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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_ISURFACETEXTURE_H
     18 #define ANDROID_GUI_ISURFACETEXTURE_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/RefBase.h>
     25 
     26 #include <binder/IInterface.h>
     27 
     28 #include <ui/Fence.h>
     29 #include <ui/GraphicBuffer.h>
     30 #include <ui/Rect.h>
     31 
     32 namespace android {
     33 // ----------------------------------------------------------------------------
     34 
     35 class SurfaceTextureClient;
     36 
     37 class ISurfaceTexture : public IInterface
     38 {
     39 public:
     40     DECLARE_META_INTERFACE(SurfaceTexture);
     41 
     42     enum {
     43         BUFFER_NEEDS_REALLOCATION = 0x1,
     44         RELEASE_ALL_BUFFERS       = 0x2,
     45     };
     46 
     47     // requestBuffer requests a new buffer for the given index. The server (i.e.
     48     // the ISurfaceTexture implementation) assigns the newly created buffer to
     49     // the given slot index, and the client is expected to mirror the
     50     // slot->buffer mapping so that it's not necessary to transfer a
     51     // GraphicBuffer for every dequeue operation.
     52     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
     53 
     54     // setBufferCount sets the number of buffer slots available. Calling this
     55     // will also cause all buffer slots to be emptied. The caller should empty
     56     // its mirrored copy of the buffer slots when calling this method.
     57     virtual status_t setBufferCount(int bufferCount) = 0;
     58 
     59     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
     60     // of the slot is transfered to the client, meaning that the server will not
     61     // use the contents of the buffer associated with that slot. The slot index
     62     // returned may or may not contain a buffer. If the slot is empty the client
     63     // should call requestBuffer to assign a new buffer to that slot. The client
     64     // is expected to either call cancelBuffer on the dequeued slot or to fill
     65     // in the contents of its associated buffer contents and call queueBuffer.
     66     // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
     67     // expected to call requestBuffer immediately.
     68     //
     69     // The fence parameter will be updated to hold the fence associated with
     70     // the buffer. The contents of the buffer must not be overwritten until the
     71     // fence signals. If the fence is NULL, the buffer may be written
     72     // immediately.
     73     virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence,
     74             uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
     75 
     76     // queueBuffer indicates that the client has finished filling in the
     77     // contents of the buffer associated with slot and transfers ownership of
     78     // that slot back to the server. It is not valid to call queueBuffer on a
     79     // slot that is not owned by the client or one for which a buffer associated
     80     // via requestBuffer. In addition, a timestamp must be provided by the
     81     // client for this buffer. The timestamp is measured in nanoseconds, and
     82     // must be monotonically increasing. Its other properties (zero point, etc)
     83     // are client-dependent, and should be documented by the client.
     84     //
     85     // outWidth, outHeight and outTransform are filled with the default width
     86     // and height of the window and current transform applied to buffers,
     87     // respectively.
     88 
     89     struct QueueBufferInput : public Flattenable {
     90         inline QueueBufferInput(const Parcel& parcel);
     91         inline QueueBufferInput(int64_t timestamp,
     92                 const Rect& crop, int scalingMode, uint32_t transform,
     93                 sp<Fence> fence)
     94         : timestamp(timestamp), crop(crop), scalingMode(scalingMode),
     95           transform(transform), fence(fence) { }
     96         inline void deflate(int64_t* outTimestamp, Rect* outCrop,
     97                 int* outScalingMode, uint32_t* outTransform,
     98                 sp<Fence>* outFence) const {
     99             *outTimestamp = timestamp;
    100             *outCrop = crop;
    101             *outScalingMode = scalingMode;
    102             *outTransform = transform;
    103             *outFence = fence;
    104         }
    105 
    106         // Flattenable interface
    107         virtual size_t getFlattenedSize() const;
    108         virtual size_t getFdCount() const;
    109         virtual status_t flatten(void* buffer, size_t size,
    110                 int fds[], size_t count) const;
    111         virtual status_t unflatten(void const* buffer, size_t size,
    112                 int fds[], size_t count);
    113 
    114     private:
    115         int64_t timestamp;
    116         Rect crop;
    117         int scalingMode;
    118         uint32_t transform;
    119         sp<Fence> fence;
    120     };
    121 
    122     // QueueBufferOutput must be a POD structure
    123     struct QueueBufferOutput {
    124         inline QueueBufferOutput() { }
    125         inline void deflate(uint32_t* outWidth,
    126                 uint32_t* outHeight,
    127                 uint32_t* outTransformHint,
    128                 uint32_t* outNumPendingBuffers) const {
    129             *outWidth = width;
    130             *outHeight = height;
    131             *outTransformHint = transformHint;
    132             *outNumPendingBuffers = numPendingBuffers;
    133         }
    134         inline void inflate(uint32_t inWidth, uint32_t inHeight,
    135                 uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
    136             width = inWidth;
    137             height = inHeight;
    138             transformHint = inTransformHint;
    139             numPendingBuffers = inNumPendingBuffers;
    140         }
    141     private:
    142         uint32_t width;
    143         uint32_t height;
    144         uint32_t transformHint;
    145         uint32_t numPendingBuffers;
    146     };
    147 
    148     virtual status_t queueBuffer(int slot,
    149             const QueueBufferInput& input, QueueBufferOutput* output) = 0;
    150 
    151     // cancelBuffer indicates that the client does not wish to fill in the
    152     // buffer associated with slot and transfers ownership of the slot back to
    153     // the server.
    154     virtual void cancelBuffer(int slot, sp<Fence> fence) = 0;
    155 
    156     // query retrieves some information for this surface
    157     // 'what' tokens allowed are that of android_natives.h
    158     virtual int query(int what, int* value) = 0;
    159 
    160     // setSynchronousMode set whether dequeueBuffer is synchronous or
    161     // asynchronous. In synchronous mode, dequeueBuffer blocks until
    162     // a buffer is available, the currently bound buffer can be dequeued and
    163     // queued buffers will be retired in order.
    164     // The default mode is asynchronous.
    165     virtual status_t setSynchronousMode(bool enabled) = 0;
    166 
    167     // connect attempts to connect a client API to the SurfaceTexture.  This
    168     // must be called before any other ISurfaceTexture methods are called except
    169     // for getAllocator.
    170     //
    171     // This method will fail if the connect was previously called on the
    172     // SurfaceTexture and no corresponding disconnect call was made.
    173     //
    174     // outWidth, outHeight and outTransform are filled with the default width
    175     // and height of the window and current transform applied to buffers,
    176     // respectively.
    177     virtual status_t connect(int api, QueueBufferOutput* output) = 0;
    178 
    179     // disconnect attempts to disconnect a client API from the SurfaceTexture.
    180     // Calling this method will cause any subsequent calls to other
    181     // ISurfaceTexture methods to fail except for getAllocator and connect.
    182     // Successfully calling connect after this will allow the other methods to
    183     // succeed again.
    184     //
    185     // This method will fail if the the SurfaceTexture is not currently
    186     // connected to the specified client API.
    187     virtual status_t disconnect(int api) = 0;
    188 };
    189 
    190 // ----------------------------------------------------------------------------
    191 
    192 class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
    193 {
    194 public:
    195     virtual status_t    onTransact( uint32_t code,
    196                                     const Parcel& data,
    197                                     Parcel* reply,
    198                                     uint32_t flags = 0);
    199 };
    200 
    201 // ----------------------------------------------------------------------------
    202 }; // namespace android
    203 
    204 #endif // ANDROID_GUI_ISURFACETEXTURE_H
    205