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README.3DFX

      1 
      2                             3Dfx Glide device driver
      3 
      4 
      5 
      6 Requirements:
      7 -------------
      8 
      9 A Voodoo-based videocard/accelerator
     10 DOS (with DJGPP), Windows9x/2k (with MinGW), Linux
     11 Glide3x library for your OS
     12 
     13 http://sourceforge.net/projects/glide/
     14 
     15 
     16 
     17 How to compile:
     18 ---------------
     19 
     20 DJGPP:
     21    Place the Glide3 SDK in the top Mesa directory:
     22 	$(MESA)/glide3/include/
     23 		3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
     24 	$(MESA)/glide3/lib/
     25 		libgld3x.a, libgld3i.a, glide3x.dxe
     26    Type:
     27 	make -f Makefile.DJ X86=1 FX=1
     28    Look into the makefile for further information.
     29 
     30 MinGW:
     31    Place the Glide3 SDK in the top Mesa directory:
     32 	$(MESA)/glide3/include/
     33 		3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
     34 	$(MESA)/glide3/lib/
     35 		libglide3x.a, glide3x.dll
     36    Type:
     37 	make -f Makefile.mgw X86=1 FX=1
     38    Look into the makefile for further information.
     39 
     40 Linux:
     41    Place the Glide3 SDK in /usr/local/glide
     42 	/usr/local/glide/include/
     43 		3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
     44 	/usr/local/glide/lib/
     45 		libglide3x.a, libglide3x.so
     46    Type:
     47 	make linux-glide
     48 	or
     49 	make linux-x86-glide
     50 
     51 
     52 
     53 Compilation defines:
     54 --------------------
     55 
     56 FX_DEBUG
     57 	enable driver debug code
     58 FX_TRAP_GLIDE
     59 	enable Glide trace code
     60 FX_PACKEDCOLOR
     61 	use packed color in vertex structure
     62 FX_TC_NAPALM
     63 	map GL_COMPRESSED_RGB[A] to FXT1. Works with VSA100-based cards only.
     64 FX_COMPRESS_S3TC_AS_FXT1_HACK
     65 	map S3TC to FXT1
     66 FX_RESCALE_BIG_TEXURES_HACK
     67 	fake textures larger than HW can support
     68 	(see MESA_FX_MAXLOD environment variable)
     69 
     70 
     71 
     72 Environment variables:
     73 ----------------------
     74 
     75 The following environment variables affect MesaFX. Those that affect Glide
     76 only, are beyond the scope of this section. Entries that don't have a "Value"
     77 field, can have any value whatsoever
     78 	ex: set MESA_FX_IGNORE_CMBEXT=y
     79 
     80 "Note" (*) means that the environment variable affects Glide, too; also, if
     81 the var is not found in the environment, it is searched in windoze registry.
     82 "Note" (!) means that the environment variable is not working as expected;
     83 may have undefined effects, might have effects only at Glide level or might
     84 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
     85 
     86 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
     87 default values. Use them only when you experience crashes or strange behavior.
     88 
     89 FX_GLIDE_NUM_TMU
     90 	OS: all
     91 	HW: dual-TMU cards (Voodoo2, Avenger, Napalm)
     92 	Desc: force single-TMU
     93 	Note: (*)
     94 	Value: "1"
     95 FX_GLIDE_SWAPPENDINGCOUNT
     96 	OS: all
     97 	HW: all
     98 	Desc: max # of buffers allowed to build up
     99 	Note: (*) (!)
    100 	Value: "0", "1", "2", "3", "4", "5" or "6"
    101 FX_GLIDE_SWAPINTERVAL
    102 	OS: all
    103 	HW: all
    104 	Desc: number of vertical retraces to wait before swapping
    105 	Note: (*) (!) works only at Glide-level?
    106 SSTH3_SLI_AA_CONFIGURATION
    107 	OS: all
    108 	HW: VSA100-based cards
    109 	Desc: SLI/AA setup
    110 	Note: (*) (!) works only at Glide-level?
    111 	Value:
    112 	    1, 2, 4 chip cards
    113 		"0" - SLI & AA disable
    114 		"1" - SLI disabled, 2 sample AA enabled
    115 	    2, 4 chip cards
    116 		"2" - 2-way SLI enabled, AA disabled
    117 		"3" - 2-way SLI enabled, 2 sample AA enabled
    118 		"4" - SLI disabled, 4 sample AA enabled
    119 	    4 chip cards
    120 		"5" - 4-way SLI enabled, AA disabled
    121 		"6" - 4-way SLI enabled, 2 sample AA enabled
    122 		"7" - 2-way SLI enabled, 4 sample AA enabled
    123 		"8" - SLI disabled, 8 sample AA enabled 
    124 SST_DUALHEAD
    125 	OS: win32
    126 	HW: ?
    127 	Desc: ?
    128 	Note: (!) disabled?
    129 MESA_FX_NO_SIGNALS
    130 	OS: linux
    131 	HW: all
    132 	Desc: avoid installing signals
    133 	Note: (!) untested!
    134 MESA_FX_INFO
    135 	OS: all
    136 	HW: all
    137 	Desc: verbose to stderr
    138 	Value: any; special value "r" to redirect stderr to MESA.LOG
    139 MESA_FX_NOSNAP
    140 	OS: all
    141 	HW: Voodoo1, Rush, Banshee
    142 	Desc: do not snap vertices inside Mesa
    143 	Note: to be used with Glide3x that snaps vertices internally
    144 MESA_FX_POINTCAST
    145 	OS: all
    146 	HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
    147 	Desc: try to use pointcast palette
    148 	Note: may give adverse effects on UMA cards (Avenger, Napalm)
    149 MESA_FX_IGNORE_PALEXT
    150 	OS: all
    151 	HW: all
    152 	Desc: disable 6666 palette
    153 MESA_FX_IGNORE_PIXEXT
    154 	OS: all
    155 	HW: Napalm
    156 	Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
    157 MESA_FX_IGNORE_TEXFMT
    158 	OS: all
    159 	HW: Napalm
    160 	Desc: disable 32bit textures
    161 MESA_FX_IGNORE_CMBEXT
    162 	OS: all
    163 	HW: Napalm
    164 	Desc: disable Napalm combiners (color/alpha/texture)
    165 	Note: this option allows dual-TMU cards perform single-pass
    166 	      trilinear, but some advanced (multi)texturing modes
    167 	      won't work (GL_EXT_texture_env_combine)
    168 MESA_FX_IGNORE_MIREXT
    169 	OS: all
    170 	HW: all
    171 	Desc: disable mirror extension
    172 MESA_FX_IGNORE_TEXUMA
    173 	OS: all
    174 	HW: all
    175 	Desc: disable UMA
    176 MESA_FX_IGNORE_TEXUS2
    177 	OS: all
    178 	HW: all
    179 	Desc: disable Texus2
    180 MESA_FX_MAXLOD
    181 	OS: all
    182 	HW: non VSA-100 cards
    183 	Desc: enable large texture support using SW rescaling
    184 	Value:
    185 	    "9"  - 512x512 textures
    186 	    "10" - 1024x1024 textures
    187 	    "11" - 2048x2048 textures
    188 MESA_FX_ALLOW_VP
    189 	OS: all
    190 	HW: all
    191 	Desc: allow vertex program extensions
    192 MESA_GLX_FX
    193 	OS: linux
    194 	HW: Voodoo1, Rush, Voodoo2
    195 	Desc: display mode
    196 	Note: (!) experimental
    197 	Value:
    198 	    "w" - windowed mode
    199 	    "f" - fullscreen mode
    200 	    "d" - disable glide driver
    201 	OS: win32
    202 	HW: Rush, Banshee, Avenger, Napalm
    203 	Desc: display mode
    204 	Note: (!) experimental
    205 	Value:
    206 	    "w" - windowed mode
    207 
    208 
    209 
    210 Contact:
    211 --------
    212 
    213 Daniel Borca <dborca 'at' users 'dot' sourceforge 'dot' net>
    214 Hiroshi Morii <koolsmoky 'at' users 'dot' sourceforge 'dot' net>
    215 
    216 
    217 
    218 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
    219 *******************************************************************************
    220 
    221 
    222 
    223 Info for Mesa 4.1
    224 -----------------
    225 
    226 The 3dfx Glide driver in Mesa is disabled by default.  Not too many people
    227 use this driver anymore and at some point down the road it will be dropped.
    228 
    229 To use/enable the Glide driver either do this:
    230 
    231 './configure --with-glide=DIR'    Where DIR is the location of Glide, like
    232                                   /usr/ or /usr/local
    233 
    234 OR
    235 
    236 'make linux-x86-glide'     If using the old-style Makefile system.
    237 
    238 The rest of this file hasn't changed since Mesa 3.3.  Some of it's out of
    239 date, but some is still valid.
    240 
    241 
    242 
    243 What do you need ?
    244 ------------------
    245 
    246 	- A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
    247 	  (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
    248 	  The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
    249 	  under Linux (more information in the "Useful Glide Environment
    250 	  Variables");
    251 
    252 	- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
    253 	  The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
    254 	  compatible with the Glide 2.x so it doesn't work with the current
    255 	  version of the driver;
    256 
    257 	- A compiler supported by the Glide library (Micro$oft VC++ (tested),
    258 	  Watcom (tested), GCC for Linux (tested), etc.);
    259 
    260 	- It's nice to have two monitors - one for your normal graphics
    261 	  card and one for your 3Dfx card. If something goes wrong with
    262 	  an application using the 3Dfx hardware you can still see your
    263 	  normal screen in order to recover.
    264 
    265 
    266 
    267 Tested on:
    268 ----------
    269 	Windows 95 - David Bucciarelli
    270 	Windows NT - Henri Fousse
    271 	MS-DOS
    272 	Linux - Daryll Strauss, Brian Paul, David Bucciarelli
    273 	FreeBSD
    274 	BeOS - Duncan Wilcox
    275 	MacOS - Fazekas Miklos
    276 
    277 
    278 What is able to do ?
    279 --------------------
    280 
    281 	- It is able accelerate points, lines and polygon with flat
    282 	  shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
    283 	  antialiasing (when possible). There is also the support for rendering
    284 	  in a window with a slow trick for the Voodoo Graphics (available only
    285 	  for Linux) and at full speed with the Voodoo Rush chipset.
    286 	  Under Linux is also possible to switch on-the-fly between the fullscreen
    287 	  and in-window rendering hack.
    288 	  There is also the support for using more than one Voodoo Graphics in the
    289 	  some application/PC (you can create one context for each board and use
    290 	  multiple video outputs for driving monitors, videoprojectors or HMDs).
    291 	  The driver is able to fallback to pure software rendering when afeature
    292 	  isn't supported by the Voodoo hardware (however software rendering is
    293 	  very slow compared to hardware supported rendering)
    294 
    295 
    296 
    297 How to compile:
    298 ---------------
    299 
    300 Linux:
    301 ------
    302 	Here are the basic steps for using the 3Dfx hardware with Mesa
    303 	on Linux:
    304 
    305 	- You'll need the Glide library and headers.  Mesa expects:
    306 		/usr/local/glide/include/*.h        // all the Glide headers
    307 		/usr/local/glide/lib/libglide2x.so
    308 
    309 	  If your Glide libraries and headers are in a different directory
