Home | History | Annotate | Download | only in libtess
      1 /*
      2 ** License Applicability. Except to the extent portions of this file are
      3 ** made subject to an alternative license as permitted in the SGI Free
      4 ** Software License B, Version 1.1 (the "License"), the contents of this
      5 ** file are subject only to the provisions of the License. You may not use
      6 ** this file except in compliance with the License. You may obtain a copy
      7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
      8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
      9 **
     10 ** http://oss.sgi.com/projects/FreeB
     11 **
     12 ** Note that, as provided in the License, the Software is distributed on an
     13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
     14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
     15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
     16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
     17 **
     18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
     19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
     20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
     21 ** Copyright in any portions created by third parties is as indicated
     22 ** elsewhere herein. All Rights Reserved.
     23 **
     24 ** Additional Notice Provisions: The application programming interfaces
     25 ** established by SGI in conjunction with the Original Code are The
     26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
     27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
     28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
     29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
     30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
     31 ** published by SGI, but has not been independently verified as being
     32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
     33 **
     34 */
     35 /*
     36 ** Author: Eric Veach, July 1994.
     37 **
     38 ** $Date$ $Revision$
     39 ** $Header: //depot/main/gfx/lib/glu/libtess/tess.c#7 $
     40 */
     41 
     42 #include "gluos.h"
     43 #include <stddef.h>
     44 #include <assert.h>
     45 #include <setjmp.h>
     46 #include "memalloc.h"
     47 #include "tess.h"
     48 #include "mesh.h"
     49 #include "normal.h"
     50 #include "sweep.h"
     51 #include "tessmono.h"
     52 #include "render.h"
     53 
     54 #define GLU_TESS_DEFAULT_TOLERANCE 0.0
     55 #define GLU_TESS_MESH		100112	/* void (*)(GLUmesh *mesh)	    */
     56 
     57 #define TRUE 1
     58 #define FALSE 0
     59 
     60 /*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {}
     61 /*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {}
     62 /*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {}
     63 /*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {}
     64 /*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {}
     65 /*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4],
     66                                     GLfloat weight[4], void **dataOut ) {}
     67 /*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {}
     68 
     69 
     70 /*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type,
     71 					     void *polygonData ) {}
     72 /*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge,
     73 				       void *polygonData ) {}
     74 /*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data,
     75 					      void *polygonData ) {}
     76 /*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {}
     77 /*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum,
     78 					     void *polygonData ) {}
     79 /*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3],
     80 					       void *data[4],
     81 					       GLfloat weight[4],
     82 					       void **outData,
     83 					       void *polygonData ) {}
     84 
     85 /* Half-edges are allocated in pairs (see mesh.c) */
     86 typedef struct { GLUhalfEdge e, eSym; } EdgePair;
     87 
     88 #define MAX(a,b)	((a) > (b) ? (a) : (b))
     89 #define MAX_FAST_ALLOC	(MAX(sizeof(EdgePair), \
     90 			 MAX(sizeof(GLUvertex),sizeof(GLUface))))
     91 
     92 
     93 GLUtesselator * GLAPIENTRY
     94 gluNewTess( void )
     95 {
     96   GLUtesselator *tess;
     97 
     98   /* Only initialize fields which can be changed by the api.  Other fields
     99    * are initialized where they are used.
