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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2004 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifdef SAVE_RCSID
     24 static char rcsid =
     25  "@(#) $Id: SDL_events.h,v 1.11 2004/08/20 18:57:01 slouken Exp $";
     26 #endif
     27 
     28 /* Include file for SDL event handling */
     29 
     30 #ifndef _SDL_events_h
     31 #define _SDL_events_h
     32 
     33 #include "SDL_types.h"
     34 #include "SDL_active.h"
     35 #include "SDL_keyboard.h"
     36 #include "SDL_mouse.h"
     37 #include "SDL_joystick.h"
     38 #include "SDL_quit.h"
     39 
     40 #include "begin_code.h"
     41 /* Set up for C function definitions, even when using C++ */
     42 #ifdef __cplusplus
     43 extern "C" {
     44 #endif
     45 
     46 /* Event enumerations */
     47 enum { SDL_NOEVENT = 0,			/* Unused (do not remove) */
     48        SDL_ACTIVEEVENT,			/* Application loses/gains visibility */
     49        SDL_KEYDOWN,			/* Keys pressed */
     50        SDL_KEYUP,			/* Keys released */
     51        SDL_MOUSEMOTION,			/* Mouse moved */
     52        SDL_MOUSEBUTTONDOWN,		/* Mouse button pressed */
     53        SDL_MOUSEBUTTONUP,		/* Mouse button released */
     54        SDL_JOYAXISMOTION,		/* Joystick axis motion */
     55        SDL_JOYBALLMOTION,		/* Joystick trackball motion */
     56        SDL_JOYHATMOTION,		/* Joystick hat position change */
     57        SDL_JOYBUTTONDOWN,		/* Joystick button pressed */
     58        SDL_JOYBUTTONUP,			/* Joystick button released */
     59        SDL_QUIT,			/* User-requested quit */
     60        SDL_SYSWMEVENT,			/* System specific event */
     61        SDL_EVENT_RESERVEDA,		/* Reserved for future use.. */
     62        SDL_EVENT_RESERVEDB,		/* Reserved for future use.. */
     63        SDL_VIDEORESIZE,			/* User resized video mode */
     64        SDL_VIDEOEXPOSE,			/* Screen needs to be redrawn */
     65        SDL_EVENT_RESERVED2,		/* Reserved for future use.. */
     66        SDL_EVENT_RESERVED3,		/* Reserved for future use.. */
     67        SDL_EVENT_RESERVED4,		/* Reserved for future use.. */
     68        SDL_EVENT_RESERVED5,		/* Reserved for future use.. */
     69        SDL_EVENT_RESERVED6,		/* Reserved for future use.. */
     70        SDL_EVENT_RESERVED7,		/* Reserved for future use.. */
     71        /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
     72        SDL_USEREVENT = 24,
     73        /* This last event is only for bounding internal arrays
     74 	  It is the number of bits in the event mask datatype -- Uint32
     75         */
     76        SDL_NUMEVENTS = 32
     77 };
     78 
     79 /* Predefined event masks */
     80 #define SDL_EVENTMASK(X)	(1<<(X))
     81 enum {
     82 	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
     83 	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
     84 	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
     85 	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
     86 	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
     87 	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
     88 	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
     89 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
     90 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
     91 	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
     92 	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
     93 	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
     94 	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
     95 	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
     96 	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
     97 	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
     98 	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
     99 	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
    100 	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
    101 	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
    102 	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
    103 	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
    104 	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
    105 };
    106 #define SDL_ALLEVENTS		0xFFFFFFFF
    107 
    108 /* Application visibility event structure */
    109 typedef struct SDL_ActiveEvent {
    110 	Uint8 type;	/* SDL_ACTIVEEVENT */
    111 	Uint8 gain;	/* Whether given states were gained or lost (1/0) */
    112 	Uint8 state;	/* A mask of the focus states */
    113 } SDL_ActiveEvent;
    114 
    115 /* Keyboard event structure */
    116 typedef struct SDL_KeyboardEvent {
    117 	Uint8 type;	/* SDL_KEYDOWN or SDL_KEYUP */
    118 	Uint8 which;	/* The keyboard device index */
