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      1 /*
      2 ** License Applicability. Except to the extent portions of this file are
      3 ** made subject to an alternative license as permitted in the SGI Free
      4 ** Software License B, Version 1.1 (the "License"), the contents of this
      5 ** file are subject only to the provisions of the License. You may not use
      6 ** this file except in compliance with the License. You may obtain a copy
      7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
      8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
      9 **
     10 ** http://oss.sgi.com/projects/FreeB
     11 **
     12 ** Note that, as provided in the License, the Software is distributed on an
     13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
     14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
     15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
     16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
     17 **
     18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
     19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
     20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
     21 ** Copyright in any portions created by third parties is as indicated
     22 ** elsewhere herein. All Rights Reserved.
     23 **
     24 ** Additional Notice Provisions: The application programming interfaces
     25 ** established by SGI in conjunction with the Original Code are The
     26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
     27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
     28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
     29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
     30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
     31 ** published by SGI, but has not been independently verified as being
     32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
     33 **
     34 */
     35 /*
     36 ** Author: Eric Veach, July 1994.
     37 **
     38 ** $Date$ $Revision$
     39 ** $Header: //depot/main/gfx/lib/glu/libtess/priorityq.c#5 $
     40 */
     41 
     42 #include "gluos.h"
     43 #include <stddef.h>
     44 #include <assert.h>
     45 #include <limits.h>		/* LONG_MAX */
     46 #include "memalloc.h"
     47 
     48 /* Include all the code for the regular heap-based queue here. */
     49 
     50 #include "priorityq-heap.c"
     51 
     52 /* Now redefine all the function names to map to their "Sort" versions. */
     53 
     54 #include "priorityq-sort.h"
     55 
     56 /* really __gl_pqSortNewPriorityQ */
     57 PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
     58 {
     59   PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
     60   if (pq == NULL) return NULL;
     61 
     62   pq->heap = __gl_pqHeapNewPriorityQ( leq );
     63   if (pq->heap == NULL) {
     64      memFree(pq);
     65      return NULL;
     66   }
     67 
     68   pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
     69   if (pq->keys == NULL) {
     70      __gl_pqHeapDeletePriorityQ(pq->heap);
     71      memFree(pq);
     72      return NULL;
     73   }
     74 
     75   pq->size = 0;
     76   pq->max = INIT_SIZE;
     77   pq->initialized = FALSE;
     78   pq->leq = leq;
     79   return pq;
     80 }
     81 
     82 /* really __gl_pqSortDeletePriorityQ */
     83 void pqDeletePriorityQ( PriorityQ *pq )
     84 {
     85   assert(pq != NULL);
     86   if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
     87   if (pq->order != NULL) memFree( pq->order );
     88   if (pq->keys != NULL) memFree( pq->keys );
     89   memFree( pq );
     90 }
     91 
     92 
     93 #define LT(x,y)		(! LEQ(y,x))
     94 #define GT(x,y)		(! LEQ(x,y))
     95 #define Swap(a,b)	do{PQkey *tmp = *a; *a = *b; *b = tmp;}while(0)
     96 
     97 /* really __gl_pqSortInit */
     98 int pqInit( PriorityQ *pq )
     99 {
    100   PQkey **p, **r, **i, **j, *piv;
    101   struct { PQkey **p, **r; } Stack[50], *top = Stack;
    102   unsigned long seed = 2016473283;
    103 
    104   /* Create an array of indirect pointers to the keys, so that we
    105    * the handles we have returned are still valid.
