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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <GLES2/gl2.h>
     20 
     21 #include <utils/Log.h>
     22 
     23 #include "Caches.h"
     24 #include "Debug.h"
     25 #include "LayerCache.h"
     26 #include "Properties.h"
     27 
     28 namespace android {
     29 namespace uirenderer {
     30 
     31 ///////////////////////////////////////////////////////////////////////////////
     32 // Constructors/destructor
     33 ///////////////////////////////////////////////////////////////////////////////
     34 
     35 LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
     36     char property[PROPERTY_VALUE_MAX];
     37     if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
     38         INIT_LOGD("  Setting layer cache size to %sMB", property);
     39         setMaxSize(MB(atof(property)));
     40     } else {
     41         INIT_LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
     42     }
     43 }
     44 
     45 LayerCache::~LayerCache() {
     46     clear();
     47 }
     48 
     49 ///////////////////////////////////////////////////////////////////////////////
     50 // Size management
     51 ///////////////////////////////////////////////////////////////////////////////
     52 
     53 uint32_t LayerCache::getSize() {
     54     return mSize;
     55 }
     56 
     57 uint32_t LayerCache::getMaxSize() {
     58     return mMaxSize;
     59 }
     60 
     61 void LayerCache::setMaxSize(uint32_t maxSize) {
     62     clear();
     63     mMaxSize = maxSize;
     64 }
     65 
     66 ///////////////////////////////////////////////////////////////////////////////
     67 // Caching
     68 ///////////////////////////////////////////////////////////////////////////////
     69 
     70 void LayerCache::deleteLayer(Layer* layer) {
     71     if (layer) {
     72         GLuint fbo = layer->getFbo();
     73         LAYER_LOGD("Destroying layer %dx%d, fbo %d", layer->getWidth(), layer->getHeight(), fbo);
     74 
     75         mSize -= layer->getWidth() * layer->getHeight() * 4;
     76 
     77         if (fbo) Caches::getInstance().fboCache.put(fbo);
     78         layer->deleteTexture();
     79 
     80         delete layer;
     81     }
     82 }
     83 
     84 void LayerCache::clear() {
     85     size_t count = mCache.size();
     86     for (size_t i = 0; i < count; i++) {
     87         deleteLayer(mCache.itemAt(i).mLayer);
     88     }
     89     mCache.clear();
     90 }
     91 
     92 Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
     93     Layer* layer = NULL;
     94 
     95     LayerEntry entry(width, height);
     96     ssize_t index = mCache.indexOf(entry);
     97 
     98     if (index >= 0) {
     99         entry = mCache.itemAt(index);
    100         mCache.removeAt(index);
    101 
    102         layer = entry.mLayer;
    103         mSize -= layer->getWidth() * layer->getHeight() * 4;
    104 
    105         LAYER_LOGD("Reusing layer %dx%d", layer->getWidth(), layer->getHeight());
    106     } else {
    107         LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
    108 
    109         layer = new Layer(entry.mWidth, entry.mHeight);
    110         layer->setBlend(true);
    111         layer->setEmpty(true);
    112         layer->setFbo(0);
    113 
    114         layer->generateTexture();
    115         layer->bindTexture();
    116         layer->setFilter(GL_NEAREST);
    117         layer->setWrap(GL_CLAMP_TO_EDGE, false);
    118         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    119 
    120 #if DEBUG_LAYERS
    121         dump();
    122 #endif
    123     }
    124 
    125     return layer;
    126 }
    127 
    128 void LayerCache::dump() {
    129     size_t size = mCache.size();
    130     for (size_t i = 0; i < size; i++) {
    131         const LayerEntry& entry = mCache.itemAt(i);
    132         LAYER_LOGD("  Layer size %dx%d", entry.mWidth, entry.mHeight);
    133     }
    134 }
    135 
    136 bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t height) {
    137     // TODO: We should be smarter and see if we have a texture of the appropriate
    138     //       size already in the cache, and reuse it instead of creating a new one
    139 
    140     LayerEntry entry(width, height);
    141     if (entry.mWidth <= layer->getWidth() && entry.mHeight <= layer->getHeight()) {
    142         return true;
    143     }
    144 
    145     uint32_t oldWidth = layer->getWidth();
    146     uint32_t oldHeight = layer->getHeight();
    147 
    148     Caches::getInstance().activeTexture(0);
    149     layer->bindTexture();
    150     layer->setSize(entry.mWidth, entry.mHeight);
    151     layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
    152 
    153     if (glGetError() != GL_NO_ERROR) {
    154         layer->setSize(oldWidth, oldHeight);
    155         return false;
    156     }
    157 
    158     return true;
    159 }
    160 
    161 bool LayerCache::put(Layer* layer) {
    162     if (!layer->isCacheable()) return false;
    163 
    164     const uint32_t size = layer->getWidth() * layer->getHeight() * 4;
    165     // Don't even try to cache a layer that's bigger than the cache
    166     if (size < mMaxSize) {
    167         // TODO: Use an LRU
    168         while (mSize + size > mMaxSize) {
    169             size_t position = 0;
    170 #if LAYER_REMOVE_BIGGEST_FIRST
    171             position = mCache.size() - 1;
    172 #endif
    173             Layer* victim = mCache.itemAt(position).mLayer;
    174             deleteLayer(victim);
    175             mCache.removeAt(position);
    176 
    177             LAYER_LOGD("  Deleting layer %.2fx%.2f", victim->layer.getWidth(),
    178                     victim->layer.getHeight());
    179         }
    180 
    181         layer->deferredUpdateScheduled = false;
    182         layer->renderer = NULL;
    183         layer->displayList = NULL;
    184 
    185         LayerEntry entry(layer);
    186 
    187         mCache.add(entry);
    188         mSize += size;
    189 
    190         return true;
    191     }
    192     return false;
    193 }
    194 
    195 }; // namespace uirenderer
    196 }; // namespace android
    197