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      1 /* obstack.h - object stack macros
      2    Copyright (C) 1988-1994,1996-1999,2003,2004,2005
      3 	Free Software Foundation, Inc.
      4    This file is part of the GNU C Library.
      5 
      6    This program is free software; you can redistribute it and/or modify
      7    it under the terms of the GNU General Public License as published by
      8    the Free Software Foundation; either version 2, or (at your option)
      9    any later version.
     10 
     11    This program is distributed in the hope that it will be useful,
     12    but WITHOUT ANY WARRANTY; without even the implied warranty of
     13    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     14    GNU General Public License for more details.
     15 
     16    You should have received a copy of the GNU General Public License along
     17    with this program; if not, write to the Free Software Foundation,
     18    Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */
     19 
     20 /* Summary:
     21 
     22 All the apparent functions defined here are macros. The idea
     23 is that you would use these pre-tested macros to solve a
     24 very specific set of problems, and they would run fast.
     25 Caution: no side-effects in arguments please!! They may be
     26 evaluated MANY times!!
     27 
     28 These macros operate a stack of objects.  Each object starts life
     29 small, and may grow to maturity.  (Consider building a word syllable
     30 by syllable.)  An object can move while it is growing.  Once it has
     31 been "finished" it never changes address again.  So the "top of the
     32 stack" is typically an immature growing object, while the rest of the
     33 stack is of mature, fixed size and fixed address objects.
     34 
     35 These routines grab large chunks of memory, using a function you
     36 supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
     37 by calling `obstack_chunk_free'.  You must define them and declare
     38 them before using any obstack macros.
     39 
     40 Each independent stack is represented by a `struct obstack'.
     41 Each of the obstack macros expects a pointer to such a structure
     42 as the first argument.
     43 
     44 One motivation for this package is the problem of growing char strings
     45 in symbol tables.  Unless you are "fascist pig with a read-only mind"
     46 --Gosper's immortal quote from HAKMEM item 154, out of context--you
     47 would not like to put any arbitrary upper limit on the length of your
     48 symbols.
     49 
     50 In practice this often means you will build many short symbols and a
     51 few long symbols.  At the time you are reading a symbol you don't know
     52 how long it is.  One traditional method is to read a symbol into a
     53 buffer, realloc()ating the buffer every time you try to read a symbol
     54 that is longer than the buffer.  This is beaut, but you still will
     55 want to copy the symbol from the buffer to a more permanent
     56 symbol-table entry say about half the time.
     57 
     58 With obstacks, you can work differently.  Use one obstack for all symbol
     59 names.  As you read a symbol, grow the name in the obstack gradually.
     60 When the name is complete, finalize it.  Then, if the symbol exists already,
     61 free the newly read name.
     62 
     63 The way we do this is to take a large chunk, allocating memory from
     64 low addresses.  When you want to build a symbol in the chunk you just
     65 add chars above the current "high water mark" in the chunk.  When you
     66 have finished adding chars, because you got to the end of the symbol,
     67 you know how long the chars are, and you can create a new object.
     68 Mostly the chars will not burst over the highest address of the chunk,
     69 because you would typically expect a chunk to be (say) 100 times as
     70 long as an average object.
     71 
     72 In case that isn't clear, when we have enough chars to make up
     73 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
     74 so we just point to it where it lies.  No moving of chars is
     75 needed and this is the second win: potentially long strings need
     76 never be explicitly shuffled. Once an object is formed, it does not
     77 change its address during its lifetime.
     78 
     79 When the chars burst over a chunk boundary, we allocate a larger
     80 chunk, and then copy the partly formed object from the end of the old
     81 chunk to the beginning of the new larger chunk.  We then carry on
     82 accreting characters to the end of the object as we normally would.
     83 
     84 A special macro is provided to add a single char at a time to a
     85 growing object.  This allows the use of register variables, which
     86 break the ordinary 'growth' macro.
     87 
     88 Summary:
     89 	We allocate large chunks.
     90 	We carve out one object at a time from the current chunk.
     91 	Once carved, an object never moves.
     92 	We are free to append data of any size to the currently
     93 	  growing object.
     94 	Exactly one object is growing in an obstack at any one time.
     95 	You can run one obstack per control block.
     96 	You may have as many control blocks as you dare.
     97 	Because of the way we do it, you can `unwind' an obstack
     98 	  back to a previous state. (You may remove objects much
     99 	  as you would with a stack.)
