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     10 
     11 <h1>
     12   LLVM Coding Standards
     13 </h1>
     14 
     15 <ol>
     16   <li><a href="#introduction">Introduction</a></li>
     17   <li><a href="#mechanicalissues">Mechanical Source Issues</a>
     18     <ol>
     19       <li><a href="#sourceformating">Source Code Formatting</a>
     20         <ol>
     21           <li><a href="#scf_commenting">Commenting</a></li>
     22           <li><a href="#scf_commentformat">Comment Formatting</a></li>
     23           <li><a href="#scf_includes"><tt>#include</tt> Style</a></li>
     24           <li><a href="#scf_codewidth">Source Code Width</a></li>
     25           <li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li>
     26           <li><a href="#scf_indentation">Indent Code Consistently</a></li>
     27         </ol></li>
     28       <li><a href="#compilerissues">Compiler Issues</a>
     29         <ol>
     30           <li><a href="#ci_warningerrors">Treat Compiler Warnings Like
     31               Errors</a></li>
     32           <li><a href="#ci_portable_code">Write Portable Code</a></li>
     33           <li><a href="#ci_rtti_exceptions">Do not use RTTI or Exceptions</a></li>
     34           <li><a href="#ci_static_ctors">Do not use Static Constructors</a></li>
     35           <li><a href="#ci_class_struct">Use of <tt>class</tt>/<tt>struct</tt> Keywords</a></li>
     36         </ol></li>
     37     </ol></li>
     38   <li><a href="#styleissues">Style Issues</a>
     39     <ol>
     40       <li><a href="#macro">The High-Level Issues</a>
     41         <ol>
     42           <li><a href="#hl_module">A Public Header File <b>is</b> a
     43               Module</a></li>
     44           <li><a href="#hl_dontinclude"><tt>#include</tt> as Little as Possible</a></li>
     45           <li><a href="#hl_privateheaders">Keep "internal" Headers
     46               Private</a></li>
     47           <li><a href="#hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify
     48               Code</a></li>
     49           <li><a href="#hl_else_after_return">Don't use <tt>else</tt> after a
     50               <tt>return</tt></a></li>
     51           <li><a href="#hl_predicateloops">Turn Predicate Loops into Predicate
     52               Functions</a></li>
     53         </ol></li>
     54       <li><a href="#micro">The Low-Level Issues</a>
     55         <ol>
     56           <li><a href="#ll_naming">Name Types, Functions, Variables, and Enumerators Properly</a></li>
     57           <li><a href="#ll_assert">Assert Liberally</a></li>
     58           <li><a href="#ll_ns_std">Do not use '<tt>using namespace std</tt>'</a></li>
     59           <li><a href="#ll_virtual_anch">Provide a virtual method anchor for
     60               classes in headers</a></li>
     61           <li><a href="#ll_end">Don't evaluate <tt>end()</tt> every time through a
     62               loop</a></li>
     63           <li><a href="#ll_iostream"><tt>#include &lt;iostream&gt;</tt> is
     64               <em>forbidden</em></a></li>
     65           <li><a href="#ll_raw_ostream">Use <tt>raw_ostream</tt></a></li>
     66           <li><a href="#ll_avoidendl">Avoid <tt>std::endl</tt></a></li>
     67         </ol></li>
     68         
     69       <li><a href="#nano">Microscopic Details</a>
     70         <ol>
     71           <li><a href="#micro_spaceparen">Spaces Before Parentheses</a></li>
     72           <li><a href="#micro_preincrement">Prefer Preincrement</a></li>
     73           <li><a href="#micro_namespaceindent">Namespace Indentation</a></li>
     74           <li><a href="#micro_anonns">Anonymous Namespaces</a></li>
     75         </ol></li>
     76 
     77         
     78     </ol></li>
     79   <li><a href="#seealso">See Also</a></li>
     80 </ol>
     81 
     82 <div class="doc_author">
     83   <p>Written by <a href="mailto:sabre (a] nondot.org">Chris Lattner</a></p>
     84 </div>
     85 
     86 
     87 <!-- *********************************************************************** -->
     88 <h2><a name="introduction">Introduction</a></h2>
     89 <!-- *********************************************************************** -->
     90 
     91 <div>
     92 
     93 <p>This document attempts to describe a few coding standards that are being used
     94 in the LLVM source tree.  Although no coding standards should be regarded as
     95 absolute requirements to be followed in all instances, coding standards are
     96 particularly important for large-scale code bases that follow a library-based
     97 design (like LLVM).</p>
     98 
     99 <p>This document intentionally does not prescribe fixed standards for religious
    100 issues such as brace placement and space usage.  For issues like this, follow
    101 the golden rule:</p>
    102 
    103 <blockquote>
    104 
    105 <p><b><a name="goldenrule">If you are extending, enhancing, or bug fixing
    106 already implemented code, use the style that is already being used so that the
    107 source is uniform and easy to follow.</a></b></p>
    108 
    109 </blockquote>
    110   
    111 <p>Note that some code bases (e.g. libc++) have really good reasons to deviate
    112 from the coding standards.  In the case of libc++, this is because the naming
    113 and other conventions are dictated by the C++ standard.  If you think there is
    114 a specific good reason to deviate from the standards here, please bring it up
    115 on the LLVMdev mailing list.</p>
    116 
    117 <p>There are some conventions that are not uniformly followed in the code base
    118 (e.g. the naming convention).  This is because they are relatively new, and a
    119 lot of code was written before they were put in place.  Our long term goal is
    120 for the entire codebase to follow the convention, but we explicitly <em>do 
    121 not</em> want patches that do large-scale reformating of existing code.  OTOH,
    122 it is reasonable to rename the methods of a class if you're about to change it
    123 in some other way.  Just do the reformating as a separate commit from the
    124 functionality change. </p>
    125   
    126 <p>The ultimate goal of these guidelines is the increase readability and
    127 maintainability of our common source base. If you have suggestions for topics to
    128 be included, please mail them to <a
    129 href="mailto:sabre (a] nondot.org">Chris</a>.</p>
    130 
    131 </div>
    132 
    133 <!-- *********************************************************************** -->
    134 <h2>
    135   <a name="mechanicalissues">Mechanical Source Issues</a>
    136 </h2>
    137 <!-- *********************************************************************** -->
    138 
    139 <div>
    140 
    141 <!-- ======================================================================= -->
    142 <h3>
    143   <a name="sourceformating">Source Code Formatting</a>
    144 </h3>
    145 
    146 <div>
    147 
    148 <!-- _______________________________________________________________________ -->
    149 <h4>
    150   <a name="scf_commenting">Commenting</a>
    151 </h4>
    152 
    153 <div>
    154 
    155 <p>Comments are one critical part of readability and maintainability.  Everyone
    156 knows they should comment their code, and so should you.  When writing comments,
    157 write them as English prose, which means they should use proper capitalization,
    158 punctuation, etc.  Aim to describe what a code is trying to do and why, not
    159 "how" it does it at a micro level. Here are a few critical things to
    160 document:</p>
    161 
    162 <h5>File Headers</h5>
    163 
    164 <div>
    165 
    166 <p>Every source file should have a header on it that describes the basic 
    167 purpose of the file.  If a file does not have a header, it should not be 
    168 checked into the tree.  The standard header looks like this:</p>
    169 
    170 <div class="doc_code">
    171 <pre>
    172 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
    173 //
    174 //                     The LLVM Compiler Infrastructure
    175 //
    176 // This file is distributed under the University of Illinois Open Source
    177 // License. See LICENSE.TXT for details.
    178 //
    179 //===----------------------------------------------------------------------===//
    180 //
    181 // This file contains the declaration of the Instruction class, which is the
    182 // base class for all of the VM instructions.
    183 //
    184 //===----------------------------------------------------------------------===//
    185 </pre>
    186 </div>
    187 
    188 <p>A few things to note about this particular format:  The "<tt>-*- C++
    189 -*-</tt>" string on the first line is there to tell Emacs that the source file
    190 is a C++ file, not a C file (Emacs assumes <tt>.h</tt> files are C files by default).
