1 /* 2 Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) 3 4 This library is free software; you can redistribute it and/or 5 modify it under the terms of the GNU Library General Public 6 License as published by the Free Software Foundation; either 7 version 2 of the License, or (at your option) any later version. 8 9 This library is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 Library General Public License for more details. 13 14 You should have received a copy of the GNU Library General Public License 15 along with this library; see the file COPYING.LIB. If not, write to 16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 Boston, MA 02110-1301, USA. 18 */ 19 20 #ifndef TextureMapperGL_h 21 #define TextureMapperGL_h 22 23 #if USE(ACCELERATED_COMPOSITING) 24 25 #include "FloatQuad.h" 26 #include "IntSize.h" 27 #include "TextureMapper.h" 28 #include "TransformationMatrix.h" 29 30 namespace WebCore { 31 32 class TextureMapperGLData; 33 34 // An OpenGL-ES2 implementation of TextureMapper. 35 class TextureMapperGL : public TextureMapper { 36 public: 37 TextureMapperGL(); 38 virtual ~TextureMapperGL(); 39 40 // reimps from TextureMapper 41 virtual void drawTexture(const BitmapTexture& texture, const IntRect&, const TransformationMatrix& transform, float opacity, const BitmapTexture* maskTexture); 42 virtual void bindSurface(BitmapTexture* surface); 43 virtual void setClip(const IntRect&); 44 virtual void paintToTarget(const BitmapTexture&, const IntSize&, const TransformationMatrix&, float opacity, const IntRect& visibleRect); 45 virtual bool allowSurfaceForRoot() const { return true; } 46 virtual PassRefPtr<BitmapTexture> createTexture(); 47 virtual const char* type() const; 48 void obtainCurrentContext(); 49 bool makeContextCurrent(); 50 static PassOwnPtr<TextureMapperGL> create() 51 { 52 return new TextureMapperGL; 53 } 54 55 private: 56 inline TextureMapperGLData& data() { return *m_data; } 57 TextureMapperGLData* m_data; 58 friend class BitmapTextureGL; 59 }; 60 61 // An offscreen buffer to be rendered by software. 62 class RGBA32PremultimpliedBuffer : public RefCounted<RGBA32PremultimpliedBuffer> { 63 public: 64 virtual ~RGBA32PremultimpliedBuffer() {} 65 virtual PlatformGraphicsContext* beginPaint(const IntRect& dirtyRect, bool opaque) = 0; 66 virtual void endPaint() = 0; 67 virtual const void* data() const = 0; 68 static PassRefPtr<RGBA32PremultimpliedBuffer> create(); 69 }; 70 71 static inline int nextPowerOfTwo(int num) 72 { 73 for (int i = 0x10000000; i > 0; i >>= 1) { 74 if (num == i) 75 return num; 76 if (num & i) 77 return (i << 1); 78 } 79 return 1; 80 } 81 82 static inline IntSize nextPowerOfTwo(const IntSize& size) 83 { 84 return IntSize(nextPowerOfTwo(size.width()), nextPowerOfTwo(size.height())); 85 } 86 87 }; 88 89 #endif 90 91 #endif 92