1 page.title=Media Playback 2 parent.title=Multimedia and Camera 3 parent.link=index.html 4 @jd:body 5 6 <div id="qv-wrapper"> 7 <div id="qv"> 8 9 <h2>In this document</h2> 10 <ol> 11 <li><a href="#basics">The Basics</a> 12 <li><a href="#manifest">Manifest Declarations</a></li> 13 <li><a href="#mediaplayer">Using MediaPlayer</a> 14 <ol> 15 <li><a href='#preparingasync'>Asynchronous Preparation</a></li> 16 <li><a href='#managestate'>Managing State</a></li> 17 <li><a href='#releaseplayer'>Releasing the MediaPlayer</a></li> 18 </ol> 19 </li> 20 <li><a href="#mpandservices">Using a Service with MediaPlayer</a> 21 <ol> 22 <li><a href="#asyncprepare">Running asynchronously</a></li> 23 <li><a href="#asyncerror">Handling asynchronous errors</a></li> 24 <li><a href="#wakelocks">Using wake locks</a></li> 25 <li><a href="#foregroundserv">Running as a foreground service</a></li> 26 <li><a href="#audiofocus">Handling audio focus</a></li> 27 <li><a href="#cleanup">Performing cleanup</a></li> 28 </ol> 29 </li> 30 <li><a href="#noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</a> 31 <li><a href="#viacontentresolver">Retrieving Media from a Content Resolver</a> 32 </ol> 33 34 <h2>Key classes</h2> 35 <ol> 36 <li>{@link android.media.MediaPlayer}</li> 37 <li>{@link android.media.AudioManager}</li> 38 <li>{@link android.media.SoundPool}</li> 39 </ol> 40 41 <h2>See also</h2> 42 <ol> 43 <li><a href="{@docRoot}guide/topics/media/jetplayer.html">JetPlayer</a></li> 44 <li><a href="{@docRoot}guide/topics/media/audio-capture.html">Audio Capture</a></li> 45 <li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li> 46 <li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li> 47 </ol> 48 49 </div> 50 </div> 51 52 <p>The Android multimedia framework includes support for playing variety of common media types, so 53 that you can easily integrate audio, video and images into your applications. You can play audio or 54 video from media files stored in your application's resources (raw resources), from standalone files 55 in the filesystem, or from a data stream arriving over a network connection, all using {@link 56 android.media.MediaPlayer} APIs.</p> 57 58 <p>This document shows you how to write a media-playing application that interacts with the user and 59 the system in order to obtain good performance and a pleasant user experience.</p> 60 61 <p class="note"><strong>Note:</strong> You can play back the audio data only to the standard output 62 device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound 63 files in the conversation audio during a call.</p> 64 65 <h2 id="basics">The Basics</h2> 66 <p>The following classes are used to play sound and video in the Android framework:</p> 67 68 <dl> 69 <dt>{@link android.media.MediaPlayer}</dt> 70 <dd>This class is the primary API for playing sound and video.</dd> 71 <dt>{@link android.media.AudioManager}</dt> 72 <dd>This class manages audio sources and audio output on a device.</dd> 73 </dl> 74 75 <h2 id="manifest">Manifest Declarations</h2> 76 <p>Before starting development on your application using MediaPlayer, make sure your manifest has 77 the appropriate declarations to allow use of related features.</p> 78 79 <ul> 80 <li><strong>Internet Permission</strong> - If you are using MediaPlayer to stream network-based 81 content, your application must request network access. 82 <pre> 83 <uses-permission android:name="android.permission.INTERNET" /> 84 </pre> 85 </li> 86 <li><strong>Wake Lock Permission</strong> - If your player application needs to keep the screen 87 from dimming or the processor from sleeping, or uses the {@link 88 android.media.MediaPlayer#setScreenOnWhilePlaying(boolean) MediaPlayer.setScreenOnWhilePlaying()} or 89 {@link android.media.MediaPlayer#setWakeMode(android.content.Context, int) 90 MediaPlayer.setWakeMode()} methods, you must request this permission. 