    310 	  you'll have to modify the Mesa-config and mklib.glide files.
    311 
    312 	- Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
    313 
    314 	- If you're going to use a newer Mesa/Glide driver than v0.27 then
    315           unpack the new driver archive over the Mesa directory.
    316 
    317 	- In the Mesa-3.1 directory type "make linux-glide"
    318 
    319 	- Compilation _should_ finish without errors;
    320 
    321 	- Set your LD_LIBRARY_PATH environment variable so that the
    322 	  libglide2x.so and Mesa library files can be found.  For example:
    323 	    setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
    324 
    325 	- You'll have to run Glide-based programs as root or set the suid
    326 	  bit on executables;
    327 
    328 	- Try a demo:
    329 	    cd gdemos
    330 	    su
    331 	    setenv MESA_GLX_FX f
    332 	    ./gears     (hit ESC to exit)
    333 
    334 	- You can find the demos especially designed for the Voodoo driver in
    335 	  in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
    336 	  everything).
    337 
    338 MacOS:
    339 ------
    340 	Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
    341       
    342 MS Windows:
    343 -----------
    344 
    345 	For the MSVC++:
    346 	- The glide2x.lib have to be in the default MSVC++ lib directory;
    347 
    348 	- The Glide headers have to be in the default MSVC++ include directory;
    349 
    350 	- You must have the vcvars32.bat script in your PATH;
    351 
    352 	- Go to the directory Mesa-3.1 and run the mesafx.bat;
    353 
    354 	- The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
    355 	  Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
    356           Voodoo demos);
    357 
    358 	- At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
    359 
    360 	- Try some demo (fire.exe, teapot.exe, etc.) in order to check if
    361 	  everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
    362 	  the Voodoo screen and the windows desktop);
    363 
    364 	- Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
    365           some directory were you run your Mesa based applications.
    366 
    367 	- I think that you can easy change the Makefile.fx files in order
    368 	  to work with other kind of compilers;
    369 
    370 	- To discover how open the 3Dfx screen, read the sources under
    371 	  the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
    372           the Diego Picciani's wgl emulator.
    373 
    374 	NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
    375 	SP3, you could have some problem (you can disable optimization in order
    376 	solve these kind of problems).
    377 
    378 
    379 Doing more with Mesa & Linux Glide:
    380 -----------------------------------
    381 
    382 	The MESA_GLX_FX environment variable can be used to coax most
    383 	GLX-based programs into using Glide (and the __GLUT library
    384 	is GLX-based__).
    385 
    386         Full-screen 3Dfx rendering:
    387         ---------------------------
    388 
    389 	1. Set the MESA_GLX_FX variable to "fullscreen":
    390 
    391 		ksh:
    392 			export MESA_GLX_FX = "fullscreen"
    393 		csh:
    394 			setenv MESA_GLX_FX fullscreen
    395 
    396 	2. As root, run a GLX-based program (any GLUT demo on Linux).
    397 	
    398 	3. Be careful:  once the 3Dfx screen appears you won't be able
    399 	to see the GLUT windows on your X display.  This can make using
    400 	the mouse tricky!  One solution is to hook up your 3Dfx card to
    401 	a second monitor.  If you can do this then set these env vars
    402 	first:
    403 
    404 		setenv SST_VGA_PASS 1
    405 		setenv SST_NOSHUTDOWN
    406 	
    407 	or for the Voodoo2:
    408 
    409 		setenv SSTV2_VGA_PASS 1
    410 		setenv SSTV2_NOSHUTDOWN
    411 
    412         Rendering into an X window with the help of the Voodoo hardware:
    413         ----------------------------------------------------------------
    414 
    415 	1. Start your X server in 16 bpp mode (XFree86:  startx -- -bpp 16)
    416 	   in order to have the best performance and the best visual
    417 	   quality. However you can use any visual depth supported by X.
    418 
    419 	2. Set the following environment variables:
    420 		export MESA_GLX_FX="window"	# to enable window rendering
    421 		export SST_VGA_PASS=1	# to stop video signal switching
    422 		export SST_NOSHUTDOWN=1	# to stop video signal switching
    423 	    OR
    424 		setenv MESA_GLX_FX window
    425 		setenv SST_VGA_PASS 1
    426 		setenv SST_NOSHUTDOWN 1
    427 
    428 	(the Voodoo2 requires to use "SSTV2_" instead "SST_").
    429 
    430 	3. As root, try running a GLX-based program
    431 
    432 	How does it work?  We use the 3Dfx hardware to do rendering then
    433 	copy the image from the 3Dfx frame buffer into an X window when
    434 	the SwapBuffers() function is called.  The problem with this
    435 	idea is it's slow.  The image must be copied from the 3Dfx frame
    436 	buffer to main memory then copied into the X window (and when the X
    437 	visual depth doesn't match the Voodoo framebufffer bit per pixel, it
    438 	is required also a pixel format translation).
    439 
    440 	NOTE: the in-window rendering feature only works with double-buffering.
    441 
    442 
    443         On the fly switching between in window rendering and full screen rendering
    444 	--------------------------------------------------------------------------
    445 
    446 	The Mesa 2.6 has introduced the capability of switching
    447 	on-the-fly between the fullscreen/fullspeed rendering and the in-window
    448 	hack and vice versa. The on-the-fly switching requires a direct support
    449 	by the application but it is really easy to add. You have to start
    450 	your X server in 16 bpp mode and to add the following lines to your
    451 	application:
    452 
    453 		#if defined(FX) && define(XMESA)
    454 		#include <GL/xmesa.h>
    455 
    456 		static int fullscreen=1;
    457 		#endif
    458 
    459 		...
    460 
    461 		/* In the GLUT keyboard event callback */
    462 
    463 		#if defined(FX) && !define(WIN32)
    464 		  case ' ':
    465 		    fullscreen=(!fullscreen);
    466 		    XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
    467 		    break;
    468 		#endif
    469 		...
    470 
    471        	See the 3Dfx/demos/tunnel.c program
    472        	for an example.  You have to set the -DXMESA flag in the Makefile's COPTS
    473        	to enable it.
    474 
    475   	Rendering into an X window with the X11 software driver:
    476         --------------------------------------------------------
    477 
    478 	Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
    479 	the X11 software driver (the 3Dfx hardware isn't used at all).
    480 
    481 
    482 
    483 Useful Glide Environment Variables:
    484 -----------------------------------
    485 
    486 	- To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
    487 
    488 	- To disable video signal switching:
    489 		setenv SST_VGA_PASS 1
    490 		setenv SST_NOSHUTDOWN
    491 	  or for the Voodoo2:
    492 		setenv SSTV2_VGA_PASS 1
    493 		setenv SSTV2_NOSHUTDOWN
    494 
    495         - To set the default screen refresh rate:
    496                 setenv SST_SCREENREFRESH=75
    497 
    498           the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
    499 
    500 	- To force the Mesa library to swap buffers as fast as possible,
    501 	  without any vertical blanking synchronization (useful for benchmarks):
    502 		setenv FX_GLIDE_SWAPINTERVAL 0
    503                 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
    504 
    505 	- You can slight improve the performances of your Voodoo1 board with
    506 	  the following env. var.:
    507 		setenv SST_FASTMEM 1
    508 		setenv SST_PCIRD 1
    509 		setenv SST_GRXCLK 57
    510 
    511 	  (don't use this setting with the Quantum3D 100SB or with any other
    512 	  SLI configuration: it will hang everything !).
    513 	  The following setting can be used with the Voodoo2:
    514 		setenv SSTV2_FASTMEM_RAS_READS=1
    515 		setenv SSTV2_FASTPCIRD=1
    516 		setenv SSTV2_GRXCLK=95
    517 
    518 	- The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
    519 	  in order to work under Linux:
    520 
    521 		export SSTV2_FT_CLKDEL=5
    522 		export SSTV2_TF0_CLKDEL=7
    523 		export SSTV2_TF1_CLKDEL=7
    524 		export SSTV2_TF2_CLKDEL=7
    525 		export SSTV2_SLIM_VIN_CLKDEL=3
    526 		export SSTV2_SLIM_VOUT_CLKDEL=2
    527 		export SSTV2_SLIS_VIN_CLKDEL=3
    528 		export SSTV2_SLIS_VOUT_CLKDEL=2
    529 
    530 	  (Thanks to Phil Ross for this trick).
    531 
    532 
    533 
    534 
    535 The Mesa/Voodoo Environment Variables:
    536 --------------------------------------
    537 
    538 	- Only for Windows/Voodoo Rush users, if you define the
    539 	  env. var. MESA_WGL_FX:
    540 		export MESA_WGL_FX=fullscreen
    541 	  you will get fullscreen rendering;
    542 
    543 	- Only for Windows/Voodoo Rush users, if you define the
    544 	  env. var. MESA_WGL_FX:
    545 		export MESA_WGL_FX=window
    546 	  you will get window rendering (default value);
    547 
    548 	- Only for Linux users, you can find more informations about
    549 	  the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
    550 	  section;
    551 
    552 	- If you define the env. var. MESA_FX_SWAP_PENDING:
    553 		export MESA_FX_SWAP_PENDING=4
    554 	  you will able to set the maximum number of swapbuffers
    555 	  commands in the Voodoo FIFO after a swapbuffer (default value: 2);
    556 
    557         - If you define the env. var. MESA_FX_INFO:
    558 		export MESA_FX_INFO=1
    559           you will get some useful statistic.
    560 
    561         - If you define the env. var. MESA_FX_NO_SIGNALS:
    562 		export MESA_FX_NO_SIGNALS=1
    563           Mesa/FX will not install atexit() or signal() handlers.
    564 
    565 
    566 
    567 Know BUGS and Problems:
    568 -----------------------
    569 
    570 	- fog doesn't work in the right way when using the glDepthRange() function;
    571 
    572 	- Maximum texture size: 256x256 (this is an hardware limit);
    573 
    574 	- Texture border aren't yet supported;
    575 
    576 	- A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
    577 
    578         - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
    579 	  mapping (the old way: glTexImage inside a display list, download
    580 	  the texture map each time that you call the display list !!!);
    581 
