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    Searched refs:rs_matrix4x4 (Results 1 - 18 of 18) sorted by null

  /frameworks/rs/scriptc/
rs_matrix.rsh 37 rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
59 rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
76 extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m);
91 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v);
103 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v);
107 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v);
114 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v);
134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
145 rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z)
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rs_debug.rsh 60 rsDebug(const char *, const rs_matrix4x4 *);
rs_graphics.rsh 132 rsgProgramVertexLoadProjectionMatrix(const rs_matrix4x4 *proj);
140 rsgProgramVertexLoadModelMatrix(const rs_matrix4x4 *model);
148 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *tex);
156 rsgProgramVertexGetProjectionMatrix(rs_matrix4x4 *proj);
rs_math.rsh 102 rsExtractFrustumPlanes(const rs_matrix4x4 *viewProj,
rs_types.rsh 347 } rs_matrix4x4;
rs_quaternion.rsh 228 static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) {
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 37 rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
59 rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
76 extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m);
91 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v);
103 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v);
107 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v);
114 extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v);
134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
145 rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z)
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rs_debug.rsh 60 rsDebug(const char *, const rs_matrix4x4 *);
rs_graphics.rsh 128 rsgProgramVertexLoadProjectionMatrix(const rs_matrix4x4 *proj);
136 rsgProgramVertexLoadModelMatrix(const rs_matrix4x4 *model);
144 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *tex);
152 rsgProgramVertexGetProjectionMatrix(rs_matrix4x4 *proj);
rs_types.rsh 341 } rs_matrix4x4;
rs_math.rsh 102 rsExtractFrustumPlanes(const rs_matrix4x4 *viewProj,
rs_quaternion.rsh 228 static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) {
  /frameworks/rs/
rsMatrix4x4.h 27 struct Matrix4x4 : public rs_matrix4x4 {
38 void load(const rs_matrix4x4 *);
45 void loadMultiply(const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs);
60 void multiply(const rs_matrix4x4 *rhs) {
rsRuntime.h 171 void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
172 float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
177 void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
180 void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
183 void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
184 void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
185 void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
188 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
189 void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z)
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rsMatrix4x4.cpp 38 rs_matrix4x4 result;
80 rs_matrix4x4 result;
157 void Matrix4x4::load(const rs_matrix4x4 *v) {
252 void Matrix4x4::loadMultiply(const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs) {
rsDefines.h 60 } rs_matrix4x4; typedef in typeref:struct:__anon17370
  /frameworks/compile/libbcc/lib/ScriptCRT/
rs_core.c 78 rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) {
83 rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) {
109 rsMatrixMultiply(const rs_matrix4x4 *m, float4 in) {
118 rsMatrixMultiply(rs_matrix4x4 *m, float4 in) {
119 return rsMatrixMultiply((const rs_matrix4x4 *)m, in);
123 rsMatrixMultiply(const rs_matrix4x4 *m, float3 in) {
132 rsMatrixMultiply(rs_matrix4x4 *m, float3 in) {
133 return rsMatrixMultiply((const rs_matrix4x4 *)m, in);
137 rsMatrixMultiply(const rs_matrix4x4 *m, float2 in) {
146 rsMatrixMultiply(rs_matrix4x4 *m, float2 in)
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  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs 31 rs_matrix4x4 matrix; // custom transform for this card/geometry
219 rs_matrix4x4 defaultCardMatrix;
220 rs_matrix4x4 projectionMatrix;
221 rs_matrix4x4 modelviewMatrix;
287 makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
458 static void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
470 static void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
562 void setMatrix(int n, rs_matrix4x4 matrix) {
670 static bool getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway, bool enableCardMatrix
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