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      1 //===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file contains routines to handle linking together LLVM bitcode files,
     11 // and to handle annoying things like static libraries.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #include "llvm/Linker.h"
     16 #include "llvm/Module.h"
     17 #include "llvm/ADT/SetOperations.h"
     18 #include "llvm/Bitcode/Archive.h"
     19 #include <memory>
     20 #include <set>
     21 using namespace llvm;
     22 
     23 /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
     24 /// exist in an LLVM module. This is a bit tricky because there may be two
     25 /// symbols with the same name but different LLVM types that will be resolved to
     26 /// each other but aren't currently (thus we need to treat it as resolved).
     27 ///
     28 /// Inputs:
     29 ///  M - The module in which to find undefined symbols.
     30 ///
     31 /// Outputs:
     32 ///  UndefinedSymbols - A set of C++ strings containing the name of all
     33 ///                     undefined symbols.
     34 ///
     35 static void
     36 GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
     37   std::set<std::string> DefinedSymbols;
     38   UndefinedSymbols.clear();
     39 
     40   // If the program doesn't define a main, try pulling one in from a .a file.
     41   // This is needed for programs where the main function is defined in an
     42   // archive, such f2c'd programs.
     43   Function *Main = M->getFunction("main");
     44   if (Main == 0 || Main->isDeclaration())
     45     UndefinedSymbols.insert("main");
     46 
     47   for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
     48     if (I->hasName()) {
     49       if (I->isDeclaration())
     50         UndefinedSymbols.insert(I->getName());
     51       else if (!I->hasLocalLinkage()) {
     52         assert(!I->hasDLLImportLinkage()
     53                && "Found dllimported non-external symbol!");
     54         DefinedSymbols.insert(I->getName());
     55       }
     56     }
     57 
     58   for (Module::global_iterator I = M->global_begin(), E = M->global_end();
     59        I != E; ++I)
     60     if (I->hasName()) {
     61       if (I->isDeclaration())
     62         UndefinedSymbols.insert(I->getName());
     63       else if (!I->hasLocalLinkage()) {
     64         assert(!I->hasDLLImportLinkage()
     65                && "Found dllimported non-external symbol!");
     66         DefinedSymbols.insert(I->getName());
     67       }
     68     }
     69 
     70   for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
     71        I != E; ++I)
     72     if (I->hasName())
     73       DefinedSymbols.insert(I->getName());
     74 
     75   // Prune out any defined symbols from the undefined symbols set...
     76   for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
     77        I != UndefinedSymbols.end(); )
     78     if (DefinedSymbols.count(*I))
     79       UndefinedSymbols.erase(I++);  // This symbol really is defined!
     80     else
     81       ++I; // Keep this symbol in the undefined symbols list
     82 }
     83 
     84 /// LinkInArchive - opens an archive library and link in all objects which
     85 /// provide symbols that are currently undefined.
     86 ///
     87 /// Inputs:
     88 ///  Filename - The pathname of the archive.
     89 ///
     90 /// Return Value:
     91 ///  TRUE  - An error occurred.
     92 ///  FALSE - No errors.
     93 bool
     94 Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
     95   // Make sure this is an archive file we're dealing with
     96   if (!Filename.isArchive())
     97     return error("File '" + Filename.str() + "' is not an archive.");
     98 
     99   // Open the archive file
    100   verbose("Linking archive file '" + Filename.str() + "'");
    101 
    102   // Find all of the symbols currently undefined in the bitcode program.
    103   // If all the symbols are defined, the program is complete, and there is
    104   // no reason to link in any archive files.
    105   std::set<std::string> UndefinedSymbols;
    106   GetAllUndefinedSymbols(Composite, UndefinedSymbols);
    107 
    108   if (UndefinedSymbols.empty()) {
    109     verbose("No symbols undefined, skipping library '" + Filename.str() + "'");
    110     return false;  // No need to link anything in!
    111   }
    112 
    113   std::string ErrMsg;
    114   std::auto_ptr<Archive> AutoArch (
    115     Archive::OpenAndLoadSymbols(Filename, Context, &ErrMsg));
    116 
    117   Archive* arch = AutoArch.get();
    118 
    119   if (!arch)
    120     return error("Cannot read archive '" + Filename.str() +
    121                  "': " + ErrMsg);
    122   if (!arch->isBitcodeArchive()) {
    123     is_native = true;
    124     return false;
    125   }
    126   is_native = false;
    127 
    128   // Save a set of symbols that are not defined by the archive. Since we're
    129   // entering a loop, there's no point searching for these multiple times. This
    130   // variable is used to "set_subtract" from the set of undefined symbols.
    131   std::set<std::string> NotDefinedByArchive;
    132 
    133   // Save the current set of undefined symbols, because we may have to make
    134   // multiple passes over the archive:
    135   std::set<std::string> CurrentlyUndefinedSymbols;
    136 
    137   do {
    138     CurrentlyUndefinedSymbols = UndefinedSymbols;
    139 
    140     // Find the modules we need to link into the target module.  Note that arch
    141     // keeps ownership of these modules and may return the same Module* from a
    142     // subsequent call.
    143     SmallVector<Module*, 16> Modules;
    144     if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
    145       return error("Cannot find symbols in '" + Filename.str() +
    146                    "': " + ErrMsg);
    147 
    148     // If we didn't find any more modules to link this time, we are done
    149     // searching this archive.
    150     if (Modules.empty())
    151       break;
    152 
    153     // Any symbols remaining in UndefinedSymbols after
    154     // findModulesDefiningSymbols are ones that the archive does not define. So
    155     // we add them to the NotDefinedByArchive variable now.
    156     NotDefinedByArchive.insert(UndefinedSymbols.begin(),
    157         UndefinedSymbols.end());
    158 
    159     // Loop over all the Modules that we got back from the archive
    160     for (SmallVectorImpl<Module*>::iterator I=Modules.begin(), E=Modules.end();
    161          I != E; ++I) {
    162 
    163       // Get the module we must link in.
    164       std::string moduleErrorMsg;
    165       Module* aModule = *I;
    166       if (aModule != NULL) {
    167         if (aModule->MaterializeAll(&moduleErrorMsg))
    168           return error("Could not load a module: " + moduleErrorMsg);
    169 
    170         verbose("  Linking in module: " + aModule->getModuleIdentifier());
    171 
    172         // Link it in
    173         if (LinkInModule(aModule, &moduleErrorMsg))
    174           return error("Cannot link in module '" +
    175                        aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
    176       }
    177     }
    178 
    179     // Get the undefined symbols from the aggregate module. This recomputes the
    180     // symbols we still need after the new modules have been linked in.
    181     GetAllUndefinedSymbols(Composite, UndefinedSymbols);
    182 
    183     // At this point we have two sets of undefined symbols: UndefinedSymbols
    184     // which holds the undefined symbols from all the modules, and
    185     // NotDefinedByArchive which holds symbols we know the archive doesn't
    186     // define. There's no point searching for symbols that we won't find in the
    187     // archive so we subtract these sets.
    188     set_subtract(UndefinedSymbols, NotDefinedByArchive);
    189 
    190     // If there's no symbols left, no point in continuing to search the
    191     // archive.
    192     if (UndefinedSymbols.empty())
    193       break;
    194   } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
    195 
    196   return false;
    197 }
    198