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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.post;
     34 
     35 import com.jme3.renderer.RenderManager;
     36 import com.jme3.renderer.ViewPort;
     37 import com.jme3.renderer.queue.RenderQueue;
     38 import com.jme3.texture.FrameBuffer;
     39 
     40 /**
     41  * Scene processors are used to compute/render things before and after the classic render of the scene.
     42  * They have to be added to a viewport and are rendered in the order they've been added
     43  *
     44  * @author Kirill Vainer
     45  */
     46 public interface SceneProcessor {
     47 
     48     /**
     49      * Called in the render thread to initialize the scene processor.
     50      *
     51      * @param rm The render manager to which the SP was added to
     52      * @param vp The viewport to which the SP is assigned
     53      */
     54     public void initialize(RenderManager rm, ViewPort vp);
     55 
     56     /**
     57      * Called when the resolution of the viewport has been changed.
     58      * @param vp
     59      */
     60     public void reshape(ViewPort vp, int w, int h);
     61 
     62     /**
     63      * @return True if initialize() has been called on this SceneProcessor,
     64      * false if otherwise.
     65      */
     66     public boolean isInitialized();
     67 
     68     /**
     69      * Called before a frame
     70      *
     71      * @param tpf Time per frame
     72      */
     73     public void preFrame(float tpf);
     74 
     75     /**
     76      * Called after the scene graph has been queued, but before it is flushed.
     77      *
     78      * @param rq The render queue
     79      */
     80     public void postQueue(RenderQueue rq);
     81 
     82     /**
     83      * Called after a frame has been rendered and the queue flushed.
     84      *
     85      * @param out The FB to which the scene was rendered.
     86      */
     87     public void postFrame(FrameBuffer out);
     88 
     89     /**
     90      * Called when the SP is removed from the RM.
     91      */
     92     public void cleanup();
     93 
     94 }
     95