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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.blender;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.light.DirectionalLight;
     37 import com.jme3.math.ColorRGBA;
     38 import com.jme3.math.Vector3f;
     39 import com.jme3.scene.Spatial;
     40 
     41 public class TestBlenderLoader extends SimpleApplication {
     42 
     43     public static void main(String[] args){
     44         TestBlenderLoader app = new TestBlenderLoader();
     45         app.start();
     46     }
     47 
     48     @Override
     49     public void simpleInitApp() {
     50         viewPort.setBackgroundColor(ColorRGBA.DarkGray);
     51 
     52         //load model with packed images
     53         Spatial ogre = assetManager.loadModel("Blender/2.4x/Sinbad.blend");
     54         rootNode.attachChild(ogre);
     55 
     56         //load model with referenced images
     57         Spatial track = assetManager.loadModel("Blender/2.4x/MountainValley_Track.blend");
     58         rootNode.attachChild(track);
     59 
     60         // sunset light
     61         DirectionalLight dl = new DirectionalLight();
     62         dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
     63         dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
     64         rootNode.addLight(dl);
     65 
     66         // skylight
     67         dl = new DirectionalLight();
     68         dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
     69         dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
     70         rootNode.addLight(dl);
     71 
     72         // white ambient light
     73         dl = new DirectionalLight();
     74         dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
     75         dl.setColor(new ColorRGBA(0.80f, 0.70f, 0.80f, 1.0f));
     76         rootNode.addLight(dl);
     77     }
     78 
     79     @Override
     80     public void simpleUpdate(float tpf){
     81     }
     82 
     83 }
     84