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      1 page.title=Creating an Android Project
      2 parent.title=Building Your First App
      3 parent.link=index.html
      4 
      5 trainingnavtop=true
      6 next.title=Running Your App
      7 next.link=running-app.html
      8 
      9 @jd:body
     10 
     11 
     12 <!-- This is the training bar -->
     13 <div id="tb-wrapper"> 
     14 <div id="tb"> 
     15  
     16 <h2>This lesson teaches you to</h2>
     17 
     18 <ol>
     19   <li><a href="#Eclipse">Create a Project with Eclipse</a></li>
     20   <li><a href="#CommandLine">Create a Project with Command Line Tools</a></li>
     21 </ol>
     22 
     23 <h2>You should also read</h2>
     24 
     25 <ul>
     26   <li><a href="{@docRoot}sdk/installing/index.html">Installing the
     27 SDK</a></li>
     28   <li><a href="{@docRoot}tools/projects/index.html">Managing Projects</a></li>
     29 </ul>
     30  
     31  
     32 </div> 
     33 </div> 
     34 
     35 <p>An Android project contains all the files that comprise the source code for your Android
     36 app. The Android SDK tools make it easy to start a new Android project with a set of
     37 default project directories and files.</p>
     38 
     39 <p>This lesson
     40 shows how to create a new project either using Eclipse (with the ADT plugin) or using the
     41 SDK tools from a command line.</p>
     42 
     43 <p class="note"><strong>Note:</strong> You should already have the Android SDK installed, and if
     44 you're using Eclipse, you should also have the <a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT
     45 plugin</a> installed (version 20.0.0 or higher). If you don't have these, follow the guide to <a
     46 href="{@docRoot}sdk/installing/index.html">Installing the Android SDK</a> before you start this
     47 lesson.</p>
     48 
     49 
     50 <h2 id="Eclipse">Create a Project with Eclipse</h2>
     51 
     52 <ol>
     53   <li>In Eclipse, click New Android
     54     App Project <img src="{@docRoot}images/tools/new_adt_project.png" 
     55              style="vertical-align:baseline;margin:0" />
     56     in the toolbar.  (If you dont see this button,
     57 then you have not installed the ADT plugin&mdash;see <a
     58 href="{@docRoot}sdk/installing/installing-adt.html">Installing the Eclipse Plugin</a>.)
     59   </li>
     60 
     61 <div class="figure" style="width:420px">
     62 <img src="{@docRoot}images/training/firstapp/adt-firstapp-setup.png" alt="" />
     63 <p class="img-caption"><strong>Figure 1.</strong> The New Android App Project wizard in Eclipse.</p>
     64 </div>
     65 
     66   <li>Fill in the form that appears:
     67     <ul>
     68       <li><em>Application Name</em> is the app name that appears to users.
     69           For this project, use "My First App."</p></li>
     70       <li><em>Project Name</em> is the name of your project directory and the name visible in Eclipse.</li>
     71       <li><em>Package Name</em> is the package namespace for your app (following the same
     72 rules as packages in the Java programming language). Your package name
     73 must be unique across all packages installed on the Android system. For this reason, it's generally
     74 best if you use a name that begins with the reverse domain name of your organization or
     75 publisher entity. For this project, you can use something like "com.example.myfirstapp."
     76 However, you cannot publish your app on Google Play using the "com.example" namespace.</li>
     77       <li><em>Build SDK</em> is the platform version against which you will compile your app.
     78         By default, this is set to the latest version of Android available in your SDK. (It should
     79         be Android 4.1 or greater; if you don't have such a version available, you must install one
     80         using the <a href="{@docRoot}sdk/installing/adding-packages.html">SDK Manager</a>).
     81         You can still build your app to
     82 support older versions, but setting the build target to the latest version allows you to
     83 enable new features and optimize your app for a great user experience on the latest
     84 devices.</li>
     85       <li><em>Minimum Required SDK</em> is the lowest version of Android that your app supports.
     86         To support as many devices as possible, you should set this to the lowest version available
     87         that allows your app to provide its core feature set. If any feature of your app is possible
     88         only on newer versions of Android and it's not critical to the app's core feature set, you
     89         can enable the feature only when running on the versions that support it.
     90         <p>Leave this set to the default value for this project.</p>
     91     </ul>
     92     <p>Click <strong>Next</strong>.</p>
     93   </li>
     94   
     95   <li>The following screen provides tools to help you create a launcher icon for your app.
     96     <p>You can customize an icon in several ways and the tool generates an icon for all
     97     screen densities. Before you publish your app, you should be sure your icon meets
     98     the specifications defined in the <a
     99     href="{@docRoot}design/style/iconography.html">Iconography</a>
    100     design guide.</p>
    101     <p>Click <strong>Next</strong>.</p>
    102   </li>
    103   <li>Now you can select an activity template from which to begin building your app.
    104     <p>For this project, select <strong>BlankActivity</strong> and click <strong>Next</strong>.</p>
    105   </li>
    106   <li>Leave all the details for the activity in their default state and click 
    107     <strong>Finish</strong>.</li>
    108 </ol>
    109 
    110 <p>Your Android project is now set up with some default files and youre ready to begin
    111 building the app. Continue to the <a href="running-app.html">next lesson</a>.</p>
    112 
    113 
    114 
    115 <h2 id="CommandLine">Create a Project with Command Line Tools</h2>
    116 
    117 <p>If you're not using the Eclipse IDE with the ADT plugin, you can instead create your project
    118 using the SDK tools from a command line:</p>
    119 
    120 <ol>
    121   <li>Change directories into the Android SDKs <code>tools/</code> path.</li>
    122   <li>Execute:
    123 <pre class="no-pretty-print">android list targets</pre>
    124 <p>This prints a list of the available Android platforms that youve downloaded for your SDK. Find
    125 the platform against which you want to compile your app. Make a note of the target id. We
    126 recommend that you select the highest version possible. You can still build your app to
    127 support older versions, but setting the build target to the latest version allows you to optimize
    128 your app for the latest devices.</p>
    129 <p>If you don't see any targets listed, you need to
    130 install some using the Android SDK
    131 Manager tool. See <a href="{@docRoot}sdk/installing/adding-packages.html">Adding Platforms
    132   and Packages</a>.</p></li>
    133   <li>Execute:
    134 <pre class="no-pretty-print">
    135 android create project --target &lt;target-id> --name MyFirstApp \
    136 --path &lt;path-to-workspace>/MyFirstApp --activity MainActivity \
    137 --package com.example.myfirstapp
    138 </pre>
    139 <p>Replace <code>&lt;target-id></code> with an id from the list of targets (from the previous step)
    140 and replace
    141 <code>&lt;path-to-workspace></code> with the location in which you want to save your Android
    142 projects.</p></li>
    143 </ol>
    144 
    145 <p>Your Android project is now set up with several default configurations and youre ready to begin
    146 building the app. Continue to the <a href="running-app.html">next lesson</a>.</p>
    147 
    148 <p class="note"><strong>Tip:</strong> Add the <code>platform-tools/</code> as well as the
    149 <code>tools/</code> directory to your <code>PATH</code> environment variable.</p>
    150 
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