91 <pre> 92 <uses-permission android:name="android.permission.WAKE_LOCK" /> 93 </pre> 94 </li> 95 </ul> 96 97 <h2 id="mediaplayer">Using MediaPlayer</h2> 98 <p>One of the most important components of the media framework is the 99 {@link android.media.MediaPlayer MediaPlayer} 100 class. An object of this class can fetch, decode, and play both audio and video 101 with minimal setup. It supports several different media sources such as: 102 <ul> 103 <li>Local resources</li> 104 <li>Internal URIs, such as one you might obtain from a Content Resolver</li> 105 <li>External URLs (streaming)</li> 106 </ul> 107 </p> 108 109 <p>For a list of media formats that Android supports, 110 see the <a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media 111 Formats</a> document. </p> 112 113 <p>Here is an example 114 of how to play audio that's available as a local raw resource (saved in your application's 115 {@code res/raw/} directory):</p> 116 117 <pre>MediaPlayer mediaPlayer = MediaPlayer.create(context, R.raw.sound_file_1); 118 mediaPlayer.start(); // no need to call prepare(); create() does that for you 119 </pre> 120 121 <p>In this case, a "raw" resource is a file that the system does not 122 try to parse in any particular way. However, the content of this resource should not 123 be raw audio. It should be a properly encoded and formatted media file in one 124 of the supported formats.</p> 125 126 <p>And here is how you might play from a URI available locally in the system 127 (that you obtained through a Content Resolver, for instance):</p> 128 129 <pre>Uri myUri = ....; // initialize Uri here 130 MediaPlayer mediaPlayer = new MediaPlayer(); 131 mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); 132 mediaPlayer.setDataSource(getApplicationContext(), myUri); 133 mediaPlayer.prepare(); 134 mediaPlayer.start();</pre> 135 136 <p>Playing from a remote URL via HTTP streaming looks like this:</p> 137 138 <pre>String url = "http://........"; // your URL here 139 MediaPlayer mediaPlayer = new MediaPlayer(); 140 mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); 141 mediaPlayer.setDataSource(url); 142 mediaPlayer.prepare(); // might take long! (for buffering, etc) 143 mediaPlayer.start();</pre> 144 145 <p class="note"><strong>Note:</strong> 146 If you're passing a URL to stream an online media file, the file must be capable of 147 progressive download.</p> 148 149 <p class="caution"><strong>Caution:</strong> You must either catch or pass 150 {@link java.lang.IllegalArgumentException} and {@link java.io.IOException} when using 151 {@link android.media.MediaPlayer#setDataSource setDataSource()}, because 152 the file you are referencing might not exist.</p> 153 154 <h3 id='preparingasync'>Asynchronous Preparation</h3> 155 156 <p>Using {@link android.media.MediaPlayer MediaPlayer} can be straightforward in 157 principle. However, it's important to keep in mind that a few more things are 158 necessary to integrate it correctly with a typical Android application. For 159 example, the call to {@link android.media.MediaPlayer#prepare prepare()} can 160 take a long time to execute, because 161 it might involve fetching and decoding media data. So, as is the case with any 162 method that may take long to execute, you should <strong>never call it from your 163 application's UI thread</strong>. Doing that will cause the UI to hang until the method returns, 164 which is a very bad user experience and can cause an ANR (Application Not Responding) error. Even if 165 you expect your resource to load quickly, remember that anything that takes more than a tenth 166 of a second to respond in the UI will cause a noticeable pause and will give 167 the user the impression that your application is slow.</p> 168 169 <p>To avoid hanging your UI thread, spawn another thread to 170 prepare the {@link android.media.MediaPlayer} and notify the main thread when done. However, while 171 you could write the threading logic 172 yourself, this pattern is so common when using {@link android.media.MediaPlayer} that the framework 173 supplies a convenient way to accomplish this task by using the 174 {@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. This method 175 starts preparing the media in the background and returns immediately. When the media 176 is done preparing, the {@link android.media.MediaPlayer.OnPreparedListener#onPrepared onPrepared()} 177 method of the {@link android.media.MediaPlayer.OnPreparedListener 178 MediaPlayer.OnPreparedListener}, configured through 179 {@link android.media.MediaPlayer#setOnPreparedListener setOnPreparedListener()} is called.</p> 180 181 <h3 id='managestate'>Managing State</h3> 182 183 <p>Another aspect of a {@link android.media.MediaPlayer} that you should keep in mind is 184 that it's state-based. That is, the {@link android.media.MediaPlayer} has an internal state 185 that you must always be aware of when writing your code, because certain operations 186 are only valid when then player is in specific states. If you perform an operation while in the 187 wrong state, the system may throw an exception or cause other undesireable behaviors.