    191 Note that this tag is not necessary in <tt>.cpp</tt> files.  The name of the file is also
    192 on the first line, along with a very short description of the purpose of the
    193 file.  This is important when printing out code and flipping though lots of
    194 pages.</p>
    195 
    196 <p>The next section in the file is a concise note that defines the license
    197 that the file is released under.  This makes it perfectly clear what terms the
    198 source code can be distributed under and should not be modified in any way.</p>
    199 
    200 <p>The main body of the description does not have to be very long in most cases.
    201 Here it's only two lines.  If an algorithm is being implemented or something
    202 tricky is going on, a reference to the paper where it is published should be
    203 included, as well as any notes or "gotchas" in the code to watch out for.</p>
    204 
    205 </div>
    206 
    207 <h5>Class overviews</h5>
    208 
    209 <p>Classes are one fundamental part of a good object oriented design.  As such,
    210 a class definition should have a comment block that explains what the class is
    211 used for and how it works.  Every non-trivial class is expected to have a
    212 doxygen comment block.</p>
    213 
    214 
    215 <h5>Method information</h5>
    216 
    217 <div>
    218 
    219 <p>Methods defined in a class (as well as any global functions) should also be
    220 documented properly.  A quick note about what it does and a description of the
    221 borderline behaviour is all that is necessary here (unless something
    222 particularly tricky or insidious is going on).  The hope is that people can
    223 figure out how to use your interfaces without reading the code itself.</p>
    224 
    225 <p>Good things to talk about here are what happens when something unexpected
    226 happens: does the method return null?  Abort?  Format your hard disk?</p>
    227 
    228 </div>
    229 
    230 </div>
    231 
    232 <!-- _______________________________________________________________________ -->
    233 <h4>
    234   <a name="scf_commentformat">Comment Formatting</a>
    235 </h4>
    236 
    237 <div>
    238 
    239 <p>In general, prefer C++ style (<tt>//</tt>) comments.  They take less space,
    240 require less typing, don't have nesting problems, etc.  There are a few cases
    241 when it is useful to use C style (<tt>/* */</tt>) comments however:</p>
    242 
    243 <ol>
    244   <li>When writing C code: Obviously if you are writing C code, use C style
    245       comments.</li>
    246   <li>When writing a header file that may be <tt>#include</tt>d by a C source
    247       file.</li>
    248   <li>When writing a source file that is used by a tool that only accepts C
    249       style comments.</li>
    250 </ol>
    251 
    252 <p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>.
    253 These nest properly and are better behaved in general than C style comments.</p>
    254 
    255 </div>
    256 
    257 <!-- _______________________________________________________________________ -->
    258 <h4>
    259   <a name="scf_includes"><tt>#include</tt> Style</a>
    260 </h4>
    261 
    262 <div>
    263 
    264 <p>Immediately after the <a href="#scf_commenting">header file comment</a> (and
    265 include guards if working on a header file), the <a
    266 href="#hl_dontinclude">minimal</a> list of <tt>#include</tt>s required by the
    267 file should be listed.  We prefer these <tt>#include</tt>s to be listed in this
    268 order:</p>
    269 
    270 <ol>
    271   <li><a href="#mmheader">Main Module Header</a></li>
    272   <li><a href="#hl_privateheaders">Local/Private Headers</a></li>
    273   <li><tt>llvm/*</tt></li>
    274   <li><tt>llvm/Analysis/*</tt></li>
    275   <li><tt>llvm/Assembly/*</tt></li>
    276   <li><tt>llvm/Bitcode/*</tt></li>
    277   <li><tt>llvm/CodeGen/*</tt></li>
    278   <li>...</li>
    279   <li><tt>Support/*</tt></li>
    280   <li><tt>Config/*</tt></li>
    281   <li>System <tt>#includes</tt></li>
    282 </ol>
    283 
    284 <p>and each category should be sorted by name.</p>
    285 
    286 <p><a name="mmheader">The "Main Module Header"</a> file applies to <tt>.cpp</tt> files
    287 which implement an interface defined by a <tt>.h</tt> file.  This <tt>#include</tt>
    288 should always be included <b>first</b> regardless of where it lives on the file
    289 system.  By including a header file first in the <tt>.cpp</tt> files that implement the
    290 interfaces, we ensure that the header does not have any hidden dependencies
    291 which are not explicitly #included in the header, but should be.  It is also a
    292 form of documentation in the <tt>.cpp</tt> file to indicate where the interfaces it
    293 implements are defined.</p>
    294 
    295 </div>
    296 
    297 <!-- _______________________________________________________________________ -->
    298 <h4>
    299   <a name="scf_codewidth">Source Code Width</a>
    300 </h4>
    301 
    302 <div>
    303 
    304 <p>Write your code to fit within 80 columns of text.  This helps those of us who
    305 like to print out code and look at your code in an xterm without resizing
    306 it.</p>
    307 
    308 <p>The longer answer is that there must be some limit to the width of the code
    309 in order to reasonably allow developers to have multiple files side-by-side in
    310 windows on a modest display.  If you are going to pick a width limit, it is
    311 somewhat arbitrary but you might as well pick something standard.  Going with
    312 90 columns (for example) instead of 80 columns wouldn't add any significant 
    313 value and would be detrimental to printing out code.  Also many other projects
    314 have standardized on 80 columns, so some people have already configured their
    315 editors for it (vs something else, like 90 columns).</p>
    316 
    317 <p>This is one of many contentious issues in coding standards, but it is not up
    318 for debate.</p>
    319 
    320 </div>
    321 
    322 <!-- _______________________________________________________________________ -->
    323 <h4>
    324   <a name="scf_spacestabs">Use Spaces Instead of Tabs</a>
    325 </h4>
    326 
    327 <div>
    328 
    329 <p>In all cases, prefer spaces to tabs in source files.  People have different
    330 preferred indentation levels, and different styles of indentation that they
    331 like; this is fine.  What isn't fine is that different editors/viewers expand
    332 tabs out to different tab stops.  This can cause your code to look completely
    333 unreadable, and it is not worth dealing with.</p>
    334 
    335 <p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the
    336 style of existing code if you are modifying and extending it.  If you like four
    337 spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code
    338 with two spaces of indentation.  Also, do not reindent a whole source file: it
    339 makes for incredible diffs that are absolutely worthless.</p>
    340 
    341 </div>
    342 
    343 <!-- _______________________________________________________________________ -->
    344 <h4>
    345   <a name="scf_indentation">Indent Code Consistently</a>
    346 </h4>
    347 
    348 <div>
    349 
    350 <p>Okay, in your first year of programming you were told that indentation is
    351 important.  If you didn't believe and internalize this then, now is the time.
    352 Just do it.</p>
    353 
    354 </div>
    355 
    356 </div>
    357 
    358 <!-- ======================================================================= -->
    359 <h3>
    360   <a name="compilerissues">Compiler Issues</a>
    361 </h3>
    362 
    363 <div>
    364 
    365 <!-- _______________________________________________________________________ -->
    366 <h4>
    367   <a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a>
    368 </h4>
    369 
    370 <div>
    371 
    372 <p>If your code has compiler warnings in it, something is wrong &mdash; you
    373 aren't casting values correctly, your have "questionable" constructs in your
    374 code, or you are doing something legitimately wrong.  Compiler warnings can
    375 cover up legitimate errors in output and make dealing with a translation unit
    376 difficult.</p>
    377 
    378 <p>It is not possible to prevent all warnings from all compilers, nor is it
    379 desirable.  Instead, pick a standard compiler (like <tt>gcc</tt>) that provides
    380 a good thorough set of warnings, and stick to it.  At least in the case of
    381 <tt>gcc</tt>, it is possible to work around any spurious errors by changing the
    382 syntax of the code slightly.  For example, a warning that annoys me occurs when
    383 I write code like this:</p>
    384 
    385 <div class="doc_code">
    386 <pre>
    387 if (V = getValue()) {
    388   ...
