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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "SurfaceTexture"
     18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     19 //#define LOG_NDEBUG 0
     20 
     21 #define GL_GLEXT_PROTOTYPES
     22 #define EGL_EGLEXT_PROTOTYPES
     23 
     24 #include <EGL/egl.h>
     25 #include <EGL/eglext.h>
     26 #include <GLES2/gl2.h>
     27 #include <GLES2/gl2ext.h>
     28 
     29 #include <hardware/hardware.h>
     30 
     31 #include <gui/IGraphicBufferAlloc.h>
     32 #include <gui/ISurfaceComposer.h>
     33 #include <gui/SurfaceComposerClient.h>
     34 #include <gui/SurfaceTexture.h>
     35 
     36 #include <private/gui/ComposerService.h>
     37 
     38 #include <utils/Log.h>
     39 #include <utils/String8.h>
     40 #include <utils/Trace.h>
     41 
     42 // This compile option makes SurfaceTexture use the
     43 // EGL_ANDROID_native_fence_sync extension to create Android native fences to
     44 // signal when all GLES reads for a given buffer have completed.  It is not
     45 // compatible with using the EGL_KHR_fence_sync extension for the same
     46 // purpose.
     47 #ifdef USE_NATIVE_FENCE_SYNC
     48 #ifdef USE_FENCE_SYNC
     49 #error "USE_NATIVE_FENCE_SYNC and USE_FENCE_SYNC are incompatible"
     50 #endif
     51 static const bool useNativeFenceSync = true;
     52 #else
     53 static const bool useNativeFenceSync = false;
     54 #endif
     55 
     56 // This compile option makes SurfaceTexture use the EGL_ANDROID_sync_wait
     57 // extension to insert server-side waits into the GLES command stream.  This
     58 // feature requires the EGL_ANDROID_native_fence_sync and
     59 // EGL_ANDROID_wait_sync extensions.
     60 #ifdef USE_WAIT_SYNC
     61 static const bool useWaitSync = true;
     62 #else
     63 static const bool useWaitSync = false;
     64 #endif
     65 
     66 // Macros for including the SurfaceTexture name in log messages
     67 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
     68 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
     69 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
     70 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
     71 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
     72 
     73 namespace android {
     74 
     75 // Transform matrices
     76 static float mtxIdentity[16] = {
     77     1, 0, 0, 0,
     78     0, 1, 0, 0,
     79     0, 0, 1, 0,
     80     0, 0, 0, 1,
     81 };
     82 static float mtxFlipH[16] = {
     83     -1, 0, 0, 0,
     84     0, 1, 0, 0,
     85     0, 0, 1, 0,
     86     1, 0, 0, 1,
     87 };
     88 static float mtxFlipV[16] = {
     89     1, 0, 0, 0,
     90     0, -1, 0, 0,
     91     0, 0, 1, 0,
     92     0, 1, 0, 1,
     93 };
     94 static float mtxRot90[16] = {
     95     0, 1, 0, 0,
     96     -1, 0, 0, 0,
     97     0, 0, 1, 0,
     98     1, 0, 0, 1,
     99 };
    100 static float mtxRot180[16] = {
    101     -1, 0, 0, 0,
    102     0, -1, 0, 0,
    103     0, 0, 1, 0,
    104     1, 1, 0, 1,
    105 };
    106 static float mtxRot270[16] = {
    107     0, -1, 0, 0,
    108     1, 0, 0, 0,
    109     0, 0, 1, 0,
    110     0, 1, 0, 1,
    111 };
    112 
    113 static void mtxMul(float out[16], const float a[16], const float b[16]);
    114 
    115 
    116 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
    117         GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
    118     ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
    119     mCurrentTransform(0),
    120     mCurrentTimestamp(0),
    121     mFilteringEnabled(true),
    122     mTexName(tex),
    123 #ifdef USE_FENCE_SYNC
    124     mUseFenceSync(useFenceSync),
    125 #else
    126     mUseFenceSync(false),
    127 #endif
    128     mTexTarget(texTarget),
    129     mEglDisplay(EGL_NO_DISPLAY),
    130     mEglContext(EGL_NO_CONTEXT),
    131     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
