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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2004 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifdef SAVE_RCSID
     24 static char rcsid =
     25  "@(#) $Id: SDL_thread.h,v 1.7 2004/08/20 18:57:01 slouken Exp $";
     26 #endif
     27 
     28 #ifndef _SDL_thread_h
     29 #define _SDL_thread_h
     30 
     31 /* Header for the SDL thread management routines
     32 
     33 	These are independent of the other SDL routines.
     34 */
     35 
     36 #include "SDL_main.h"
     37 #include "SDL_types.h"
     38 
     39 /* Thread synchronization primitives */
     40 #include "SDL_mutex.h"
     41 
     42 #include "begin_code.h"
     43 /* Set up for C function definitions, even when using C++ */
     44 #ifdef __cplusplus
     45 extern "C" {
     46 #endif
     47 
     48 /* The SDL thread structure, defined in SDL_thread.c */
     49 struct SDL_Thread;
     50 typedef struct SDL_Thread SDL_Thread;
     51 
     52 /* Create a thread */
     53 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
     54 
     55 /* Get the 32-bit thread identifier for the current thread */
     56 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
     57 
     58 /* Get the 32-bit thread identifier for the specified thread,
     59    equivalent to SDL_ThreadID() if the specified thread is NULL.
     60  */
     61 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
     62 
     63 /* Wait for a thread to finish.
     64    The return code for the thread function is placed in the area
     65    pointed to by 'status', if 'status' is not NULL.
     66  */
     67 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
     68 
     69 /* Forcefully kill a thread without worrying about its state */
     70 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
     71 
     72 
     73 /* Ends C function definitions when using C++ */
     74 #ifdef __cplusplus
     75 }
     76 #endif
     77 #include "close_code.h"
     78 
     79 #endif /* _SDL_thread_h */
     80