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      1 /*
      2  * Copyright (C) 2009-2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "rsContext.h"
     18 #include "rsScriptC.h"
     19 #include "rsMatrix4x4.h"
     20 #include "rsMatrix3x3.h"
     21 #include "rsMatrix2x2.h"
     22 #include "rsgApiStructs.h"
     23 
     24 #include "utils/Timers.h"
     25 
     26 #include <time.h>
     27 
     28 using namespace android;
     29 using namespace android::renderscript;
     30 
     31 
     32 namespace android {
     33 namespace renderscript {
     34 
     35 
     36 //////////////////////////////////////////////////////////////////////////////
     37 // Math routines
     38 //////////////////////////////////////////////////////////////////////////////
     39 
     40 #if 0
     41 static float SC_sinf_fast(float x) {
     42     const float A =   1.0f / (2.0f * M_PI);
     43     const float B = -16.0f;
     44     const float C =   8.0f;
     45 
     46     // scale angle for easy argument reduction
     47     x *= A;
     48 
     49     if (fabsf(x) >= 0.5f) {
     50         // argument reduction
     51         x = x - ceilf(x + 0.5f) + 1.0f;
     52     }
     53 
     54     const float y = B * x * fabsf(x) + C * x;
     55     return 0.2215f * (y * fabsf(y) - y) + y;
     56 }
     57 
     58 static float SC_cosf_fast(float x) {
     59     x += float(M_PI / 2);
     60 
     61     const float A =   1.0f / (2.0f * M_PI);
     62     const float B = -16.0f;
     63     const float C =   8.0f;
     64 
     65     // scale angle for easy argument reduction
     66     x *= A;
     67 
     68     if (fabsf(x) >= 0.5f) {
     69         // argument reduction
     70         x = x - ceilf(x + 0.5f) + 1.0f;
     71     }
     72 
     73     const float y = B * x * fabsf(x) + C * x;
     74     return 0.2215f * (y * fabsf(y) - y) + y;
     75 }
     76 #endif
     77 
     78 //////////////////////////////////////////////////////////////////////////////
     79 // Time routines
     80 //////////////////////////////////////////////////////////////////////////////
     81 
     82 time_t rsrTime(Context *rsc, Script *sc, time_t *timer) {
     83     return time(timer);
     84 }
     85 
     86 tm* rsrLocalTime(Context *rsc, Script *sc, tm *local, time_t *timer) {
     87     if (!local) {
     88       return NULL;
     89     }
     90 
     91     // The native localtime function is not thread-safe, so we
     92     // have to apply locking for proper behavior in RenderScript.
     93     pthread_mutex_lock(&rsc->gLibMutex);
     94     tm *tmp = localtime(timer);
     95     memcpy(local, tmp, sizeof(*tmp));
     96     pthread_mutex_unlock(&rsc->gLibMutex);
     97     return local;
     98 }
     99 
    100 int64_t rsrUptimeMillis(Context *rsc, Script *sc) {
    101     return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
    102 }
    103 
    104 int64_t rsrUptimeNanos(Context *rsc, Script *sc) {
    105     return systemTime(SYSTEM_TIME_MONOTONIC);
    106 }
    107 
    108 float rsrGetDt(Context *rsc, Script *sc) {
    109     int64_t l = sc->mEnviroment.mLastDtTime;
    110     sc->mEnviroment.mLastDtTime = systemTime(SYSTEM_TIME_MONOTONIC);
    111     return ((float)(sc->mEnviroment.mLastDtTime - l)) / 1.0e9;
    112 }
    113 
    114 //////////////////////////////////////////////////////////////////////////////
    115 //
    116 //////////////////////////////////////////////////////////////////////////////
    117 
    118 void rsrSetObject(const Context *rsc, const Script *sc, ObjectBase **dst, ObjectBase * src) {
    119     //ALOGE("rsiSetObject  %p,%p  %p", vdst, *vdst, vsrc);
    120     if (src) {
    121         CHECK_OBJ(src);
    122         src->incSysRef();
    123     }
    124     if (dst[0]) {
    125         CHECK_OBJ(dst[0]);
    126         dst[0]->decSysRef();
    127     }
    128     *dst = src;
    129 }
    130 
    131 void rsrClearObject(const Context *rsc, const Script *sc, ObjectBase **dst) {
    132     //ALOGE("rsiClearObject  %p,%p", vdst, *vdst);
    133     if (dst[0]) {
    134         CHECK_OBJ(dst[0]);
    135         dst[0]->decSysRef();
    136     }
    137     *dst = NULL;
    138 }
    139 
    140 bool rsrIsObject(const Context *rsc, const Script *sc, const ObjectBase *src) {
    141     return src != NULL;
    142 }
    143 
    144 
    145 uint32_t rsrToClient(Context *rsc, Script *sc, int cmdID, void *data, int len) {
    146     //ALOGE("SC_toClient %i %i %i", cmdID, len);
    147     return rsc->sendMessageToClient(data, RS_MESSAGE_TO_CLIENT_USER, cmdID, len, false);
    148 }
    149 
    150 uint32_t rsrToClientBlocking(Context *rsc, Script *sc, int cmdID, void *data, int len) {
    151     //ALOGE("SC_toClientBlocking %i %i", cmdID, len);
    152     return rsc->sendMessageToClient(data, RS_MESSAGE_TO_CLIENT_USER, cmdID, len, true);
    153 }
    154 
    155 
    156 void rsrForEach(Context *rsc, Script *sc,
    157                 Script *target,
    158                 Allocation *in, Allocation *out,
    159                 const void *usr, uint32_t usrBytes,
    160                 const RsScriptCall *call) {
    161     target->runForEach(rsc, /* root slot */ 0, in, out, usr, usrBytes, call);
    162 }
    163 
    164 void rsrAllocationSyncAll(Context *rsc, Script *sc, Allocation *a, RsAllocationUsageType usage) {
    165     a->syncAll(rsc, usage);
    166 }
    167 
    168 void rsrAllocationCopy1DRange(Context *rsc, Allocation *dstAlloc,
    169                               uint32_t dstOff,
    170                               uint32_t dstMip,
    171                               uint32_t count,
    172                               Allocation *srcAlloc,
    173                               uint32_t srcOff, uint32_t srcMip) {
    174     rsi_AllocationCopy2DRange(rsc, dstAlloc, dstOff, 0,
    175                               dstMip, 0, count, 1,
    176                               srcAlloc, srcOff, 0, srcMip, 0);
    177 }
    178 
    179 void rsrAllocationCopy2DRange(Context *rsc, Allocation *dstAlloc,
    180                               uint32_t dstXoff, uint32_t dstYoff,
    181                               uint32_t dstMip, uint32_t dstFace,
    182                               uint32_t width, uint32_t height,
    183                               Allocation *srcAlloc,
    184                               uint32_t srcXoff, uint32_t srcYoff,
    185                               uint32_t srcMip, uint32_t srcFace) {
    186     rsi_AllocationCopy2DRange(rsc, dstAlloc, dstXoff, dstYoff,
    187                               dstMip, dstFace, width, height,
    188                               srcAlloc, srcXoff, srcYoff, srcMip, srcFace);
    189 }
    190 
    191 const Allocation * rsrGetAllocation(Context *rsc, Script *s, const void *ptr) {
    192     ScriptC *sc = (ScriptC *)s;
    193     return sc->ptrToAllocation(ptr);
    194 }
    195 
    196 }
    197 }
    198 
    199