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Searched
full:provideinput
(Results
1 - 11
of
11
) sorted by null
/external/webkit/Source/WebCore/platform/audio/
AudioSourceProvider.h
37
//
provideInput
() gets called repeatedly to render time-slices of a continuous audio stream.
40
virtual void
provideInput
(AudioBus* bus, size_t framesToProcess) = 0;
AudioResampler.cpp
101
provider->
provideInput
(m_sourceBus.get(), m_sourceBus->length());
/external/webkit/Source/WebCore/webaudio/
AudioDestinationNode.h
47
virtual void
provideInput
(AudioBus*, size_t numberOfFrames);
AudioDestinationNode.cpp
53
void AudioDestinationNode::
provideInput
(AudioBus* destinationBus, size_t numberOfFrames)
AudioBufferSourceNode.h
57
// When process() is called, the resampler calls
provideInput
(in the audio thread) to gets its input stream.
58
virtual void
provideInput
(AudioBus*, size_t numberOfFrames);
AudioBufferSourceNode.cpp
114
// m_schedulingFrameDelay is used in
provideInput
(), so factor in the current playback pitch rate.
122
// Read the samples through the pitch resampler. Our
provideInput
() method will be called by the resampler.
138
void AudioBufferSourceNode::
provideInput
(AudioBus* bus, size_t numberOfFrames)
188
// m_schedulingFrameDelay will only be non-zero the very first time that
provideInput
() is called, which corresponds
OfflineAudioDestinationNode.cpp
131
provideInput
(m_renderBus.get(), renderQuantumSize);
AudioContext.cpp
161
// This starts the audio thread. The destination node's
provideInput
() method will now be called repeatedly to render audio.
162
// Each time
provideInput
() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum".
/external/webkit/Source/WebKit/chromium/src/
AudioDestinationChromium.cpp
123
m_provider.
provideInput
(&m_renderBus, renderBufferSize);
/external/webkit/Source/WebCore/platform/audio/mac/
AudioDestinationMac.cpp
157
m_provider.
provideInput
(&m_renderBus, numberOfFrames);
/external/webkit/Source/WebCore/
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