    100 */
    101 
    102 
    103 /* Don't do the contents of this file more than once.  */
    104 
    105 #ifndef _OBSTACK_H
    106 #define _OBSTACK_H 1
    107 
    108 #ifdef __cplusplus
    109 extern "C" {
    110 #endif
    111 
    112 /* We need the type of a pointer subtraction.  If __PTRDIFF_TYPE__ is
    114    defined, as with GNU C, use that; that way we don't pollute the
    115    namespace with <stddef.h>'s symbols.  Otherwise, include <stddef.h>
    116    and use ptrdiff_t.  */
    117 
    118 #ifdef __PTRDIFF_TYPE__
    119 # define PTR_INT_TYPE __PTRDIFF_TYPE__
    120 #else
    121 # include <stddef.h>
    122 # define PTR_INT_TYPE ptrdiff_t
    123 #endif
    124 
    125 /* If B is the base of an object addressed by P, return the result of
    126    aligning P to the next multiple of A + 1.  B and P must be of type
    127    char *.  A + 1 must be a power of 2.  */
    128 
    129 #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
    130 
    131 /* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case
    132    where pointers can be converted to integers, aligned as integers,
    133    and converted back again.  If PTR_INT_TYPE is narrower than a
    134    pointer (e.g., the AS/400), play it safe and compute the alignment
    135    relative to B.  Otherwise, use the faster strategy of computing the
    136    alignment relative to 0.  */
    137 
    138 #define __PTR_ALIGN(B, P, A)						    \
    139   __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
    140 		P, A)
    141 
    142 #include <string.h>
    143 
    144 struct _obstack_chunk		/* Lives at front of each chunk. */
    145 {
    146   char  *limit;			/* 1 past end of this chunk */
    147   struct _obstack_chunk *prev;	/* address of prior chunk or NULL */
    148   char	contents[4];		/* objects begin here */
    149 };
    150 
    151 struct obstack		/* control current object in current chunk */
    152 {
    153   long	chunk_size;		/* preferred size to allocate chunks in */
    154   struct _obstack_chunk *chunk;	/* address of current struct obstack_chunk */
    155   char	*object_base;		/* address of object we are building */
    156   char	*next_free;		/* where to add next char to current object */
    157   char	*chunk_limit;		/* address of char after current chunk */
    158   union
    159   {
    160     PTR_INT_TYPE tempint;
    161     void *tempptr;
    162   } temp;			/* Temporary for some macros.  */
    163   int   alignment_mask;		/* Mask of alignment for each object. */
    164   /* These prototypes vary based on `use_extra_arg', and we use
    165      casts to the prototypeless function type in all assignments,
    166      but having prototypes here quiets -Wstrict-prototypes.  */
    167   struct _obstack_chunk *(*chunkfun) (void *, long);
    168   void (*freefun) (void *, struct _obstack_chunk *);
    169   void *extra_arg;		/* first arg for chunk alloc/dealloc funcs */
    170   unsigned use_extra_arg:1;	/* chunk alloc/dealloc funcs take extra arg */
    171   unsigned maybe_empty_object:1;/* There is a possibility that the current
    172 				   chunk contains a zero-length object.  This
    173 				   prevents freeing the chunk if we allocate
    174 				   a bigger chunk to replace it. */
    175   unsigned alloc_failed:1;	/* No longer used, as we now call the failed
    176 				   handler on error, but retained for binary
    177 				   compatibility.  */
    178 };
    179 
    180 /* Declare the external functions we use; they are in obstack.c.  */
    181 
    182 extern void _obstack_newchunk (struct obstack *, int);
    183 extern int _obstack_begin (struct obstack *, int, int,
    184 			    void *(*) (long), void (*) (void *));
    185 extern int _obstack_begin_1 (struct obstack *, int, int,
    186 			     void *(*) (void *, long),
    187 			     void (*) (void *, void *), void *);
    188 extern int _obstack_memory_used (struct obstack *);
    189 
    190 void obstack_free (struct obstack *obstack, void *block);
    191 
    192 
    193 /* Error handler called when `obstack_chunk_alloc' failed to allocate
    195    more memory.  This can be set to a user defined function which
    196    should either abort gracefully or use longjump - but shouldn't
    197    return.  The default action is to print a message and abort.  */
    198 extern void (*obstack_alloc_failed_handler) (void);
    199 
    200 /* Exit value used when `print_and_abort' is used.  */
    201 extern int obstack_exit_failure;
    202 
    203 /* Pointer to beginning of object being allocated or to be allocated next.