    106    */
    107 /*
    108   pq->order = (PQHeapKey **)memAlloc( (size_t)
    109                                   (pq->size * sizeof(pq->order[0])) );
    110 */
    111   pq->order = (PQHeapKey **)memAlloc( (size_t)
    112                                   ((pq->size+1) * sizeof(pq->order[0])) );
    113 /* the previous line is a patch to compensate for the fact that IBM */
    114 /* machines return a null on a malloc of zero bytes (unlike SGI),   */
    115 /* so we have to put in this defense to guard against a memory      */
    116 /* fault four lines down. from fossum (at) austin.ibm.com.               */
    117   if (pq->order == NULL) return 0;
    118 
    119   p = pq->order;
    120   r = p + pq->size - 1;
    121   for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
    122     *i = piv;
    123   }
    124 
    125   /* Sort the indirect pointers in descending order,
    126    * using randomized Quicksort
    127    */
    128   top->p = p; top->r = r; ++top;
    129   while( --top >= Stack ) {
    130     p = top->p;
    131     r = top->r;
    132     while( r > p + 10 ) {
    133       seed = seed * 1539415821 + 1;
    134       i = p + seed % (r - p + 1);
    135       piv = *i;
    136       *i = *p;
    137       *p = piv;
    138       i = p - 1;
    139       j = r + 1;
    140       do {
    141 	do { ++i; } while( GT( **i, *piv ));
    142 	do { --j; } while( LT( **j, *piv ));
    143 	Swap( i, j );
    144       } while( i < j );
    145       Swap( i, j );	/* Undo last swap */
    146       if( i - p < r - j ) {
    147 	top->p = j+1; top->r = r; ++top;
    148 	r = i-1;
    149       } else {
    150 	top->p = p; top->r = i-1; ++top;
    151 	p = j+1;
    152       }
    153     }
    154     /* Insertion sort small lists */
    155     for( i = p+1; i <= r; ++i ) {
    156       piv = *i;
    157       for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
    158 	*j = *(j-1);
    159       }
    160       *j = piv;
    161     }
    162   }
    163   pq->max = pq->size;
    164   pq->initialized = TRUE;
    165   __gl_pqHeapInit( pq->heap );	/* always succeeds */
    166 
    167 #ifndef NDEBUG
    168   p = pq->order;
    169   r = p + pq->size - 1;
    170   for( i = p; i < r; ++i ) {
    171     assert( LEQ( **(i+1), **i ));
    172   }
    173 #endif
    174 
    175   return 1;
    176 }
    177 
    178 /* really __gl_pqSortInsert */
    179 /* returns LONG_MAX iff out of memory */
    180 PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
    181 {
    182   long curr;
    183 
    184   if( pq->initialized ) {
    185     return __gl_pqHeapInsert( pq->heap, keyNew );
    186   }
    187   curr = pq->size;
    188   if( ++ pq->size >= pq->max ) {
    189     PQkey *saveKey= pq->keys;
    190 
    191     /* If the heap overflows, double its size. */
    192     pq->max <<= 1;
    193     pq->keys = (PQHeapKey *)memRealloc( pq->keys,
    194 	 	                        (size_t)
    195 	                                 (pq->max * sizeof( pq->keys[0] )));
    196     if (pq->keys == NULL) {
    197        pq->keys = saveKey;	/* restore ptr to free upon return */
    198        return LONG_MAX;
    199     }
    200   }
    201   assert(curr != LONG_MAX);
    202   pq->keys[curr] = keyNew;
    203 
    204   /* Negative handles index the sorted array. */
    205   return -(curr+1);
    206 }
    207 
    208 /* really __gl_pqSortExtractMin */
    209 PQkey pqExtractMin( PriorityQ *pq )
    210 {
    211   PQkey sortMin, heapMin;
    212 
    213   if( pq->size == 0 ) {
    214     return __gl_pqHeapExtractMin( pq->heap );
    215   }
    216   sortMin = *(pq->order[pq->size-1]);
    217   if( ! __gl_pqHeapIsEmpty( pq->heap )) {
    218     heapMin = __gl_pqHeapMinimum( pq->heap );
    219     if( LEQ( heapMin, sortMin )) {
    220       return __gl_pqHeapExtractMin( pq->heap );
    221     }
    222   }
    223   do {
    224     -- pq->size;
    225   } while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
    226   return sortMin;
    227 }
    228 
    229 /* really __gl_pqSortMinimum */
    230 PQkey pqMinimum( PriorityQ *pq )
    231 {
    232   PQkey sortMin, heapMin;
    233 
    234   if( pq->size == 0 ) {
    235     return __gl_pqHeapMinimum( pq->heap );
    236   }
    237   sortMin = *(pq->order[pq->size-1]);
    238   if( ! __gl_pqHeapIsEmpty( pq->heap )) {
    239     heapMin = __gl_pqHeapMinimum( pq->heap );
    240     if( LEQ( heapMin, sortMin )) {
    241       return heapMin;
    242     }
    243   }
    244   return sortMin;
    245 }
    246 
    247 /* really __gl_pqSortIsEmpty */
    248 int pqIsEmpty( PriorityQ *pq )
    249 {
    250   return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
    251 }
    252 
    253 /* really __gl_pqSortDelete */
    254 void pqDelete( PriorityQ *pq, PQhandle curr )
    255 {
    256   if( curr >= 0 ) {
    257     __gl_pqHeapDelete( pq->heap, curr );
    258     return;
    259   }
    260   curr = -(curr+1);
    261   assert( curr < pq->max && pq->keys[curr] != NULL );
    262 
    263   pq->keys[curr] = NULL;
    264   while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
    265     -- pq->size;
    266   }
    267 }
    268