    389 }
    390 </pre>
    391 </div>
    392 
    393 <p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt>
    394 operator, and that I probably mistyped it.  In most cases, I haven't, and I
    395 really don't want the spurious errors.  To fix this particular problem, I
    396 rewrite the code like this:</p>
    397 
    398 <div class="doc_code">
    399 <pre>
    400 if ((V = getValue())) {
    401   ...
    402 }
    403 </pre>
    404 </div>
    405 
    406 <p>which shuts <tt>gcc</tt> up.  Any <tt>gcc</tt> warning that annoys you can
    407 be fixed by massaging the code appropriately.</p>
    408 
    409 </div>
    410 
    411 <!-- _______________________________________________________________________ -->
    412 <h4>
    413   <a name="ci_portable_code">Write Portable Code</a>
    414 </h4>
    415 
    416 <div>
    417 
    418 <p>In almost all cases, it is possible and within reason to write completely
    419 portable code.  If there are cases where it isn't possible to write portable
    420 code, isolate it behind a well defined (and well documented) interface.</p>
    421 
    422 <p>In practice, this means that you shouldn't assume much about the host
    423 compiler, and Visual Studio tends to be the lowest common denominator.
    424 If advanced features are used, they should only be an implementation detail of 
    425 a library which has a simple exposed API, and preferably be buried in 
    426 libSystem.</p>
    427 
    428 </div>
    429 
    430 <!-- _______________________________________________________________________ -->
    431 <h4>
    432 <a name="ci_rtti_exceptions">Do not use RTTI or Exceptions</a>
    433 </h4>
    434 <div>
    435 
    436 <p>In an effort to reduce code and executable size, LLVM does not use RTTI
    437 (e.g. <tt>dynamic_cast&lt;&gt;</tt>) or exceptions.  These two language features
    438 violate the general C++ principle of <i>"you only pay for what you use"</i>,
    439 causing executable bloat even if exceptions are never used in the code base, or
    440 if RTTI is never used for a class.  Because of this, we turn them off globally
    441 in the code.</p>
    442 
    443 <p>That said, LLVM does make extensive use of a hand-rolled form of RTTI that
    444 use templates like <a href="ProgrammersManual.html#isa"><tt>isa&lt;&gt;</tt>,
    445 <tt>cast&lt;&gt;</tt>, and <tt>dyn_cast&lt;&gt;</tt></a>.  This form of RTTI is
    446 opt-in and can be added to any class.  It is also substantially more efficient
    447 than <tt>dynamic_cast&lt;&gt;</tt>.</p>
    448 
    449 </div>
    450 
    451 <!-- _______________________________________________________________________ -->
    452 <h4>
    453 <a name="ci_static_ctors">Do not use Static Constructors</a>
    454 </h4>
    455 <div>
    456 
    457 <p>Static constructors and destructors (e.g. global variables whose types have
    458 a constructor or destructor) should not be added to the code base, and should be
    459 removed wherever possible.  Besides <a 
    460 href="http://yosefk.com/c++fqa/ctors.html#fqa-10.12">well known problems</a>
    461 where the order of initialization is undefined between globals in different
    462 source files, the entire concept of static constructors is at odds with the
    463 common use case of LLVM as a library linked into a larger application.</p>
    464   
    465 <p>Consider the use of LLVM as a JIT linked into another application (perhaps
    466 for <a href="http://llvm.org/Users.html">OpenGL, custom languages</a>,
    467 <a href="http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf">shaders in
    468 movies</a>, etc).  Due to the design of static constructors, they must be
    469 executed at startup time of the entire application, regardless of whether or
    470 how LLVM is used in that larger application.  There are two problems with
    471 this:</p>
    472   
    473 <ol>
    474   <li>The time to run the static constructors impacts startup time of
    475     applications &mdash; a critical time for GUI apps, among others.</li>
    476   
    477   <li>The static constructors cause the app to pull many extra pages of memory
    478     off the disk: both the code for the constructor in each <tt>.o</tt> file and
    479     the small amount of data that gets touched. In addition, touched/dirty pages
    480     put more pressure on the VM system on low-memory machines.</li>
    481 </ol>
    482 
    483 <p>We would really like for there to be zero cost for linking in an additional
    484 LLVM target or other library into an application, but static constructors
    485 violate this goal.</p>
    486   
    487 <p>That said, LLVM unfortunately does contain static constructors.  It would be
    488 a <a href="http://llvm.org/PR11944">great project</a> for someone to purge all
    489 static constructors from LLVM, and then enable the 
    490 <tt>-Wglobal-constructors</tt> warning flag (when building with Clang) to ensure
    491 we do not regress in the future.
    492 </p>
    493 
    494 </div>
    495 
    496 <!-- _______________________________________________________________________ -->
    497 <h4>
    498 <a name="ci_class_struct">Use of <tt>class</tt> and <tt>struct</tt> Keywords</a>
    499 </h4>
    500 <div>
    501 
    502 <p>In C++, the <tt>class</tt> and <tt>struct</tt> keywords can be used almost
    503 interchangeably. The only difference is when they are used to declare a class:
    504 <tt>class</tt> makes all members private by default while <tt>struct</tt> makes
    505 all members public by default.</p>
    506 
    507 <p>Unfortunately, not all compilers follow the rules and some will generate
    508 different symbols based on whether <tt>class</tt> or <tt>struct</tt> was used to
    509 declare the symbol.  This can lead to problems at link time.</p> 
    510 
    511 <p>So, the rule for LLVM is to always use the <tt>class</tt> keyword, unless
    512 <b>all</b> members are public and the type is a C++
    513 <a href="http://en.wikipedia.org/wiki/Plain_old_data_structure">POD</a> type, in
    514 which case <tt>struct</tt> is allowed.</p>
    515 
    516 </div>
    517 
    518 </div>
    519 
    520 </div>
    521 
    522 <!-- *********************************************************************** -->
    523 <h2>
    524   <a name="styleissues">Style Issues</a>
    525 </h2>
    526 <!-- *********************************************************************** -->
    527 
    528 <div>
    529 
    530 <!-- ======================================================================= -->
    531 <h3>
    532   <a name="macro">The High-Level Issues</a>
    533 </h3>
    534 <!-- ======================================================================= -->
    535 
    536 <div>
    537 
    538 <!-- _______________________________________________________________________ -->
    539 <h4>
    540   <a name="hl_module">A Public Header File <b>is</b> a Module</a>
    541 </h4>
    542 
    543 <div>
    544 
    545 <p>C++ doesn't do too well in the modularity department.  There is no real
    546 encapsulation or data hiding (unless you use expensive protocol classes), but it
    547 is what we have to work with.  When you write a public header file (in the LLVM
    548 source tree, they live in the top level "<tt>include</tt>" directory), you are
    549 defining a module of functionality.</p>
    550 
    551 <p>Ideally, modules should be completely independent of each other, and their
    552 header files should only <tt>#include</tt> the absolute minimum number of
    553 headers possible. A module is not just a class, a function, or a
    554 namespace: <a href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's
    555 a collection of these</a> that defines an interface.  This interface may be
    556 several functions, classes, or data structures, but the important issue is how
    557 they work together.</p>
    558 
    559 <p>In general, a module should be implemented by one or more <tt>.cpp</tt>
    560 files.  Each of these <tt>.cpp</tt> files should include the header that defines
    561 their interface first.  This ensures that all of the dependences of the module
    562 header have been properly added to the module header itself, and are not
    563 implicit.  System headers should be included after user headers for a
    564 translation unit.</p>
    565 
    566 </div>
    567 
    568 <!-- _______________________________________________________________________ -->
    569 <h4>
    570   <a name="hl_dontinclude"><tt>#include</tt> as Little as Possible</a>
    571 </h4>
    572 
    573 <div>
    574 
    575 <p><tt>#include</tt> hurts compile time performance.  Don't do it unless you
    576 have to, especially in header files.</p>
    577 
    578 <p>But wait! Sometimes you need to have the definition of a class to use it, or
    579 to inherit from it.  In these cases go ahead and <tt>#include</tt> that header
    580 file.  Be aware however that there are many cases where you don't need to have
    581 the full definition of a class.  If you are using a pointer or reference to a
    582 class, you don't need the header file.  If you are simply returning a class
    583 instance from a prototyped function or method, you don't need it.  In fact, for
    584 most cases, you simply don't need the definition of a class. And not
    585 <tt>#include</tt>'ing speeds up compilation.</p>
    586 
    587 <p>It is easy to try to go too overboard on this recommendation, however.  You
    588 <b>must</b> include all of the header files that you are using &mdash; you can
    589 include them either directly or indirectly (through another header file).  To
    590 make sure that you don't accidentally forget to include a header file in your
    591 module header, make sure to include your module header <b>first</b> in the
    592 implementation file (as mentioned above).  This way there won't be any hidden
    593 dependencies that you'll find out about later.</p>
    594 
    595 </div>
    596 
    597 <!-- _______________________________________________________________________ -->
    598 <h4>
    599   <a name="hl_privateheaders">Keep "Internal" Headers Private</a>
    600 </h4>
    601 
    602 <div>
    603 
    604 <p>Many modules have a complex implementation that causes them to use more than
    605 one implementation (<tt>.cpp</tt>) file.  It is often tempting to put the
    606 internal communication interface (helper classes, extra functions, etc) in the
    607 public module header file.  Don't do this!</p>
    608 
    609 <p>If you really need to do something like this, put a private header file in
    610 the same directory as the source files, and include it locally.  This ensures
    611 that your private interface remains private and undisturbed by outsiders.</p>
    612 
    613 <p>Note however, that it's okay to put extra implementation methods in a public
    614 class itself. Just make them private (or protected) and all is well.</p>
    615 
    616 </div>
    617 
    618 <!-- _______________________________________________________________________ -->
    619 <h4>
    620   <a name="hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify Code</a>
    621 </h4>
    622 
    623 <div>
    624 
    625 <p>When reading code, keep in mind how much state and how many previous
    626 decisions have to be remembered by the reader to understand a block of code.
