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      1 /* FAIL - no function named 'foo' exists */
      2 
      3 vec4 bar(float x, float y, float z, float w)
      4 {
      5   vec4 v;
      6   v.x = x;
      7   v.y = y;
      8   v.z = z;
      9   v.w = w;
     10   return v;
     11 }
     12 
     13 void main()
     14 {
     15   gl_Position = foo(1.0, 1.0, 1.0, 0.0);
     16 }
     17