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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_RS_MATRIX_4x4_H
     18 #define ANDROID_RS_MATRIX_4x4_H
     19 
     20 #include "rsType.h"
     21 
     22 
     23 // ---------------------------------------------------------------------------
     24 namespace android {
     25 namespace renderscript {
     26 
     27 struct Matrix4x4 : public rs_matrix4x4 {
     28     float get(uint32_t row, uint32_t col) const {
     29         return m[row*4 + col];
     30     }
     31 
     32     void set(uint32_t row, uint32_t col, float v) {
     33         m[row*4 + col] = v;
     34     }
     35 
     36     void loadIdentity();
     37     void load(const float *);
     38     void load(const rs_matrix4x4 *);
     39     void load(const rs_matrix3x3 *);
     40     void load(const rs_matrix2x2 *);
     41 
     42     void loadRotate(float rot, float x, float y, float z);
     43     void loadScale(float x, float y, float z);
     44     void loadTranslate(float x, float y, float z);
     45     void loadMultiply(const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs);
     46 
     47     void loadOrtho(float l, float r, float b, float t, float n, float f);
     48     void loadFrustum(float l, float r, float b, float t, float n, float f);
     49     void loadPerspective(float fovy, float aspect, float near, float far);
     50 
     51     void vectorMultiply(float *v4out, const float *v3in) const;
     52 
     53     bool inverse();
     54     bool inverseTranspose();
     55     void transpose();
     56 
     57     void logv(const char *s) const;
     58 
     59 
     60     void multiply(const rs_matrix4x4 *rhs) {
     61         Matrix4x4 tmp;
     62         tmp.loadMultiply(this, rhs);
     63         load(&tmp);
     64     }
     65     void rotate(float rot, float x, float y, float z) {
     66         Matrix4x4 tmp;
     67         tmp.loadRotate(rot, x, y, z);
     68         multiply(&tmp);
     69     }
     70     void scale(float x, float y, float z) {
     71         Matrix4x4 tmp;
     72         tmp.loadScale(x, y, z);
     73         multiply(&tmp);
     74     }
     75     void translate(float x, float y, float z) {
     76         Matrix4x4 tmp;
     77         tmp.loadTranslate(x, y, z);
     78         multiply(&tmp);
     79     }
     80 };
     81 
     82 }
     83 }
     84 
     85 
     86 
     87 
     88 #endif
     89 
     90 
     91 
     92 
     93