    627 Aim to reduce indentation where possible when it doesn't make it more difficult
    628 to understand the code.  One great way to do this is by making use of early
    629 exits and the <tt>continue</tt> keyword in long loops.  As an example of using
    630 an early exit from a function, consider this "bad" code:</p>
    631 
    632 <div class="doc_code">
    633 <pre>
    634 Value *DoSomething(Instruction *I) {
    635   if (!isa&lt;TerminatorInst&gt;(I) &amp;&amp;
    636       I-&gt;hasOneUse() &amp;&amp; SomeOtherThing(I)) {
    637     ... some long code ....
    638   }
    639   
    640   return 0;
    641 }
    642 </pre>
    643 </div>
    644 
    645 <p>This code has several problems if the body of the '<tt>if</tt>' is large.
    646 When you're looking at the top of the function, it isn't immediately clear that
    647 this <em>only</em> does interesting things with non-terminator instructions, and
    648 only applies to things with the other predicates.  Second, it is relatively
    649 difficult to describe (in comments) why these predicates are important because
    650 the <tt>if</tt> statement makes it difficult to lay out the comments.  Third,
    651 when you're deep within the body of the code, it is indented an extra level.
    652 Finally, when reading the top of the function, it isn't clear what the result is
    653 if the predicate isn't true; you have to read to the end of the function to know
    654 that it returns null.</p>
    655 
    656 <p>It is much preferred to format the code like this:</p>
    657 
    658 <div class="doc_code">
    659 <pre>
    660 Value *DoSomething(Instruction *I) {
    661   // Terminators never need 'something' done to them because ... 
    662   if (isa&lt;TerminatorInst&gt;(I))
    663     return 0;
    664 
    665   // We conservatively avoid transforming instructions with multiple uses
    666   // because goats like cheese.
    667   if (!I-&gt;hasOneUse())
    668     return 0;
    669 
    670   // This is really just here for example.
    671   if (!SomeOtherThing(I))
    672     return 0;
    673     
    674   ... some long code ....
    675 }
    676 </pre>
    677 </div>
    678 
    679 <p>This fixes these problems.  A similar problem frequently happens in <tt>for</tt>
    680 loops.  A silly example is something like this:</p>
    681 
    682 <div class="doc_code">
    683 <pre>
    684   for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
    685     if (BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II)) {
    686       Value *LHS = BO-&gt;getOperand(0);
    687       Value *RHS = BO-&gt;getOperand(1);
    688       if (LHS != RHS) {
    689         ...
    690       }
    691     }
    692   }
    693 </pre>
    694 </div>
    695 
    696 <p>When you have very, very small loops, this sort of structure is fine. But if
    697 it exceeds more than 10-15 lines, it becomes difficult for people to read and
    698 understand at a glance. The problem with this sort of code is that it gets very
    699 nested very quickly. Meaning that the reader of the code has to keep a lot of
    700 context in their brain to remember what is going immediately on in the loop,
    701 because they don't know if/when the <tt>if</tt> conditions will have elses etc.
    702 It is strongly preferred to structure the loop like this:</p>
    703 
    704 <div class="doc_code">
    705 <pre>
    706   for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
    707     BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II);
    708     if (!BO) continue;
    709     
    710     Value *LHS = BO-&gt;getOperand(0);
    711     Value *RHS = BO-&gt;getOperand(1);
    712     if (LHS == RHS) continue;
    713 
    714     ...
    715   }
    716 </pre>
    717 </div>
    718 
    719 <p>This has all the benefits of using early exits for functions: it reduces
    720 nesting of the loop, it makes it easier to describe why the conditions are true,
    721 and it makes it obvious to the reader that there is no <tt>else</tt> coming up
    722 that they have to push context into their brain for.  If a loop is large, this
    723 can be a big understandability win.</p>
    724 
    725 </div>
    726 
    727 <!-- _______________________________________________________________________ -->
    728 <h4>
    729   <a name="hl_else_after_return">Don't use <tt>else</tt> after a <tt>return</tt></a>
    730 </h4>
    731 
    732 <div>
    733 
    734 <p>For similar reasons above (reduction of indentation and easier reading),
    735 please do not use '<tt>else</tt>' or '<tt>else if</tt>' after something that
    736 interrupts control flow &mdash; like <tt>return</tt>, <tt>break</tt>,
    737 <tt>continue</tt>, <tt>goto</tt>, etc. For example, this is <em>bad</em>:</p>
    738 
    739 <div class="doc_code">
    740 <pre>
    741   case 'J': {
    742     if (Signed) {
    743       Type = Context.getsigjmp_bufType();
    744       if (Type.isNull()) {
    745         Error = ASTContext::GE_Missing_sigjmp_buf;
    746         return QualType();
    747       <b>} else {
    748         break;
    749       }</b>
    750     } else {
    751       Type = Context.getjmp_bufType();
    752       if (Type.isNull()) {
    753         Error = ASTContext::GE_Missing_jmp_buf;
    754         return QualType();
    755       <b>} else {
    756         break;
    757       }</b>
    758     }
    759   }
    760   }
    761 </pre>
    762 </div>
    763 
    764 <p>It is better to write it like this:</p>
    765 
    766 <div class="doc_code">
    767 <pre>
    768   case 'J':
    769     if (Signed) {
    770       Type = Context.getsigjmp_bufType();
    771       if (Type.isNull()) {
    772         Error = ASTContext::GE_Missing_sigjmp_buf;
    773         return QualType();
    774       }
    775     } else {
    776       Type = Context.getjmp_bufType();
    777       if (Type.isNull()) {
    778         Error = ASTContext::GE_Missing_jmp_buf;
    779         return QualType();
    780       }
    781     }
    782     <b>break;</b>
    783 </pre>
    784 </div>
    785 
    786 <p>Or better yet (in this case) as:</p>
    787 
    788 <div class="doc_code">
    789 <pre>
    790   case 'J':
    791     if (Signed)
    792       Type = Context.getsigjmp_bufType();
    793     else
    794       Type = Context.getjmp_bufType();
    795     
    796     if (Type.isNull()) {
    797       Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
    798                        ASTContext::GE_Missing_jmp_buf;
    799       return QualType();
    800     }
    801     <b>break;</b>
    802 </pre>
    803 </div>
    804 
    805 <p>The idea is to reduce indentation and the amount of code you have to keep
    806 track of when reading the code.</p>
    807               
    808 </div>
    809 
    810 <!-- _______________________________________________________________________ -->
    811 <h4>
    812   <a name="hl_predicateloops">Turn Predicate Loops into Predicate Functions</a>
    813 </h4>
    814 
    815 <div>
    816 
    817 <p>It is very common to write small loops that just compute a boolean value.
