HomeSort by relevance Sort by last modified time
    Searched refs:Tied (Results 1 - 4 of 4) sorted by null

  /external/llvm/lib/CodeGen/
MachineInstrBundle.cpp 268 RI.Tied = true;
274 else if (!RI.Tied && MO.getParent()->isRegTiedToDefOperand(getOperandNo()))
275 RI.Tied = true;
InlineSpiller.cpp 870 if (RI.Tied) {
872 DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << *MI);
    [all...]
  /external/llvm/utils/TableGen/
CodeGenInstruction.h 33 enum { None, EarlyClobber, Tied } Kind;
47 I.Kind = Tied;
54 bool isTied() const { return Kind == Tied; }
115 /// getTiedOperand - If this operand is tied to another one, return the
  /external/llvm/include/llvm/CodeGen/
MachineInstrBundle.h 143 /// Tied - Uses and defs must use the same register. This can be because of
146 bool Tied;

Completed in 71 milliseconds