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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.network.message;
     34 
     35 import com.jme3.network.AbstractMessage;
     36 import com.jme3.network.serializing.Serializable;
     37 
     38 /**
     39  *  Client registration is a message that contains a unique ID. This ID
     40  *  is simply the current time in milliseconds, providing multiple clients
     41  *  will not connect to the same server within one millisecond. This is used
     42  *  to couple the TCP and UDP connections together into one 'Client' on the
     43  *  server.
     44  *
     45  * @author Lars Wesselius
     46  */
     47 @Serializable()
     48 public class ClientRegistrationMessage extends AbstractMessage {
     49     private long id;
     50     private String gameName;
     51     private int version;
     52 
     53     public long getId() {
     54         return id;
     55     }
     56 
     57     public void setId(long id) {
     58         this.id = id;
     59     }
     60 
     61     public void setGameName( String name ) {
     62         this.gameName = name;
     63     }
     64 
     65     public String getGameName() {
     66         return gameName;
     67     }
     68 
     69     public void setVersion( int version ) {
     70         this.version = version;
     71     }
     72 
     73     public int getVersion() {
     74         return version;
     75     }
     76 }
     77