    100    */
    101 
    102   if (memInit( MAX_FAST_ALLOC ) == 0) {
    103      return 0;			/* out of memory */
    104   }
    105   tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator ));
    106   if (tess == NULL) {
    107      return 0;			/* out of memory */
    108   }
    109 
    110   tess->state = T_DORMANT;
    111 
    112   tess->normal[0] = 0;
    113   tess->normal[1] = 0;
    114   tess->normal[2] = 0;
    115 
    116   tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
    117   tess->windingRule = GLU_TESS_WINDING_ODD;
    118   tess->flagBoundary = FALSE;
    119   tess->boundaryOnly = FALSE;
    120 
    121   tess->callBegin = &noBegin;
    122   tess->callEdgeFlag = &noEdgeFlag;
    123   tess->callVertex = &noVertex;
    124   tess->callEnd = &noEnd;
    125 
    126   tess->callError = &noError;
    127   tess->callCombine = &noCombine;
    128   tess->callMesh = &noMesh;
    129 
    130   tess->callBeginData= &__gl_noBeginData;
    131   tess->callEdgeFlagData= &__gl_noEdgeFlagData;
    132   tess->callVertexData= &__gl_noVertexData;
    133   tess->callEndData= &__gl_noEndData;
    134   tess->callErrorData= &__gl_noErrorData;
    135   tess->callCombineData= &__gl_noCombineData;
    136 
    137   tess->polygonData= NULL;
    138 
    139   return tess;
    140 }
    141 
    142 static void MakeDormant( GLUtesselator *tess )
    143 {
    144   /* Return the tessellator to its original dormant state. */
    145 
    146   if( tess->mesh != NULL ) {
    147     __gl_meshDeleteMesh( tess->mesh );
    148   }
    149   tess->state = T_DORMANT;
    150   tess->lastEdge = NULL;
    151   tess->mesh = NULL;
    152 }
    153 
    154 #define RequireState( tess, s )   if( tess->state != s ) GotoState(tess,s)
    155 
    156 static void GotoState( GLUtesselator *tess, enum TessState newState )
    157 {
    158   while( tess->state != newState ) {
    159     /* We change the current state one level at a time, to get to
    160      * the desired state.
    161      */
    162     if( tess->state < newState ) {
    163       switch( tess->state ) {
    164       case T_DORMANT:
    165 	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
    166 	gluTessBeginPolygon( tess, NULL );
    167 	break;
    168       case T_IN_POLYGON:
    169 	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
    170 	gluTessBeginContour( tess );
    171 	break;
    172       default:
    173         assert(0);
    174         break;
    175       }
    176     } else {
    177       switch( tess->state ) {
    178       case T_IN_CONTOUR:
    179 	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
    180 	gluTessEndContour( tess );
    181 	break;
    182       case T_IN_POLYGON:
    183 	CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
    184 	/* gluTessEndPolygon( tess ) is too much work! */
    185 	MakeDormant( tess );
    186 	break;
    187       default:
    188         assert(0);
    189         break;
    190       }
    191     }
    192   }
    193 }
    194 
    195 
    196 void GLAPIENTRY
    197 gluDeleteTess( GLUtesselator *tess )
    198 {
    199   RequireState( tess, T_DORMANT );
    200   memFree( tess );
    201 }
    202 
    203 
    204 void GLAPIENTRY
    205 gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )
    206 {
    207   GLenum windingRule;
    208 
    209   switch( which ) {
    210   case GLU_TESS_TOLERANCE:
    211     if( value < 0.0 || value > 1.0 ) break;
    212     tess->relTolerance = value;
    213     return;
    214 
    215   case GLU_TESS_WINDING_RULE:
    216     windingRule = (GLenum) value;
    217     if( windingRule != value ) break;	/* not an integer */
    218 
    219     switch( windingRule ) {
    220     case GLU_TESS_WINDING_ODD:
    221     case GLU_TESS_WINDING_NONZERO:
    222     case GLU_TESS_WINDING_POSITIVE:
    223     case GLU_TESS_WINDING_NEGATIVE:
    224     case GLU_TESS_WINDING_ABS_GEQ_TWO:
    225       tess->windingRule = windingRule;
    226       return;
    227     default:
    228       break;
    229     }
    230 
    231   case GLU_TESS_BOUNDARY_ONLY:
    232     tess->boundaryOnly = (value != 0);
    233     return;
    234 
    235   default:
    236     CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
    237     return;
    238   }
    239   CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
    240 }
    241 
    242 /* Returns tessellator property */
    243 void GLAPIENTRY
    244 gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value )
    245 {
    246    switch (which) {
    247    case GLU_TESS_TOLERANCE:
    248       /* tolerance should be in range [0..1] */
    249       assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
    250       *value= tess->relTolerance;
    251       break;
    252    case GLU_TESS_WINDING_RULE:
    253       assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
    254 	     tess->windingRule == GLU_TESS_WINDING_NONZERO ||
    255 	     tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
    256 	     tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
    257 	     tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
    258       *value= tess->windingRule;
    259       break;
    260    case GLU_TESS_BOUNDARY_ONLY:
    261       assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE);
    262       *value= tess->boundaryOnly;
    263       break;
    264    default:
    265       *value= 0.0;
    266       CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
    267       break;
    268    }
    269 } /* gluGetTessProperty() */
    270 
    271 void GLAPIENTRY
    272 gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )
    273 {
    274   tess->normal[0] = x;
    275   tess->normal[1] = y;
    276   tess->normal[2] = z;
    277 }
    278 
    279 void GLAPIENTRY
    280 gluTessCallback( GLUtesselator *tess, GLenum which, void (GLAPIENTRY *fn)())
    281 {
    282   switch( which ) {
    283   case GLU_TESS_BEGIN:
    284     tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn;
    285     return;
    286   case GLU_TESS_BEGIN_DATA:
    287     tess->callBeginData = (fn == NULL) ?