    818 There are a number of ways that people commonly write these, but an example of
    819 this sort of thing is:</p>
    820    
    821 <div class="doc_code">
    822 <pre>
    823   <b>bool FoundFoo = false;</b>
    824   for (unsigned i = 0, e = BarList.size(); i != e; ++i)
    825     if (BarList[i]-&gt;isFoo()) {
    826       <b>FoundFoo = true;</b>
    827       break;
    828     }
    829     
    830   <b>if (FoundFoo) {</b>
    831     ...
    832   }
    833 </pre>
    834 </div>
    835 
    836 <p>This sort of code is awkward to write, and is almost always a bad sign.
    837 Instead of this sort of loop, we strongly prefer to use a predicate function
    838 (which may be <a href="#micro_anonns">static</a>) that uses
    839 <a href="#hl_earlyexit">early exits</a> to compute the predicate.  We prefer
    840 the code to be structured like this:</p>
    841 
    842 <div class="doc_code">
    843 <pre>
    844 /// ListContainsFoo - Return true if the specified list has an element that is
    845 /// a foo.
    846 static bool ListContainsFoo(const std::vector&lt;Bar*&gt; &amp;List) {
    847   for (unsigned i = 0, e = List.size(); i != e; ++i)
    848     if (List[i]-&gt;isFoo())
    849       return true;
    850   return false;
    851 }
    852 ...
    853 
    854   <b>if (ListContainsFoo(BarList)) {</b>
    855     ...
    856   }
    857 </pre>
    858 </div>
    859 
    860 <p>There are many reasons for doing this: it reduces indentation and factors out
    861 code which can often be shared by other code that checks for the same predicate.
    862 More importantly, it <em>forces you to pick a name</em> for the function, and
    863 forces you to write a comment for it.  In this silly example, this doesn't add
    864 much value.  However, if the condition is complex, this can make it a lot easier
    865 for the reader to understand the code that queries for this predicate.  Instead
    866 of being faced with the in-line details of how we check to see if the BarList
    867 contains a foo, we can trust the function name and continue reading with better
    868 locality.</p>
    869 
    870 </div>
    871 
    872 </div>
    873 
    874 <!-- ======================================================================= -->
    875 <h3>
    876   <a name="micro">The Low-Level Issues</a>
    877 </h3>
    878 <!-- ======================================================================= -->
    879 
    880 <div>
    881 
    882 <!-- _______________________________________________________________________ -->
    883 <h4>
    884   <a name="ll_naming">
    885     Name Types, Functions, Variables, and Enumerators Properly
    886   </a>
    887 </h4>
    888 
    889 <div>
    890 
    891 <p>Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
    892 enough how important it is to use <em>descriptive</em> names.  Pick names that
    893 match the semantics and role of the underlying entities, within reason.  Avoid
    894 abbreviations unless they are well known.  After picking a good name, make sure
    895 to use consistent capitalization for the name, as inconsistency requires clients
    896 to either memorize the APIs or to look it up to find the exact spelling.</p>
    897 
    898 <p>In general, names should be in camel case (e.g. <tt>TextFileReader</tt>
    899 and <tt>isLValue()</tt>).  Different kinds of declarations have different
    900 rules:</p>
    901 
    902 <ul>
    903 <li><p><b>Type names</b> (including classes, structs, enums, typedefs, etc)
    904     should be nouns and start with an upper-case letter (e.g.
    905     <tt>TextFileReader</tt>).</p></li>
    906 
    907 <li><p><b>Variable names</b> should be nouns (as they represent state).  The
    908     name should be camel case, and start with an upper case letter (e.g.
    909     <tt>Leader</tt> or <tt>Boats</tt>).</p></li>
    910   
    911 <li><p><b>Function names</b> should be verb phrases (as they represent
    912     actions), and command-like function should be imperative.  The name should
    913     be camel case, and start with a lower case letter (e.g. <tt>openFile()</tt>
    914     or <tt>isFoo()</tt>).</p></li>
    915 
    916 <li><p><b>Enum declarations</b> (e.g. <tt>enum Foo {...}</tt>) are types, so
    917     they should follow the naming conventions for types.  A common use for enums
    918     is as a discriminator for a union, or an indicator of a subclass.  When an
    919     enum is used for something like this, it should have a <tt>Kind</tt> suffix
    920     (e.g. <tt>ValueKind</tt>).</p></li>
    921   
    922 <li><p><b>Enumerators</b> (e.g. <tt>enum { Foo, Bar }</tt>) and <b>public member
    923     variables</b> should start with an upper-case letter, just like types.
    924     Unless the enumerators are defined in their own small namespace or inside a
    925     class, enumerators should have a prefix corresponding to the enum
    926     declaration name.  For example, <tt>enum ValueKind { ... };</tt> may contain
    927     enumerators like <tt>VK_Argument</tt>, <tt>VK_BasicBlock</tt>, etc.
    928     Enumerators that are just convenience constants are exempt from the
    929     requirement for a prefix.  For instance:</p>
    930 
    931 <div class="doc_code">
    932 <pre>
    933 enum {
    934   MaxSize = 42,
    935   Density = 12
    936 };
    937 </pre>
    938 </div>
    939 </li>
    940 
    941 </ul>
    942   
    943 <p>As an exception, classes that mimic STL classes can have member names in
    944 STL's style of lower-case words separated by underscores (e.g. <tt>begin()</tt>,
    945 <tt>push_back()</tt>, and <tt>empty()</tt>).</p>
    946 
    947 <p>Here are some examples of good and bad names:</p>
    948 
    949 <div class="doc_code">
    950 <pre>
    951 class VehicleMaker {
    952   ...
    953   Factory&lt;Tire&gt; F;            // Bad -- abbreviation and non-descriptive.
    954   Factory&lt;Tire&gt; Factory;      // Better.
    955   Factory&lt;Tire&gt; TireFactory;  // Even better -- if VehicleMaker has more than one
    956                               // kind of factories.
    957 };
    958 
    959 Vehicle MakeVehicle(VehicleType Type) {
    960   VehicleMaker M;                         // Might be OK if having a short life-span.
    961   Tire tmp1 = M.makeTire();               // Bad -- 'tmp1' provides no information.
    962   Light headlight = M.makeLight("head");  // Good -- descriptive.
    963   ...