    132     mAttached(true)
    133 {
    134     ST_LOGV("SurfaceTexture");
    135 
    136     memcpy(mCurrentTransformMatrix, mtxIdentity,
    137             sizeof(mCurrentTransformMatrix));
    138 
    139     mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
    140 }
    141 
    142 status_t SurfaceTexture::setDefaultMaxBufferCount(int bufferCount) {
    143     Mutex::Autolock lock(mMutex);
    144     return mBufferQueue->setDefaultMaxBufferCount(bufferCount);
    145 }
    146 
    147 
    148 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
    149 {
    150     Mutex::Autolock lock(mMutex);
    151     mDefaultWidth = w;
    152     mDefaultHeight = h;
    153     return mBufferQueue->setDefaultBufferSize(w, h);
    154 }
    155 
    156 status_t SurfaceTexture::updateTexImage() {
    157     return SurfaceTexture::updateTexImage(NULL, false);
    158 }
    159 
    160 status_t SurfaceTexture::acquireBufferLocked(BufferQueue::BufferItem *item) {
    161     status_t err = ConsumerBase::acquireBufferLocked(item);
    162     if (err != NO_ERROR) {
    163         return err;
    164     }
    165 
    166     int slot = item->mBuf;
    167     if (item->mGraphicBuffer != NULL) {
    168         if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
    169             eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage);
    170             mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
    171         }
    172     }
    173 
    174     // Update the GL texture object. We may have to do this even when
    175     // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
    176     // detaching from a context but the buffer has not been re-allocated.
    177     if (mEglSlots[slot].mEglImage == EGL_NO_IMAGE_KHR) {
    178         EGLImageKHR image = createImage(mEglDisplay, mSlots[slot].mGraphicBuffer);
    179         if (image == EGL_NO_IMAGE_KHR) {
    180             return UNKNOWN_ERROR;
    181         }
    182         mEglSlots[slot].mEglImage = image;
    183     }
    184 
    185     return NO_ERROR;
    186 }
    187 
    188 status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
    189        EGLSyncKHR eglFence) {
    190     status_t err = ConsumerBase::releaseBufferLocked(buf, mEglDisplay,
    191            eglFence);
    192 
    193     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
    194 
    195     return err;
    196 }
    197 
    198 status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter, bool skipSync) {
    199     ATRACE_CALL();
    200     ST_LOGV("updateTexImage");
    201     Mutex::Autolock lock(mMutex);
    202 
    203     status_t err = NO_ERROR;
    204 
    205     if (mAbandoned) {
    206         ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
    207         return NO_INIT;
    208     }
    209 
    210     if (!mAttached) {
    211         ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
    212                 "ES context");
    213         return INVALID_OPERATION;
    214     }
    215 
    216     EGLDisplay dpy = eglGetCurrentDisplay();
    217     EGLContext ctx = eglGetCurrentContext();
    218 
    219     if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
    220             dpy == EGL_NO_DISPLAY) {
    221         ST_LOGE("updateTexImage: invalid current EGLDisplay");
    222         return INVALID_OPERATION;
    223     }
    224 
    225     if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
    226             ctx == EGL_NO_CONTEXT) {
    227         ST_LOGE("updateTexImage: invalid current EGLContext");
    228         return INVALID_OPERATION;
    229     }
    230 
    231     mEglDisplay = dpy;
    232     mEglContext = ctx;
    233 
    234     BufferQueue::BufferItem item;
    235 
    236     // In asynchronous mode the list is guaranteed to be one buffer
    237     // deep, while in synchronous mode we use the oldest buffer.
