1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 23 /* Include file for SDL joystick event handling */ 24 25 #ifndef _SDL_joystick_h 26 #define _SDL_joystick_h 27 28 #include "SDL_stdinc.h" 29 #include "SDL_error.h" 30 31 #include "begin_code.h" 32 /* Set up for C function definitions, even when using C++ */ 33 #ifdef __cplusplus 34 extern "C" { 35 #endif 36 37 /* In order to use these functions, SDL_Init() must have been called 38 with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system 39 for joysticks, and load appropriate drivers. 40 */ 41 42 /* The joystick structure used to identify an SDL joystick */ 43 struct _SDL_Joystick; 44 typedef struct _SDL_Joystick SDL_Joystick; 45 46 47 /* Function prototypes */ 48 /* 49 * Count the number of joysticks attached to the system 50 */ 51 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); 52 53 /* 54 * Get the implementation dependent name of a joystick. 55 * This can be called before any joysticks are opened. 56 * If no name can be found, this function returns NULL. 57 */ 58 extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); 59 60 /* 61 * Open a joystick for use - the index passed as an argument refers to 62 * the N'th joystick on the system. This index is the value which will 63 * identify this joystick in future joystick events. 64 * 65 * This function returns a joystick identifier, or NULL if an error occurred. 66 */ 67 extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); 68 69 /* 70 * Returns 1 if the joystick has been opened, or 0 if it has not. 71 */ 72 extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); 73 74 /* 75 * Get the device index of an opened joystick. 76 */ 77 extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); 78 79 /* 80 * Get the number of general axis controls on a joystick 81 */ 82 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); 83 84 /* 85 * Get the number of trackballs on a joystick 86 * Joystick trackballs have only relative motion events associated 87 * with them and their state cannot be polled. 88 */ 89 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); 90 91 /* 92 * Get the number of POV hats on a joystick 93 */ 94 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); 95 96 /* 97 * Get the number of buttons on a joystick 98 */ 99 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); 100 101 /* 102 * Update the current state of the open joysticks. 103 * This is called automatically by the event loop if any joystick 104 * events are enabled. 105 */ 106 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); 107 108 /* 109 * Enable/disable joystick event polling. 110 * If joystick events are disabled, you must call SDL_JoystickUpdate() 111 * yourself and check the state of the joystick when you want joystick 112 * information. 113 * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. 114 */ 115 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); 116 117 /* 118 * Get the current state of an axis control on a joystick 119 * The state is a value ranging from -32768 to 32767. 120 * The axis indices start at index 0. 121 */ 122 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); 123 124 /* 125 * Get the current state of a POV hat on a joystick 126 * The return value is one of the following positions: 127 */ 128 #define SDL_HAT_CENTERED 0x00 129 #define SDL_HAT_UP 0x01 130 #define SDL_HAT_RIGHT 0x02 131 #define SDL_HAT_DOWN 0x04 132 #define SDL_HAT_LEFT 0x08 133 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) 134 #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) 135 #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) 136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) 137 /* 138 * The hat indices start at index 0. 139 */ 140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); 141 142 /* 143 * Get the ball axis change since the last poll 144 * This returns 0, or -1 if you passed it invalid parameters. 145 * The ball indices start at index 0. 146 */ 147 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); 148 149 /* 150 * Get the current state of a button on a joystick 151 * The button indices start at index 0. 152 */ 153 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); 154 155 /* 156 * Close a joystick previously opened with SDL_JoystickOpen() 157 */ 158 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); 159 160 161 /* Ends C function definitions when using C++ */ 162 #ifdef __cplusplus 163 } 164 #endif 165 #include "close_code.h" 166 167 #endif /* _SDL_joystick_h */ 168