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  /external/quake/quake/src/WinQuake/
in_dos.cpp 35 vec3_t viewangles; member in struct:__anon11934
124 cl.viewangles[PITCH] = 0;
308 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
315 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
316 if (cl.viewangles[PITCH] > 80)
317 cl.viewangles[PITCH] = 80;
318 if (cl.viewangles[PITCH] < -70)
319 cl.viewangles[PITCH] = -70;
363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value;
365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value;
    [all...]
cl_input.cpp 255 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
257 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
262 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
263 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
269 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
270 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
275 if (cl.viewangles[PITCH] > 80)
276 cl.viewangles[PITCH] = 80
    [all...]
in_sun.cpp 231 cl.viewangles[YAW] -= m_yaw.value * dx;
237 cl.viewangles[PITCH] += m_pitch.value * dy;
238 if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80;
239 if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70;
chase.cpp 69 AngleVectors (cl.viewangles, forward, right, up);
87 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
in_win.cpp 165 cl.viewangles[PITCH] = 0;
704 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
711 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
712 if (cl.viewangles[PITCH] > 80)
713 cl.viewangles[PITCH] = 80;
714 if (cl.viewangles[PITCH] < -70)
715 cl.viewangles[PITCH] = -70;
1139 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1143 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1190 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
    [all...]
view.cpp 208 delta = cl.idealpitch - cl.viewangles[PITCH];
228 cl.viewangles[PITCH] += move;
237 cl.viewangles[PITCH] -= move;
711 yaw = r_refdef.viewangles[YAW];
712 pitch = -r_refdef.viewangles[PITCH];
714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4;
750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
795 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value
    [all...]
gl_rmisc.cpp 129 r_refdef.viewangles[0] = 0;
130 r_refdef.viewangles[1] = 0;
131 r_refdef.viewangles[2] = 0;
137 r_refdef.viewangles[1] = 90;
143 r_refdef.viewangles[1] = 180;
149 r_refdef.viewangles[1] = 270;
155 r_refdef.viewangles[0] = -90;
156 r_refdef.viewangles[1] = 0;
162 r_refdef.viewangles[0] = 90;
163 r_refdef.viewangles[1] = 0
    [all...]
r_misc.cpp 76 startangle = r_refdef.viewangles[1];
81 r_refdef.viewangles[1] = i/128.0*360.0;
100 r_refdef.viewangles[1] = startangle;
423 r_refdef.viewangles[0]= 0;
424 r_refdef.viewangles[1]= 46.763641357;
425 r_refdef.viewangles[2]= 0;
432 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
client.h 24 vec3_t viewangles; member in struct:__anon11801
170 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
172 vec3_t viewangles; member in struct:__anon11809
render.h 96 vec3_t viewangles; member in struct:__anon12022
  /gdk/samples/quake/jni/
cl_input.cpp 255 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
257 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
262 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
263 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
269 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
270 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
275 if (cl.viewangles[PITCH] > 80)
276 cl.viewangles[PITCH] = 80
    [all...]
chase.cpp 69 AngleVectors (cl.viewangles, forward, right, up);
87 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
view.cpp 208 delta = cl.idealpitch - cl.viewangles[PITCH];
228 cl.viewangles[PITCH] += move;
237 cl.viewangles[PITCH] -= move;
711 yaw = r_refdef.viewangles[YAW];
712 pitch = -r_refdef.viewangles[PITCH];
714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4;
750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
795 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value
    [all...]
gl_rmisc.cpp 129 r_refdef.viewangles[0] = 0;
130 r_refdef.viewangles[1] = 0;
131 r_refdef.viewangles[2] = 0;
137 r_refdef.viewangles[1] = 90;
143 r_refdef.viewangles[1] = 180;
149 r_refdef.viewangles[1] = 270;
155 r_refdef.viewangles[0] = -90;
156 r_refdef.viewangles[1] = 0;
162 r_refdef.viewangles[0] = 90;
163 r_refdef.viewangles[1] = 0
    [all...]
client.h 24 vec3_t viewangles; member in struct:__anon17546
170 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
172 vec3_t viewangles; member in struct:__anon17554
render.h 96 vec3_t viewangles; member in struct:__anon17624
  /external/quake/quake/src/QW/client/
cl_input.c 247 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
248 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
249 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
254 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
255 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
261 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
262 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
267 if (cl.viewangles[PITCH] > 80)
268 cl.viewangles[PITCH] = 80
    [all...]
in_win.c 164 cl.viewangles[PITCH] = 0;
700 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
707 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
708 if (cl.viewangles[PITCH] > 80)
709 cl.viewangles[PITCH] = 80;
710 if (cl.viewangles[PITCH] < -70)
711 cl.viewangles[PITCH] = -70;
1132 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1136 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1183 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
    [all...]
gl_rmisc.c 122 r_refdef.viewangles[0] = 0;
123 r_refdef.viewangles[1] = 0;
124 r_refdef.viewangles[2] = 0;
130 r_refdef.viewangles[1] = 90;
136 r_refdef.viewangles[1] = 180;
142 r_refdef.viewangles[1] = 270;
148 r_refdef.viewangles[0] = -90;
149 r_refdef.viewangles[1] = 0;
155 r_refdef.viewangles[0] = 90;
156 r_refdef.viewangles[1] = 0
    [all...]
view.c 214 delta = 0 - cl.viewangles[PITCH];
234 cl.viewangles[PITCH] += move;
243 cl.viewangles[PITCH] -= move;
728 yaw = r_refdef.viewangles[YAW];
729 pitch = -r_refdef.viewangles[PITCH];
731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
736 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4;
767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
804 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value
    [all...]
r_misc.c 77 startangle = r_refdef.viewangles[1];
82 r_refdef.viewangles[1] = i/128.0*360.0;
101 r_refdef.viewangles[1] = startangle;
496 r_refdef.viewangles[0]= 0;
497 r_refdef.viewangles[1]= 46.763641357;
498 r_refdef.viewangles[2]= 0;
505 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
cl_cam.c 207 VectorCopy(player->viewangles, vec);
360 VectorCopy(player->viewangles, cl.viewangles);
389 vectoangles(vec, cl.viewangles);
390 cl.viewangles[0] = -cl.viewangles[0];
460 VectorCopy(cam_viewangles, cl.viewangles);
461 VectorCopy(cl.viewangles, cl.simangles);
495 VectorCopy(cam_viewangles, cl.viewangles);
507 VectorCopy(cl.viewangles, cmd->angles)
    [all...]
render.h 90 vec3_t viewangles; member in struct:__anon11622
gl_vidlinux_x11.c 786 cl.viewangles[PITCH] = 0;
848 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
853 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
854 if (cl.viewangles[PITCH] > 80)
855 cl.viewangles[PITCH] = 80;
856 if (cl.viewangles[PITCH] < -70)
857 cl.viewangles[PITCH] = -70;
gl_vidlinuxglx.c 716 cl.viewangles[PITCH] = 0;
758 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
765 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
766 if (cl.viewangles[PITCH] > 80)
767 cl.viewangles[PITCH] = 80;
768 if (cl.viewangles[PITCH] < -70)
769 cl.viewangles[PITCH] = -70;

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