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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2004 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* Allow access to a raw mixing buffer */
     25 
     26 #ifndef _SDL_lowaudio_h
     27 #define _SDL_lowaudio_h
     28 
     29 #include "../SDL_sysaudio.h"
     30 
     31 /* Hidden "this" pointer for the video functions */
     32 #define _THIS	SDL_AudioDevice *this
     33 #define NUM_BUFFERS 2
     34 
     35 struct SharedMem {
     36     HWAVEOUT sound;
     37     WAVEHDR wHdr[NUM_BUFFERS];
     38     PCMWAVEFORMAT wFmt;
     39 };
     40 
     41 struct SDL_PrivateAudioData {
     42     Uint8 *mixbuf;          /* The raw allocated mixing buffer */
     43     struct SharedMem *shm;
     44     int next_buffer;
     45 };
     46 
     47 #define shm			(this->hidden->shm)
     48 #define mixbuf			(this->hidden->mixbuf)
     49 #define next_buffer		(this->hidden->next_buffer)
     50 /* Old variable names */
     51 #endif /* _SDL_lowaudio_h */
     52