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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestMultiRenderTarget.java 127 depthData = new Texture2D(w, h, Format.Depth);
174 Depth test GREATER-EQUAL
175 Write to stencil on depth pass
183 Depth test LESS-EQUAL
195 Depth test - LESS-EQUAL
TestRenderToMemory.java 196 offBuffer.setDepthBuffer(Format.Depth);
  /external/llvm/lib/Target/XCore/
XCoreISelLowering.h 166 unsigned Depth = 0) const;
  /external/clang/include/clang/AST/
DeclTemplate.h 98 /// \brief Get the depth of this template parameter list in the set of
101 /// The first template parameter list in a declaration will have depth 0,
102 /// the second template parameter list will have depth 1, etc.
836 /// given a Depth - the nesting of template parameter scopes - and a Position -
844 : Depth(0), Position(0)
848 : Depth(D), Position(P)
851 // FIXME: These probably don't need to be ints. int:5 for depth, int:8 for
853 unsigned Depth;
857 /// Get the nesting depth of the template parameter.
858 unsigned getDepth() const { return Depth; }
    [all...]
  /external/clang/include/clang/Parse/
Parser.h 188 /// The "depth" of the template parameters currently being parsed.
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  /external/clang/lib/Sema/
SemaTemplateInstantiate.cpp 667 /// \brief Retrieve the depth and index of a parameter pack.
743 unsigned Depth, Index;
744 llvm::tie(Depth, Index) = getDepthAndIndex(PartialPack);
745 if (TemplateArgs.hasTemplateArgument(Depth, Index)) {
746 Result = TemplateArgs(Depth, Index);
747 TemplateArgs.setArgument(Depth, Index, TemplateArgument());
762 unsigned Depth, Index
    [all...]
SemaTemplate.cpp 547 unsigned Depth, unsigned Position,
570 KeyLoc, Loc, Depth, Position, ParamName,
671 unsigned Depth,
704 Depth, Position, ParamName, T,
754 unsigned Depth,
766 Depth, Position, IsParameterPack,
822 Sema::ActOnTemplateParameterList(unsigned Depth
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  /external/llvm/lib/Target/X86/
X86ISelLowering.h 517 unsigned Depth = 0) const;
522 unsigned Depth) const;
    [all...]
X86ISelDAGToDAG.cpp 199 unsigned Depth);
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  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Image.java 185 * Arbitrary depth format. The precision is chosen by the video
188 Depth(0,true,false,false),
191 * 16-bit depth.
196 * 24-bit depth.
201 * 32-bit depth.
206 * single-precision floating point depth.
288 * @return True if this format is a depth format, false otherwise.
314 protected int width, height, depth; field in class:Image
377 public Image(Format format, int width, int height, int depth, ArrayList<ByteBuffer> data,
390 this.depth = depth
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  /external/llvm/include/llvm/CodeGen/
SelectionDAG.h     [all...]
  /external/clang/lib/Lex/
PPMacroExpansion.cpp     [all...]
  /external/llvm/include/llvm/Analysis/
LoopInfo.h 11 // and determine the loop depth of various nodes of the CFG. A natural loop
25 // * the loop depth
88 /// loop has depth 1, for consistency with loop depth values used for basic
89 /// blocks, where depth 0 is used for blocks not inside any loops.
350 /// This updates the loop depth of the new child.
364 /// updates the loop depth of the new child.
418 // Setup for using a depth-first iterator to visit every block in the loop.
512 void print(raw_ostream &OS, unsigned Depth = 0) const {
513 OS.indent(Depth*2) << "Loop at depth " << getLoopDepth(
    [all...]
  /external/llvm/lib/Analysis/
RegionInfo.cpp 373 unsigned Depth = 0;
376 ++Depth;
378 return Depth;
  /external/llvm/include/llvm/Target/
TargetLowering.h     [all...]
  /external/openfst/src/include/fst/
replace.h 504 if (fst->Final(fst_state) != Weight::Zero() && stack.Depth() == 0)
698 if (fst->Final(fst_state) != Weight::Zero() && stack.Depth()) {
822 size_t Depth() const {
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  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 108 * Shadow depth comparisons are done by using shader code
112 * Shadow depth comparisons are done by using the GPU's dedicated
187 shadowMaps[i] = new Texture2D(size, size, Format.Depth);
408 //debug only : displays depth shadow maps
  /external/llvm/lib/CodeGen/
SplitKit.cpp 693 << MBB->getNumber() << " at depth 0\n");
705 unsigned Depth = Loop->getLoopDepth();
706 if (Depth < BestDepth) {
708 BestDepth = Depth;
710 << MBB->getNumber() << " at depth " << Depth << '\n');
    [all...]
  /external/llvm/lib/Target/ARM/
ARMISelLowering.h 321 unsigned Depth) const;
  /external/llvm/lib/Target/Hexagon/
HexagonISelLowering.cpp     [all...]
  /external/llvm/lib/Target/MSP430/
MSP430ISelLowering.cpp     [all...]
  /external/llvm/lib/Target/PowerPC/
PPCISelLowering.h 302 unsigned Depth = 0) const;
  /external/llvm/lib/Transforms/InstCombine/
InstructionCombining.cpp     [all...]
  /external/llvm/lib/Target/Sparc/
SparcISelLowering.cpp 1087 uint64_t depth = Op.getConstantOperandVal(0); local
1118 uint64_t depth = Op.getConstantOperandVal(0); local
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 239 reflectionPass.init(renderManager.getRenderer(), reflectionMapSize, reflectionMapSize, Format.RGBA8, Format.Depth);
634 * Describes at what depth foam starts to fade out and
675 * Return at what depth the refraction color extinct
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