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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.conversion;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.font.BitmapText;
     37 import com.jme3.material.Material;
     38 import com.jme3.scene.Geometry;
     39 import com.jme3.scene.shape.Quad;
     40 import com.jme3.texture.Image;
     41 import com.jme3.texture.Texture;
     42 import jme3tools.converters.MipMapGenerator;
     43 
     44 public class TestMipMapGen extends SimpleApplication {
     45 
     46     public static void main(String[] args){
     47         TestMipMapGen app = new TestMipMapGen();
     48         app.start();
     49     }
     50 
     51     @Override
     52     public void simpleInitApp() {
     53         BitmapText txt = guiFont.createLabel("Left: HW Mips");
     54         txt.setLocalTranslation(0, settings.getHeight() - txt.getLineHeight() * 4, 0);
     55         guiNode.attachChild(txt);
     56 
     57         txt = guiFont.createLabel("Right: AWT Mips");
     58         txt.setLocalTranslation(0, settings.getHeight() - txt.getLineHeight() * 3, 0);
     59         guiNode.attachChild(txt);
     60 
     61         // create a simple plane/quad
     62         Quad quadMesh = new Quad(1, 1);
     63         quadMesh.updateGeometry(1, 1, false);
     64         quadMesh.updateBound();
     65 
     66         Geometry quad1 = new Geometry("Textured Quad", quadMesh);
     67         Geometry quad2 = new Geometry("Textured Quad 2", quadMesh);
     68 
     69         Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.png");
     70         tex.setMinFilter(Texture.MinFilter.Trilinear);
     71 
     72         Texture texCustomMip = tex.clone();
     73         Image imageCustomMip = texCustomMip.getImage().clone();
     74         MipMapGenerator.generateMipMaps(imageCustomMip);
     75         texCustomMip.setImage(imageCustomMip);
     76 
     77         Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     78         mat1.setTexture("ColorMap", tex);
     79 
     80         Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     81         mat2.setTexture("ColorMap", texCustomMip);
     82 
     83         quad1.setMaterial(mat1);
     84 //        quad1.setLocalTranslation(1, 0, 0);
     85 
     86         quad2.setMaterial(mat2);
     87         quad2.setLocalTranslation(1, 0, 0);
     88 
     89         rootNode.attachChild(quad1);
     90         rootNode.attachChild(quad2);
     91     }
     92 
     93 }
     94