    582 	- Stencil buffer and Accumulation buffer are emulated in software (they are not
    583 	  directly supported by the Hardware);
    584 
    585 	- Color index mode not implemented (this is an hardware limit);
    586 
    587 	- Thre is an know bug in the Linux Glide library so the in-window-rendering hack
    588 	  and any other operations that requires to read the Voodoo frame buffer
    589 	  (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
    590 
    591 	- The driver switch to pure software (_slow_) rendering when:
    592 
    593 		- Stencil enabled;
    594 		- Using the Accumulation buffer;
    595 		- Blend enabled and blend equation != GL_FUNC_ADD_EXT;
    596 		- Color logic operation enabled and color logic operation != GL_COPY;
    597 		- Using GL_SEPARATE_SPECULAR_COLOR;
    598 		- The four values of glColorMask() aren't the some;
    599 		- Texture 1D or 3D enabled;
    600 		- Texture function is GL_BLEND;
    601 		- Using the Multitexture extension with Voodoo cards with only one TMU;
    602 		- Using the Multitexture extension with Voodoo cards with more than
    603 		   one TMU, and texture function isn't GL_MODULATE;
    604 		- Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
    605 		- Line width != 1.0 or using stipple lines.
    606 		- Using polygon offset or stipple polygons;
    607 
    608 	NOTE: this is list is not yet complete.
    609 		
    610 
    611 Hints and Special Features:
    612 ---------------------------
    613 
    614 	- Under Linux and with a Voodoo Graphics board, you can use
    615 	  XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
    616 	  switch on the fly between fullscreen rendering and the in-window-rendering
    617 	  hack.
    618 
    619 	- The driver is able to use all the texture memory available: 2/4MB on
    620 	  Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
    621 
    622 	- Trilinear filtering is fully supported on Voodoo boards with two TMUs
    623 	  (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
    624 	  available the driver fallback to bilinear filter also if you ask
    625 	  for trilinear filtering.
    626 
    627         - The Voodoo driver support multiple Voodoo Graphics boards in the
    628           some PC. Using this feature, you can write applications that use
    629           multiple monitors, videoprojectors or HMDs for the output. See
    630 	  Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
    631           context for each board.
    632 
    633 	- The v0.19 introduces a new powerful texture memory manager: the
    634 	  texture memory is used as a cache of the set of all defined texture
    635 	  maps. You can now define several MBs of texture maps also with a 2MB
    636 	  of texture memory (the texture memory manager will do automatically
    637 	  all the swap out/swap in
    638 	  texture memory work). The new texture memory manager has also
    639 	  solved a lot of other bugs/no specs compliance/problems
    640 	  related to the texture memory usage.
    641 
    642 	- Use triangles and quads strip: they are a LOT faster than sparse
    643 	  triangles and quads.
    644 
    645 	- The Voodoo driver supports the GL_EXT_paletted_texture. it works
    646 	  only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
    647 	  is ignored because this is a limitation of the current Glide
    648 	  version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
    649 	  a demo of this extension.
    650 
    651 	- The Voodoo driver directly supports 3Dfx Global Palette extension.
    652 	  It was written for GLQuake and I think that it isn't a good idea
    653 	  to use this extension for any other purpose (it is a trick). See
    654 	  Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
    655 
    656 	- The Voodoo driver chooses the screen resolution according to the
    657 	  requested window size. If you open a 640x480 window, you will get
    658 	  a 640x480 screen resolution, if you open a 800x600 window, you
    659 	  will get a 800x600 screen resolution, etc.
    660 	  Most GLUT demos support the '-geometry' option, so you can choose
    661 	  the screen resolution: 'tunnel -geometry 800x600'.
    662 	  Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
    663 	  the window creation will fail).
    664 
    665 	- The glGetString(GL_RENDERER) returns more information
    666           about the hardware configuration: "Mesa Glide <version>
    667           <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
    668           <num> TM/<num> TMU/<NOSLI|SLI>"
    669           where: <num> CARD is the card used for the current context,
    670           <num> FB is the number of MB for the framebuffer,
    671           <num> TM is the number of MB for the texture memory,
    672           <num> TMU is the number of TMU. You can try to run
    673           Mesa/demos/glinfo in order to have an example of the output.
    674 
    675 Did you find a lot BUGs and problems ? Good, send me an email.
    676 
    677 
    678 
    679 FAQ:
    680 ----
    681 
    682 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
    683 available at http://www.gamers.org/dEngine/xf3D (it includes also
    684 a lot of informations not strictly related to Linux, so it can be
    685 useful also if you don't use Linux)
    686 
    687 1. What is 3Dfx?
    688 
    689 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
    690 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
    691 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
    692 
    693 
    694 2. What is Glide?
    695 
    696 Glide is a "thin" programming interface for the 3Dfx hardware.  It was
    697 originally written for Windows/Intel but has been ported to Linux/Intel
    698 by Daryll Strauss.
    699 
    700 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
    701 to be written.
    702 
    703 You can directly program with the Glide library if you wish.  You can
    704 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
    705 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
    706 
    707 
    708 3. What is fxmesa?
    709 
    710 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
    711 It was written by David Bucciarelli and others.  It works on both Linux
    712 and Windows.  Basically, it allows you to write and run OpenGL-style programs
    713 on the 3Dfx hardware.
    714 
    715 
    716 4. What is GLQuake?
    717 
    718 Quake is a very popular game from id software, Inc.  See www.idsoftware.com
    719 GLQuake is a version of Quake written for OpenGL.  There is now a Linux
    720 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
    721 
    722 Here's what you need to run GLQuake on Linux:
    723    PC with 100MHz Pentium or better
    724    a 3Dfx-based card
    725    Mesa 3.1 libraries:  libMesaGL.so  libMesaGLU.so
    726    Glide 2.4 libraries:  libglide2x.so  libtexus.so
    727    GLQuake for Linux.
    728 
    729 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
    730 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
    731 in order to test 'MesaQuake'.
    732 
    733 
    734 5. What is GLUT?
    735 
    736 GLUT is Mark Kilgard's OpenGL Utility Toolkit.  It provides an API for
    737 writing portable OpenGL programs with support for multiple windows, pop-
    738 up menus, event handling, etc.
    739 
    740 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
    741 
    742 Every OpenGL programmer should check out GLUT.
    743 
    744 GLUT on Linux uses GLX.
    745 
    746 
    747 6. What is GLX?
    748 
    749 GLX is the OpenGL extension to the X Window System.  I defines both a
    750 programming API (glX*() functions) and a network protocol.  Mesa implements
    751 an emulation of GLX on Linux.  A real GLX implementation would requires
    752 hooks into the X server.  The 3Dfx hardware can be used with GLX-based
    753 programs via the MESA_GLX_FX environment variable.
    754 
    755 
    756 7. Is the Voodoo driver able to use the 4Mb texture memory of
    757 the Pure3D boards ?
    758 
    759 Yes, the Voodoo driver v0.20 includes the support for Voodoo
    760 Graphics boards with more than 2Mb of texture memory.
    761 
    762 
    763 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
    764 
    765 Yes, Diego Picciani has developed the support for the Voodoo
    766 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
    767 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
    768 not tested with the Voodoo Rush.
    769 
    770 
    771 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
    772 
    773 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
    774 
    775 
    776 10. Can I sell my Mesa/Voodoo based software and include
    777 a binary copy of the Mesa in order to make the software
    778 working out of the box ?
    779 
    780 Yes.
    781 
    782 
    783 11. Which is the best make target for compiling the Mesa for
    784 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
    785 
    786 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
    787 for Voodoo2 boards because it doesn't include the '-fPIC'
    788 option (4-5% faster).
    789 
    790 
    791 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
    792 for my applications/programs/demos ?
    793 
    794 Yes, there is only one constrain: you can't run two Mesa applications
    795 at the some time. This isn't a big issue with the today Voodoo Graphics.
    796 
    797 
    798 Thanks to:
    799 ----------
    800 
    801 Henri Fousse       (he has written several parts of the v0.15 and the old GLUT
    802 	            emulator for Win);
    803 
    804 Diego Picciani     (he has developed all the Voodoo Rush support and the wgl
    805 	            emulator);
    806 
    807 Daryll Strauss     (for the Linux Glide and the first Linux support);
    808 
    809 Brian Paul         (of course);
    810 
    811 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
    812 
    813 Bernd Kreimeier    (for the Linux 3Dfx HOWTO and for pushing companies to offer
    814                     a better Linux support)
    815 
    816 3Dfx and Quantum3D (for actively supporting Linux)
    817 
    818 The most update places where find Mesa VooDoo driver related informations are
    819 the Mesa mailing list and my driver WEB page
    820 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
    821 
    822 
    823 David Bucciarelli (davibu (a] tin.it)
    824 
    825 Humanware s.r.l. 
    826 Via XXIV Maggio 62
    827 Pisa, Italy
    828 Tel./Fax +39-50-554108
    829 email: info.hmw (a] plus.it
    830 www: www-hmw.caribel.pisa.it
    831 

