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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #include <X11/Xlib.h>
     25 #include <X11/Xutil.h>
     26 
     27 #include "SDL_mouse.h"
     28 #include "../../events/SDL_events_c.h"
     29 #include "../SDL_cursor_c.h"
     30 #include "SDL_x11dga_c.h"
     31 #include "SDL_x11mouse_c.h"
     32 
     33 
     34 /* The implementation dependent data for the window manager cursor */
     35 struct WMcursor {
     36 	Cursor x_cursor;
     37 };
     38 
     39 
     40 void X11_FreeWMCursor(_THIS, WMcursor *cursor)
     41 {
     42 	if ( SDL_Display != NULL ) {
     43 		SDL_Lock_EventThread();
     44 		XFreeCursor(SDL_Display, cursor->x_cursor);
     45 		XSync(SDL_Display, False);
     46 		SDL_Unlock_EventThread();
     47 	}
     48 	SDL_free(cursor);
     49 }
     50 
     51 WMcursor *X11_CreateWMCursor(_THIS,
     52 		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
     53 {
     54 	WMcursor *cursor;
     55 	XGCValues GCvalues;
     56 	GC        GCcursor;
     57 	XImage *data_image, *mask_image;
     58 	Pixmap  data_pixmap, mask_pixmap;
     59 	int       clen, i;
     60 	char     *x_data, *x_mask;
     61 	static XColor black = {  0,  0,  0,  0 };
     62 	static XColor white = { 0xffff, 0xffff, 0xffff, 0xffff };
     63 
     64 	/* Allocate the cursor memory */
     65 	cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
     66 	if ( cursor == NULL ) {
     67 		SDL_OutOfMemory();
     68 		return(NULL);
     69 	}
     70 
     71 	/* Mix the mask and the data */
     72 	clen = (w/8)*h;
     73 	x_data = (char *)SDL_malloc(clen);
     74 	if ( x_data == NULL ) {
     75 		SDL_free(cursor);
     76 		SDL_OutOfMemory();
     77 		return(NULL);
     78 	}
     79 	x_mask = (char *)SDL_malloc(clen);
     80 	if ( x_mask == NULL ) {
     81 		SDL_free(cursor);
     82 		SDL_free(x_data);
     83 		SDL_OutOfMemory();
     84 		return(NULL);
     85 	}
     86 	for ( i=0; i<clen; ++i ) {
     87 		/* The mask is OR'd with the data to turn inverted color
     88 		   pixels black since inverted color cursors aren't supported
     89 		   under X11.
     90 		 */
     91 		x_mask[i] = data[i] | mask[i];
     92 		x_data[i] = data[i];
     93 	}
     94 
     95 	/* Prevent the event thread from running while we use the X server */
     96 	SDL_Lock_EventThread();
     97 
     98 	/* Create the data image */
     99 	data_image = XCreateImage(SDL_Display,
    100 			DefaultVisual(SDL_Display, SDL_Screen),
    101 					1, XYBitmap, 0, x_data, w, h, 8, w/8);
    102 	data_image->byte_order = MSBFirst;
    103 	data_image->bitmap_bit_order = MSBFirst;
    104 	data_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1);
    105 
    106 	/* Create the data mask */
    107 	mask_image = XCreateImage(SDL_Display,
    108 			DefaultVisual(SDL_Display, SDL_Screen),
    109 					1, XYBitmap, 0, x_mask, w, h, 8, w/8);
    110 	mask_image->byte_order = MSBFirst;
    111 	mask_image->bitmap_bit_order = MSBFirst;
    112 	mask_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1);
    113 
    114 	/* Create the graphics context */
    115 	GCvalues.function = GXcopy;
    116 	GCvalues.foreground = ~0;
    117 	GCvalues.background =  0;
    118 	GCvalues.plane_mask = AllPlanes;
    119 	GCcursor = XCreateGC(SDL_Display, data_pixmap,
    120 			(GCFunction|GCForeground|GCBackground|GCPlaneMask),
    121 								&GCvalues);
    122 
    123 	/* Blit the images to the pixmaps */
    124 	XPutImage(SDL_Display, data_pixmap, GCcursor, data_image,
    125 							0, 0, 0, 0, w, h);
    126 	XPutImage(SDL_Display, mask_pixmap, GCcursor, mask_image,
    127 							0, 0, 0, 0, w, h);
    128 	XFreeGC(SDL_Display, GCcursor);
    129 	/* These free the x_data and x_mask memory pointers */
    130 	XDestroyImage(data_image);
    131 	XDestroyImage(mask_image);
    132 
    133 	/* Create the cursor */
    134 	cursor->x_cursor = XCreatePixmapCursor(SDL_Display, data_pixmap,
    135 				mask_pixmap, &black, &white, hot_x, hot_y);
    136 	XFreePixmap(SDL_Display, data_pixmap);
    137 	XFreePixmap(SDL_Display, mask_pixmap);
    138 
    139 	/* Release the event thread */
    140 	XSync(SDL_Display, False);
    141 	SDL_Unlock_EventThread();
    142 
    143 	return(cursor);
    144 }
    145 
    146 int X11_ShowWMCursor(_THIS, WMcursor *cursor)
    147 {
    148 	/* Don't do anything if the display is gone */
    149 	if ( SDL_Display == NULL ) {
    150 		return(0);
    151 	}
    152 
    153 	/* Set the X11 cursor cursor, or blank if cursor is NULL */
    154 	if ( SDL_Window ) {
    155 		SDL_Lock_EventThread();
    156 		if ( cursor == NULL ) {
    157 			if ( SDL_BlankCursor != NULL ) {
    158 				XDefineCursor(SDL_Display, SDL_Window,
    159 					SDL_BlankCursor->x_cursor);
    160 			}
    161 		} else {
    162 			XDefineCursor(SDL_Display, SDL_Window, cursor->x_cursor);
    163 		}
    164 		XSync(SDL_Display, False);
    165 		SDL_Unlock_EventThread();
    166 	}
    167 	return(1);
    168 }
    169 
    170 void X11_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
    171 {
    172 	if ( using_dga & DGA_MOUSE ) {
    173 		SDL_PrivateMouseMotion(0, 0, x, y);
    174 	} else if ( mouse_relative) {
    175 		/*	RJR: March 28, 2000
    176 			leave physical cursor at center of screen if
    177 			mouse hidden and grabbed */
    178 		SDL_PrivateMouseMotion(0, 0, x, y);
    179 	} else {
    180 		SDL_Lock_EventThread();
    181 		XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, x, y);
    182 		XSync(SDL_Display, False);
    183 		SDL_Unlock_EventThread();
    184 	}
    185 }
    186 
    187 /* Sets the mouse acceleration from a string of the form:
    188 	2/1/0
    189    The first number is the numerator, followed by the acceleration
    190    denumenator and threshold.
