1 /* PASS */ 2 3 vec4 foo(in float x, in float y, float z, float w) 4 { 5 vec4 v; 6 v.x = x; 7 v.y = y; 8 v.z = z; 9 v.w = w; 10 return v; 11 } 12 13 void main() 14 { 15 gl_Position = foo(1.0, 1.0, 1.0, 0.0); 16 } 17