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readme.qwcl

      1 README for Linux QWCL
      2 ---------------------
      3 
      4 Please refer to
      5 
      6 http://www.quakeworld.net/
      7 
      8 for documentation on the client that is not operating system specific.
      9 
     10 This README covers all versions of QWCL for Linux:
     11 
     12 Requirements for SVGALib qwcl:
     13 
     14 - SVGALib 1.20 or later (/lib/libvga.so.1.2.10)
     15 - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
     16 - CD-ROM for CDAudio
     17 - Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake
     18   with.  Works fine on SoundBlaster 16.
     19 - SVGALib supported mouse (usually if it works with X, it'll work with
     20   squake).
     21 - Kernel 2.0.24 or later
     22   - untested with 2.1 kernels, your mileage may vary
     23 
     24 Requirements for glqwcl:
     25 
     26 - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2
     27 at this writing.  In order to use 3DFX hardware, you must have 3DFX's
     28 GLIDE drivers installed.  RPMs for these drivers are available at:
     29 http://glide.xxedgexx.com/3DfxRPMS.html
     30 - For the glX version, an OpenGL implementation that includes hardware
     31 glX support.
     32 - CD-ROM for CDAudio
     33 - Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake
     34   with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
     35 - SVGALib compatible mouse for glquake or X11 for glquake.glx
     36 - Kernel 2.0.24 or later
     37   - untested with 2.1 kernels, your mileage may vary
     38 
     39 Requirements for X11 qwcl:
     40 
     41 - X11R5 later, only tested with XFree86, should work with most X Servers
     42 - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
     43   or glibc (libc6) for the glibc version
     44 - CD-ROM for CDAudio
     45 - Soundcard capable of mmap'd buffers.  USSLite 3.5.4 was used to build squake
     46   with.  Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
     47 - SVGALib supported mouse (usually if it works with X, it'll work with
     48   squake).
     49 - Kernel 2.0.24 or later
     50   - untested with 2.1 kernels, your mileage may vary
     51 
     52 Skins Note
     53 ----------
     54 
     55 After you get the skin files from ftp.idsoftware.com (currently, 
     56 qw_skins.zip, qws_9652.zip and qws_9706.zip) and install them in
     57 qw/skins, you should run the shell script 'fixskins.sh' that you can find in
     58 the qw/skins directly distributed with this archive.
     59 
     60 Linux qwcl will always look for lowercase file names first.
     61 
     62 Additional notes for SVGALib QWCL
     63 ---------------------------------
     64 
     65 Linux qwcl supports 320x200x256, the various modeX modes (320x400, 360x400, 
     66 etc) as well as high res modes if your card is supported by SVGALib.  Use 
     67 the Quake console command vid_describemodes to list supported modes and 
     68 the command vid_mode <number> to change modes.
     69 
     70 Full sound support is included.  The default sound rate is 16-bit stereo,
     71 11KHz.  You can change this in the options section below.
     72 
     73 Mouse works great, but SVGALib may not detect a 3-button mouse properly (it
     74 will only use two buttons).  Check your /etc/libvga.config (or
     75 /etc/vga/libvga.config for SlackWare users).
     76 
     77 Additional notes for glqwcl
     78 ---------------------------
     79 
     80 There are three different ways to execute glqwcl:
     81 
     82 1. The binary "glqwcl" requires Mesa 3-D 2.5 or later installed and compiled
     83 with 3DFX support (fxMesa..() function interface).  It also requires
     84 svgalib 1.3.0 or later for keyboard/mouse input.  This binary is a console
     85 application.  Mesa 3-D requires GLIDE to be installed.
     86 
     87 2. The shell script "glqwcl.3dfxgl" runs the "glqwcl" binary after
     88 preloading the lib3dfxgl.so library.  This is a port of 3DFX's Win32
     89 OpenGL MCD (Mini Client Driver) to Linux.  It is faster than Mesa 3-D
     90 since it was written specifically with supporting GLQuake in mind.
     91 lib3dfxgl.so requires that GLIDE be installed.
     92 
     93 3. The binary "glqwcl.glx" is linked against standard OpenGL libraries.
     94 It should run on many different hardward OpenGL implementations under
     95 Linux and X11.  This binary is an X11 application and must be run under
     96 X11.  It will work with Mesa 3-D as a standard glX based OpenGL 
     97 applications.  If the Mesa 3-D library is compiled with 3DFX support,
     98 you can have Mesa 3-D support 3DFX hardware under X11 by setting the
     99 enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
    100 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh 
    101 or "setenv MESA_GLX_FX fullscreen" for csh.
    102 