    288 	&__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
    289     return;
    290   case GLU_TESS_EDGE_FLAG:
    291     tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag :
    292 					(void (GLAPIENTRY *)(GLboolean)) fn;
    293     /* If the client wants boundary edges to be flagged,
    294      * we render everything as separate triangles (no strips or fans).
    295      */
    296     tess->flagBoundary = (fn != NULL);
    297     return;
    298   case GLU_TESS_EDGE_FLAG_DATA:
    299     tess->callEdgeFlagData= (fn == NULL) ?
    300 	&__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn;
    301     /* If the client wants boundary edges to be flagged,
    302      * we render everything as separate triangles (no strips or fans).
    303      */
    304     tess->flagBoundary = (fn != NULL);
    305     return;
    306   case GLU_TESS_VERTEX:
    307     tess->callVertex = (fn == NULL) ? &noVertex :
    308 				      (void (GLAPIENTRY *)(void *)) fn;
    309     return;
    310   case GLU_TESS_VERTEX_DATA:
    311     tess->callVertexData = (fn == NULL) ?
    312 	&__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn;
    313     return;
    314   case GLU_TESS_END:
    315     tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn;
    316     return;
    317   case GLU_TESS_END_DATA:
    318     tess->callEndData = (fn == NULL) ? &__gl_noEndData :
    319                                        (void (GLAPIENTRY *)(void *)) fn;
    320     return;
    321   case GLU_TESS_ERROR:
    322     tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn;
    323     return;
    324   case GLU_TESS_ERROR_DATA:
    325     tess->callErrorData = (fn == NULL) ?
    326 	&__gl_noErrorData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
    327     return;
    328   case GLU_TESS_COMBINE:
    329     tess->callCombine = (fn == NULL) ? &noCombine :
    330 	(void (GLAPIENTRY *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn;
    331     return;
    332   case GLU_TESS_COMBINE_DATA:
    333     tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
    334                                            (void (GLAPIENTRY *)(GLdouble [3],
    335 						     void *[4],
    336 						     GLfloat [4],
    337 						     void **,
    338 						     void *)) fn;
    339     return;
    340   case GLU_TESS_MESH:
    341     tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn;
    342     return;
    343   default:
    344     CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
    345     return;
    346   }
    347 }
    348 
    349 static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
    350 {
    351   GLUhalfEdge *e;
    352 
    353   e = tess->lastEdge;
    354   if( e == NULL ) {
    355     /* Make a self-loop (one vertex, one edge). */
    356 
    357     e = __gl_meshMakeEdge( tess->mesh );
    358     if (e == NULL) return 0;
    359     if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
    360   } else {
    361     /* Create a new vertex and edge which immediately follow e
    362      * in the ordering around the left face.
    363      */
    364     if (__gl_meshSplitEdge( e ) == NULL) return 0;
    365     e = e->Lnext;
    366   }
    367 
    368   /* The new vertex is now e->Org. */
    369   e->Org->data = data;
    370   e->Org->coords[0] = coords[0];
    371   e->Org->coords[1] = coords[1];
    372   e->Org->coords[2] = coords[2];
    373 
    374   /* The winding of an edge says how the winding number changes as we
    375    * cross from the edge''s right face to its left face.  We add the
    376    * vertices in such an order that a CCW contour will add +1 to
    377    * the winding number of the region inside the contour.
