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      1 #version 120
      2 /* FAIL - matrix must be only parameter to matrix constructor */
      3 
      4 uniform mat2 a;
      5 uniform float x;
      6 
      7 void main()
      8 {
      9   mat2 b;
     10 
     11   b = mat2(a, x);
     12 
     13   gl_Position = gl_Vertex;
     14 }
     15