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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *     notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *     notice, this list of conditions and the following disclaimer in the
     11  *     documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #ifndef LayerTexture_h
     26 #define LayerTexture_h
     27 
     28 #include "IntSize.h"
     29 #include "TextureManager.h"
     30 
     31 #include <wtf/FastAllocBase.h>
     32 #include <wtf/Noncopyable.h>
     33 #include <wtf/PassOwnPtr.h>
     34 #include <wtf/RefPtr.h>
     35 
     36 namespace WebCore {
     37 
     38 class GraphicsContext3D;
     39 class TextureManager;
     40 
     41 class LayerTexture {
     42     WTF_MAKE_NONCOPYABLE(LayerTexture); WTF_MAKE_FAST_ALLOCATED;
     43 public:
     44     static PassOwnPtr<LayerTexture> create(GraphicsContext3D* context, TextureManager* manager)
     45     {
     46         return adoptPtr(new LayerTexture(context, manager));
     47     }
     48     ~LayerTexture();
     49 
     50     bool isValid(const IntSize&, unsigned format);
     51     bool reserve(const IntSize&, unsigned format);
     52     bool isReserved()
     53     {
     54         ASSERT(m_textureManager);
     55         return m_textureManager->isProtected(m_token);
     56     }
     57 
     58     void bindTexture();
     59     void framebufferTexture2D();
     60 
     61 private:
     62     LayerTexture(GraphicsContext3D*, TextureManager*);
     63 
     64     RefPtr<GraphicsContext3D> m_context;
     65     TextureManager* m_textureManager;
     66     TextureToken m_token;
     67     IntSize m_size;
     68     unsigned m_format;
     69     unsigned m_textureId;
     70 };
     71 
     72 }
     73 
     74 #endif
     75 
     76