    964 }
    965 </pre>
    966 </div>
    967 
    968 </div>
    969 
    970 
    971 <!-- _______________________________________________________________________ -->
    972 <h4>
    973   <a name="ll_assert">Assert Liberally</a>
    974 </h4>
    975 
    976 <div>
    977 
    978 <p>Use the "<tt>assert</tt>" macro to its fullest.  Check all of your
    979 preconditions and assumptions, you never know when a bug (not necessarily even
    980 yours) might be caught early by an assertion, which reduces debugging time
    981 dramatically.  The "<tt>&lt;cassert&gt;</tt>" header file is probably already
    982 included by the header files you are using, so it doesn't cost anything to use
    983 it.</p>
    984 
    985 <p>To further assist with debugging, make sure to put some kind of error message
    986 in the assertion statement, which is printed if the assertion is tripped. This
    987 helps the poor debugger make sense of why an assertion is being made and
    988 enforced, and hopefully what to do about it.  Here is one complete example:</p>
    989 
    990 <div class="doc_code">
    991 <pre>
    992 inline Value *getOperand(unsigned i) { 
    993   assert(i &lt; Operands.size() &amp;&amp; "getOperand() out of range!");
    994   return Operands[i]; 
    995 }
    996 </pre>
    997 </div>
    998 
    999 <p>Here are more examples:</p>
   1000 
   1001 <div class="doc_code">
   1002 <pre>
   1003 assert(Ty-&gt;isPointerType() &amp;&amp; "Can't allocate a non pointer type!");
   1004 
   1005 assert((Opcode == Shl || Opcode == Shr) &amp;&amp; "ShiftInst Opcode invalid!");
   1006 
   1007 assert(idx &lt; getNumSuccessors() &amp;&amp; "Successor # out of range!");
   1008 
   1009 assert(V1.getType() == V2.getType() &amp;&amp; "Constant types must be identical!");
   1010 
   1011 assert(isa&lt;PHINode&gt;(Succ-&gt;front()) &amp;&amp; "Only works on PHId BBs!");
   1012 </pre>
   1013 </div>
   1014 
   1015 <p>You get the idea.</p>
   1016 
   1017 <p>Please be aware that, when adding assert statements, not all compilers are aware of
   1018 the semantics of the assert.  In some places, asserts are used to indicate a piece of
   1019 code that should not be reached.  These are typically of the form:</p>
   1020 
   1021 <div class="doc_code">
   1022 <pre>
   1023 assert(0 &amp;&amp; "Some helpful error message");
   1024 </pre>
   1025 </div>
   1026 
   1027 <p>When used in a function that returns a value, they should be followed with a return
   1028 statement and a comment indicating that this line is never reached.  This will prevent
   1029 a compiler which is unable to deduce that the assert statement never returns from
   1030 generating a warning.</p>
   1031 
   1032 <div class="doc_code">
   1033 <pre>
   1034 assert(0 &amp;&amp; "Some helpful error message");
   1035 // Not reached
   1036 return 0;
   1037 </pre>
   1038 </div>
   1039 
   1040 <p>Another issue is that values used only by assertions will produce an "unused
   1041 value" warning when assertions are disabled.  For example, this code will
   1042 warn:</p>
   1043 
   1044 <div class="doc_code">
   1045 <pre>
   1046 unsigned Size = V.size();
   1047 assert(Size &gt; 42 &amp;&amp; "Vector smaller than it should be");
   1048 
   1049 bool NewToSet = Myset.insert(Value);
   1050 assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
   1051 </pre>
   1052 </div>
   1053 
   1054 <p>These are two interesting different cases. In the first case, the call to
   1055 V.size() is only useful for the assert, and we don't want it executed when
   1056 assertions are disabled.  Code like this should move the call into the assert
   1057 itself.  In the second case, the side effects of the call must happen whether
   1058 the assert is enabled or not.  In this case, the value should be cast to void to
   1059 disable the warning.  To be specific, it is preferred to write the code like
   1060 this:</p>
   1061 
   1062 <div class="doc_code">
   1063 <pre>
   1064 assert(V.size() &gt; 42 &amp;&amp; "Vector smaller than it should be");
   1065 
   1066 bool NewToSet = Myset.insert(Value); (void)NewToSet;
   1067 assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
   1068 </pre>
   1069 </div>
   1070 
   1071 
   1072 </div>
   1073 
   1074 <!-- _______________________________________________________________________ -->
   1075 <h4>
   1076   <a name="ll_ns_std">Do Not Use '<tt>using namespace std</tt>'</a>
   1077 </h4>
   1078 
   1079 <div>
   1080 
   1081 <p>In LLVM, we prefer to explicitly prefix all identifiers from the standard
   1082 namespace with an "<tt>std::</tt>" prefix, rather than rely on
   1083 "<tt>using namespace std;</tt>".</p>
   1084 
   1085 <p> In header files, adding a '<tt>using namespace XXX</tt>' directive pollutes
   1086 the namespace of any source file that <tt>#include</tt>s the header.  This is
   1087 clearly a bad thing.</p>
   1088 
   1089 <p>In implementation files (e.g. <tt>.cpp</tt> files), the rule is more of a stylistic
   1090 rule, but is still important.  Basically, using explicit namespace prefixes
   1091 makes the code <b>clearer</b>, because it is immediately obvious what facilities
   1092 are being used and where they are coming from. And <b>more portable</b>, because
   1093 namespace clashes cannot occur between LLVM code and other namespaces.  The
   1094 portability rule is important because different standard library implementations
   1095 expose different symbols (potentially ones they shouldn't), and future revisions
   1096 to the C++ standard will add more symbols to the <tt>std</tt> namespace.  As
   1097 such, we never use '<tt>using namespace std;</tt>' in LLVM.</p>
   1098 
   1099 <p>The exception to the general rule (i.e. it's not an exception for
   1100 the <tt>std</tt> namespace) is for implementation files.  For example, all of
   1101 the code in the LLVM project implements code that lives in the 'llvm' namespace.
   1102 As such, it is ok, and actually clearer, for the <tt>.cpp</tt> files to have a
   1103 '<tt>using namespace llvm;</tt>' directive at the top, after the
   1104 <tt>#include</tt>s.  This reduces indentation in the body of the file for source
   1105 editors that indent based on braces, and keeps the conceptual context cleaner.
   1106 The general form of this rule is that any <tt>.cpp</tt> file that implements
   1107 code in any namespace may use that namespace (and its parents'), but should not
   1108 use any others.</p>
   1109 
   1110 </div>
   1111 
   1112 <!-- _______________________________________________________________________ -->
   1113 <h4>
   1114   <a name="ll_virtual_anch">
   1115     Provide a Virtual Method Anchor for Classes in Headers
   1116   </a>
   1117 </h4>
   1118 
   1119 <div>
   1120 
   1121 <p>If a class is defined in a header file and has a v-table (either it has 
   1122 virtual methods or it derives from classes with virtual methods), it must 
   1123 always have at least one out-of-line virtual method in the class.  Without 
   1124 this, the compiler will copy the vtable and RTTI into every <tt>.o</tt> file
   1125 that <tt>#include</tt>s the header, bloating <tt>.o</tt> file sizes and
   1126 increasing link times.</p>
   1127 
   1128 </div>
   1129 
   1130 <!-- _______________________________________________________________________ -->
   1131 <h4>
   1132   <a name="ll_end">Don't evaluate <tt>end()</tt> every time through a loop</a>
   1133 </h4>
   1134 
   1135 <div>
   1136 
   1137 <p>Because C++ doesn't have a standard "<tt>foreach</tt>" loop (though it can be
   1138 emulated with macros and may be coming in C++'0x) we end up writing a lot of
   1139 loops that manually iterate from begin to end on a variety of containers or
   1140 through other data structures.  One common mistake is to write a loop in this
   1141 style:</p>
   1142 
   1143 <div class="doc_code">
   1144 <pre>
   1145   BasicBlock *BB = ...
   1146   for (BasicBlock::iterator I = BB->begin(); I != <b>BB->end()</b>; ++I)
   1147      ... use I ...
   1148 </pre>
   1149 </div>
   1150 
   1151 <p>The problem with this construct is that it evaluates "<tt>BB->end()</tt>"
   1152 every time through the loop.  Instead of writing the loop like this, we strongly
   1153 prefer loops to be written so that they evaluate it once before the loop starts.
   1154 A convenient way to do this is like so:</p>
   1155 
   1156 <div class="doc_code">
   1157 <pre>
   1158   BasicBlock *BB = ...
   1159   for (BasicBlock::iterator I = BB->begin(), E = <b>BB->end()</b>; I != E; ++I)
   1160      ... use I ...