    238     err = acquireBufferLocked(&item);
    239     if (err == NO_ERROR) {
    240         int buf = item.mBuf;
    241 
    242         // we call the rejecter here, in case the caller has a reason to
    243         // not accept this buffer. this is used by SurfaceFlinger to
    244         // reject buffers which have the wrong size
    245         if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) {
    246             releaseBufferLocked(buf, dpy, EGL_NO_SYNC_KHR);
    247             glBindTexture(mTexTarget, mTexName);
    248             return NO_ERROR;
    249         }
    250 
    251         GLint error;
    252         while ((error = glGetError()) != GL_NO_ERROR) {
    253             ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
    254         }
    255 
    256         EGLImageKHR image = mEglSlots[buf].mEglImage;
    257         glBindTexture(mTexTarget, mTexName);
    258         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
    259 
    260         while ((error = glGetError()) != GL_NO_ERROR) {
    261             ST_LOGE("updateTexImage: error binding external texture image %p "
    262                     "(slot %d): %#04x", image, buf, error);
    263             err = UNKNOWN_ERROR;
    264         }
    265 
    266         if (err == NO_ERROR) {
    267             err = syncForReleaseLocked(dpy);
    268         }
    269 
    270         if (err != NO_ERROR) {
    271             // Release the buffer we just acquired.  It's not safe to
    272             // release the old buffer, so instead we just drop the new frame.
    273             releaseBufferLocked(buf, dpy, EGL_NO_SYNC_KHR);
    274             return err;
    275         }
    276 
    277         ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
    278                 mCurrentTexture,
    279                 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
    280                 buf, mSlots[buf].mGraphicBuffer->handle);
    281 
    282         // release old buffer
    283         if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
    284             status_t status = releaseBufferLocked(mCurrentTexture, dpy,
    285                     mEglSlots[mCurrentTexture].mEglFence);
    286             if (status != NO_ERROR && status != BufferQueue::STALE_BUFFER_SLOT) {
    287                 ST_LOGE("updateTexImage: failed to release buffer: %s (%d)",
    288                        strerror(-status), status);
    289                 err = status;
    290             }
    291         }
    292 
    293         // Update the SurfaceTexture state.
    294         mCurrentTexture = buf;
    295         mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
    296         mCurrentCrop = item.mCrop;
    297         mCurrentTransform = item.mTransform;
    298         mCurrentScalingMode = item.mScalingMode;
    299         mCurrentTimestamp = item.mTimestamp;
    300         mCurrentFence = item.mFence;
    301         if (!skipSync) {
    302             // SurfaceFlinger needs to lazily perform GLES synchronization
    303             // only when it's actually going to use GLES for compositing.
    304             // Eventually SurfaceFlinger should have its own consumer class,
    305             // but for now we'll just hack it in to SurfaceTexture.
    306             // SurfaceFlinger is responsible for calling doGLFenceWait before
    307             // texturing from this SurfaceTexture.
    308             doGLFenceWaitLocked();
    309         }
    310         computeCurrentTransformMatrixLocked();
    311     } else  {
    312         if (err < 0) {
    313             ST_LOGE("updateTexImage: acquire failed: %s (%d)",
    314                 strerror(-err), err);
    315             return err;
    316         }
    317         // We always bind the texture even if we don't update its contents.