</p> 188 189 <p>The documentation in the 190 {@link android.media.MediaPlayer MediaPlayer} class shows a complete state diagram, 191 that clarifies which methods move the {@link android.media.MediaPlayer} from one state to another. 192 For example, when you create a new {@link android.media.MediaPlayer}, it is in the <em>Idle</em> 193 state. At that point, you should initialize it by calling 194 {@link android.media.MediaPlayer#setDataSource setDataSource()}, bringing it 195 to the <em>Initialized</em> state. After that, you have to prepare it using either the 196 {@link android.media.MediaPlayer#prepare prepare()} or 197 {@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. When 198 the {@link android.media.MediaPlayer} is done preparing, it will then enter the <em>Prepared</em> 199 state, which means you can call {@link android.media.MediaPlayer#start start()} 200 to make it play the media. At that point, as the diagram illustrates, 201 you can move between the <em>Started</em>, <em>Paused</em> and <em>PlaybackCompleted</em> states by 202 calling such methods as 203 {@link android.media.MediaPlayer#start start()}, 204 {@link android.media.MediaPlayer#pause pause()}, and 205 {@link android.media.MediaPlayer#seekTo seekTo()}, 206 amongst others. When you 207 call {@link android.media.MediaPlayer#stop stop()}, however, notice that you 208 cannot call {@link android.media.MediaPlayer#start start()} again until you 209 prepare the {@link android.media.MediaPlayer} again.</p> 210 211 <p>Always keep <a href='{@docRoot}images/mediaplayer_state_diagram.gif'>the state diagram</a> 212 in mind when writing code that interacts with a 213 {@link android.media.MediaPlayer} object, because calling its methods from the wrong state is a 214 common cause of bugs.</p> 215 216 <h3 id='releaseplayer'>Releasing the MediaPlayer</h3> 217 218 <p>A {@link android.media.MediaPlayer MediaPlayer} can consume valuable 219 system resources. 220 Therefore, you should always take extra precautions to make sure you are not 221 hanging on to a {@link android.media.MediaPlayer} instance longer than necessary. When you 222 are done with it, you should always call 223 {@link android.media.MediaPlayer#release release()} to make sure any 224 system resources allocated to it are properly released. For example, if you are 225 using a {@link android.media.MediaPlayer} and your activity receives a call to {@link 226 android.app.Activity#onStop onStop()}, you must release the {@link android.media.MediaPlayer}, 227 because it 228 makes little sense to hold on to it while your activity is not interacting with 229 the user (unless you are playing media in the background, which is discussed in the next section). 230 When your activity is resumed or restarted, of course, you need to 231 create a new {@link android.media.MediaPlayer} and prepare it again before resuming playback.</p> 232 233 <p>Here's how you should release and then nullify your {@link android.media.MediaPlayer}:</p> 234 <pre> 235 mediaPlayer.release(); 236 mediaPlayer = null; 237 </pre> 238 239 <p>As an example, consider the problems that could happen if you 240 forgot to release the {@link android.media.MediaPlayer} when your activity is stopped, but create a 241 new one when the activity starts again. As you may know, when the user changes the 242 screen orientation (or changes the device configuration in another way), 243 the system handles that by restarting the activity (by default), so you might quickly 244 consume all of the system resources as the user 245 rotates the device back and forth between portrait and landscape, because at each 246 orientation change, you create a new {@link android.media.MediaPlayer} that you never 247 release. (For more information about runtime restarts, see <a 248 href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.)</p> 249 250 <p>You may be wondering what happens if you want to continue playing 251 "background media" even when the user leaves your activity, much in the same 252 way that the built-in Music application behaves. In this case, what you need is 253 a {@link android.media.MediaPlayer MediaPlayer} controlled by a {@link android.app.Service}, as 254 discussed in <a href="#mpandservices">Using a Service with MediaPlayer</a>.