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Lines Matching full:fencefd

325 void SurfaceTexture::setReleaseFence(int fenceFd) {
326 sp<Fence> fence(new Fence(fenceFd));
327 if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
479 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
481 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
486 sp<Fence> fence(new Fence(fenceFd));
775 int fenceFd = mCurrentFence->dup();
776 if (fenceFd == -1) {
781 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
787 close(fenceFd);