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Searched
refs:Tied
(Results
1 - 4
of
4
) sorted by null
/external/llvm/lib/CodeGen/
MachineInstrBundle.cpp
268
RI.
Tied
= true;
274
else if (!RI.
Tied
&& MO.getParent()->isRegTiedToDefOperand(getOperandNo()))
275
RI.
Tied
= true;
InlineSpiller.cpp
870
if (RI.
Tied
) {
872
DEBUG(dbgs() << "\tcannot remat
tied
reg: " << UseIdx << '\t' << *MI);
[
all
...]
/external/llvm/utils/TableGen/
CodeGenInstruction.h
33
enum { None, EarlyClobber,
Tied
} Kind;
47
I.Kind =
Tied
;
54
bool isTied() const { return Kind ==
Tied
; }
115
/// getTiedOperand - If this operand is
tied
to another one, return the
/external/llvm/include/llvm/CodeGen/
MachineInstrBundle.h
143
///
Tied
- Uses and defs must use the same register. This can be because of
146
bool
Tied
;
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