README.AMIWIN

      1 AMIGA AMIWIN PORT of MESA: THE OPENGL SOFTWARE EMULATION
      2 ========================================================
      3 Port by Victor Ng-Thow-Hing (victorng (a] dgp.toronto.edu) 
      4 Original Author (Brian Paul (brianp (a] ssec.wisc.edu)
      5 
      6 Dec.1 , 1995: Port of release Mesa 1.2.5
      7  - Modifications made to minimize changes to Mesa distribution.
      8 
      9 Nov.25, 1995: Port of release Mesa 1.2.4
     10 
     11 
     12 HISTORY
     13 =======
     14 As a 3D graphics progammer, I was increasingly frustrated to see OpenGL 
     15 appearing on so many platforms EXCEPT the Amiga. Up to now, the task
     16 of porting OpenGL directly from native Amiga drawing routines seemed like
     17 a daunting task. However, two important events made this port possible.
     18 
     19 First of all, Brian Paul wrote Mesa, the OpenGL software emulator that 
     20 can be found on many platforms - except the Amiga and Atari (who cares 
     21 about the latter!). This was pretty ironic considering that Mesa was 
     22 originally prototyped on an Amiga! The second great event was when 
     23 Holger Kruse developed AmiWin, the X11R6 server for the Amiga (definitely 
     24 register for this great piece of software) and released a development kit
     25 so one could compile X programs with SAS/C.
     26 
     27 Since Mesa had X routines as its primitive drawing operations, this made
     28 a marriage of Mesa and Amiwin feasible. I copied over the sources from
     29 an ftp site, played with the code, wrote some Smakefiles, and voila, 
     30 I had OpenGL programs displaying on my Amiga.
     31 
     32 Although the speed is nothing to be impressed about, this port can be
     33 potentially useful to those who want to quickly test their code in
     34 wireframe or perhaps learn more about programming with the OpenGL API.
     35 
     36 I hope Amiga developers will continue to write excellent software for
     37 their machine, especially more X clients for Amiwin. If you have any 
     38 solutions so some of my problems in the porting notes, please send me
     39 some email!
     40 
     41 See you around,
     42 Vic.
     43 
     44 HOW TO CREATE THE LIBRARIES AND SAMPLE CODE
     45 ===========================================
     46 
     47 Just run the shell script mklib.amiwin in the mesa directory. This will
     48 make all the libraries and copy them into the mesa/lib directory. If you
     49 don't want to compile everything, just go to the desired directory and
     50 type smake in that directory.
     51 
     52 Change any of the variables in the smakefiles as necessary. You will REQUIRE
     53 the Amiwin development kit to compile these libraries since you need X11.LIB
     54 and the shareable X libraries. Some examples require the AmiTCP4.0
     55 net.lib static link library and related header files for unix related
     56 header files and functions like sleep().
     57 
     58 HOW TO USE THE MESA LIBRARIES
     59 =============================
     60 
     61 Study the Smakefiles in the demos, samples and book directories for the
     62 proper SAS/C options and linkable libraries to use. Basically aux calls
     63 require Mesaaux.LIB, gl calls require MesaGL.LIB, glu calls MesaGLU.LIB,
     64 tk calls Mesatk.LIB. There is a preliminary port of MesaGLUT.LIB toolkit
     65 available in the lib directory with the other Mesa libraries. However, 
     66 it seems to cause crashes on some of the sample code. Someone else may want
     67 to attempt a more stable port.
     68 
     69 PORTING NOTES TO AMIWIN
     70 =======================
     71 
     72 My strategy of porting was to leave as much of the code untouched as
     73 possible. I surrounded any amiga specific changes with 
     74 #ifdef AMIWIN ... #endif or #ifndef AMIWIN ... #endif preprocessor
     75 symbols. The code  was ported on an Amiga 2000, with Fusion 40 accelerator
     76 and a Picasso II graphics card. The SAS/C 6.56 compiler was used, with
     77 the AmiWin 2.16 X development kit.
     78 
     79 All compilations were done for a 68040 CPU with 68882 math coprocessor for
     80 maximum  speed. Please edit the smakefile for other compilers.
     81 I wrote smakefiles for the directories I ported. I omitted the Windows
     82 and Widgets directories. The former is for MS Windows and the latter 
     83 requires Motif, which is not easily available for the Amiga.
     84 
     85 Here are the changes I did per directory:
     86 
     87 * mesa
     88 Nov. 25, 1995 v 1.2.4
     89   - added a mklib.amiwin shell script that will make all the libraries and
     90     sample code for Mesa
     91   - created this readme file: readme.AMIGA
     92 
     93 * mesa/include
     94 Dec. 1, 1995 v 1.2.5
     95   - added the following to GL/xmesa.h 
     96      #ifdef AMIWIN
     97      #include <pragmas/xlib_pragmas.h>
     98      extern struct Library *XLibBase;
     99      #endif
    100 NET CHANGE: xmesa.h
    101 
    102 * mesa/src 
    103 Nov. 25, 1995 v 1.2.4
    104   - added the necessary pragma calls for X functions to the following:
    105     xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c, glx.c 
    106     This prevents undefined symbols errors during the linking phase for 
    107     X library calls
    108   - created smakefile
    109 Dec.  1, 1995 v 1.2.5
    110   - removed AMIWIN includes from xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c, 
    111     glx.c since they are now defined in include/GL/xmesa.h
    112 NET CHANGE: smakefile
    113    
    114 * mesa/src-tk
    115 Nov. 25, 1995 v 1.2.4
    116   - added the necessary pragma calls for X functions to the following:
    117     private.h
    118   - created smakefile
    119 Dec.  1, 1995 v 1.2.5
    120   - removed AMIWIN includes from private.h since it is now defined in
    121     include/GL/xmesa.h
    122 NET CHANGE: smakefile
    123 
    124 * mesa/src-glu
    125 Nov. 25, 1995 v 1.2.4
    126   - created smakefile
    127 NET CHANGE: smakefile
    128 
    129 * mesa/src-aux
    130 Nov. 25, 1995 v 1.2.4
    131   - added the necessary pragma calls for X functions to the following:
    132     glaux.c
    133   - created smakefile
    134 NET CHANGE: glaux.c, smakefile
    135 
    136 * mesa/demos
    137 Nov. 25, 1995 v 1.2.4
    138   - added the necessary pragma calls for X functions to the following:
    139     xdemo.c, glxdemo.c, offset.c
    140   - created smakefile
    141   - put #ifndef AMIWIN ... #endif around sleep() calls in xdemo.c since 
    142     they are not part of AmigaDOS.
    143 Dec.  1, 1995 v 1.2.5
    144   - removed AMIWIN defines from xdemo.c, glxdemo.c, offset.c since
    145     already defined in include/GL/xmesa.h
    146   - modified Smakefile to include header and includes from the AmiTCP4.0
    147     net.lib linkable library to provide unix-compatible sys/time.h and
    148     the sleep() function
    149     - removed AMIWIN defines in xdemo.c since sleep() now defined
    150 NET CHANGE: smakefile
    151 
    152 * mesa/samples
    153 Nov. 25, 1995 v 1.2.4
    154   - added the necessary pragma calls for X functions to the following:
    155     oglinfo.c
    156   - created smakefile
    157   - put #ifndef AMIWIN ... #endif around sleep() in blendxor.c
    158   - removed olympic from smakefile targets since <sys/time.h> not defined
    159 Dec.  1, 1995 v 1.2.5
    160   - removed AMIWIN defines from oglinfo.c, since already defined in 
    161     include/GL/xmesa.h
    162   - modified Smakefile to include header and includes from the AmiTCP4.0
    163     net.lib linkable library to provide unix-compatible sys/time.h and
    164     the sleep() function
    165     - removed AMIWIN defines in blendxor.c for sleep()
    166     - added AMIWIN defines around _MACHTEN_ in olympic.c since xrandom()
    167       functions are not defined in any libraries
    168     - added olympic back into the Smakefile targets
    169 NET CHANGE: smakefile, olympic.c
    170 
    171 * mesa/book
    172 Nov. 25, 1995 v 1.2.4
    173 - created smakefile
    174 - removed accpersp and dof from smakefile targets since the SAS/C compile seems to
    175   confuse the near,far variables with near/far memory models.
    176 NET CHANGE: smakefile
    177 
    178 * mesa/windows
    179 Dec.  1, 1995 v 1.2.5
    180 - Removed directory to save space since this is only needed for Windows based 
    181   machines.
    182 

