1 /* 2 * Copyright 2010, The Android Open Source Project 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef ANPOpenGL_npapi_h 27 #define ANPOpenGL_npapi_h 28 29 #include "android_npapi.h" 30 #include <EGL/egl.h> 31 #include <GLES2/gl2.h> 32 33 /** 34 * TODO should we not use EGL and GL data types for ABI safety? 35 */ 36 struct ANPTextureInfo { 37 GLuint textureId; 38 uint32_t width; 39 uint32_t height; 40 GLenum internalFormat; 41 }; 42 43 struct ANPOpenGLInterfaceV0 : ANPInterface { 44 /** 45 */ 46 EGLContext (*acquireContext)(NPP instance); 47 48 /** 49 */ 50 ANPTextureInfo (*lockTexture)(NPP instance); 51 52 /** 53 */ 54 void (*releaseTexture)(NPP instance, const ANPTextureInfo*); 55 56 /** 57 * Invert the contents of the plugin on the y-axis. 58 * default is to not be inverted (i.e. use OpenGL coordinates) 59 */ 60 void (*invertPluginContent)(NPP instance, bool isContentInverted); 61 }; 62 63 #endif // ANPOpenGL_npapi_h 64