    318         glBindTexture(mTexTarget, mTexName);
    319         return OK;
    320     }
    321 
    322     return err;
    323 }
    324 
    325 void SurfaceTexture::setReleaseFence(int fenceFd) {
    326     sp<Fence> fence(new Fence(fenceFd));
    327     if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
    328         return;
    329     status_t err = addReleaseFence(mCurrentTexture, fence);
    330     if (err != OK) {
    331         ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
    332                 strerror(-err), err);
    333     }
    334 }
    335 
    336 status_t SurfaceTexture::detachFromContext() {
    337     ATRACE_CALL();
    338     ST_LOGV("detachFromContext");
    339     Mutex::Autolock lock(mMutex);
    340 
    341     if (mAbandoned) {
    342         ST_LOGE("detachFromContext: abandoned SurfaceTexture");
    343         return NO_INIT;
    344     }
    345 
    346     if (!mAttached) {
    347         ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
    348                 "context");
    349         return INVALID_OPERATION;
    350     }
    351 
    352     EGLDisplay dpy = eglGetCurrentDisplay();
    353     EGLContext ctx = eglGetCurrentContext();
    354 
    355     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
    356         ST_LOGE("detachFromContext: invalid current EGLDisplay");
    357         return INVALID_OPERATION;
    358     }
    359 
    360     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
    361         ST_LOGE("detachFromContext: invalid current EGLContext");
    362         return INVALID_OPERATION;
    363     }
    364 
    365     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
    366         status_t err = syncForReleaseLocked(dpy);
    367         if (err != OK) {
    368             return err;
    369         }
    370 
    371         glDeleteTextures(1, &mTexName);
    372     }
    373 
    374     // Because we're giving up the EGLDisplay we need to free all the EGLImages
    375     // that are associated with it.  They'll be recreated when the
    376     // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
    377     // new EGLDisplay).
    378     for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
    379         EGLImageKHR img = mEglSlots[i].mEglImage;
    380         if (img != EGL_NO_IMAGE_KHR) {
    381             eglDestroyImageKHR(mEglDisplay, img);
    382             mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
    383         }
    384     }
    385 
    386     mEglDisplay = EGL_NO_DISPLAY;
    387     mEglContext = EGL_NO_CONTEXT;
    388     mAttached = false;
    389 
    390     return OK;
    391 }
    392 
    393 status_t SurfaceTexture::attachToContext(GLuint tex) {
    394     ATRACE_CALL();
    395     ST_LOGV("attachToContext");
    396     Mutex::Autolock lock(mMutex);
    397 
    398     if (mAbandoned) {
    399         ST_LOGE("attachToContext: abandoned SurfaceTexture");
    400         return NO_INIT;
    401     }
    402 
    403     if (mAttached) {
    404         ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
    405                 "context");
    406         return INVALID_OPERATION;
    407     }
    408 
    409     EGLDisplay dpy = eglGetCurrentDisplay();
    410     EGLContext ctx = eglGetCurrentContext();
    411 
    412     if (dpy == EGL_NO_DISPLAY) {
    413         ST_LOGE("attachToContext: invalid current EGLDisplay");
    414         return INVALID_OPERATION;
    415     }
    416 
    417     if (ctx == EGL_NO_CONTEXT) {
    418         ST_LOGE("attachToContext: invalid current EGLContext");
    419         return INVALID_OPERATION;
    420     }
    421 
    422     // We need to bind the texture regardless of whether there's a current
    423     // buffer.
    424     glBindTexture(mTexTarget, tex);
    425 
    426     if (mCurrentTextureBuf != NULL) {
    427         // The EGLImageKHR that was associated with the slot was destroyed when
    428         // the SurfaceTexture was detached from the old context, so we need to
    429         // recreate it here.
    430         EGLImageKHR image = createImage(dpy, mCurrentTextureBuf);
    431         if (image == EGL_NO_IMAGE_KHR) {
    432             return UNKNOWN_ERROR;
    433         }
    434 
    435         // Attach the current buffer to the GL texture.
    436         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
    437 
    438         GLint error;
    439         status_t err = OK;
    440         while ((error = glGetError()) != GL_NO_ERROR) {
    441             ST_LOGE("attachToContext: error binding external texture image %p "
    442                     "(slot %d): %#04x", image, mCurrentTexture, error);
    443             err = UNKNOWN_ERROR;
    444         }
    445 
    446         // We destroy the EGLImageKHR here because the current buffer may no
    447         // longer be associated with one of the buffer slots, so we have
    448         // nowhere to to store it.  If the buffer is still associated with a
    449         // slot then another EGLImageKHR will be created next time that buffer
    450         // gets acquired in updateTexImage.
