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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 // $Id: Box.java 4131 2009-03-19 20:15:28Z blaine.dev $
     34 package com.jme3.scene.shape;
     35 
     36 import com.jme3.math.Vector3f;
     37 import com.jme3.scene.VertexBuffer.Type;
     38 import com.jme3.util.BufferUtils;
     39 import java.nio.FloatBuffer;
     40 
     41 /**
     42  * A box with solid (filled) faces.
     43  *
     44  * @author Mark Powell
     45  * @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $
     46  */
     47 public class Box extends AbstractBox {
     48 
     49     private static final short[] GEOMETRY_INDICES_DATA = {
     50          2,  1,  0,  3,  2,  0, // back
     51          6,  5,  4,  7,  6,  4, // right
     52         10,  9,  8, 11, 10,  8, // front
     53         14, 13, 12, 15, 14, 12, // left
     54         18, 17, 16, 19, 18, 16, // top
     55         22, 21, 20, 23, 22, 20  // bottom
     56     };
     57 
     58     private static final float[] GEOMETRY_NORMALS_DATA = {
     59         0,  0, -1,  0,  0, -1,  0,  0, -1,  0,  0, -1, // back
     60         1,  0,  0,  1,  0,  0,  1,  0,  0,  1,  0,  0, // right
     61         0,  0,  1,  0,  0,  1,  0,  0,  1,  0,  0,  1, // front
     62        -1,  0,  0, -1,  0,  0, -1,  0,  0, -1,  0,  0, // left
     63         0,  1,  0,  0,  1,  0,  0,  1,  0,  0,  1,  0, // top
     64         0, -1,  0,  0, -1,  0,  0, -1,  0,  0, -1,  0  // bottom
     65     };
     66 
     67     private static final float[] GEOMETRY_TEXTURE_DATA = {
     68         1, 0, 0, 0, 0, 1, 1, 1, // back
     69         1, 0, 0, 0, 0, 1, 1, 1, // right
     70         1, 0, 0, 0, 0, 1, 1, 1, // front
     71         1, 0, 0, 0, 0, 1, 1, 1, // left
     72         1, 0, 0, 0, 0, 1, 1, 1, // top
     73         1, 0, 0, 0, 0, 1, 1, 1  // bottom
     74     };
     75 
     76     /**
     77      * Creates a new box.
     78      * <p>
     79      * The box has a center of 0,0,0 and extends in the out from the center by
     80      * the given amount in <em>each</em> direction. So, for example, a box
     81      * with extent of 0.5 would be the unit cube.
     82      *
     83      * @param x the size of the box along the x axis, in both directions.
     84      * @param y the size of the box along the y axis, in both directions.
     85      * @param z the size of the box along the z axis, in both directions.
     86      */
     87     public Box(float x, float y, float z) {
     88         super();
     89         updateGeometry(Vector3f.ZERO, x, y, z);
     90     }
     91 
     92     /**
     93      * Creates a new box.
     94      * <p>
     95      * The box has the given center and extends in the out from the center by
     96      * the given amount in <em>each</em> direction. So, for example, a box
     97      * with extent of 0.5 would be the unit cube.
     98      *
     99      * @param center the center of the box.
    100      * @param x the size of the box along the x axis, in both directions.
    101      * @param y the size of the box along the y axis, in both directions.
    102      * @param z the size of the box along the z axis, in both directions.
    103      */
    104     public Box(Vector3f center, float x, float y, float z) {
    105         super();
    106         updateGeometry(center, x, y, z);
    107     }
    108 
    109     /**
    110      * Constructor instantiates a new <code>Box</code> object.
    111      * <p>
    112      * The minimum and maximum point are provided, these two points define the
    113      * shape and size of the box but not it's orientation or position. You should
    114      * use the {@link #setLocalTranslation()} and {@link #setLocalRotation()}
    115      * methods to define those properties.
    116      *
    117      * @param min the minimum point that defines the box.
    118      * @param max the maximum point that defines the box.
    119      */
    120     public Box(Vector3f min, Vector3f max) {
    121         super();
    122         updateGeometry(min, max);
    123     }
    124 
    125     /**
    126      * Empty constructor for serialization only. Do not use.
    127      */
    128     public Box(){
    129         super();
    130     }
    131 
    132     /**
    133      * Creates a clone of this box.
    134      * <p>
    135      * The cloned box will have '_clone' appended to it's name, but all other
    136      * properties will be the same as this box.
    137      */
    138     @Override
    139     public Box clone() {
    140         return new Box(center.clone(), xExtent, yExtent, zExtent);
    141     }
    142 
    143     protected void duUpdateGeometryIndices() {
    144         if (getBuffer(Type.Index) == null){
    145             setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(GEOMETRY_INDICES_DATA));
    146         }
    147     }
    148 
    149     protected void duUpdateGeometryNormals() {
    150         if (getBuffer(Type.Normal) == null){
    151             setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(GEOMETRY_NORMALS_DATA));
    152         }
    153     }
    154 
    155     protected void duUpdateGeometryTextures() {
    156         if (getBuffer(Type.TexCoord) == null){
    157             setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(GEOMETRY_TEXTURE_DATA));
    158         }
    159     }
    160 
    161     protected void duUpdateGeometryVertices() {
    162         FloatBuffer fpb = BufferUtils.createVector3Buffer(24);
    163         Vector3f[] v = computeVertices();
    164         fpb.put(new float[] {
    165                 v[0].x, v[0].y, v[0].z, v[1].x, v[1].y, v[1].z, v[2].x, v[2].y, v[2].z, v[3].x, v[3].y, v[3].z, // back
    166                 v[1].x, v[1].y, v[1].z, v[4].x, v[4].y, v[4].z, v[6].x, v[6].y, v[6].z, v[2].x, v[2].y, v[2].z, // right
    167                 v[4].x, v[4].y, v[4].z, v[5].x, v[5].y, v[5].z, v[7].x, v[7].y, v[7].z, v[6].x, v[6].y, v[6].z, // front
    168                 v[5].x, v[5].y, v[5].z, v[0].x, v[0].y, v[0].z, v[3].x, v[3].y, v[3].z, v[7].x, v[7].y, v[7].z, // left
    169                 v[2].x, v[2].y, v[2].z, v[6].x, v[6].y, v[6].z, v[7].x, v[7].y, v[7].z, v[3].x, v[3].y, v[3].z, // top
    170                 v[0].x, v[0].y, v[0].z, v[5].x, v[5].y, v[5].z, v[4].x, v[4].y, v[4].z, v[1].x, v[1].y, v[1].z  // bottom
    171         });
    172         setBuffer(Type.Position, 3, fpb);
    173         updateBound();
    174     }
    175 
    176 }