/external/webkit/Source/WebKit/mac/Misc/ |
WebNSUserDefaultsExtras.mm | 31 #import <WebCore/Language.h>
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/external/libvpx/examples/includes/geshi/contrib/ |
langcheck.php | 6 * and the language files in subdirectory "../geshi/") 67 <title>GeSHi Language File Validation Script</title> 119 <h2>GeSHi Language File Validation Script</h2> 121 parent directory or in your include_path, and that the language files are in a 125 your language files can be improved. Please be patient, as this might take some time.</p> 150 report_error(TYPE_ERROR, 'There\'s no information present on where to find the language files!'); 161 echo "</li>\n<li>Listing available language files ... "; 164 report_error(TYPE_ERROR, 'Error requesting listing for available language files!'); 184 report_error(TYPE_WARNING, 'Unable to locate any usable language files in "'.GESHI_LANG_ROOT.'"!'); 196 echo "</li>\n<li>Validating language file for '$lang' ... " [all...] |
/tools/motodev/src/plugins/devices.services/src/com/motorola/studio/android/devices/services/lang/model/ |
Language.java | 13 * See the License for the specific language governing permissions and 34 * Language representation 39 public class Language 44 private static List<Language> languageList = null; 46 private static Map<String, Language> languageMap = null; 57 public static List<Language> getLanguageList() 71 languageList = new ArrayList<Language>(); 72 languageMap = new HashMap<String, Language>(); 95 Language language = new Language(name, ID) local 130 Language language = languageMap.get(langName); local [all...] |
LangWizard.java | 13 * See the License for the specific language governing permissions and 24 * Change Language Wizard used to change the device language configuration 71 languageID = Language.getIdFromName(page.getLanguage());
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LocationComposite.java | 13 * See the License for the specific language governing permissions and 32 * Composite containing the current language in use and two combo boxes where 33 * the user can choose a language and country 40 // selected language 41 private String language = ""; field in class:LocationComposite 46 // language combobox 66 * @param currentLanguageId the id of the current language in use by given emulator instance. 79 * Language label and combobox 90 language = comboLanguage.getText(); 102 language = comboLanguage.getText() [all...] |
LangWizardPage.java | 13 * See the License for the specific language governing permissions and 29 * Page where the user can choose the language the user wants 105 String language = Language.getIdFromName(locationComposite.getLanguage()); local 108 || (!currentLangAndCountry[0].equals(language) || !currentLangAndCountry[1] 116 * Get the selected language 118 * @return selected language name
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
access-nsieve.js | 1 // The Great Computer Language Shootout
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bitops-nsieve-bits.js | 1 // The Great Computer Language Shootout
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controlflow-recursive.js | 1 // The Computer Language Shootout
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math-spectral-norm.js | 1 // The Great Computer Language Shootout
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math-partial-sums.js | 1 // The Computer Language Shootout
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string-fasta.js | 1 // The Great Computer Language Shootout
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
access-nsieve.js | 1 // The Great Computer Language Shootout
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bitops-nsieve-bits.js | 1 // The Great Computer Language Shootout
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controlflow-recursive.js | 1 // The Computer Language Shootout
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math-spectral-norm.js | 1 // The Great Computer Language Shootout
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math-partial-sums.js | 1 // The Computer Language Shootout
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string-fasta.js | 1 // The Great Computer Language Shootout
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 37 The extension is written against the OpenGL Shading Language 1.10 112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification 117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification 122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification 127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification 132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification 137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification 142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification 147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification 224 Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specificatio [all...] |
/external/v8/src/ |
messages.h | 64 struct Language;
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/external/clang/unittests/Tooling/ |
TestVisitor.h | 43 enum Language { Lang_C, Lang_CXX }; 46 bool runOver(StringRef Code, Language L = Lang_CXX) {
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/external/libvpx/libmkv/ |
EbmlIDs.h | 106 Language = 0x22B59C,
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/external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/codegen/templates/CSharp2/ |
ST.stg | 38 using Antlr.StringTemplate.Language;
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/external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/codegen/templates/CSharp3/ |
ST.stg | 39 using Antlr3.ST.Language;
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/external/llvm/lib/CodeGen/AsmPrinter/ |
DwarfCompileUnit.h | 39 /// Language - The DW_AT_language of the compile unit 41 unsigned Language; 88 unsigned getLanguage() const { return Language; }
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