    451         eglDestroyImageKHR(dpy, image);
    452 
    453         if (err != OK) {
    454             return err;
    455         }
    456     }
    457 
    458     mEglDisplay = dpy;
    459     mEglContext = ctx;
    460     mTexName = tex;
    461     mAttached = true;
    462 
    463     return OK;
    464 }
    465 
    466 status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
    467     ST_LOGV("syncForReleaseLocked");
    468 
    469     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
    470         if (useNativeFenceSync) {
    471             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
    472                     EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
    473             if (sync == EGL_NO_SYNC_KHR) {
    474                 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
    475                         eglGetError());
    476                 return UNKNOWN_ERROR;
    477             }
    478             glFlush();
    479             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
    480             eglDestroySyncKHR(dpy, sync);
    481             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
    482                 ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
    483                         "fd: %#x", eglGetError());
    484                 return UNKNOWN_ERROR;
    485             }
    486             sp<Fence> fence(new Fence(fenceFd));
    487             status_t err = addReleaseFenceLocked(mCurrentTexture, fence);
    488             if (err != OK) {
    489                 ST_LOGE("syncForReleaseLocked: error adding release fence: "
    490                         "%s (%d)", strerror(-err), err);
    491                 return err;
    492             }
    493         } else if (mUseFenceSync) {
    494             EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
    495             if (fence != EGL_NO_SYNC_KHR) {
    496                 // There is already a fence for the current slot.  We need to
    497                 // wait on that before replacing it with another fence to
    498                 // ensure that all outstanding buffer accesses have completed
    499                 // before the producer accesses it.
    500                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
    501                 if (result == EGL_FALSE) {
    502                     ST_LOGE("syncForReleaseLocked: error waiting for previous "
    503                             "fence: %#x", eglGetError());
    504                     return UNKNOWN_ERROR;
    505                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
    506                     ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
    507                             "fence");
    508                     return TIMED_OUT;
    509                 }
    510                 eglDestroySyncKHR(dpy, fence);
    511             }
    512 
    513             // Create a fence for the outstanding accesses in the current
    514             // OpenGL ES context.
    515             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
    516             if (fence == EGL_NO_SYNC_KHR) {
    517                 ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
    518                         eglGetError());
    519                 return UNKNOWN_ERROR;
    520             }
    521             glFlush();
    522             mEglSlots[mCurrentTexture].mEglFence = fence;
    523         }
    524     }
    525 
    526     return OK;
    527 }
    528 
    529 bool SurfaceTexture::isExternalFormat(uint32_t format)
    530 {
    531     switch (format) {
    532     // supported YUV formats
    533     case HAL_PIXEL_FORMAT_YV12:
    534     // Legacy/deprecated YUV formats
    535     case HAL_PIXEL_FORMAT_YCbCr_422_SP:
    536     case HAL_PIXEL_FORMAT_YCrCb_420_SP:
    537     case HAL_PIXEL_FORMAT_YCbCr_422_I:
    538         return true;
    539     }
    540 
    541     // Any OEM format needs to be considered
    542     if (format>=0x100 && format<=0x1FF)
    543         return true;
    544 
    545     return false;
    546 }
    547 
    548 GLenum SurfaceTexture::getCurrentTextureTarget() const {
    549     return mTexTarget;
    550 }
    551 
    552 void SurfaceTexture::getTransformMatrix(float mtx[16]) {
    553     Mutex::Autolock lock(mMutex);
    554     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
    555 }
    556 
    557 void SurfaceTexture::setFilteringEnabled(bool enabled) {
    558     Mutex::Autolock lock(mMutex);
    559     if (mAbandoned) {
    560         ST_LOGE("setFilteringEnabled: SurfaceTexture is abandoned!");
    561         return;
    562     }
