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  /external/webkit/Source/WebCore/platform/audio/
AudioSourceProvider.h 37 // provideInput() gets called repeatedly to render time-slices of a continuous audio stream.
40 virtual void provideInput(AudioBus* bus, size_t framesToProcess) = 0;
AudioResampler.cpp 101 provider->provideInput(m_sourceBus.get(), m_sourceBus->length());
  /external/webkit/Source/WebCore/webaudio/
AudioDestinationNode.h 47 virtual void provideInput(AudioBus*, size_t numberOfFrames);
AudioDestinationNode.cpp 53 void AudioDestinationNode::provideInput(AudioBus* destinationBus, size_t numberOfFrames)
AudioBufferSourceNode.h 57 // When process() is called, the resampler calls provideInput (in the audio thread) to gets its input stream.
58 virtual void provideInput(AudioBus*, size_t numberOfFrames);
AudioBufferSourceNode.cpp 114 // m_schedulingFrameDelay is used in provideInput(), so factor in the current playback pitch rate.
122 // Read the samples through the pitch resampler. Our provideInput() method will be called by the resampler.
138 void AudioBufferSourceNode::provideInput(AudioBus* bus, size_t numberOfFrames)
188 // m_schedulingFrameDelay will only be non-zero the very first time that provideInput() is called, which corresponds
OfflineAudioDestinationNode.cpp 131 provideInput(m_renderBus.get(), renderQuantumSize);
AudioContext.cpp 161 // This starts the audio thread. The destination node's provideInput() method will now be called repeatedly to render audio.
162 // Each time provideInput() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum".
  /external/webkit/Source/WebKit/chromium/src/
AudioDestinationChromium.cpp 123 m_provider.provideInput(&m_renderBus, renderBufferSize);
  /external/webkit/Source/WebCore/platform/audio/mac/
AudioDestinationMac.cpp 157 m_provider.provideInput(&m_renderBus, numberOfFrames);
  /external/webkit/Source/WebCore/
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