</p> 255 256 <h2 id="mpandservices">Using a Service with MediaPlayer</h2> 257 258 <p>If you want your media to play in the background even when your application 259 is not onscreen—that is, you want it to continue playing while the user is 260 interacting with other applications—then you must start a 261 {@link android.app.Service Service} and control the 262 {@link android.media.MediaPlayer MediaPlayer} instance from there. 263 You should be careful about this setup, because the user and the system have expectations 264 about how an application running a background service should interact with the rest of the 265 system. If your application does not fulfil those expectations, the user may 266 have a bad experience. This section describes the main issues that you should be 267 aware of and offers suggestions about how to approach them.</p> 268 269 270 <h3 id="asyncprepare">Running asynchronously</h3> 271 272 <p>First of all, like an {@link android.app.Activity Activity}, all work in a 273 {@link android.app.Service Service} is done in a single thread by 274 default—in fact, if you're running an activity and a service from the same application, they 275 use the same thread (the "main thread") by default. Therefore, services need to 276 process incoming intents quickly 277 and never perform lengthy computations when responding to them. If any heavy 278 work or blocking calls are expected, you must do those tasks asynchronously: either from 279 another thread you implement yourself, or using the framework's many facilities 280 for asynchronous processing.</p> 281 282 <p>For instance, when using a {@link android.media.MediaPlayer} from your main thread, 283 you should call {@link android.media.MediaPlayer#prepareAsync prepareAsync()} rather than 284 {@link android.media.MediaPlayer#prepare prepare()}, and implement 285 a {@link android.media.MediaPlayer.OnPreparedListener MediaPlayer.OnPreparedListener} 286 in order to be notified when the preparation is complete and you can start playing. 287 For example:</p> 288 289 <pre> 290 public class MyService extends Service implements MediaPlayer.OnPreparedListener { 291 private static final ACTION_PLAY = "com.example.action.PLAY"; 292 MediaPlayer mMediaPlayer = null; 293 294 public int onStartCommand(Intent intent, int flags, int startId) { 295 ... 296 if (intent.getAction().equals(ACTION_PLAY)) { 297 mMediaPlayer = ... // initialize it here 298 mMediaPlayer.setOnPreparedListener(this); 299 mMediaPlayer.prepareAsync(); // prepare async to not block main thread 300 } 301 } 302 303 /** Called when MediaPlayer is ready */ 304 public void onPrepared(MediaPlayer player) { 305 player.start(); 306 } 307 } 308 </pre> 309 310 311 <h3 id="asyncerror">Handling asynchronous errors</h3> 312 313 <p>On synchronous operations, errors would normally 314 be signaled with an exception or an error code, but whenever you use asynchronous 315 resources, you should make sure your application is notified 316 of errors appropriately. In the case of a {@link android.media.MediaPlayer MediaPlayer}, 317 you can accomplish this by implementing a 318 {@link android.media.MediaPlayer.OnErrorListener MediaPlayer.OnErrorListener} and 319 setting it in your {@link android.media.MediaPlayer} instance:</p> 320 321 <pre> 322 public class MyService extends Service implements MediaPlayer.OnErrorListener { 323 MediaPlayer mMediaPlayer; 324 325 public void initMediaPlayer() { 326 // ...initialize the MediaPlayer here... 327 328 mMediaPlayer.setOnErrorListener(this); 329 } 330 331 @Override 332 public boolean onError(MediaPlayer mp, int what, int extra) { 333 // ... react appropriately ... 334 // The MediaPlayer has moved to the Error state, must be reset! 335 } 336 } 337 </pre> 338 339 <p>It's important to remember that when an error occurs, the {@link android.media.MediaPlayer} 340 moves to the <em>Error</em> state (see the documentation for the 341 {@link android.media.MediaPlayer MediaPlayer} class for the full state diagram) 342 and you must reset it before you can use it again. 343 344 345 <h3 id="wakelocks">Using wake locks</h3> 346 347 <p>When designing applications that play media 348 in the background, the device may go to sleep 349 while your service is running. Because the Android system tries to conserve 350 battery while the device is sleeping, the system tries to shut off any 351 of the phone's features that are 352 not necessary, including the CPU and the WiFi hardware. 