    563     bool needsRecompute = mFilteringEnabled != enabled;
    564     mFilteringEnabled = enabled;
    565 
    566     if (needsRecompute && mCurrentTextureBuf==NULL) {
    567         ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL");
    568     }
    569 
    570     if (needsRecompute && mCurrentTextureBuf != NULL) {
    571         computeCurrentTransformMatrixLocked();
    572     }
    573 }
    574 
    575 void SurfaceTexture::computeCurrentTransformMatrixLocked() {
    576     ST_LOGV("computeCurrentTransformMatrixLocked");
    577 
    578     float xform[16];
    579     for (int i = 0; i < 16; i++) {
    580         xform[i] = mtxIdentity[i];
    581     }
    582     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
    583         float result[16];
    584         mtxMul(result, xform, mtxFlipH);
    585         for (int i = 0; i < 16; i++) {
    586             xform[i] = result[i];
    587         }
    588     }
    589     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
    590         float result[16];
    591         mtxMul(result, xform, mtxFlipV);
    592         for (int i = 0; i < 16; i++) {
    593             xform[i] = result[i];
    594         }
    595     }
    596     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
    597         float result[16];
    598         mtxMul(result, xform, mtxRot90);
    599         for (int i = 0; i < 16; i++) {
    600             xform[i] = result[i];
    601         }
    602     }
    603 
    604     sp<GraphicBuffer>& buf(mCurrentTextureBuf);
    605 
    606     if (buf == NULL) {
    607         ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL");
    608     }
    609 
    610     Rect cropRect = mCurrentCrop;
    611     float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
    612     float bufferWidth = buf->getWidth();
    613     float bufferHeight = buf->getHeight();
    614     if (!cropRect.isEmpty()) {
    615         float shrinkAmount = 0.0f;
    616         if (mFilteringEnabled) {
    617             // In order to prevent bilinear sampling beyond the edge of the
    618             // crop rectangle we may need to shrink it by 2 texels in each
    619             // dimension.  Normally this would just need to take 1/2 a texel
    620             // off each end, but because the chroma channels of YUV420 images
    621             // are subsampled we may need to shrink the crop region by a whole
    622             // texel on each side.
    623             switch (buf->getPixelFormat()) {
    624                 case PIXEL_FORMAT_RGBA_8888:
    625                 case PIXEL_FORMAT_RGBX_8888:
    626                 case PIXEL_FORMAT_RGB_888:
    627                 case PIXEL_FORMAT_RGB_565:
    628                 case PIXEL_FORMAT_BGRA_8888:
    629                 case PIXEL_FORMAT_RGBA_5551:
    630                 case PIXEL_FORMAT_RGBA_4444:
    631                     // We know there's no subsampling of any channels, so we
    632                     // only need to shrink by a half a pixel.
    633                     shrinkAmount = 0.5;
    634                     break;
    635 
    636                 default:
    637                     // If we don't recognize the format, we must assume the
    638                     // worst case (that we care about), which is YUV420.
    639                     shrinkAmount = 1.0;
    640                     break;
    641             }
    642         }
    643 
    644         // Only shrink the dimensions that are not the size of the buffer.
    645         if (cropRect.width() < bufferWidth) {
    646             tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
    647             sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
    648                     bufferWidth;
    649         }
    650         if (cropRect.height() < bufferHeight) {
    651             ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
    652                     bufferHeight;
    653             sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
    654                     bufferHeight;
    655         }
    656     }
    657     float crop[16] = {
    658         sx, 0, 0, 0,
    659         0, sy, 0, 0,
    660         0, 0, 1, 0,
    661         tx, ty, 0, 1,
    662     };
    663 
    664     float mtxBeforeFlipV[16];
    665     mtxMul(mtxBeforeFlipV, crop, xform);
    666 
    667     // SurfaceFlinger expects the top of its window textures to be at a Y
    668     // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
    669     // want to expose this to applications, however, so we must add an
    670     // additional vertical flip to the transform after all the other transforms.