README.BEOS

      1 
      2                          Mesa / BeOS Information
      3 
      4 
      5 
      6 * Introduction
      7 
      8 Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system.
      9 This driver implements a clone of the BGLView class.  This class,
     10 derived from BView, allows OpenGL rendering into any BeOS window.  His
     11 driver was updated in Mesa 4.1 and again in version 6.1 by Philippe
     12 Houdoin, who's maintaining this driver since.
     13 
     14 Any application which uses the BGLView should be able to use Mesa
     15 instead of Be's OpenGL without changing any code.
     16 
     17 Since Be's OpenGL implementation (as of R5) is basically just the
     18 SGI sample implementation, it's pretty slow.  You'll see that Mesa
     19 is considerably faster.
     20 
     21 
     22 * Source Code
     23 
     24 The source code for the driver is in src/mesa/drivers/beos/ directory.
     25 It's not 100% finished at this time but many GLUT-based demos are
     26 working.  No optimizations have been made at this time.
     27 
     28 
     29 * Compiling
     30 
     31 Since Mesa 6.x, it can be build under BeOS with both the R5 builtin gcc version
     32 or more recent gcc versions available for BeOS, like this gcc version 2.95.3 for BeOS 
     33 you can find at http://www.bebits.com/app/2157.
     34 Anyway, keep in mind that to take full advantage of Mesa x86 optimizations, you better
     35 want to use gcc 2.95.3 or sooner versions...
     36 
     37 To build Mesa-powered BeOS libGL.so version, open an Terminal window,
     38 move to Mesa root folder and type this command:
     39 
     40 $ make beos
     41 
     42 Note that the "beos" argument is only needed the first time to setup build config.
     43 Next times, typing "make" will be enough.
     44 
     45 When it finishes the Mesa based libGL.so library for
     46 BeOS will be in the lib/ directory, along libglut.so library.
     47 Several demo/test programs should have been build too under progs/* folders.
     48 If it stop when building one of the progs/* programs, you may want to ignore it
     49 and force make to move on next target by adding the -k make option:
     50 
     51 $ cd progs
     52 $ make -k
     53 
     54 To install it as Be's default libGL.so replacement, put it in your 
     55 /boot/home/config/lib/ directory. All your GL/GLUT apps will use 
     56 the Mesa based then. 
     57 
     58 By default, it build a non-debug version library.
     59 The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
     60 For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations
     61 yet.
     62 
     63 To build a DEBUG version, type instead this :
     64 
     65 $ DEBUG=1 make
     66 
     67 
     68 * Example Programs
     69 
     70 Look under progs/beos/ for some BGLView-based programs.
     71 You should find under progs/samples and progs/redbook directories GLUT-based programs too.
     72 They all should have been compiled along with the Mesa library.
     73 
     74 
     75 * GLUT
     76 
     77 A beta version of GLUT 3.7 port for BeOS, made by Jake Hamby, can be found at 
     78 http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
     79 This is the version currently included in Mesa source code, and
     80 build in lib/libglut.so.
     81  
     82 A previous 3.5 version of this GLUT BeOS port used to be available at
     83 http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip.
     84 
     85 They're special versions of GLUT for the BeOS platform.  I don't
     86 believe Mark Kilgard's normal GLUT distribution includes BeOS
     87 support.
     88 
     89 
     90 * Special Features
     91 
     92 Mesa's implementation of the BGLView class has an extra member
     93 function:  CopySubBufferMESA().  It basically works like SwapBuffers()
     94 but it only copies a sub region from the back buffer to the front
     95 buffer.  This is a useful optimization for some applications.
     96 If you use this method in your code be sure that you check at runtime
     97 that you're actually using Mesa (with glGetString) so you don't
     98 cause a fatal error when running with Be's OpenGL.
     99 
    100 
    101 * Work Left To Do
    102 
    103 - BDirectWindow single buffering support is not implemented yet.
    104 - Color index mode is not implemented yet.
    105 - Reading pixels from the front buffer not implemented yet.
    106 - There is also a BGLScreen class in BeOS for full-screen OpenGL rendering.
    107   This should also be implemented for Mesa.
    108 - Multiple renderers add-ons support, first step toward hardware acceleration
    109   support.
    110 
    111 * Other contributors to this BeOS port
    112 
    113 Jake Hamby                      jhamby <at> anobject <dot> com
    114 Marcin Konicki                  ahwayakchih <at> neoni <dot> net
    115 Francois Revol                  revol <at> free <dot> fr
    116 Nathan Whitehorn                nathanw <at> uchicago <dot> edu
    117 
    118 
    119 * Older BeOS Driver
    120 
    121 Mesa 2.6 had an earlier BeOS driver.  It was based on Mesa's Off-screen
    122 rendering interface, not BGLView.  If you're interested in the older
    123 driver you should get Mesa 2.6.
    124 
    125 
    126 * BeOS and Glide
    127 
    128 Mesa 3.0 supported the 3Dfx/Glide library on Beos.  Download Mesa 3.0
    129 if interested.  Ideally, the 3Dfx/Glide support should be updated to
    130 work with the new Mesa 3.1 BGLView implementation.
    131 
    132 The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge,
    133 as of February, 1999.
    134 
    135 
    136 ----------------------------------------------------------------------
    137 

