/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestMultiRenderTarget.java | 127 depthData = new Texture2D(w, h, Format.Depth); 174 Depth test GREATER-EQUAL 175 Write to stencil on depth pass 183 Depth test LESS-EQUAL 195 Depth test - LESS-EQUAL
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TestRenderToMemory.java | 196 offBuffer.setDepthBuffer(Format.Depth);
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/external/llvm/lib/Target/XCore/ |
XCoreISelLowering.h | 166 unsigned Depth = 0) const;
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/external/clang/include/clang/AST/ |
DeclTemplate.h | 98 /// \brief Get the depth of this template parameter list in the set of 101 /// The first template parameter list in a declaration will have depth 0, 102 /// the second template parameter list will have depth 1, etc. 836 /// given a Depth - the nesting of template parameter scopes - and a Position - 844 : Depth(0), Position(0) 848 : Depth(D), Position(P) 851 // FIXME: These probably don't need to be ints. int:5 for depth, int:8 for 853 unsigned Depth; 857 /// Get the nesting depth of the template parameter. 858 unsigned getDepth() const { return Depth; } [all...] |
/external/clang/include/clang/Parse/ |
Parser.h | 188 /// The "depth" of the template parameters currently being parsed. [all...] |
/external/clang/lib/Sema/ |
SemaTemplateInstantiate.cpp | 667 /// \brief Retrieve the depth and index of a parameter pack. 743 unsigned Depth, Index; 744 llvm::tie(Depth, Index) = getDepthAndIndex(PartialPack); 745 if (TemplateArgs.hasTemplateArgument(Depth, Index)) { 746 Result = TemplateArgs(Depth, Index); 747 TemplateArgs.setArgument(Depth, Index, TemplateArgument()); 762 unsigned Depth, Index [all...] |
SemaTemplate.cpp | 547 unsigned Depth, unsigned Position, 570 KeyLoc, Loc, Depth, Position, ParamName, 671 unsigned Depth, 704 Depth, Position, ParamName, T, 754 unsigned Depth, 766 Depth, Position, IsParameterPack, 822 Sema::ActOnTemplateParameterList(unsigned Depth [all...] |
/external/llvm/lib/Target/X86/ |
X86ISelLowering.h | 517 unsigned Depth = 0) const; 522 unsigned Depth) const; [all...] |
X86ISelDAGToDAG.cpp | 199 unsigned Depth); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
Image.java | 185 * Arbitrary depth format. The precision is chosen by the video 188 Depth(0,true,false,false), 191 * 16-bit depth. 196 * 24-bit depth. 201 * 32-bit depth. 206 * single-precision floating point depth. 288 * @return True if this format is a depth format, false otherwise. 314 protected int width, height, depth; field in class:Image 377 public Image(Format format, int width, int height, int depth, ArrayList<ByteBuffer> data, 390 this.depth = depth [all...] |
/external/llvm/include/llvm/CodeGen/ |
SelectionDAG.h | [all...] |
/external/clang/lib/Lex/ |
PPMacroExpansion.cpp | [all...] |
/external/llvm/include/llvm/Analysis/ |
LoopInfo.h | 11 // and determine the loop depth of various nodes of the CFG. A natural loop 25 // * the loop depth 88 /// loop has depth 1, for consistency with loop depth values used for basic 89 /// blocks, where depth 0 is used for blocks not inside any loops. 350 /// This updates the loop depth of the new child. 364 /// updates the loop depth of the new child. 418 // Setup for using a depth-first iterator to visit every block in the loop. 512 void print(raw_ostream &OS, unsigned Depth = 0) const { 513 OS.indent(Depth*2) << "Loop at depth " << getLoopDepth( [all...] |
/external/llvm/lib/Analysis/ |
RegionInfo.cpp | 373 unsigned Depth = 0; 376 ++Depth; 378 return Depth;
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/external/llvm/include/llvm/Target/ |
TargetLowering.h | [all...] |
/external/openfst/src/include/fst/ |
replace.h | 504 if (fst->Final(fst_state) != Weight::Zero() && stack.Depth() == 0) 698 if (fst->Final(fst_state) != Weight::Zero() && stack.Depth()) { 822 size_t Depth() const { [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
PssmShadowRenderer.java | 108 * Shadow depth comparisons are done by using shader code 112 * Shadow depth comparisons are done by using the GPU's dedicated 187 shadowMaps[i] = new Texture2D(size, size, Format.Depth); 408 //debug only : displays depth shadow maps
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/external/llvm/lib/CodeGen/ |
SplitKit.cpp | 693 << MBB->getNumber() << " at depth 0\n"); 705 unsigned Depth = Loop->getLoopDepth(); 706 if (Depth < BestDepth) { 708 BestDepth = Depth; 710 << MBB->getNumber() << " at depth " << Depth << '\n'); [all...] |
/external/llvm/lib/Target/ARM/ |
ARMISelLowering.h | 321 unsigned Depth) const;
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/external/llvm/lib/Target/Hexagon/ |
HexagonISelLowering.cpp | [all...] |
/external/llvm/lib/Target/MSP430/ |
MSP430ISelLowering.cpp | [all...] |
/external/llvm/lib/Target/PowerPC/ |
PPCISelLowering.h | 302 unsigned Depth = 0) const;
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/external/llvm/lib/Transforms/InstCombine/ |
InstructionCombining.cpp | [all...] |
/external/llvm/lib/Target/Sparc/ |
SparcISelLowering.cpp | 1087 uint64_t depth = Op.getConstantOperandVal(0); local 1118 uint64_t depth = Op.getConstantOperandVal(0); local [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
WaterFilter.java | 239 reflectionPass.init(renderManager.getRenderer(), reflectionMapSize, reflectionMapSize, Format.RGBA8, Format.Depth); 634 * Describes at what depth foam starts to fade out and 675 * Return at what depth the refraction color extinct [all...] |