   1161 </pre>
   1162 </div>
   1163 
   1164 <p>The observant may quickly point out that these two loops may have different
   1165 semantics: if the container (a basic block in this case) is being mutated, then
   1166 "<tt>BB->end()</tt>" may change its value every time through the loop and the
   1167 second loop may not in fact be correct.  If you actually do depend on this
   1168 behavior, please write the loop in the first form and add a comment indicating
   1169 that you did it intentionally.</p>
   1170 
   1171 <p>Why do we prefer the second form (when correct)?  Writing the loop in the
   1172 first form has two problems. First it may be less efficient than evaluating it
   1173 at the start of the loop.  In this case, the cost is probably minor &mdash; a
   1174 few extra loads every time through the loop.  However, if the base expression is
   1175 more complex, then the cost can rise quickly.  I've seen loops where the end
   1176 expression was actually something like: "<tt>SomeMap[x]->end()</tt>" and map
   1177 lookups really aren't cheap.  By writing it in the second form consistently, you
   1178 eliminate the issue entirely and don't even have to think about it.</p>
   1179 
   1180 <p>The second (even bigger) issue is that writing the loop in the first form
   1181 hints to the reader that the loop is mutating the container (a fact that a
   1182 comment would handily confirm!).  If you write the loop in the second form, it
   1183 is immediately obvious without even looking at the body of the loop that the
   1184 container isn't being modified, which makes it easier to read the code and
   1185 understand what it does.</p>
   1186 
   1187 <p>While the second form of the loop is a few extra keystrokes, we do strongly
   1188 prefer it.</p>
   1189 
   1190 </div>
   1191 
   1192 <!-- _______________________________________________________________________ -->
   1193 <h4>
   1194   <a name="ll_iostream"><tt>#include &lt;iostream&gt;</tt> is Forbidden</a>
   1195 </h4>
   1196 
   1197 <div>
   1198 
   1199 <p>The use of <tt>#include &lt;iostream&gt;</tt> in library files is
   1200 hereby <b><em>forbidden</em></b>, because many common implementations
   1201 transparently inject a <a href="#ci_static_ctors">static constructor</a> into
   1202 every translation unit that includes it.</p>
   1203   
   1204 <p>Note that using the other stream headers (<tt>&lt;sstream&gt;</tt> for
   1205 example) is not problematic in this regard &mdash;
   1206 just <tt>&lt;iostream&gt;</tt>. However, <tt>raw_ostream</tt> provides various
   1207 APIs that are better performing for almost every use than <tt>std::ostream</tt>
   1208 style APIs. <b>Therefore new code should always
   1209 use <a href="#ll_raw_ostream"><tt>raw_ostream</tt></a> for writing, or
   1210 the <tt>llvm::MemoryBuffer</tt> API for reading files.</b></p>
   1211 
   1212 </div>
   1213 
   1214 
   1215 <!-- _______________________________________________________________________ -->
   1216 <h4>
   1217   <a name="ll_raw_ostream">Use <tt>raw_ostream</tt></a>
   1218 </h4>
   1219 
   1220 <div>
   1221 
   1222 <p>LLVM includes a lightweight, simple, and efficient stream implementation
   1223 in <tt>llvm/Support/raw_ostream.h</tt>, which provides all of the common
   1224 features of <tt>std::ostream</tt>.  All new code should use <tt>raw_ostream</tt>
   1225 instead of <tt>ostream</tt>.</p>
   1226 
   1227 <p>Unlike <tt>std::ostream</tt>, <tt>raw_ostream</tt> is not a template and can
   1228 be forward declared as <tt>class raw_ostream</tt>.  Public headers should
   1229 generally not include the <tt>raw_ostream</tt> header, but use forward
   1230 declarations and constant references to <tt>raw_ostream</tt> instances.</p>
   1231 
   1232 </div>
   1233 
   1234 
   1235 <!-- _______________________________________________________________________ -->
   1236 <h4>
   1237   <a name="ll_avoidendl">Avoid <tt>std::endl</tt></a>
   1238 </h4>
   1239 
   1240 <div>
   1241 
   1242 <p>The <tt>std::endl</tt> modifier, when used with <tt>iostreams</tt> outputs a
   1243 newline to the output stream specified.  In addition to doing this, however, it
   1244 also flushes the output stream.  In other words, these are equivalent:</p>
   1245 
   1246 <div class="doc_code">
   1247 <pre>
   1248 std::cout &lt;&lt; std::endl;
   1249 std::cout &lt;&lt; '\n' &lt;&lt; std::flush;
   1250 </pre>
   1251 </div>
   1252 
   1253 <p>Most of the time, you probably have no reason to flush the output stream, so
   1254 it's better to use a literal <tt>'\n'</tt>.</p>
   1255 
   1256 </div>
   1257 
   1258 </div>
   1259 
   1260 <!-- ======================================================================= -->
   1261 <h3>
   1262   <a name="nano">Microscopic Details</a>
   1263 </h3>
   1264 <!-- ======================================================================= -->
   1265 
   1266 <div>
   1267 
   1268 <p>This section describes preferred low-level formatting guidelines along with
   1269 reasoning on why we prefer them.</p>
   1270 
   1271 <!-- _______________________________________________________________________ -->
   1272 <h4>
   1273   <a name="micro_spaceparen">Spaces Before Parentheses</a>
   1274 </h4>
   1275 
   1276 <div>
   1277 
   1278 <p>We prefer to put a space before an open parenthesis only in control flow
   1279 statements, but not in normal function call expressions and function-like
   1280 macros.  For example, this is good:</p>
   1281 
   1282 <div class="doc_code">
   1283 <pre>
   1284 <b>if (</b>x) ...
   1285 <b>for (</b>i = 0; i != 100; ++i) ...
   1286 <b>while (</b>llvm_rocks) ...
   1287 
   1288 <b>somefunc(</b>42);
   1289 <b><a href="#ll_assert">assert</a>(</b>3 != 4 &amp;&amp; "laws of math are failing me");
   1290   
   1291 a = <b>foo(</b>42, 92) + <b>bar(</b>x);
   1292 </pre>
   1293 </div>
   1294 
   1295 <p>and this is bad:</p>
   1296 
   1297 <div class="doc_code">
   1298 <pre>
   1299 <b>if(</b>x) ...
   1300 <b>for(</b>i = 0; i != 100; ++i) ...
   1301 <b>while(</b>llvm_rocks) ...
   1302 
   1303 <b>somefunc (</b>42);
   1304 <b><a href="#ll_assert">assert</a> (</b>3 != 4 &amp;&amp; "laws of math are failing me");
   1305   
   1306 a = <b>foo (</b>42, 92) + <b>bar (</b>x);
   1307 </pre>
   1308 </div>
   1309 
   1310 <p>The reason for doing this is not completely arbitrary.  This style makes
   1311 control flow operators stand out more, and makes expressions flow better. The
   1312 function call operator binds very tightly as a postfix operator.  Putting a
   1313 space after a function name (as in the last example) makes it appear that the
   1314 code might bind the arguments of the left-hand-side of a binary operator with
   1315 the argument list of a function and the name of the right side.  More
   1316 specifically, it is easy to misread the "a" example as:</p>
   1317    
   1318 <div class="doc_code">
   1319 <pre>
   1320 a = foo <b>(</b>(42, 92) + bar<b>)</b> (x);
   1321 </pre>
   1322 </div>
   1323 
   1324 <p>when skimming through the code.  By avoiding a space in a function, we avoid
   1325 this misinterpretation.</p>
   1326 
   1327 </div>
   1328 
   1329 <!-- _______________________________________________________________________ -->
   1330 <h4>
   1331   <a name="micro_preincrement">Prefer Preincrement</a>
   1332 </h4>
   1333 
   1334 <div>
   1335 
   1336 <p>Hard fast rule: Preincrement (<tt>++X</tt>) may be no slower than
   1337 postincrement (<tt>X++</tt>) and could very well be a lot faster than it.  Use
   1338 preincrementation whenever possible.</p>
   1339 
   1340 <p>The semantics of postincrement include making a copy of the value being
   1341 incremented, returning it, and then preincrementing the "work value".  For
   1342 primitive types, this isn't a big deal... but for iterators, it can be a huge
   1343 issue (for example, some iterators contains stack and set objects in them...