    119 	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
    120 	SDL_keysym keysym;
    121 } SDL_KeyboardEvent;
    122 
    123 /* Mouse motion event structure */
    124 typedef struct SDL_MouseMotionEvent {
    125 	Uint8 type;	/* SDL_MOUSEMOTION */
    126 	Uint8 which;	/* The mouse device index */
    127 	Uint8 state;	/* The current button state */
    128 	Uint16 x, y;	/* The X/Y coordinates of the mouse */
    129 	Sint16 xrel;	/* The relative motion in the X direction */
    130 	Sint16 yrel;	/* The relative motion in the Y direction */
    131 } SDL_MouseMotionEvent;
    132 
    133 /* Mouse button event structure */
    134 typedef struct SDL_MouseButtonEvent {
    135 	Uint8 type;	/* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
    136 	Uint8 which;	/* The mouse device index */
    137 	Uint8 button;	/* The mouse button index */
    138 	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
    139 	Uint16 x, y;	/* The X/Y coordinates of the mouse at press time */
    140 } SDL_MouseButtonEvent;
    141 
    142 /* Joystick axis motion event structure */
    143 typedef struct SDL_JoyAxisEvent {
    144 	Uint8 type;	/* SDL_JOYAXISMOTION */
    145 	Uint8 which;	/* The joystick device index */
    146 	Uint8 axis;	/* The joystick axis index */
    147 	Sint16 value;	/* The axis value (range: -32768 to 32767) */
    148 } SDL_JoyAxisEvent;
    149 
    150 /* Joystick trackball motion event structure */
    151 typedef struct SDL_JoyBallEvent {
    152 	Uint8 type;	/* SDL_JOYBALLMOTION */
    153 	Uint8 which;	/* The joystick device index */
    154 	Uint8 ball;	/* The joystick trackball index */
    155 	Sint16 xrel;	/* The relative motion in the X direction */
    156 	Sint16 yrel;	/* The relative motion in the Y direction */
    157 } SDL_JoyBallEvent;
    158 
    159 /* Joystick hat position change event structure */
    160 typedef struct SDL_JoyHatEvent {
    161 	Uint8 type;	/* SDL_JOYHATMOTION */
    162 	Uint8 which;	/* The joystick device index */
    163 	Uint8 hat;	/* The joystick hat index */
    164 	Uint8 value;	/* The hat position value:
    165 			    SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
    166 			    SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
    167 			    SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
    168 			   Note that zero means the POV is centered.
    169 			*/
    170 } SDL_JoyHatEvent;
    171 
    172 /* Joystick button event structure */
    173 typedef struct SDL_JoyButtonEvent {
    174 	Uint8 type;	/* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
    175 	Uint8 which;	/* The joystick device index */
    176 	Uint8 button;	/* The joystick button index */
    177 	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
    178 } SDL_JoyButtonEvent;
    179 
    180 /* The "window resized" event
    181    When you get this event, you are responsible for setting a new video
    182    mode with the new width and height.
    183  */
    184 typedef struct SDL_ResizeEvent {
    185 	Uint8 type;	/* SDL_VIDEORESIZE */
    186 	int w;		/* New width */
    187 	int h;		/* New height */
    188 } SDL_ResizeEvent;
    189 
    190 /* The "screen redraw" event */
    191 typedef struct SDL_ExposeEvent {
    192 	Uint8 type;	/* SDL_VIDEOEXPOSE */
    193 } SDL_ExposeEvent;
    194 
    195 /* The "quit requested" event */
    196 typedef struct SDL_QuitEvent {
    197 	Uint8 type;	/* SDL_QUIT */
    198 } SDL_QuitEvent;
    199 
    200 /* A user-defined event type */
    201 typedef struct SDL_UserEvent {
    202 	Uint8 type;	/* SDL_USEREVENT through SDL_NUMEVENTS-1 */
    203 	int code;	/* User defined event code */
    204 	void *data1;	/* User defined data pointer */
    205 	void *data2;	/* User defined data pointer */
    206 } SDL_UserEvent;
    207 
    208 /* If you want to use this event, you should include SDL_syswm.h */
    209 struct SDL_SysWMmsg;
    210 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
    211 typedef struct SDL_SysWMEvent {
    212 	Uint8 type;
    213 	SDL_SysWMmsg *msg;
    214 } SDL_SysWMEvent;
    215 
    216 /* General event structure */
    217 typedef union {
    218 	Uint8 type;
    219 	SDL_ActiveEvent active;
    220 	SDL_KeyboardEvent key;
    221 	SDL_MouseMotionEvent motion;
    222 	SDL_MouseButtonEvent button;
    223 	SDL_JoyAxisEvent jaxis;
    224 	SDL_JoyBallEvent jball;
    225 	SDL_JoyHatEvent jhat;
    226 	SDL_JoyButtonEvent jbutton;
    227 	SDL_ResizeEvent resize;
    228 	SDL_ExposeEvent expose;
    229 	SDL_QuitEvent quit;
    230 	SDL_UserEvent user;
    231 	SDL_SysWMEvent syswm;
    232 } SDL_Event;
    233 
    234 
    235 /* Function prototypes */
    236 
    237 /* Pumps the event loop, gathering events from the input devices.