README.CYGWIN

      1 
      2                           Mesa Cygwin/X11 Information
      3 
      4 
      5 WARNING
      6 =======
      7 
      8 If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the 
      9 latest setup.exe from Cygwin the GL (Mesa) libraries and include are already 
     10 installed in /usr/X11R6. 
     11 
     12 The following will explain how to "replace" them.
     13 
     14 Installation
     15 ============
     16 
     17 How to compile Mesa on Cygwin/X11 systems:
     18 
     19 1. Shared libs:
     20     type 'make cygwin-sl'.
     21 
     22     When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and 
     23     Mesa-x.y/bin directories.
     24 
     25 
     26 2. Static libs:
     27     type 'make cygwin-static'.
     28     When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
     29 
     30 Header and library files:
     31    After you've compiled Mesa and tried the demos I recommend the following
     32    procedure for "installing" Mesa.
     33 
     34    Copy the Mesa include/GL directory to /usr/X11R6/include:
     35 	cp -a include/GL /usr/X11R6/include
     36 
     37    Copy the Mesa library files to /usr/X11R6/lib:
     38 	cp -a lib/* /usr/X11R6ocal/lib
     39 
     40    Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
     41 	cp -a lib/cyg* /usr/X11R6/bin
     42 
     43 Xt/Motif widgets:
     44    If you want to use Mesa or OpenGL in your Xt/Motif program you can build
     45    the widgets found in either the widgets-mesa or widgets-sgi directories.
     46    The former were written for Mesa and the later are the original SGI
     47    widgets.  Look in those directories for more information.
     48    For the Motif widgets you must have downloaded the lesstif package.
     49 
     50 
     51 Using the library
     52 =================
     53 
     54 Configuration options:
     55    The file src/mesa/main/config.h has many parameters which you can adjust
     56    such as maximum number of lights, clipping planes, maximum texture size,
     57    etc.  In particular, you may want to change DEPTH_BITS from 16 to 32
     58    if a 16-bit depth buffer isn't precise enough for your application.
     59 
     60 
     61 Shared libraries:
     62    If you compile shared libraries (Win32 DLLS) you may have to set an 
     63    environment variable to specify where the Mesa libraries are located.  
     64    Set the PATH variable to include /your-dir/Mesa-2.6/bin.   
     65    Otherwise, when you try to run a demo it may fail with a message saying 
     66    that one or more DLL couldn't be found.
     67 
     68 
     69 Xt/Motif Widgets:
     70    Two versions of the Xt/Motif OpenGL drawing area widgets are included:
     71 
     72       widgets-sgi/	SGI's stock widgets
     73       widgets-mesa/	Mesa-tuned widgets
     74 
     75    Look in those directories for details
     76 
     77 
     78 Togl:
     79    Togl is an OpenGL/Mesa widget for Tcl/Tk.
     80    See http://togl.sourceforge.net for more information.
     81 
     82 
     83 
     84 X Display Modes:
     85    Mesa supports RGB(A) rendering into almost any X visual type and depth.
     86 
     87    The glXChooseVisual function tries its best to pick an appropriate visual
     88    for the given attribute list.  However, if this doesn't suit your needs
     89    you can force Mesa to use any X visual you want (any supported by your
     90    X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
     91    environment variables.  When an RGB visual is requested, glXChooseVisual
     92    will first look if the MESA_RGB_VISUAL variable is defined.  If so, it
     93    will try to use the specified visual.  Similarly, when a color index
     94    visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
     95    variable.
     96 
     97    The format of accepted values is:  <visual-class> <depth>
     98    Here are some examples:
     99 
    100    using the C-shell:
    101 	% setenv MESA_RGB_VISUAL "TrueColor 8"		// 8-bit TrueColor
    102 	% setenv MESA_CI_VISUAL "PseudoColor 12"	// 12-bit PseudoColor
    103 	% setenv MESA_RGB_VISUAL "PseudoColor 8"	// 8-bit PseudoColor
    104 
    105    using the KornShell:
    106 	$ export MESA_RGB_VISUAL="TrueColor 8"
    107 	$ export MESA_CI_VISUAL="PseudoColor 12"
    108 	$ export MESA_RGB_VISUAL="PseudoColor 8"
    109 
    110 
    111 Double buffering:
    112    Mesa can use either an X Pixmap or XImage as the backbuffer when in
    113    double buffer mode.  Using GLX, the default is to use an XImage.  The
    114    MESA_BACK_BUFFER environment variable can override this.  The valid
    115    values for MESA_BACK_BUFFER are:  Pixmap and XImage (only the first
    116    letter is checked, case doesn't matter).
    117 
    118    A pixmap is faster when drawing simple lines and polygons while an
    119    XImage is faster when Mesa has to do pixel-by-pixel rendering.  If you
    120    need depth buffering the XImage will almost surely be faster.  Exper-
    121    iment with the MESA_BACK_BUFFER variable to see which is faster for
    122    your application.  
    123 
    124 
    125 Colormaps:
    126    When using Mesa directly or with GLX, it's up to the application writer
    127    to create a window with an appropriate colormap.  The aux, tk, and GLUT
    128    toolkits try to minimize colormap "flashing" by sharing colormaps when
    129    possible.  Specifically, if the visual and depth of the window matches
    130    that of the root window, the root window's colormap will be shared by
    131    the Mesa window.  Otherwise, a new, private colormap will be allocated.
    132 
    133    When sharing the root colormap, Mesa may be unable to allocate the colors
    134    it needs, resulting in poor color quality.  This can happen when a
    135    large number of colorcells in the root colormap are already allocated.
    136    To prevent colormap sharing in aux, tk and GLUT, define the environment
    137    variable MESA_PRIVATE_CMAP.  The value isn't significant.
    138 
    139 
    140 Gamma correction:
    141    To compensate for the nonlinear relationship between pixel values
    142    and displayed intensities, there is a gamma correction feature in
    143    Mesa.  Some systems, such as Silicon Graphics, support gamma
    144    correction in hardware (man gamma) so you won't need to use Mesa's
    145    gamma facility.  Other systems, however, may need gamma adjustment
    146    to produce images which look correct.  If in the past you thought
    147    Mesa's images were too dim, read on.
    148 
    149    Gamma correction is controlled with the MESA_GAMMA environment
    150    variable.  Its value is of the form "Gr Gg Gb" or just "G" where
    151    Gr is the red gamma value, Gg is the green gamma value, Gb is the
    152    blue gamma value and G is one gamma value to use for all three
    153    channels.  Each value is a positive real number typically in the
    154    range 1.0 to 2.5.  The defaults are all 1.0, effectively disabling
    155    gamma correction.  Examples using csh:
    156 
    157 	% setenv MESA_GAMMA "2.3 2.2 2.4"	// separate R,G,B values
    158 	% setenv MESA_GAMMA "2.0"		// same gamma for R,G,B
    159 
    160    The demos/gamma.c program may help you to determine reasonable gamma
    161    value for your display.  With correct gamma values, the color intensities
    162    displayed in the top row (drawn by dithering) should nearly match those
    163    in the bottom row (drawn as grays).
    164 
    165    Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
    166    on HP displays using the HP-ColorRecovery technology.
    167 
    168    Mesa implements gamma correction with a lookup table which translates
    169    a "linear" pixel value to a gamma-corrected pixel value.  There is a
    170    small performance penalty.  Gamma correction only works in RGB mode.
    171    Also be aware that pixel values read back from the frame buffer will
    172    not be "un-corrected" so glReadPixels may not return the same data
    173    drawn with glDrawPixels.
    174 
    175    For more information about gamma correction see:
    176    http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
    177 
    178 
    179 Overlay Planes
    180 
    181    Overlay planes in the frame buffer are supported by Mesa but require
    182    hardware and X server support.  To determine if your X server has
    183    overlay support you can test for the SERVER_OVERLAY_VISUALS property:
    184 
    185 	xprop -root | grep SERVER_OVERLAY_VISUALS
    186 
    187 
    188 HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
    189 
    190    If you set the MESA_HPCR_CLEAR environment variable then dithering
    191    will be used when clearing the color buffer.  This is only applicable
    192    to HP systems with the HPCR (Color Recovery) system.
    193 
    194 
    195 Extensions
    196 ==========
    197    There are three Mesa-specific GLX extensions at this time.
    198 
    199    GLX_MESA_pixmap_colormap 
    200 
    201       This extension adds the GLX function:
    202 
    203          GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
    204                                            Pixmap pixmap, Colormap cmap )
    205 
    206       It is an alternative to the standard glXCreateGLXPixmap() function.
    207       Since Mesa supports RGB rendering into any X visual, not just True-
    208       Color or DirectColor, Mesa needs colormap information to convert RGB
    209       values into pixel values.  An X window carries this information but a
    210       pixmap does not.  This function associates a colormap to a GLX pixmap.
    211       See the xdemos/glxpixmap.c file for an example of how to use this
    212       extension.
    213 
    214    GLX_MESA_release_buffers
    215 
    216       Mesa associates a set of ancillary (depth, accumulation, stencil and
    217       alpha) buffers with each X window it draws into.  These ancillary
    218       buffers are allocated for each X window the first time the X window
    219       is passed to glXMakeCurrent().  Mesa, however, can't detect when an
    220       X window has been destroyed in order to free the ancillary buffers.
    221 
    222       The best it can do is to check for recently destroyed windows whenever
    223       the client calls the glXCreateContext() or glXDestroyContext()
    224       functions.  This may not be sufficient in all situations though.
    225 
    226       The GLX_MESA_release_buffers extension allows a client to explicitly
    227       deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
    228       just before an X window is destroyed.  For example:
    229 
    230          #ifdef GLX_MESA_release_buffers
    231             glXReleaseBuffersMESA( dpy, window );
    232          #endif
    233          XDestroyWindow( dpy, window );
    234 
    235       This extension is new in Mesa 2.0.
    236 
    237    GLX_MESA_copy_sub_buffer
    238 
    239       This extension adds the glXCopySubBufferMESA() function.  It works
    240       like glXSwapBuffers() but only copies a sub-region of the window
    241       instead of the whole window.
    242 
    243       This extension is new in Mesa version 2.6
    244 
    245 
    246 
    247 Summary of X-related environment variables:
    248    MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
    249    MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
    250    MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
    251    MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
    252    MESA_GAMMA - gamma correction coefficients (X only)
    253 
    254 
    255 ----------------------------------------------------------------------
    256 README.CYGWIN - lassauge April 2004 - based on README.X11
    257 