    103 For glqwcl, you must also have SVGALib or later installed (1.3.0 or later
    104 prefered).  glqwcl uses SVGALib for mouse and keyboard handling.
    105 
    106 If you have gpm and/or selection running, you will have to terminate them
    107 before running glqwcl since they will not give up the mouse when glqwcl
    108 attempts to run.  You can kill gpm by typing 'killall gpm' as root.
    109 
    110 You must run glqwcl as root or setuid root since it needs to access things 
    111 such as sound, keyboard, mouse and the 3DFX video.  Future versions may not 
    112 require root permissions.
    113 
    114 Additional notes for X11 qwcl
    115 -----------------------------
    116 
    117 This is a windowed version that is generic for X11.  It runs in a window
    118 and can be resized.  You can specify a starting window size with:
    119 	-width <width>
    120 	-height <height>
    121 	-winsize <width> <height>
    122 Default is 320x200. It works in 16bit modes, but it's slower (twice as many
    123 bytes to copy).
    124 
    125 No other video modes are supported (just runs windowed).  Mouse is read, but
    126 not "grabbed" by default.  Go to the Options menu and turn on Use Mouse to grab
    127 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
    128 
    129 New Command Line Options for Linux Quake
    130 ----------------------------------------
    131 
    132 -mem <mb>
    133 Specify memory in megabytes to allocate (default is 8MB, which should be fine
    134 for most needs).
    135 
    136 -nostdout
    137 Don't do any output to stdout
    138 
    139 -mdev <device>
    140 Mouse device, default is /dev/mouse
    141 
    142 -mrate <speed>
    143 Mouse baud rate, default is 1200
    144 
    145 -cddev <device>
    146 CD device, default is /dev/cdrom
    147 
    148 -mode <modenum>
    149 Use indicated video mode
    150 
    151 -nokdb
    152 Don't initialize keyboard
    153 
    154 -sndbits <8 or 16>
    155 Set sound bit sample size.  Default is 16 if supported.
    156 
    157 -sndspeed <speed>
    158 Set sound speed.  Usual values are 8000, 11025, 22051 and 44100.
    159 Default is 11025.
    160 
    161 -sndmono
    162 Set mono sound
    163 
    164 -sndstereo
    165 Set stereo sound (default if supported)
    166 
    167 Installation
    168 ------------
    169 
    170 Boot DOS (I know, but you need it to run the Quake install program) and
    171 install Quake from your Quake CD to a DOS parition.
    172 
    173 Boot Linux and make a directory for Quake.  Copy everything from the DOS Quake
    174 directory into it.  i.e.:
    175 	(cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -)
    176 
    177 Place qwcl into your Quake directory.  You must make it setuid root (since
    178 Quake access stuff like direct video writes, the raw keyboard mode, CD, etc).
    179 Quake will setuid back to the normal user as soon as it opens these files.
    180 Make Quake suid root as follows:
    181 	chown root qwcl
    182 	chmod 4755 qwcl
    183 
    184 Run qwcl.  I don't recommend running it as root, since all the saved
    185 config.cfg files will be then owned as root.  Use your normal account, unless
    186 you do everything as root, then your mileage will vary.
    187 
    188 qwcl may segfault if it tries to initialize your sound card and their isn't
    189 one.  Same with the CDROM.  If it dies, try it with -nosound and/or
    190 -nocdaudio.  If you have a sound card it died on and you know it is
    191 supported by USSLite (the driver that comes with the Linux kernel), let me
    192 know and I'll take a look at it.
    193 
    194 It should work with SCSI CDROMs, but is untested.
    195 
    196 End Notes
    197 ---------
    198 
    199 Linux QuakeWorld is *NOT* an officially supported product.  Mail about it
    200 will be deleted.  Do not email id about this product.  If you are having
    201 technical difficultly, you can email me, but make sure you have the correct
    202 kernel, libc, svgalib and other software versions before you email me.
    203 
    204 /// Dave 'Zoid' Kirsch
    205 zoid (a] idsoftware.com
    206 Official Quake Unix Port Administrator
    207 
    208 Acks
    209 ----
    210 
    211 Greg Alexander <galexand (a] sietch.bloomington.in.us> for initial work in SVGALib
    212 support.
    213 Dave Taylor <ddt (a] crack.com> for basic Linux support.
    214 id Software for Quake and making me port it. :)
    215 
    216 Lots of people on #linux, #quake for testing.
    217 
    218 

readme.qwsv

      1 QWSV Notes (May.05.1998 Release)
      2 --------------------------------
      3  
      4  Please refer to
      5 
      6  http://www.quakeworld.net/
      7 
      8  for documentation.
      9 
     10  Server operators wishing to link to our master server at id, please use;
     11 
     12  qwsv +setmaster 192.246.40.37.
     13 
     14