    671     mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
    672 }
    673 
    674 nsecs_t SurfaceTexture::getTimestamp() {
    675     ST_LOGV("getTimestamp");
    676     Mutex::Autolock lock(mMutex);
    677     return mCurrentTimestamp;
    678 }
    679 
    680 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
    681         const sp<GraphicBuffer>& graphicBuffer) {
    682     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
    683     EGLint attrs[] = {
    684         EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
    685         EGL_NONE,
    686     };
    687     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
    688             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
    689     if (image == EGL_NO_IMAGE_KHR) {
    690         EGLint error = eglGetError();
    691         ST_LOGE("error creating EGLImage: %#x", error);
    692     }
    693     return image;
    694 }
    695 
    696 sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
    697     Mutex::Autolock lock(mMutex);
    698     return mCurrentTextureBuf;
    699 }
    700 
    701 Rect SurfaceTexture::getCurrentCrop() const {
    702     Mutex::Autolock lock(mMutex);
    703 
    704     Rect outCrop = mCurrentCrop;
    705     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
    706         int32_t newWidth = mCurrentCrop.width();
    707         int32_t newHeight = mCurrentCrop.height();
    708 
    709         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
    710             newWidth = newHeight * mDefaultWidth / mDefaultHeight;
    711             ST_LOGV("too wide: newWidth = %d", newWidth);
    712         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
    713             newHeight = newWidth * mDefaultHeight / mDefaultWidth;
    714             ST_LOGV("too tall: newHeight = %d", newHeight);
    715         }
    716 
    717         // The crop is too wide
    718         if (newWidth < mCurrentCrop.width()) {
    719             int32_t dw = (newWidth - mCurrentCrop.width())/2;
    720             outCrop.left -=dw;
    721             outCrop.right += dw;
    722         // The crop is too tall
    723         } else if (newHeight < mCurrentCrop.height()) {
    724             int32_t dh = (newHeight - mCurrentCrop.height())/2;
    725             outCrop.top -= dh;
    726             outCrop.bottom += dh;
    727         }
    728 
    729         ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
    730             outCrop.left, outCrop.top,
    731             outCrop.right,outCrop.bottom);
    732     }
    733 
    734     return outCrop;
    735 }
    736 
    737 uint32_t SurfaceTexture::getCurrentTransform() const {
    738     Mutex::Autolock lock(mMutex);
    739     return mCurrentTransform;
    740 }
    741 
    742 uint32_t SurfaceTexture::getCurrentScalingMode() const {
    743     Mutex::Autolock lock(mMutex);
    744     return mCurrentScalingMode;
    745 }
    746 
    747 sp<Fence> SurfaceTexture::getCurrentFence() const {
    748     Mutex::Autolock lock(mMutex);
    749     return mCurrentFence;
    750 }
    751 
    752 status_t SurfaceTexture::doGLFenceWait() const {
    753     Mutex::Autolock lock(mMutex);
    754     return doGLFenceWaitLocked();
    755 }
    756 
    757 status_t SurfaceTexture::doGLFenceWaitLocked() const {
    758 
    759     EGLDisplay dpy = eglGetCurrentDisplay();
    760     EGLContext ctx = eglGetCurrentContext();
    761 
    762     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
    763         ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
    764         return INVALID_OPERATION;
    765     }
    766 
    767     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
    768         ST_LOGE("doGLFenceWait: invalid current EGLContext");
    769         return INVALID_OPERATION;
    770     }
    771 
    772     if (mCurrentFence != NULL) {
    773         if (useWaitSync) {
    774             // Create an EGLSyncKHR from the current fence.