353 However, if your service is playing or streaming music, you want to prevent 354 the system from interfering with your playback.</p> 355 356 <p>In order to ensure that your service continues to run under 357 those conditions, you have to use "wake locks." A wake lock is a way to signal to 358 the system that your application is using some feature that should 359 stay available even if the phone is idle.</p> 360 361 <p class="caution"><strong>Notice:</strong> You should always use wake locks sparingly and hold them 362 only for as long as truly necessary, because they significantly reduce the battery life of the 363 device.</p> 364 365 <p>To ensure that the CPU continues running while your {@link android.media.MediaPlayer} is 366 playing, call the {@link android.media.MediaPlayer#setWakeMode 367 setWakeMode()} method when initializing your {@link android.media.MediaPlayer}. Once you do, 368 the {@link android.media.MediaPlayer} holds the specified lock while playing and releases the lock 369 when paused or stopped:</p> 370 371 <pre> 372 mMediaPlayer = new MediaPlayer(); 373 // ... other initialization here ... 374 mMediaPlayer.setWakeMode(getApplicationContext(), PowerManager.PARTIAL_WAKE_LOCK); 375 </pre> 376 377 <p>However, the wake lock acquired in this example guarantees only that the CPU remains awake. If 378 you are streaming media over the 379 network and you are using Wi-Fi, you probably want to hold a 380 {@link android.net.wifi.WifiManager.WifiLock WifiLock} as 381 well, which you must acquire and release manually. So, when you start preparing the 382 {@link android.media.MediaPlayer} with the remote URL, you should create and acquire the Wi-Fi lock. 383 For example:</p> 384 385 <pre> 386 WifiLock wifiLock = ((WifiManager) getSystemService(Context.WIFI_SERVICE)) 387 .createWifiLock(WifiManager.WIFI_MODE_FULL, "mylock"); 388 389 wifiLock.acquire(); 390 </pre> 391 392 <p>When you pause or stop your media, or when you no longer need the 393 network, you should release the lock:</p> 394 395 <pre> 396 wifiLock.release(); 397 </pre> 398 399 400 <h3 id="foregroundserv">Running as a foreground service</h3> 401 402 <p>Services are often used for performing background tasks, such as fetching emails, 403 synchronizing data, downloading content, amongst other possibilities. In these 404 cases, the user is not actively aware of the service's execution, and probably 405 wouldn't even notice if some of these services were interrupted and later restarted.</p> 406 407 <p>But consider the case of a service that is playing music. Clearly this is a service that the user 408 is actively aware of and the experience would be severely affected by any interruptions. 409 Additionally, it's a service that the user will likely wish to interact with during its execution. 410 In this case, the service should run as a "foreground service." A 411 foreground service holds a higher level of importance within the system—the system will 412 almost never kill the service, because it is of immediate importance to the user. When running 413 in the foreground, the service also must provide a status bar notification to ensure that users are 414 aware of the running service and allow them to open an activity that can interact with the 415 service.</p> 416 417 <p>In order to turn your service into a foreground service, you must create a 418 {@link android.app.Notification Notification} for the status bar and call 419 {@link android.app.Service#startForeground startForeground()} from the {@link 420 android.app.Service}. For example:</p> 421 422 <pre>String songName; 423 // assign the song name to songName 424 PendingIntent pi = PendingIntent.getActivity(getApplicationContext(), 0, 425 new Intent(getApplicationContext(), MainActivity.class), 426 PendingIntent.FLAG_UPDATE_CURRENT); 427 Notification notification = new Notification(); 428 notification.tickerText = text; 429 notification.icon = R.drawable.play0; 430 notification.flags |= Notification.FLAG_ONGOING_EVENT; 431 notification.setLatestEventInfo(getApplicationContext(), "MusicPlayerSample", 432 "Playing: " + songName, pi); 433 startForeground(NOTIFICATION_ID, notification); 434 </pre> 435 436 <p>While your service is running in the foreground, the notification you 437 configured is visible in the notification area of the device. If the user 438 selects the notification, the system invokes the {@link android.app.PendingIntent} you supplied. In 439 the example above, it opens an activity ({@code MainActivity}).