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  /external/webkit/Source/WebKit/mac/Misc/
WebNSUserDefaultsExtras.mm 31 #import <WebCore/Language.h>
  /external/libvpx/examples/includes/geshi/contrib/
langcheck.php 6 * and the language files in subdirectory "../geshi/")
67 <title>GeSHi Language File Validation Script</title>
119 <h2>GeSHi Language File Validation Script</h2>
121 parent directory or in your include_path, and that the language files are in a
125 your language files can be improved. Please be patient, as this might take some time.</p>
150 report_error(TYPE_ERROR, 'There\'s no information present on where to find the language files!');
161 echo "</li>\n<li>Listing available language files ... ";
164 report_error(TYPE_ERROR, 'Error requesting listing for available language files!');
184 report_error(TYPE_WARNING, 'Unable to locate any usable language files in "'.GESHI_LANG_ROOT.'"!');
196 echo "</li>\n<li>Validating language file for '$lang' ... "
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  /tools/motodev/src/plugins/devices.services/src/com/motorola/studio/android/devices/services/lang/model/
Language.java 13 * See the License for the specific language governing permissions and
34 * Language representation
39 public class Language
44 private static List<Language> languageList = null;
46 private static Map<String, Language> languageMap = null;
57 public static List<Language> getLanguageList()
71 languageList = new ArrayList<Language>();
72 languageMap = new HashMap<String, Language>();
95 Language language = new Language(name, ID) local
130 Language language = languageMap.get(langName); local
    [all...]
LangWizard.java 13 * See the License for the specific language governing permissions and
24 * Change Language Wizard used to change the device language configuration
71 languageID = Language.getIdFromName(page.getLanguage());
LocationComposite.java 13 * See the License for the specific language governing permissions and
32 * Composite containing the current language in use and two combo boxes where
33 * the user can choose a language and country
40 // selected language
41 private String language = ""; field in class:LocationComposite
46 // language combobox
66 * @param currentLanguageId the id of the current language in use by given emulator instance.
79 * Language label and combobox
90 language = comboLanguage.getText();
102 language = comboLanguage.getText()
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LangWizardPage.java 13 * See the License for the specific language governing permissions and
29 * Page where the user can choose the language the user wants
105 String language = Language.getIdFromName(locationComposite.getLanguage()); local
108 || (!currentLangAndCountry[0].equals(language) || !currentLangAndCountry[1]
116 * Get the selected language
118 * @return selected language name
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
access-nsieve.js 1 // The Great Computer Language Shootout
bitops-nsieve-bits.js 1 // The Great Computer Language Shootout
controlflow-recursive.js 1 // The Computer Language Shootout
math-spectral-norm.js 1 // The Great Computer Language Shootout
math-partial-sums.js 1 // The Computer Language Shootout
string-fasta.js 1 // The Great Computer Language Shootout
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
access-nsieve.js 1 // The Great Computer Language Shootout
bitops-nsieve-bits.js 1 // The Great Computer Language Shootout
controlflow-recursive.js 1 // The Computer Language Shootout
math-spectral-norm.js 1 // The Great Computer Language Shootout
math-partial-sums.js 1 // The Computer Language Shootout
string-fasta.js 1 // The Great Computer Language Shootout
  /external/mesa3d/docs/
MESA_shader_debug.spec 37 The extension is written against the OpenGL Shading Language 1.10
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
224 Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specificatio
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  /external/v8/src/
messages.h 64 struct Language;
  /external/clang/unittests/Tooling/
TestVisitor.h 43 enum Language { Lang_C, Lang_CXX };
46 bool runOver(StringRef Code, Language L = Lang_CXX) {
  /external/libvpx/libmkv/
EbmlIDs.h 106 Language = 0x22B59C,
  /external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/codegen/templates/CSharp2/
ST.stg 38 using Antlr.StringTemplate.Language;
  /external/antlr/antlr-3.4/tool/src/main/resources/org/antlr/codegen/templates/CSharp3/
ST.stg 39 using Antlr3.ST.Language;
  /external/llvm/lib/CodeGen/AsmPrinter/
DwarfCompileUnit.h 39 /// Language - The DW_AT_language of the compile unit
41 unsigned Language;
88 unsigned getLanguage() const { return Language; }

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