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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 
     22     Modified in Oct 2004 by Hannu Savolainen
     23     hannu (at) opensound.com
     24 */
     25 #include "SDL_config.h"
     26 
     27 /* Allow access to a raw mixing buffer */
     28 
     29 #include <stdio.h>	/* For perror() */
     30 #include <string.h>	/* For strerror() */
     31 #include <errno.h>
     32 #include <unistd.h>
     33 #include <fcntl.h>
     34 #include <signal.h>
     35 #include <sys/time.h>
     36 #include <sys/ioctl.h>
     37 #include <sys/stat.h>
     38 
     39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
     40 /* This is installed on some systems */
     41 #include <soundcard.h>
     42 #else
     43 /* This is recommended by OSS */
     44 #include <sys/soundcard.h>
     45 #endif
     46 
     47 #include "SDL_timer.h"
     48 #include "SDL_audio.h"
     49 #include "../SDL_audiomem.h"
     50 #include "../SDL_audio_c.h"
     51 #include "../SDL_audiodev_c.h"
     52 #include "SDL_dspaudio.h"
     53 
     54 /* The tag name used by DSP audio */
     55 #define DSP_DRIVER_NAME         "dsp"
     56 
     57 /* Open the audio device for playback, and don't block if busy */
     58 #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
     59 
     60 /* Audio driver functions */
     61 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
     62 static void DSP_WaitAudio(_THIS);
     63 static void DSP_PlayAudio(_THIS);
     64 static Uint8 *DSP_GetAudioBuf(_THIS);
     65 static void DSP_CloseAudio(_THIS);
     66 
     67 /* Audio driver bootstrap functions */
     68 
     69 static int Audio_Available(void)
     70 {
     71 	int fd;
     72 	int available;
     73 
     74 	available = 0;
     75 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
     76 	if ( fd >= 0 ) {
     77 		available = 1;
     78 		close(fd);
     79 	}
     80 	return(available);
     81 }
     82 
     83 static void Audio_DeleteDevice(SDL_AudioDevice *device)
     84 {
     85 	SDL_free(device->hidden);
     86 	SDL_free(device);
     87 }
     88 
     89 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
     90 {
     91 	SDL_AudioDevice *this;
     92 
     93 	/* Initialize all variables that we clean on shutdown */
     94 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
     95 	if ( this ) {
     96 		SDL_memset(this, 0, (sizeof *this));
     97 		this->hidden = (struct SDL_PrivateAudioData *)
     98 				SDL_malloc((sizeof *this->hidden));
     99 	}
    100 	if ( (this == NULL) || (this->hidden == NULL) ) {
    101 		SDL_OutOfMemory();
    102 		if ( this ) {
    103 			SDL_free(this);
    104 		}
    105 		return(0);
    106 	}
    107 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    108 	audio_fd = -1;
    109 
    110 	/* Set the function pointers */
    111 	this->OpenAudio = DSP_OpenAudio;
    112 	this->WaitAudio = DSP_WaitAudio;
    113 	this->PlayAudio = DSP_PlayAudio;
    114 	this->GetAudioBuf = DSP_GetAudioBuf;
    115 	this->CloseAudio = DSP_CloseAudio;
    116 
    117 	this->free = Audio_DeleteDevice;
    118 
    119 	return this;
    120 }
    121 
    122 AudioBootStrap DSP_bootstrap = {
    123 	DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
    124 	Audio_Available, Audio_CreateDevice
    125 };
    126 
    127 /* This function waits until it is possible to write a full sound buffer */
    128 static void DSP_WaitAudio(_THIS)
    129 {
    130 	/* Not needed at all since OSS handles waiting automagically */
    131 }
    132 
    133 static void DSP_PlayAudio(_THIS)
    134 {
    135 	if (write(audio_fd, mixbuf, mixlen)==-1)
    136 	{
    137 		perror("Audio write");
    138 		this->enabled = 0;
    139 	}
    140 
    141 #ifdef DEBUG_AUDIO
    142 	fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
    143 #endif
    144 }
    145 
    146 static Uint8 *DSP_GetAudioBuf(_THIS)
    147 {
    148 	return(mixbuf);
    149 }
    150 
    151 static void DSP_CloseAudio(_THIS)
    152 {
    153 	if ( mixbuf != NULL ) {
    154 		SDL_FreeAudioMem(mixbuf);
    155 		mixbuf = NULL;
    156 	}
    157 	if ( audio_fd >= 0 ) {
    158 		close(audio_fd);
    159 		audio_fd = -1;
    160 	}
    161 }
    162 
    163 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
    164 {
    165 	char audiodev[1024];
    166 	int format;
    167 	int value;
    168 	int frag_spec;
    169 	Uint16 test_format;
    170 
    171     /* Make sure fragment size stays a power of 2, or OSS fails. */
    172     /* I don't know which of these are actually legal values, though... */
    173     if (spec->channels > 8)
    174         spec->channels = 8;
    175     else if (spec->channels > 4)
    176         spec->channels = 4;
    177     else if (spec->channels > 2)
    178         spec->channels = 2;
    179 
    180 	/* Open the audio device */
    181 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
    182 	if ( audio_fd < 0 ) {
    183 		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
    184 		return(-1);
    185 	}
    186 	mixbuf = NULL;
    187 
    188 	/* Make the file descriptor use blocking writes with fcntl() */
    189 	{ long flags;
    190 		flags = fcntl(audio_fd, F_GETFL);
    191 		flags &= ~O_NONBLOCK;
    192 		if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) {
    193 			SDL_SetError("Couldn't set audio blocking mode");
    194 			DSP_CloseAudio(this);
    195 			return(-1);
    196 		}
    197 	}
    198 
    199 	/* Get a list of supported hardware formats */
    200 	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
    201 		perror("SNDCTL_DSP_GETFMTS");
    202 		SDL_SetError("Couldn't get audio format list");
    203 		DSP_CloseAudio(this);
    204 		return(-1);
    205 	}
    206 
    207 	/* Try for a closest match on audio format */
    208 	format = 0;
    209 	for ( test_format = SDL_FirstAudioFormat(spec->format);
    210 						! format && test_format; ) {
    211 #ifdef DEBUG_AUDIO
    212 		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
    213 #endif
    214 		switch ( test_format ) {
    215 			case AUDIO_U8:
    216 				if ( value & AFMT_U8 ) {
    217 					format = AFMT_U8;
    218 				}
    219 				break;
    220 			case AUDIO_S16LSB:
    221 				if ( value & AFMT_S16_LE ) {
    222 					format = AFMT_S16_LE;
    223 				}
    224 				break;
    225 			case AUDIO_S16MSB:
    226 				if ( value & AFMT_S16_BE ) {
    227 					format = AFMT_S16_BE;
    228 				}
    229 				break;
    230 #if 0
    231 /*
    232  * These formats are not used by any real life systems so they are not
    233  * needed here.