</p> 440 441 <p>Figure 1 shows how your notification appears to the user:</p> 442 443 <img src='images/notification1.png' /> 444 445 <img src='images/notification2.png' /> 446 <p class="img-caption"><strong>Figure 1.</strong> Screenshots of a foreground service's 447 notification, showing the notification icon in the status bar (left) and the expanded view 448 (right).</p> 449 450 <p>You should only hold on to the "foreground service" status while your 451 service is actually performing something the user is actively aware of. Once 452 that is no longer true, you should release it by calling 453 {@link android.app.Service#stopForeground stopForeground()}:</p> 454 455 <pre> 456 stopForeground(true); 457 </pre> 458 459 <p>For more information, see the documentation about <a 460 href="{@docRoot}guide/components/services.html#Foreground">Services</a> and 461 <a href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p> 462 463 464 <h3 id="audiofocus">Handling audio focus</h3> 465 466 <p>Even though only one activity can run at any given time, Android is a 467 multi-tasking environment. This poses a particular challenge to applications 468 that use audio, because there is only one audio output and there may be several 469 media services competing for its use. Before Android 2.2, there was no built-in 470 mechanism to address this issue, which could in some cases lead to a bad user 471 experience. For example, when a user is listening to 472 music and another application needs to notify the user of something very important, 473 the user might not hear the notification tone due to the loud music. Starting with 474 Android 2.2, the platform offers a way for applications to negotiate their 475 use of the device's audio output. This mechanism is called Audio Focus.</p> 476 477 <p>When your application needs to output audio such as music or a notification, 478 you should always request audio focus. Once it has focus, it can use the sound output freely, but it 479 should 480 always listen for focus changes. If it is notified that it has lost the audio 481 focus, it should immediately either kill the audio or lower it to a quiet level 482 (known as "ducking"—there is a flag that indicates which one is appropriate) and only resume 483 loud playback after it receives focus again.</p> 484 485 <p>Audio Focus is cooperative in nature. That is, applications are expected 486 (and highly encouraged) to comply with the audio focus guidelines, but the 487 rules are not enforced by the system. If an application wants to play loud 488 music even after losing audio focus, nothing in the system will prevent that. 489 However, the user is more likely to have a bad experience and will be more 490 likely to uninstall the misbehaving application.</p> 491 492 <p>To request audio focus, you must call 493 {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} from the {@link 494 android.media.AudioManager}, as the example below demonstrates:</p> 495 496 <pre> 497 AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); 498 int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC, 499 AudioManager.AUDIOFOCUS_GAIN); 500 501 if (result != AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { 502 // could not get audio focus. 503 } 504 </pre> 505 506 <p>The first parameter to {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} 507 is an {@link android.media.AudioManager.OnAudioFocusChangeListener 508 AudioManager.OnAudioFocusChangeListener}, 509 whose {@link android.media.AudioManager.OnAudioFocusChangeListener#onAudioFocusChange 510 onAudioFocusChange()} method is called whenever there is a change in audio focus. Therefore, you 511 should also implement this interface on your service and activities. For example:</p> 512 513 <pre> 514 class MyService extends Service 515 implements AudioManager.OnAudioFocusChangeListener { 516 // .... 517 public void onAudioFocusChange(int focusChange) { 518 // Do something based on focus change... 519 } 520 } 521 </pre> 522 523 <p>The <code>focusChange</code> parameter tells you how the audio focus has changed, and 524 can be one of the following values (they are all constants defined in 525 {@link android.media.AudioManager AudioManager}):</p> 526 527 <ul> 528 <li>{@link android.media.AudioManager#AUDIOFOCUS_GAIN}: You have gained the audio focus.