    378    */
    379   e->winding = 1;
    380   e->Sym->winding = -1;
    381 
    382   tess->lastEdge = e;
    383 
    384   return 1;
    385 }
    386 
    387 
    388 static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
    389 {
    390   CachedVertex *v = &tess->cache[tess->cacheCount];
    391 
    392   v->data = data;
    393   v->coords[0] = coords[0];
    394   v->coords[1] = coords[1];
    395   v->coords[2] = coords[2];
    396   ++tess->cacheCount;
    397 }
    398 
    399 
    400 static int EmptyCache( GLUtesselator *tess )
    401 {
    402   CachedVertex *v = tess->cache;
    403   CachedVertex *vLast;
    404 
    405   tess->mesh = __gl_meshNewMesh();
    406   if (tess->mesh == NULL) return 0;
    407 
    408   for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
    409     if ( !AddVertex( tess, v->coords, v->data ) ) return 0;
    410   }
    411   tess->cacheCount = 0;
    412   tess->emptyCache = FALSE;
    413 
    414   return 1;
    415 }
    416 
    417 
    418 void GLAPIENTRY
    419 gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
    420 {
    421   int i, tooLarge = FALSE;
    422   GLdouble x, clamped[3];
    423 
    424   RequireState( tess, T_IN_CONTOUR );
    425 
    426   if( tess->emptyCache ) {
    427     if ( !EmptyCache( tess ) ) {
    428        CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
    429        return;
    430     }
    431     tess->lastEdge = NULL;
    432   }
    433   for( i = 0; i < 3; ++i ) {
    434     x = coords[i];
    435     if( x < - GLU_TESS_MAX_COORD ) {
    436       x = - GLU_TESS_MAX_COORD;
    437       tooLarge = TRUE;
    438     }
    439     if( x > GLU_TESS_MAX_COORD ) {
    440       x = GLU_TESS_MAX_COORD;
    441       tooLarge = TRUE;
    442     }
    443     clamped[i] = x;
    444   }
    445   if( tooLarge ) {
    446     CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
    447   }
    448 
    449   if( tess->mesh == NULL ) {
    450     if( tess->cacheCount < TESS_MAX_CACHE ) {
    451       CacheVertex( tess, clamped, data );
    452       return;
    453     }
    454     if ( !EmptyCache( tess ) ) {
    455        CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
    456        return;
    457     }
    458   }
    459   if ( !AddVertex( tess, clamped, data ) ) {
    460        CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
    461   }
    462 }
    463 
    464 
    465 void GLAPIENTRY
    466 gluTessBeginPolygon( GLUtesselator *tess, void *data )
    467 {
    468   RequireState( tess, T_DORMANT );
    469 
    470   tess->state = T_IN_POLYGON;
    471   tess->cacheCount = 0;
    472   tess->emptyCache = FALSE;
    473   tess->mesh = NULL;
    474 
    475   tess->polygonData= data;
    476 }
    477 
    478 
    479 void GLAPIENTRY
    480 gluTessBeginContour( GLUtesselator *tess )
    481 {
    482   RequireState( tess, T_IN_POLYGON );
    483 
    484   tess->state = T_IN_CONTOUR;
    485   tess->lastEdge = NULL;
    486   if( tess->cacheCount > 0 ) {
    487     /* Just set a flag so we don't get confused by empty contours
    488      * -- these can be generated accidentally with the obsolete
    489      * NextContour() interface.
    490      */
    491     tess->emptyCache = TRUE;
    492   }
    493 }
    494 
    495 
    496 void GLAPIENTRY
    497 gluTessEndContour( GLUtesselator *tess )
    498 {
    499   RequireState( tess, T_IN_CONTOUR );
    500   tess->state = T_IN_POLYGON;
    501 }
    502 
    503 void GLAPIENTRY
    504 gluTessEndPolygon( GLUtesselator *tess )
    505 {
    506   GLUmesh *mesh;
    507 
    508   if (setjmp(tess->env) != 0) {
    509      /* come back here if out of memory */
    510      CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
    511      return;
    512   }
    513 
    514   RequireState( tess, T_IN_POLYGON );
    515   tess->state = T_DORMANT;
    516 
    517   if( tess->mesh == NULL ) {
    518     if( ! tess->flagBoundary && tess->callMesh == &noMesh ) {
    519 
    520       /* Try some special code to make the easy cases go quickly
    521        * (eg. convex polygons).  This code does NOT handle multiple contours,
    522        * intersections, edge flags, and of course it does not generate
    523        * an explicit mesh either.