   1344 copying an iterator could invoke the copy ctor's of these as well).  In general,
   1345 get in the habit of always using preincrement, and you won't have a problem.</p>
   1346 
   1347 </div>
   1348 
   1349 <!-- _______________________________________________________________________ -->
   1350 <h4>
   1351   <a name="micro_namespaceindent">Namespace Indentation</a>
   1352 </h4>
   1353 
   1354 <div>
   1355 
   1356 <p>
   1357 In general, we strive to reduce indentation wherever possible.  This is useful
   1358 because we want code to <a href="#scf_codewidth">fit into 80 columns</a> without
   1359 wrapping horribly, but also because it makes it easier to understand the code.
   1360 Namespaces are a funny thing: they are often large, and we often desire to put
   1361 lots of stuff into them (so they can be large).  Other times they are tiny,
   1362 because they just hold an enum or something similar.  In order to balance this,
   1363 we use different approaches for small versus large namespaces.  
   1364 </p>
   1365 
   1366 <p>
   1367 If a namespace definition is small and <em>easily</em> fits on a screen (say,
   1368 less than 35 lines of code), then you should indent its body.  Here's an
   1369 example:
   1370 </p>
   1371 
   1372 <div class="doc_code">
   1373 <pre>
   1374 namespace llvm {
   1375   namespace X86 {
   1376     /// RelocationType - An enum for the x86 relocation codes. Note that
   1377     /// the terminology here doesn't follow x86 convention - word means
   1378     /// 32-bit and dword means 64-bit.
   1379     enum RelocationType {
   1380       /// reloc_pcrel_word - PC relative relocation, add the relocated value to
   1381       /// the value already in memory, after we adjust it for where the PC is.
   1382       reloc_pcrel_word = 0,
   1383 
   1384       /// reloc_picrel_word - PIC base relative relocation, add the relocated
   1385       /// value to the value already in memory, after we adjust it for where the
   1386       /// PIC base is.
   1387       reloc_picrel_word = 1,
   1388       
   1389       /// reloc_absolute_word, reloc_absolute_dword - Absolute relocation, just
   1390       /// add the relocated value to the value already in memory.
   1391       reloc_absolute_word = 2,
   1392       reloc_absolute_dword = 3
   1393     };
   1394   }
   1395 }
   1396 </pre>
   1397 </div>
   1398 
   1399 <p>Since the body is small, indenting adds value because it makes it very clear
   1400 where the namespace starts and ends, and it is easy to take the whole thing in
   1401 in one "gulp" when reading the code.  If the blob of code in the namespace is
   1402 larger (as it typically is in a header in the <tt>llvm</tt> or <tt>clang</tt> namespaces), do not
   1403 indent the code, and add a comment indicating what namespace is being closed.
   1404 For example:</p>
   1405 
   1406 <div class="doc_code">
   1407 <pre>
   1408 namespace llvm {
   1409 namespace knowledge {
   1410 
   1411 /// Grokable - This class represents things that Smith can have an intimate
   1412 /// understanding of and contains the data associated with it.
   1413 class Grokable {
   1414 ...
   1415 public:
   1416   explicit Grokable() { ... }
   1417   virtual ~Grokable() = 0;
   1418   
   1419   ...
   1420 
   1421 };
   1422 
   1423 } // end namespace knowledge
   1424 } // end namespace llvm
   1425 </pre>
   1426 </div>
   1427 
   1428 <p>Because the class is large, we don't expect that the reader can easily
   1429 understand the entire concept in a glance, and the end of the file (where the
   1430 namespaces end) may be a long ways away from the place they open.  As such,
   1431 indenting the contents of the namespace doesn't add any value, and detracts from
   1432 the readability of the class.  In these cases it is best to <em>not</em> indent
   1433 the contents of the namespace.</p>
   1434 
   1435 </div>
   1436 
   1437 <!-- _______________________________________________________________________ -->
   1438 <h4>
   1439   <a name="micro_anonns">Anonymous Namespaces</a>
   1440 </h4>
   1441 
   1442 <div>
   1443 
   1444 <p>After talking about namespaces in general, you may be wondering about
   1445 anonymous namespaces in particular.
   1446 Anonymous namespaces are a great language feature that tells the C++ compiler
   1447 that the contents of the namespace are only visible within the current
   1448 translation unit, allowing more aggressive optimization and eliminating the
   1449 possibility of symbol name collisions.  Anonymous namespaces are to C++ as 
   1450 "static" is to C functions and global variables.  While "static" is available
   1451 in C++, anonymous namespaces are more general: they can make entire classes
   1452 private to a file.</p>
   1453 
   1454 <p>The problem with anonymous namespaces is that they naturally want to
   1455 encourage indentation of their body, and they reduce locality of reference: if
   1456 you see a random function definition in a C++ file, it is easy to see if it is
   1457 marked static, but seeing if it is in an anonymous namespace requires scanning
   1458 a big chunk of the file.</p>
   1459 
   1460 <p>Because of this, we have a simple guideline: make anonymous namespaces as
   1461 small as possible, and only use them for class declarations.  For example, this
   1462 is good:</p>
   1463 
   1464 <div class="doc_code">
   1465 <pre>
   1466 <b>namespace {</b>
   1467   class StringSort {
   1468   ...
   1469   public:
   1470     StringSort(...)
   1471     bool operator&lt;(const char *RHS) const;
   1472   };
   1473 <b>} // end anonymous namespace</b>
   1474 
   1475 static void Helper() { 
   1476   ... 
   1477 }
   1478 
   1479 bool StringSort::operator&lt;(const char *RHS) const {
   1480   ...
   1481 }
   1482 
   1483 </pre>
   1484 </div>
   1485 
   1486 <p>This is bad:</p>
   1487 
   1488 
   1489 <div class="doc_code">
   1490 <pre>
   1491 <b>namespace {</b>
   1492 class StringSort {
   1493 ...
   1494 public:
   1495   StringSort(...)
   1496   bool operator&lt;(const char *RHS) const;
   1497 };
   1498 
   1499 void Helper() { 
   1500   ... 
   1501 }
   1502 
   1503 bool StringSort::operator&lt;(const char *RHS) const {
   1504   ...
   1505 }
   1506 
   1507 <b>} // end anonymous namespace</b>
   1508 
   1509 </pre>
   1510 </div>
   1511 
   1512 
   1513 <p>This is bad specifically because if you're looking at "Helper" in the middle
   1514 of a large C++ file, that you have no immediate way to tell if it is local to
   1515 the file.  When it is marked static explicitly, this is immediately obvious.
   1516 Also, there is no reason to enclose the definition of "operator&lt;" in the
   1517 namespace just because it was declared there.
   1518 </p>
   1519 
   1520 </div>
   1521 
   1522 </div>
   1523 
   1524 </div>
   1525 
   1526 <!-- *********************************************************************** -->
   1527 <h2>
   1528   <a name="seealso">See Also</a>
   1529 </h2>
   1530 <!-- *********************************************************************** -->
   1531 
   1532 <div>
   1533 
   1534 <p>A lot of these comments and recommendations have been culled for other
   1535 sources.  Two particularly important books for our work are:</p>
   1536 
   1537 <ol>
   1538 
   1539 <li><a href="http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876">Effective
   1540 C++</a> by Scott Meyers.  Also 
   1541 interesting and useful are "More Effective C++" and "Effective STL" by the same
   1542 author.</li>
   1543 
   1544 <li>Large-Scale C++ Software Design by John Lakos</li>
   1545 
   1546 </ol>
   1547 
   1548 <p>If you get some free time, and you haven't read them: do so, you might learn
   1549 something.</p>
   1550 
   1551 </div>
   1552 
   1553 <!-- *********************************************************************** -->
   1554 
   1555 <hr>
   1556 <address>
   1557   <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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   1561 
   1562   <a href="mailto:sabre (a] nondot.org">Chris Lattner</a><br>
   1563   <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
   1564   Last modified: $Date$
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