    234  */
    235 			case AUDIO_S8:
    236 				if ( value & AFMT_S8 ) {
    237 					format = AFMT_S8;
    238 				}
    239 				break;
    240 			case AUDIO_U16LSB:
    241 				if ( value & AFMT_U16_LE ) {
    242 					format = AFMT_U16_LE;
    243 				}
    244 				break;
    245 			case AUDIO_U16MSB:
    246 				if ( value & AFMT_U16_BE ) {
    247 					format = AFMT_U16_BE;
    248 				}
    249 				break;
    250 #endif
    251 			default:
    252 				format = 0;
    253 				break;
    254 		}
    255 		if ( ! format ) {
    256 			test_format = SDL_NextAudioFormat();
    257 		}
    258 	}
    259 	if ( format == 0 ) {
    260 		SDL_SetError("Couldn't find any hardware audio formats");
    261 		DSP_CloseAudio(this);
    262 		return(-1);
    263 	}
    264 	spec->format = test_format;
    265 
    266 	/* Set the audio format */
    267 	value = format;
    268 	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
    269 						(value != format) ) {
    270 		perror("SNDCTL_DSP_SETFMT");
    271 		SDL_SetError("Couldn't set audio format");
    272 		DSP_CloseAudio(this);
    273 		return(-1);
    274 	}
    275 
    276 	/* Set the number of channels of output */
    277 	value = spec->channels;
    278 	if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
    279 		perror("SNDCTL_DSP_CHANNELS");
    280 		SDL_SetError("Cannot set the number of channels");
    281 		DSP_CloseAudio(this);
    282 		return(-1);
    283 	}
    284 	spec->channels = value;
    285 
    286 	/* Set the DSP frequency */
    287 	value = spec->freq;
    288 	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
    289 		perror("SNDCTL_DSP_SPEED");
    290 		SDL_SetError("Couldn't set audio frequency");
    291 		DSP_CloseAudio(this);
    292 		return(-1);
    293 	}
    294 	spec->freq = value;
    295 
    296 	/* Calculate the final parameters for this audio specification */
    297 	SDL_CalculateAudioSpec(spec);
    298 
    299 	/* Determine the power of two of the fragment size */
    300 	for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec );
    301 	if ( (0x01U<<frag_spec) != spec->size ) {
    302 		SDL_SetError("Fragment size must be a power of two");
    303 		DSP_CloseAudio(this);
    304 		return(-1);
    305 	}
    306 	frag_spec |= 0x00020000;	/* two fragments, for low latency */
    307 
    308 	/* Set the audio buffering parameters */
    309 #ifdef DEBUG_AUDIO
    310 	fprintf(stderr, "Requesting %d fragments of size %d\n",
    311 		(frag_spec >> 16), 1<<(frag_spec&0xFFFF));
    312 #endif
    313 	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
    314 		perror("SNDCTL_DSP_SETFRAGMENT");
    315 	}
    316 #ifdef DEBUG_AUDIO
    317 	{ audio_buf_info info;
    318 	  ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
    319 	  fprintf(stderr, "fragments = %d\n", info.fragments);
    320 	  fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
    321 	  fprintf(stderr, "fragsize = %d\n", info.fragsize);
    322 	  fprintf(stderr, "bytes = %d\n", info.bytes);
    323 	}
    324 #endif
    325 
    326 	/* Allocate mixing buffer */
    327 	mixlen = spec->size;
    328 	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
    329 	if ( mixbuf == NULL ) {
    330 		DSP_CloseAudio(this);
    331 		return(-1);
    332 	}
    333 	SDL_memset(mixbuf, spec->silence, spec->size);
    334 
    335 	/* Get the parent process id (we're the parent of the audio thread) */
    336 	parent = getpid();
    337 
    338 	/* We're ready to rock and roll. :-) */
    339 	return(0);
    340 }
    341