    205    Note that this might not be the final address of the object
    206    because a new chunk might be needed to hold the final size.  */
    207 
    208 #define obstack_base(h) ((void *) (h)->object_base)
    209 
    210 /* Size for allocating ordinary chunks.  */
    211 
    212 #define obstack_chunk_size(h) ((h)->chunk_size)
    213 
    214 /* Pointer to next byte not yet allocated in current chunk.  */
    215 
    216 #define obstack_next_free(h)	((h)->next_free)
    217 
    218 /* Mask specifying low bits that should be clear in address of an object.  */
    219 
    220 #define obstack_alignment_mask(h) ((h)->alignment_mask)
    221 
    222 /* To prevent prototype warnings provide complete argument list.  */
    223 #define obstack_init(h)						\
    224   _obstack_begin ((h), 0, 0,					\
    225 		  (void *(*) (long)) obstack_chunk_alloc,	\
    226 		  (void (*) (void *)) obstack_chunk_free)
    227 
    228 #define obstack_begin(h, size)					\
    229   _obstack_begin ((h), (size), 0,				\
    230 		  (void *(*) (long)) obstack_chunk_alloc,	\
    231 		  (void (*) (void *)) obstack_chunk_free)
    232 
    233 #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun)  \
    234   _obstack_begin ((h), (size), (alignment),				   \
    235 		  (void *(*) (long)) (chunkfun),			   \
    236 		  (void (*) (void *)) (freefun))
    237 
    238 #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
    239   _obstack_begin_1 ((h), (size), (alignment),				\
    240 		    (void *(*) (void *, long)) (chunkfun),		\
    241 		    (void (*) (void *, void *)) (freefun), (arg))
    242 
    243 #define obstack_chunkfun(h, newchunkfun) \
    244   ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
    245 
    246 #define obstack_freefun(h, newfreefun) \
    247   ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
    248 
    249 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
    250 
    251 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
    252 
    253 #define obstack_memory_used(h) _obstack_memory_used (h)
    254 
    255 #if defined __GNUC__ && defined __STDC__ && __STDC__
    257 /* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
    258    does not implement __extension__.  But that compiler doesn't define
    259    __GNUC_MINOR__.  */
    260 # if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
    261 #  define __extension__
    262 # endif
    263 
    264 /* For GNU C, if not -traditional,
    265    we can define these macros to compute all args only once
    266    without using a global variable.
    267    Also, we can avoid using the `temp' slot, to make faster code.  */
    268 
    269 # define obstack_object_size(OBSTACK)					\
    270   __extension__								\
    271   ({ struct obstack const *__o = (OBSTACK);				\
    272      (unsigned) (__o->next_free - __o->object_base); })
    273 
    274 # define obstack_room(OBSTACK)						\
    275   __extension__								\
    276   ({ struct obstack const *__o = (OBSTACK);				\
    277      (unsigned) (__o->chunk_limit - __o->next_free); })
    278 
    279 # define obstack_make_room(OBSTACK,length)				\
    280 __extension__								\
    281 ({ struct obstack *__o = (OBSTACK);					\
    282    int __len = (length);						\
    283    if (__o->chunk_limit - __o->next_free < __len)			\
    284      _obstack_newchunk (__o, __len);					\
    285    (void) 0; })
    286 
    287 # define obstack_empty_p(OBSTACK)					\
    288   __extension__								\
    289   ({ struct obstack const *__o = (OBSTACK);				\
    290      (__o->chunk->prev == 0						\
    291       && __o->next_free == __PTR_ALIGN ((char *) __o->chunk,		\
    292 					__o->chunk->contents,		\
    293 					__o->alignment_mask)); })
    294 
    295 # define obstack_grow(OBSTACK,where,length)				\
    296 __extension__								\
    297 ({ struct obstack *__o = (OBSTACK);					\
    298    int __len = (length);						\
    299    if (__o->next_free + __len > __o->chunk_limit)			\
    300      _obstack_newchunk (__o, __len);					\
    301    memcpy (__o->next_free, where, __len);				\
    302    __o->next_free += __len;						\
    303    (void) 0; })
    304 
    305 # define obstack_grow0(OBSTACK,where,length)				\
    306 __extension__								\
    307 ({ struct obstack *__o = (OBSTACK);					\
    308    int __len = (length);						\
    309    if (__o->next_free + __len + 1 > __o->chunk_limit)			\
    310      _obstack_newchunk (__o, __len + 1);				\
    311    memcpy (__o->next_free, where, __len);				\
    312    __o->next_free += __len;						\
    313    *(__o->next_free)++ = 0;						\
    314    (void) 0; })
    315 
