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      1 /*
      2  * Copyright (C) 2011 Andrew Wason (rectalogic (at) rectalogic.com)
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if ENABLE(ACCELERATED_2D_CANVAS) || ENABLE(WEBGL)
     29 
     30 #include "DrawingBuffer.h"
     31 
     32 namespace WebCore {
     33 
     34 DrawingBuffer::DrawingBuffer(GraphicsContext3D* context,
     35                              const IntSize& size,
     36                              bool multisampleExtensionSupported,
     37                              bool packedDepthStencilExtensionSupported)
     38     : m_context(context)
     39     , m_size(-1, -1)
     40     , m_multisampleExtensionSupported(multisampleExtensionSupported)
     41     , m_packedDepthStencilExtensionSupported(packedDepthStencilExtensionSupported)
     42     , m_fbo(context->createFramebuffer())
     43     , m_colorBuffer(0)
     44     , m_depthStencilBuffer(0)
     45     , m_depthBuffer(0)
     46     , m_stencilBuffer(0)
     47     , m_multisampleFBO(0)
     48     , m_multisampleColorBuffer(0)
     49 {
     50     ASSERT(m_fbo);
     51     if (!m_fbo) {
     52         clear();
     53         return;
     54     }
     55 
     56     // create a texture to render into
     57     m_colorBuffer = context->createTexture();
     58     context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
     59     context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
     60     context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
     61     context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
     62     context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
     63     context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
     64 
     65     // Create the FBO
     66     m_fbo = context->createFramebuffer();
     67     ASSERT(m_fbo);
     68     if (!m_fbo) {
     69         clear();
     70         return;
     71     }
     72 
     73     createSecondaryBuffers();
     74     reset(size);
     75 }
     76 
     77 DrawingBuffer::~DrawingBuffer()
     78 {
     79     clear();
     80 }
     81 
     82 void DrawingBuffer::didReset()
     83 {
     84 }
     85 
     86 #if USE(ACCELERATED_COMPOSITING)
     87 PlatformLayer* DrawingBuffer::platformLayer()
     88 {
     89     return 0;
     90 }
     91 #endif
     92 
     93 Platform3DObject DrawingBuffer::platformColorBuffer() const
     94 {
     95     return m_colorBuffer;
     96 }
     97 
     98 }
     99 
    100 #endif
    101