</li> 529 530 <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS}: You have lost the audio focus for a 531 presumably long time. 532 You must stop all audio playback. Because you should expect not to have focus back 533 for a long time, this would be a good place to clean up your resources as much 534 as possible. For example, you should release the {@link android.media.MediaPlayer}.</li> 535 536 <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}: You have 537 temporarily lost audio focus, but should receive it back shortly. You must stop 538 all audio playback, but you can keep your resources because you will probably get 539 focus back shortly.</li> 540 541 <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}: You have temporarily 542 lost audio focus, 543 but you are allowed to continue to play audio quietly (at a low volume) instead 544 of killing audio completely.</li> 545 </ul> 546 547 <p>Here is an example implementation:</p> 548 549 <pre> 550 public void onAudioFocusChange(int focusChange) { 551 switch (focusChange) { 552 case AudioManager.AUDIOFOCUS_GAIN: 553 // resume playback 554 if (mMediaPlayer == null) initMediaPlayer(); 555 else if (!mMediaPlayer.isPlaying()) mMediaPlayer.start(); 556 mMediaPlayer.setVolume(1.0f, 1.0f); 557 break; 558 559 case AudioManager.AUDIOFOCUS_LOSS: 560 // Lost focus for an unbounded amount of time: stop playback and release media player 561 if (mMediaPlayer.isPlaying()) mMediaPlayer.stop(); 562 mMediaPlayer.release(); 563 mMediaPlayer = null; 564 break; 565 566 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT: 567 // Lost focus for a short time, but we have to stop 568 // playback. We don't release the media player because playback 569 // is likely to resume 570 if (mMediaPlayer.isPlaying()) mMediaPlayer.pause(); 571 break; 572 573 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: 574 // Lost focus for a short time, but it's ok to keep playing 575 // at an attenuated level 576 if (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f); 577 break; 578 } 579 } 580 </pre> 581 582 <p>Keep in mind that the audio focus APIs are available only with API level 8 (Android 2.2) 583 and above, so if you want to support previous 584 versions of Android, you should adopt a backward compatibility strategy that 585 allows you to use this feature if available, and fall back seamlessly if not.</p> 586 587 <p>You can achieve backward compatibility either by calling the audio focus methods by reflection 588 or by implementing all the audio focus features in a separate class (say, 589 <code>AudioFocusHelper</code>). Here is an example of such a class:</p> 590 591 <pre> 592 public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener { 593 AudioManager mAudioManager; 594 595 // other fields here, you'll probably hold a reference to an interface 596 // that you can use to communicate the focus changes to your Service 597 598 public AudioFocusHelper(Context ctx, /* other arguments here */) { 599 mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE); 600 // ... 601 } 602 603 public boolean requestFocus() { 604 return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == 605 mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC, 606 AudioManager.AUDIOFOCUS_GAIN); 607 } 608 609 public boolean abandonFocus() { 610 return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == 611 mAudioManager.abandonAudioFocus(this); 612 } 613 614 @Override 615 public void onAudioFocusChange(int focusChange) { 616 // let your service know about the focus change 617 } 618 } 619 </pre> 620 621 622 <p>You can create an instance of <code>AudioFocusHelper</code> class only if you detect that 623 the system is running API level 8 or above. For example:</p> 624 625 <pre> 626 if (android.os.Build.VERSION.SDK_INT >= 8) { 627 mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this); 628 } else { 629 mAudioFocusHelper = null; 630 } 631 </pre> 632 633 634 <h3 id="cleanup">Performing cleanup</h3> 635 636 <p>As mentioned earlier, a {@link android.media.MediaPlayer} object can consume a significant 637 amount of system resources, so you should keep it only for as long as you need and call 638 {@link android.media.MediaPlayer#release release()} when you are done with it. It's important 639 to call this cleanup method explicitly rather than rely on system garbage collection because 640 it might take some time before the garbage collector reclaims the {@link android.media.MediaPlayer}, 641 as it's only sensitive to memory needs and not to shortage of other media-related resources. 