    775             int fenceFd = mCurrentFence->dup();
    776             if (fenceFd == -1) {
    777                 ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
    778                 return -errno;
    779             }
    780             EGLint attribs[] = {
    781                 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
    782                 EGL_NONE
    783             };
    784             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
    785                     EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
    786             if (sync == EGL_NO_SYNC_KHR) {
    787                 close(fenceFd);
    788                 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
    789                         eglGetError());
    790                 return UNKNOWN_ERROR;
    791             }
    792 
    793             // XXX: The spec draft is inconsistent as to whether this should
    794             // return an EGLint or void.  Ignore the return value for now, as
    795             // it's not strictly needed.
    796             eglWaitSyncANDROID(dpy, sync, 0);
    797             EGLint eglErr = eglGetError();
    798             eglDestroySyncKHR(dpy, sync);
    799             if (eglErr != EGL_SUCCESS) {
    800                 ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
    801                         eglErr);
    802                 return UNKNOWN_ERROR;
    803             }
    804         } else {
    805             status_t err = mCurrentFence->waitForever(1000,
    806                     "SurfaceTexture::doGLFenceWaitLocked");
    807             if (err != NO_ERROR) {
    808                 ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
    809                 return err;
    810             }
    811         }
    812     }
    813 
    814     return NO_ERROR;
    815 }
    816 
    817 bool SurfaceTexture::isSynchronousMode() const {
    818     Mutex::Autolock lock(mMutex);
    819     return mBufferQueue->isSynchronousMode();
    820 }
    821 
    822 void SurfaceTexture::freeBufferLocked(int slotIndex) {
    823     ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
    824     if (slotIndex == mCurrentTexture) {
    825         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
    826     }
    827     EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
    828     if (img != EGL_NO_IMAGE_KHR) {
    829         ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
    830         eglDestroyImageKHR(mEglDisplay, img);
    831     }
    832     mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
    833     ConsumerBase::freeBufferLocked(slotIndex);
    834 }
    835 
    836 void SurfaceTexture::abandonLocked() {
    837     ST_LOGV("abandonLocked");
    838     mCurrentTextureBuf.clear();
    839     ConsumerBase::abandonLocked();
    840 }
    841 
    842 void SurfaceTexture::setName(const String8& name) {
    843     Mutex::Autolock _l(mMutex);
    844     mName = name;
    845     mBufferQueue->setConsumerName(name);
    846 }
    847 
    848 status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
    849     Mutex::Autolock lock(mMutex);
    850     return mBufferQueue->setDefaultBufferFormat(defaultFormat);
    851 }
    852 
    853 status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
    854     Mutex::Autolock lock(mMutex);
    855     usage |= DEFAULT_USAGE_FLAGS;
    856     return mBufferQueue->setConsumerUsageBits(usage);
    857 }
    858 
    859 status_t SurfaceTexture::setTransformHint(uint32_t hint) {
    860     Mutex::Autolock lock(mMutex);
    861     return mBufferQueue->setTransformHint(hint);
    862 }
    863 
    864 // Used for refactoring BufferQueue from SurfaceTexture
    865 // Should not be in final interface once users of SurfaceTexture are clean up.
    866 status_t SurfaceTexture::setSynchronousMode(bool enabled) {
    867     Mutex::Autolock lock(mMutex);
    868     return mBufferQueue->setSynchronousMode(enabled);
    869 }
    870 
    871 void SurfaceTexture::dumpLocked(String8& result, const char* prefix,
    872         char* buffer, size_t size) const
    873 {
    874     snprintf(buffer, size,
    875        "%smTexName=%d mCurrentTexture=%d\n"
    876        "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
    877        prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
    878        mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
    879        mCurrentTransform);
    880     result.append(buffer);
    881 
    882     ConsumerBase::dumpLocked(result, prefix, buffer, size);
    883 }
    884 
    885 static void mtxMul(float out[16], const float a[16], const float b[16]) {
    886     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
    887     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
    888     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
    889     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
    890 
    891     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
    892     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
    893     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
    894     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
    895 
    896     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
    897     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
    898     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
    899     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
    900 
    901     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
    902     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
    903     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
    904     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
    905 }
    906 
    907 }; // namespace android
    908