    191 */
    192 static void SetMouseAccel(_THIS, const char *accel_param)
    193 {
    194 	int i;
    195 	size_t len;
    196 	int accel_value[3];
    197 	char *mouse_param, *mouse_param_buf, *pin;
    198 
    199 	len = SDL_strlen(accel_param)+1;
    200 	mouse_param_buf = SDL_stack_alloc(char, len);
    201 	if ( ! mouse_param_buf ) {
    202 		return;
    203 	}
    204 	SDL_strlcpy(mouse_param_buf, accel_param, len);
    205 	mouse_param = mouse_param_buf;
    206 
    207 	for ( i=0; (i < 3) && mouse_param; ++i ) {
    208 		pin = SDL_strchr(mouse_param, '/');
    209 		if ( pin ) {
    210 			*pin = '\0';
    211 		}
    212 		accel_value[i] = atoi(mouse_param);
    213 		if ( pin ) {
    214 			mouse_param = pin+1;
    215 		} else {
    216 			mouse_param = NULL;
    217 		}
    218 	}
    219 	if ( i == 3 ) {
    220 		XChangePointerControl(SDL_Display, True, True,
    221 			accel_value[0], accel_value[1], accel_value[2]);
    222 	}
    223 	SDL_stack_free(mouse_param_buf);
    224 }
    225 
    226 /* Check to see if we need to enter or leave mouse relative mode */
    227 void X11_CheckMouseModeNoLock(_THIS)
    228 {
    229 	const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
    230 	char *env_override;
    231 	int enable_relative = 1;
    232 
    233 	/* Allow the user to override the relative mouse mode.
    234 	   They almost never want to do this, as it seriously affects
    235 	   applications that rely on continuous relative mouse motion.
    236 	*/
    237 	env_override = SDL_getenv("SDL_MOUSE_RELATIVE");
    238 	if ( env_override ) {
    239 		enable_relative = atoi(env_override);
    240 	}
    241 
    242 	/* If the mouse is hidden and input is grabbed, we use relative mode */
    243 	if ( enable_relative &&
    244 	     !(SDL_cursorstate & CURSOR_VISIBLE) &&
    245 	     (this->input_grab != SDL_GRAB_OFF) &&
    246              (SDL_GetAppState() & full_focus) == full_focus ) {
    247 		if ( ! mouse_relative ) {
    248 			X11_EnableDGAMouse(this);
    249 			if ( ! (using_dga & DGA_MOUSE) ) {
    250 				char *xmouse_accel;
    251 
    252 				SDL_GetMouseState(&mouse_last.x, &mouse_last.y);
    253 				/* Use as raw mouse mickeys as possible */
    254 				XGetPointerControl(SDL_Display,
    255 						&mouse_accel.numerator,
    256 						&mouse_accel.denominator,
    257 						&mouse_accel.threshold);
    258 				xmouse_accel=SDL_getenv("SDL_VIDEO_X11_MOUSEACCEL");
    259 				if ( xmouse_accel ) {
    260 					SetMouseAccel(this, xmouse_accel);
    261 				}
    262 			}
    263 			mouse_relative = 1;
    264 		}
    265 	} else {
    266 		if ( mouse_relative ) {
    267 			if ( using_dga & DGA_MOUSE ) {
    268 				X11_DisableDGAMouse(this);
    269 			} else {
    270 				XChangePointerControl(SDL_Display, True, True,
    271 						mouse_accel.numerator,
    272 						mouse_accel.denominator,
    273 						mouse_accel.threshold);
    274 			}
    275 			mouse_relative = 0;
    276 		}
    277 	}
    278 }
    279 void X11_CheckMouseMode(_THIS)
    280 {
    281 	SDL_Lock_EventThread();
    282 	X11_CheckMouseModeNoLock(this);
    283 	SDL_Unlock_EventThread();
    284 }
    285