    316 # define obstack_1grow(OBSTACK,datum)					\
    317 __extension__								\
    318 ({ struct obstack *__o = (OBSTACK);					\
    319    if (__o->next_free + 1 > __o->chunk_limit)				\
    320      _obstack_newchunk (__o, 1);					\
    321    obstack_1grow_fast (__o, datum);					\
    322    (void) 0; })
    323 
    324 /* These assume that the obstack alignment is good enough for pointers
    325    or ints, and that the data added so far to the current object
    326    shares that much alignment.  */
    327 
    328 # define obstack_ptr_grow(OBSTACK,datum)				\
    329 __extension__								\
    330 ({ struct obstack *__o = (OBSTACK);					\
    331    if (__o->next_free + sizeof (void *) > __o->chunk_limit)		\
    332      _obstack_newchunk (__o, sizeof (void *));				\
    333    obstack_ptr_grow_fast (__o, datum); })				\
    334 
    335 # define obstack_int_grow(OBSTACK,datum)				\
    336 __extension__								\
    337 ({ struct obstack *__o = (OBSTACK);					\
    338    if (__o->next_free + sizeof (int) > __o->chunk_limit)		\
    339      _obstack_newchunk (__o, sizeof (int));				\
    340    obstack_int_grow_fast (__o, datum); })
    341 
    342 # define obstack_ptr_grow_fast(OBSTACK,aptr)				\
    343 __extension__								\
    344 ({ struct obstack *__o1 = (OBSTACK);					\
    345    *(const void **) __o1->next_free = (aptr);				\
    346    __o1->next_free += sizeof (const void *);				\
    347    (void) 0; })
    348 
    349 # define obstack_int_grow_fast(OBSTACK,aint)				\
    350 __extension__								\
    351 ({ struct obstack *__o1 = (OBSTACK);					\
    352    *(int *) __o1->next_free = (aint);					\
    353    __o1->next_free += sizeof (int);					\
    354    (void) 0; })
    355 
    356 # define obstack_blank(OBSTACK,length)					\
    357 __extension__								\
    358 ({ struct obstack *__o = (OBSTACK);					\
    359    int __len = (length);						\
    360    if (__o->chunk_limit - __o->next_free < __len)			\
    361      _obstack_newchunk (__o, __len);					\
    362    obstack_blank_fast (__o, __len);					\
    363    (void) 0; })
    364 
    365 # define obstack_alloc(OBSTACK,length)					\
    366 __extension__								\
    367 ({ struct obstack *__h = (OBSTACK);					\
    368    obstack_blank (__h, (length));					\
    369    obstack_finish (__h); })
    370 
    371 # define obstack_copy(OBSTACK,where,length)				\
    372 __extension__								\
    373 ({ struct obstack *__h = (OBSTACK);					\
    374    obstack_grow (__h, (where), (length));				\
    375    obstack_finish (__h); })
    376 
    377 # define obstack_copy0(OBSTACK,where,length)				\
    378 __extension__								\
    379 ({ struct obstack *__h = (OBSTACK);					\
    380    obstack_grow0 (__h, (where), (length));				\
    381    obstack_finish (__h); })
    382 
    383 /* The local variable is named __o1 to avoid a name conflict
    384    when obstack_blank is called.  */
    385 # define obstack_finish(OBSTACK)					\
    386 __extension__								\
    387 ({ struct obstack *__o1 = (OBSTACK);					\
    388    void *__value = (void *) __o1->object_base;				\
    389    if (__o1->next_free == __value)					\
    390      __o1->maybe_empty_object = 1;					\
    391    __o1->next_free							\
    392      = __PTR_ALIGN (__o1->object_base, __o1->next_free,			\
    393 		    __o1->alignment_mask);				\
    394    if (__o1->next_free - (char *)__o1->chunk				\
    395        > __o1->chunk_limit - (char *)__o1->chunk)			\
    396      __o1->next_free = __o1->chunk_limit;				\
    397    __o1->object_base = __o1->next_free;					\
    398    __value; })
    399 
    400 # define obstack_free(OBSTACK, OBJ)					\
    401 __extension__								\
    402 ({ struct obstack *__o = (OBSTACK);					\
    403    void *__obj = (OBJ);							\
    404    if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit)  \
    405      __o->next_free = __o->object_base = (char *)__obj;			\
    406    else (obstack_free) (__o, __obj); })
    407 
    408 #else /* not __GNUC__ or not __STDC__ */
    410 
    411 # define obstack_object_size(h) \
    412  (unsigned) ((h)->next_free - (h)->object_base)
    413 
    414 # define obstack_room(h)		\
    415  (unsigned) ((h)->chunk_limit - (h)->next_free)
    416 
    417 # define obstack_empty_p(h) \
    418  ((h)->chunk->prev == 0							\
    419   && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk,		\
    420 				    (h)->chunk->contents,		\
    421 				    (h)->alignment_mask))
    422 
    423 /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
    424    so that we can avoid having void expressions
    425    in the arms of the conditional expression.
