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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #ifndef AudioDestinationNode_h
     26 #define AudioDestinationNode_h
     27 
     28 #include "AudioBuffer.h"
     29 #include "AudioNode.h"
     30 #include "AudioSourceProvider.h"
     31 
     32 namespace WebCore {
     33 
     34 class AudioBus;
     35 class AudioContext;
     36 
     37 class AudioDestinationNode : public AudioNode, public AudioSourceProvider {
     38 public:
     39     AudioDestinationNode(AudioContext*, double sampleRate);
     40     virtual ~AudioDestinationNode();
     41 
     42     // AudioNode
     43     virtual void process(size_t) { }; // we're pulled by hardware so this is never called
     44     virtual void reset() { m_currentTime = 0.0; };
     45 
     46     // The audio hardware calls here periodically to gets its input stream.
     47     virtual void provideInput(AudioBus*, size_t numberOfFrames);
     48 
     49     double currentTime() { return m_currentTime; }
     50 
     51     virtual double sampleRate() const = 0;
     52 
     53     virtual unsigned numberOfChannels() const { return 2; } // FIXME: update when multi-channel (more than stereo) is supported
     54 
     55     virtual void startRendering() = 0;
     56 
     57 protected:
     58     double m_currentTime;
     59 };
     60 
     61 } // namespace WebCore
     62 
     63 #endif // AudioDestinationNode_h
     64