README.DJ

      1 			Mesa 6.5 DOS/DJGPP Port v1.8
      2 			~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      3 
      4 
      5 
      6 Description:
      7 ~~~~~~~~~~~~
      8 
      9 Well, guess what... this is the DOS port of Mesa 6.5, for DJGPP fans... Whoa!
     10 The driver uses OSMesa to draw off screen, and then blits the buffer.  This is
     11 not terribly efficient, and has some drawbacks, but saves maintenance costs.
     12 
     13 
     14 
     15 Legal:
     16 ~~~~~~
     17 
     18 Mesa copyright applies.
     19 
     20 
     21 
     22 Installation:
     23 ~~~~~~~~~~~~~
     24 
     25 Unzip and type:
     26 
     27 	make -f Makefile.DJ [OPTIONS...]
     28 
     29 Available options:
     30 
     31      Environment variables:
     32 	CPU		optimize for the given processor.
     33 			default = pentium
     34 	GLIDE		path to Glide3 SDK; used with FX.
     35 			default = $(TOP)/glide3
     36 	FX=1		build for 3dfx Glide3. Note that this disables
     37 			compilation of most DMesa code and requires fxMesa.
     38 			As a consequence, you'll need the DJGPP Glide3
     39 			library to build any application.
     40 			default = no
     41 	X86=1		optimize for x86 (if possible, use MMX, SSE, 3DNow).
     42 			default = no
     43 
     44      Targets:
     45 	all:		build everything
     46 	libgl:		build GL
     47 	libglu:		build GLU
     48 	libglut:	build GLUT
     49 	clean:		remove object files
     50 	realclean:	remove all generated files
     51 
     52 
     53 
     54 Tested on:
     55 	Video card:	Radeon 9500
     56 	DJGPP:		djdev 2.04 + gcc v4.1.0 + make v3.80
     57 	OS:		DOS, Win98SE, WinXP (using Videoport driver)
     58 
     59 
     60 
     61 FAQ:
     62 ~~~~
     63 
     64 1. Compilation
     65 
     66    Q) `make' barfs and exits because it cannot find some stupid file.
     67    A) You need LFN support.
     68    A) When compiling for Glide (FX=1), pay attention to Glide path.
     69 
     70    Q) Libraries built OK, but linker complains about `vsnprintf' every time I
     71       compile some demo.
     72    A) Upgrade to DJGPP 2.04.
     73    A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
     74    A) Patch `src/mesa/main/imports.c' with the following line:
     75 	#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
     76       This hack should be safe in 90% of the cases, but if anything goes wrong,
     77       don't come back to me crying.
     78 
     79    Q) `make' complains about DXE3 or something, yet it builds the libraries.
     80    A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
     81       DJGPP distro, or download the separate package from my web page. Read the
     82       DXE3 documentation on how to use them.
     83    A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
     84       LD_LIBRARY_PATH (or top `lib' directory).
     85 
     86 2. Using Mesa for DJGPP
     87 
     88    Q) Every test I tried crashes badly.
     89    A) If you have compiled with SSE and you're running under plain DOS, you
     90       have to disable SSE at run-time. See environment variables below.
     91 
     92    Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
     93    A) Is that a question? If you have a 3dfx Voodoo (any model), you're
     94       lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
     95       If you haven't, sorry; everything is done in software.
     96 
     97    Q) I tried to set refresh rate w/ DMesa, but without success.
     98    A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
     99       which case FX_GLIDE_REFRESH will be overwritten if it is defined and
    100       is not 0).
    101 
    102    Q) I made a simple application and it does nothing. It exits right away. Not
    103       even a blank screen.
    104    A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered
    105       visuals.  However, DMesaSwapBuffers must be called to get any output.
    106    A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
    107       lazy programmer and I found that the easiest way to keep buffer handling
    108       at peak performance ;-).
    109 
    110    Q) I'm getting a "bad font!" fatal error.
    111    A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with
    112       GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and
    113       GLUT_BITMAP_* are mapped to integer constants, not to the actual font
    114       address (same mechanism used for Win32 _DLL).
    115 
    116    Q) What is NUL driver good for, if I don't get any output at all?
    117    A) For debugging. The NUL driver is very much like OSMesa. Everything is
    118       done just the same as VESA/VGA drivers, only it doesn't touch your video
    119       hardware. You can query the actual buffer by issuing:
    120 	DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer);
    121       and dump it to a file.
    122 
    123    Q) How do I query for a list of available video modes to choose as a visual?
    124    A) This is an ugly hack, for which I'm sure I'll burn in hell.
    125       First, query for a list of modes:
    126 	n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
    127       If `n' is strictly positive, you allocate an array of pointers to a given
    128       struct (which is guaranteed to be extended only - not changed in future):
    129 	struct {
    130 		int xres, yres;
    131 		int bpp;
    132 	} **l = malloc(n * sizeof(void *));
    133       Now pass the newly allocated buffer to fill in:
    134 	DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
    135       And collect the info:
    136 	for (i = 0; i < n; i++) {
    137 	    printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
    138 	}
    139 
    140    Q) The GLUT is incomplete.
    141    A) See below.
    142 
    143 
    144 
    145 libGLUT (the toolkit):
    146 ~~~~~~~~~~~~~~~~~~~~~~
    147 
    148 Well, this "skeletal" GLUT implementation was taken from AllegGL project and
    149 heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
    150 Paul and probably others (or probably not ;-). GLUT functionality will be
    151 extended only on an "as needed" basis.
    152 
    153 GLUT talks to hardware via PC_HW package which was put together from various
    154 pieces I wrote long time ago. It consists from the keyboard, mouse and timer
    155 drivers.
    156 
    157 My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
    158 I borrowed the translation tables (and maybe more) from Allegro -- many thanks
    159 to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
    160 will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
    161 turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
    162 NB: since the DJGPP guys ensured signal handlers won't go beyond program's
    163 space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
    164 can, but it is useless), therefore you must live with the 'Exiting due to
    165 signal SIGINT' message...
    166 
    167 The mouse driver is far from complete (lack of drawing, etc), but is enough to
    168 make almost all the demos work. Supports the CuteMouse WheelAPI.
    169 
    170 The timer is pretty versatile for it supports multiple timers with different
    171 frequencies. While not being the most accurate timer in the known universe, I
    172 think it's OK. Take this example: you have timer A with a very high rate, and
    173 then you have timer B with very low rate compared to A; now, A ticks OK, but
    174 timer B will probably loose precision!
    175 
    176 As an addition, stdout and stderr are redirected and dumped upon exit. This
    177 means that `printf' can be safely called during graphics. A bit of a hack, I
    178 know, because all messages come in bulk, but I think it's better than nothing.
    179 "Borrowed" from LIBRHUTI (Robert Hoehne).
    180 
    181 Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
    182 chosen in such a way that first window will fit. If you need high resolution
    183 with small windows, set initial position far to the right (or way down); then
    184 you can move them back to any position right before the main loop.
    185 
    186 
    187 
    188 Environment variables:
    189 ~~~~~~~~~~~~~~~~~~~~~~
    190 	DMESA_NULDRV		- (any value) force NUL driver
    191 	GLUT_FPS		- print frames/second statistics to stderr
    192 	MESA_NO_SSE		- (any value) safe option under pure DOS
    193 	DMESA_GLUT_REFRESH	- set vertical screen refresh rate (VESA3)
    194 	DMESA_GLUT_BPP		- set default bits per pixel (VGA needs 8)
    195 	DMESA_GLUT_ALPHA	- set default alpha bits (8)
    196 	DMESA_GLUT_DEPTH	- set default depth bits (16)
    197 	DMESA_GLUT_STENCIL	- set default stencil bits (8)
    198 	DMESA_GLUT_ACCUM	- set default accum bits (16)
    199 
    200 
    201 
    202 History:
    203 ~~~~~~~~
    204 
    205 v1.0 (mar-2002)
    206 	initial release
    207 
    208 v1.1 (sep-2002)
    209 	+ added 3dfx Glide3 support
    210 	+ added refresh rate control
    211 	+ added fonts in GLUT
    212 	* lots of minor changes
    213 
    214 v1.2 (nov-2002)
    215 	* synced w/ Mesa-4.1
    216 	- removed dmesadxe.h
    217 
    218 v1.3 (mar-2003)
    219 	+ enabled OpenGL 1.4 support
    220 	+ added MMX clear/blit routines
    221 	+ enabled SGI's GLU compilation
    222 	+ added samples makefile
    223 	+ added new GLUT functions
    224 	+ added color-index modes
    225 	+ added Matrox Millennium MGA2064W driver
    226 	+ added 8bit FakeColor (thanks to Neil Funk)
    227 	+ added VGA support (to keep Ben Decker happy)
    228 	! fixed some compilation errors (reported by Chan Kar Heng)
    229 	* optimized driver for faster callback access... yeah, right :)
    230 	* overhauled virtual buffer and internal video drivers
    231 	* better fxMesa integration
    232 	* revamped GLUT
    233 	* switched to DXE3
    234 
    235 v1.4 (dec-2003)
    236 	+ enabled GLUT fonts with DXE
    237 	+ truly added multi-window support in GLUT (for Adrian Woodward)
    238 	* accomodated makefiles with the new sourcetree
    239 	* fixed some ALPHA issues
    240 	* minor changes to PC_HW/timer interface
    241 	x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
    242 
    243 v1.5 (jan-2004)
    244 	+ added interface to query available "visuals" (GLFW - Marcus Geelnard)
    245 	+ added GLUT timer callback
    246 	- removed Matrox Millennium MGA2064W driver
    247 	x more changes to the 3dfx driver
    248 
    249 v1.6 (aug-2004)
    250 	+ implemented NUL driver
    251 	+ added DMesaGetProcAddress and glutGetProcAddress
    252 	* reorganized fxMesa wrapper to handle multiple contexts
    253 	! fixed a horrible bug in VGA initialization routine
    254 	! fixed partial clears
    255 
    256 v1.7 (???-2005)
    257 	+ enabled OpenGL 2.0 support
    258 	+ added support for sw texture compression
    259 	+ added FreeGLUT specific functions
    260 	* no more GLX sources in DOS GLUT
    261 	* made GLUT timer callbacks less accurate but safer
    262 
    263 v1.8 (apr-2006)
    264 	* killed lots of code, the driver is now a front-end to OSMesa
    265 	* fixed problem with WinNT (http://www.volny.cz/martin.sulak/)
    266 	- removed 3dfx Glide3 support (temporarily?)
    267 
    268 
    269 
    270 Contact:
    271 ~~~~~~~~
    272 
    273 Name:   Daniel Borca
    274 E-mail: dborca (a] users.sourceforge.net
    275 WWW:    http://www.geocities.com/dborca/
    276 

README.GGI

      1 GGIMesa for LibGGI 2.x
      2 
      3 Requirements:
      4 -------------
      5 LibGGI 2.0 or greater
      6 
      7 Installation:
      8 -------------
      9 To install GGIMesa, follow the instructions in INSTALL.GNU.  If you 
     10 wish to install GGIGLUT as well, first install GGIMesa and then run
     11 
     12 make
     13 make install (must be root)
     14 
     15 in ggi/ggiglut.
     16 
     17 Notes:
     18 ------
     19 
     20 * Set the environment variables GGIMESA_DEBUG and/or GGIGLUT_DEBUG 
     21 to 255 to see lots of debugging output.
     22 
     23 * GGIGLUT contains support for all of the GLUT 3.6 API except for the
     24 high-level primitive drawing functions, but many of the functions (in
     25 particular the menu drawing functions) are just stubs.
     26 
     27 