    524        */
    525       if( __gl_renderCache( tess )) {
    526 	tess->polygonData= NULL;
    527 	return;
    528       }
    529     }
    530     if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
    531   }
    532 
    533   /* Determine the polygon normal and project vertices onto the plane
    534    * of the polygon.
    535    */
    536   __gl_projectPolygon( tess );
    537 
    538   /* __gl_computeInterior( tess ) computes the planar arrangement specified
    539    * by the given contours, and further subdivides this arrangement
    540    * into regions.  Each region is marked "inside" if it belongs
    541    * to the polygon, according to the rule given by tess->windingRule.
    542    * Each interior region is guaranteed be monotone.
    543    */
    544   if ( !__gl_computeInterior( tess ) ) {
    545      longjmp(tess->env,1);	/* could've used a label */
    546   }
    547 
    548   mesh = tess->mesh;
    549   if( ! tess->fatalError ) {
    550     int rc = 1;
    551 
    552     /* If the user wants only the boundary contours, we throw away all edges
    553      * except those which separate the interior from the exterior.
    554      * Otherwise we tessellate all the regions marked "inside".
    555      */
    556     if( tess->boundaryOnly ) {
    557       rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
    558     } else {
    559       rc = __gl_meshTessellateInterior( mesh );
    560     }
    561     if (rc == 0) longjmp(tess->env,1);	/* could've used a label */
    562 
    563     __gl_meshCheckMesh( mesh );
    564 
    565     if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
    566        || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
    567        || tess->callBeginData != &__gl_noBeginData
    568        || tess->callEndData != &__gl_noEndData
    569        || tess->callVertexData != &__gl_noVertexData
    570        || tess->callEdgeFlagData != &__gl_noEdgeFlagData )
    571     {
    572       if( tess->boundaryOnly ) {
    573 	__gl_renderBoundary( tess, mesh );  /* output boundary contours */
    574       } else {
    575 	__gl_renderMesh( tess, mesh );	   /* output strips and fans */
    576       }
    577     }
    578     if( tess->callMesh != &noMesh ) {
    579 
    580       /* Throw away the exterior faces, so that all faces are interior.
    581        * This way the user doesn't have to check the "inside" flag,
    582        * and we don't need to even reveal its existence.  It also leaves
    583        * the freedom for an implementation to not generate the exterior
    584        * faces in the first place.
    585        */
    586       __gl_meshDiscardExterior( mesh );
    587       (*tess->callMesh)( mesh );		/* user wants the mesh itself */
    588       tess->mesh = NULL;
    589       tess->polygonData= NULL;
    590       return;
    591     }
    592   }
    593   __gl_meshDeleteMesh( mesh );
    594   tess->polygonData= NULL;
    595   tess->mesh = NULL;
    596 }
    597 
    598 
    599 /*XXXblythe unused function*/
    600 #if 0
    601 void GLAPIENTRY
    602 gluDeleteMesh( GLUmesh *mesh )
    603 {
    604   __gl_meshDeleteMesh( mesh );
    605 }
    606 #endif
    607 
    608 
    609 
    610 /*******************************************************/
    611 
    612 /* Obsolete calls -- for backward compatibility */
    613 
    614 #if 0
    615 void GLAPIENTRY
    616 gluBeginPolygon( GLUtesselator *tess )
    617 {
    618   gluTessBeginPolygon( tess, NULL );
    619   gluTessBeginContour( tess );
    620 }
    621 
    622 
    623 /*ARGSUSED*/
    624 void GLAPIENTRY
    625 gluNextContour( GLUtesselator *tess, GLenum type )
    626 {
    627   gluTessEndContour( tess );
    628   gluTessBeginContour( tess );
    629 }
    630 
    631 
    632 void GLAPIENTRY
    633 gluEndPolygon( GLUtesselator *tess )
    634 {
    635   gluTessEndContour( tess );
    636   gluTessEndPolygon( tess );
    637 }
    638 #endif
    639