    238    This function updates the event queue and internal input device state.
    239    This should only be run in the thread that sets the video mode.
    240 */
    241 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
    242 
    243 /* Checks the event queue for messages and optionally returns them.
    244    If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
    245    the back of the event queue.
    246    If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
    247    of the event queue, matching 'mask', will be returned and will not
    248    be removed from the queue.
    249    If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
    250    of the event queue, matching 'mask', will be returned and will be
    251    removed from the queue.
    252    This function returns the number of events actually stored, or -1
    253    if there was an error.  This function is thread-safe.
    254 */
    255 typedef enum {
    256 	SDL_ADDEVENT,
    257 	SDL_PEEKEVENT,
    258 	SDL_GETEVENT
    259 } SDL_eventaction;
    260 /* */
    261 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
    262 				SDL_eventaction action, Uint32 mask);
    263 
    264 /* Polls for currently pending events, and returns 1 if there are any pending
    265    events, or 0 if there are none available.  If 'event' is not NULL, the next
    266    event is removed from the queue and stored in that area.
    267  */
    268 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
    269 
    270 /* Waits indefinitely for the next available event, returning 1, or 0 if there
    271    was an error while waiting for events.  If 'event' is not NULL, the next
    272    event is removed from the queue and stored in that area.
    273  */
    274 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
    275 
    276 /* Add an event to the event queue.
    277    This function returns 0 on success, or -1 if the event queue was full
    278    or there was some other error.
    279  */
    280 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
    281 
    282 /*
    283   This function sets up a filter to process all events before they
    284   change internal state and are posted to the internal event queue.
    285 
    286   The filter is protypted as:
    287 */
    288 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
    289 /*
    290   If the filter returns 1, then the event will be added to the internal queue.
    291   If it returns 0, then the event will be dropped from the queue, but the
    292   internal state will still be updated.  This allows selective filtering of
    293   dynamically arriving events.
    294 
    295   WARNING:  Be very careful of what you do in the event filter function, as
    296             it may run in a different thread!
    297 
    298   There is one caveat when dealing with the SDL_QUITEVENT event type.  The
    299   event filter is only called when the window manager desires to close the
    300   application window.  If the event filter returns 1, then the window will
    301   be closed, otherwise the window will remain open if possible.
    302   If the quit event is generated by an interrupt signal, it will bypass the
    303   internal queue and be delivered to the application at the next event poll.
    304 */
    305 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
    306 
    307 /*
    308   Return the current event filter - can be used to "chain" filters.
    309   If there is no event filter set, this function returns NULL.
    310 */
    311 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
    312 
    313 /*
    314   This function allows you to set the state of processing certain events.
    315   If 'state' is set to SDL_IGNORE, that event will be automatically dropped
    316   from the event queue and will not event be filtered.
    317   If 'state' is set to SDL_ENABLE, that event will be processed normally.
    318   If 'state' is set to SDL_QUERY, SDL_EventState() will return the
    319   current processing state of the specified event.
    320 */
    321 #define SDL_QUERY	-1
    322 #define SDL_IGNORE	 0
    323 #define SDL_DISABLE	 0
    324 #define SDL_ENABLE	 1
    325 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
    326 
    327 
    328 /* Ends C function definitions when using C++ */
    329 #ifdef __cplusplus
    330 }
    331 #endif
    332 #include "close_code.h"
    333 
    334 #endif /* _SDL_events_h */
    335