    426    Casting the third operand to void was tried before,
    427    but some compilers won't accept it.  */
    428 
    429 # define obstack_make_room(h,length)					\
    430 ( (h)->temp.tempint = (length),						\
    431   (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		\
    432    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
    433 
    434 # define obstack_grow(h,where,length)					\
    435 ( (h)->temp.tempint = (length),						\
    436   (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		\
    437    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		\
    438   memcpy ((h)->next_free, where, (h)->temp.tempint),			\
    439   (h)->next_free += (h)->temp.tempint)
    440 
    441 # define obstack_grow0(h,where,length)					\
    442 ( (h)->temp.tempint = (length),						\
    443   (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit)		\
    444    ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0),		\
    445   memcpy ((h)->next_free, where, (h)->temp.tempint),			\
    446   (h)->next_free += (h)->temp.tempint,					\
    447   *((h)->next_free)++ = 0)
    448 
    449 # define obstack_1grow(h,datum)						\
    450 ( (((h)->next_free + 1 > (h)->chunk_limit)				\
    451    ? (_obstack_newchunk ((h), 1), 0) : 0),				\
    452   obstack_1grow_fast (h, datum))
    453 
    454 # define obstack_ptr_grow(h,datum)					\
    455 ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit)		\
    456    ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		\
    457   obstack_ptr_grow_fast (h, datum))
    458 
    459 # define obstack_int_grow(h,datum)					\
    460 ( (((h)->next_free + sizeof (int) > (h)->chunk_limit)			\
    461    ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			\
    462   obstack_int_grow_fast (h, datum))
    463 
    464 # define obstack_ptr_grow_fast(h,aptr)					\
    465   (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
    466 
    467 # define obstack_int_grow_fast(h,aint)					\
    468   (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
    469 
    470 # define obstack_blank(h,length)					\
    471 ( (h)->temp.tempint = (length),						\
    472   (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint)		\
    473    ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		\
    474   obstack_blank_fast (h, (h)->temp.tempint))
    475 
    476 # define obstack_alloc(h,length)					\
    477  (obstack_blank ((h), (length)), obstack_finish ((h)))
    478 
    479 # define obstack_copy(h,where,length)					\
    480  (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
    481 
    482 # define obstack_copy0(h,where,length)					\
    483  (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
    484 
    485 # define obstack_finish(h)						\
    486 ( ((h)->next_free == (h)->object_base					\
    487    ? (((h)->maybe_empty_object = 1), 0)					\
    488    : 0),								\
    489   (h)->temp.tempptr = (h)->object_base,					\
    490   (h)->next_free							\
    491     = __PTR_ALIGN ((h)->object_base, (h)->next_free,			\
    492 		   (h)->alignment_mask),				\
    493   (((h)->next_free - (char *) (h)->chunk				\
    494     > (h)->chunk_limit - (char *) (h)->chunk)				\
    495    ? ((h)->next_free = (h)->chunk_limit) : 0),				\
    496   (h)->object_base = (h)->next_free,					\
    497   (h)->temp.tempptr)
    498 
    499 # define obstack_free(h,obj)						\
    500 ( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk,		\
    501   ((((h)->temp.tempint > 0						\
    502     && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk))	\
    503    ? (int) ((h)->next_free = (h)->object_base				\
    504 	    = (h)->temp.tempint + (char *) (h)->chunk)			\
    505    : (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
    506 
    507 #endif /* not __GNUC__ or not __STDC__ */
    508 
    509 #ifdef __cplusplus
    510 }	/* C++ */
    511 #endif
    512 
    513 #endif /* obstack.h */
    514