642 So, in the case when you're using a service, you should always override the 643 {@link android.app.Service#onDestroy onDestroy()} method to make sure you are releasing 644 the {@link android.media.MediaPlayer}:</p> 645 646 <pre> 647 public class MyService extends Service { 648 MediaPlayer mMediaPlayer; 649 // ... 650 651 @Override 652 public void onDestroy() { 653 if (mMediaPlayer != null) mMediaPlayer.release(); 654 } 655 } 656 </pre> 657 658 <p>You should always look for other opportunities to release your {@link android.media.MediaPlayer} 659 as well, apart from releasing it when being shut down. For example, if you expect not 660 to be able to play media for an extended period of time (after losing audio focus, for example), 661 you should definitely release your existing {@link android.media.MediaPlayer} and create it again 662 later. On the 663 other hand, if you only expect to stop playback for a very short time, you should probably 664 hold on to your {@link android.media.MediaPlayer} to avoid the overhead of creating and preparing it 665 again.</p> 666 667 668 669 <h2 id="noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</h2> 670 671 <p>Many well-written applications that play audio automatically stop playback when an event 672 occurs that causes the audio to become noisy (ouput through external speakers). For instance, 673 this might happen when a user is listening to music through headphones and accidentally 674 disconnects the headphones from the device. However, this behavior does not happen automatically. 675 If you don't implement this feature, audio plays out of the device's external speakers, which 676 might not be what the user wants.</p> 677 678 <p>You can ensure your app stops playing music in these situations by handling 679 the {@link android.media.AudioManager#ACTION_AUDIO_BECOMING_NOISY} intent, for which you can 680 register a receiver by 681 adding the following to your manifest:</p> 682 683 <pre> 684 <receiver android:name=".MusicIntentReceiver"> 685 <intent-filter> 686 <action android:name="android.media.AUDIO_BECOMING_NOISY" /> 687 </intent-filter> 688 </receiver> 689 </pre> 690 691 <p>This registers the <code>MusicIntentReceiver</code> class as a broadcast receiver for that 692 intent. You should then implement this class:</p> 693 694 <pre> 695 public class MusicIntentReceiver implements android.content.BroadcastReceiver { 696 @Override 697 public void onReceive(Context ctx, Intent intent) { 698 if (intent.getAction().equals( 699 android.media.AudioManager.ACTION_AUDIO_BECOMING_NOISY)) { 700 // signal your service to stop playback 701 // (via an Intent, for instance) 702 } 703 } 704 } 705 </pre> 706 707 708 709 710 <h2 id="viacontentresolver">Retrieving Media from a Content Resolver</h2> 711 712 <p>Another feature that may be useful in a media player application is the ability to 713 retrieve music that the user has on the device. You can do that by querying the {@link 714 android.content.ContentResolver} for external media:</p> 715 716 <pre> 717 ContentResolver contentResolver = getContentResolver(); 718 Uri uri = android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; 719 Cursor cursor = contentResolver.query(uri, null, null, null, null); 720 if (cursor == null) { 721 // query failed, handle error. 722 } else if (!cursor.moveToFirst()) { 723 // no media on the device 724 } else { 725 int titleColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media.TITLE); 726 int idColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media._ID); 727 do { 728 long thisId = cursor.getLong(idColumn); 729 String thisTitle = cursor.getString(titleColumn); 730 // ...process entry... 731 } while (cursor.moveToNext()); 732 } 733 </pre> 734 735 <p>To use this with the {@link android.media.MediaPlayer}, you can do this:</p> 736 737 <pre> 738 long id = /* retrieve it from somewhere */; 739 Uri contentUri = ContentUris.withAppendedId( 740 android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI, id); 741 742 mMediaPlayer = new MediaPlayer(); 743 mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); 744 mMediaPlayer.setDataSource(getApplicationContext(), contentUri); 745 746 // ...prepare and start... 747 </pre>