README.LYNXOS

      1 
      2 Mesa 3.0 for LynxOS builds in the following way:
      3 
      4 make lynxos
      5 
      6 This will build all the libraries and demo applications. You should have 
      7 around 400 megabytes free for everything since everything is done with 
      8 static
      9 libraries.
     10 
     11 Before using this make file however, you should perform the following 
     12 actions:
     13 0) cd to the Mesa-3.0 directory
     14 1) Copy the GL directory under the include directory to /usr/include.
     15 2) Copy the files in the lib directory to /lib.
     16 3) Make links so that the Mesa libraries look like ordinary OpenGL 
     17 libraries
     18 in /lib. This is important for compatibility with other OpenGL apps. This
     19 is done as follows:
     20 
     21 cd /lib
     22 ln -s libMesaGL.a libGL.a
     23 ln -s libMesaGLU.a libGLU.a
     24 
     25 Mesa 3.0 includes the GLUT (GL Utility Toolkit) by default.
     26 The demo applications are done using this toolkit.
     27 
     28 Mesa makefiles for building their apps could be used as well, but the
     29 following one is much more concise. Note that the order of the X libraries
     30 is important to the linker so that all symbols get resolved correctly.
     31 Changing the order may result in having to list a library twice to make
     32 sure all linkages are made correctly.
     33 
     34 ----cut here for Makefile -----
     35 
     36 FILES = your_app.x
     37 
     38 SPECIAL_INCLUDES = -I/usr/include/GL
     39 
     40 SPECIAL_CFLAGS = -g  -ansi -pedantic -funroll-loops -ffast-math -DSHM
     41 
     42 SPECIAL_LIBS = -lglut -lGLU -lGL -lm -L/usr/X11/lib -lXext -lXmu -lXi \
     43 -lX11 -lbsd -g
     44 
     45 STANDARD_OFILES = $(FILES:.x=.o)
     46 
     47 %.o: %.c
     48 	gcc -c $(SPECIAL_CFLAGS) $(SPECIAL_INCLUDES) $< -o $@
     49 
     50 all: $(STANDARD_OFILES)
     51 	gcc -o your_app $(STANDARD_OFILES) $(SPECIAL_LIBS)
     52 
     53 
     54 ----cut here for Makefile-----
     55 
     56 I have tested Mesa under LynxOS 3.0 and 3.01. It should build fine under 
     57 other
     58 versions as well. Note, however, that LynxOS versions prior to 3.0 are not
     59 binary compatible, so you will have to rebuild from source.
     60 
     61 
     62 Vik Sohal
     63 vik (a] lynx.com
     64 January 13, 1999
     65 

README.MINGW32

      1 			     Mesa 6.1 for MinGW32
      2 			     ~~~~~~~~~~~~~~~~~~~~
      3 
      4 
      5 
      6 Quick & dirty start:
      7 --------------------
      8 
      9 	mingw32-make -f Makefile.mgw [OPTIONS...]
     10 
     11    Look into the corresponding makefiles for further information.
     12    Check README.3DFX to find out how to compile Mesa Glide3 driver
     13    with MinGW32!
     14 
     15 
     16 
     17 *******************************************************************************
     18 The Mingw port for Mesa 3-D Graphics Library was created August 30, 1998 by Paul Garceau.
     19 
     20 Updated January 13, 2000; June 3, 2005 -- Paul Garceau <pgarceau (a] users.sourceforge.net>
     21 
     22 DISCLAIMER:  I make this port of the Mesa 3-D Graphics Library as a service
     23 to the general public.  I can, in no way support or make any guarantee that the
     24 build will work for your system.
     25 
     26 Acknowledgements:
     27 
     28 	Daniel Borca, whose work and commitment to maintaining the Mingw port of the Mesa 3-D Graphics Library has been, and will continue to be greatly appreciated by an overworked and underpaid developer such as myself.
     29 	Without the creative inspiration and personal commitment provided by Mumit Khan, Jan-Jaap Vanderhagen and Colin Peters, Mingw would never have existed.  	Acknowledgements also need to be given to all of the developers who have worked on Mingw, Mesa and Msys over the years.
     30 	Last, but certainly far from the least, Brian Paul, who has dedicated at least the last seven or eight years of his life to making Mesa 3-D Graphics Library what it is today and managing the development for all of those years.
     31 *********************************************************************************
     32 
     33 Greetings,
     34 
     35 	Feel free to modify or change things related to the Mingw build as you see fit, just remember that, the author of the current build may not be able to support any modifications you might want to make to the files which have been included for the build.
     36 
     37 Mesa core components are licensed under XFree-86 (for more on licensing of Mesa 3-D Graphics Library, check out the Mesa homepage (http://www.mesa3d.org).
     38 
     39 The Mingw generated libraries themselves are licensed under the GNU-LGPL license.  Source code for Mingw can be found at http://www.mingw.org.  For licensing terms on Mingw, please visit http://www.mingw.org.
     40 
     41 	It is recommended that you use the latest "stable" release of Mingw.  "Candidates" are beta testing distributions for Mingw.  Mingw is available at http://www.mingw.org.
     42 
     43 	This build has been tested under WinNT4/SP6.  Win9x and WinNT5 remain untested by me.  I have not tested any of the demos included with Mesa3d.
     44 
     45 Installation:
     46 
     47 	This readme assumes that you already have extracted the necessary files to a working directory/folder that Mingw can use to build the Mesa3D libraries and that you know where that directory/folder is located on your Windows system.  If you have any questions about how to set things up properly which is specific to Mesa3D, the folks on the Mesa3D mailing lists (http://www.mesa3d.org) would probably be happy to assist you.  Also you can probably ask anyone on the Mingw mailing lists for any questions specific to Mingw (http://www.mingw.org)
     48 
     49 Targets and Environment variables used for Mingw build:
     50 
     51 	Before going into the actual build of the libraries, here is a list of available targets for the make process:
     52 
     53 	"all" or "libgl"  -- this target will build libopengl.a, a static library.  It will not build the demos, etc.
     54 
     55 	clean -- this target will clean up most of the Mesa 3-D Graphics Library/object code from your hard drive.
     56 
     57 	realclean -- this target will clean up all of the Mesa 3D Graphics Library and the Mesa object code that it can find.
     58 
     59 	Environment Variables:
     60 
     61 	The environment variables are used to determine what sort of graphics driver support needs to be included in the finished Mesa 3-D Graphics Library.
     62 
     63 	GLIDE		path to Glide3 SDK; used with FX.
     64 			default = $(TOP)/glide3
     65 	FX=1		build for 3dfx Glide3. Note that this disables
     66 			compilation of most WMesa code and requires fxMesa.
     67 			As a consequence, you'll need the Win32 Glide3
     68 			library to build any application.
     69 			default = no
     70 	ICD=1		build the installable client driver interface
     71 			(windows opengl driver interface)
     72 			default = no
     73 	X86=1		optimize for x86 (if possible, use MMX, SSE, 3DNow).
     74 			default = no
     75 
     76 	
     77 Running the Build:
     78 
     79 	Launch Mingw.
     80 	From the Windows Command Prompt:
     81 	Set Environment Variables (as needed).
     82 	"cd" to your Mesa3D 'root' directory.
     83 	Enter "mingw32-make -f makefile.mgw <target>
     84 
     85 	That's all there is to it.
     86 
     87 	Enjoy!
     88 
     89 		Paul G. <pgarceau (a] users.sourceforge.net>
     90 		Daniel Borca <dborca (a] users.sourceforge.net>
     91 
     92 
     93 
     94 ******This section is added by Heromyth <zxpmyth (a] yahoo.com.cn>*************
     95 
     96 ====================
     97 Updated on 2007-7-21
     98 ====================
     99 
    100 Notice:
    101 	1) The generated DLLs are *not* compatible with the ones built
    102 with the other compilers like VC8, especially for GLUT. 
    103 
    104 	2) Although more tests are needed, it can be used individually!
    105 
    106 	3) You can set the options about whether using STDCALL to build MESA. The 
    107 config file is <Mesa3D-root>\configs\config.mgw. The default setting is that:
    108 		ALL_USING_STDCALL = 1
    109 , which means using STDCALL to build MESA. 
    110 
    111 	4) Of course, you can MESA without using STDCALL,I like this:) 
    112 The setting is :
    113 		ALL_USING_STDCALL = 0
    114 To do this, however, you must modify wingdi.h which is in MingW's include dir. 
    115 For example, run:
    116 	notepad	C:\MingW\include\wingdi.h
    117 , and delete all the lines where all the wgl*() functions are. Because they would 
    118 be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h.
    119 
    120 >>>>>>>>>> Conflicted Functions List >>>>>>>>>>
    121 WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
    122 WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
    123 WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int);
    124 WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
    125 WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR);
    126 WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
    127 WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
    128 WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*);
    129 WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
    130 WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC);
    131 WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL);
    132 WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*);
    133 WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC);
    134 WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
    135 WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
    136 WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
    137 WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
    138 WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
    139 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    140 
    141 ====================
    142 Updated on 2007-7-22
    143 ====================
    144 	I havn't thought that I would find a better way to solve my problems so soon. 
    145 I changed the method in which the import-libs and DLLs are made. After this update,
    146 the DLLs of MESA are more optimized and more compatible. 
    147 	It seems that there is no need to keep the building way of 'NO-STDCALL'.The 
    148 way of USING_STDCALL is so nice! The file <Mesa3D-root>\configs\config.mgw is 
    149 also not needed, and can be deleted safely!
    150 	
    151 
    152 
    153 *********************************************************************************

README.MITS

      1 
      2 			Mesa 3.0 MITS Information
      3 
      4 
      5 This software is distributed under the terms of the GNU Library
      6 General Public License, see the LICENSE file for details.
      7 
      8 
      9 This document is a preliminary introduction to help you get
     10 started. For more detaile information consult the web page.
     11 
     12 http://10-dencies.zkm.de/~mesa/
     13 
     14 
     15 
     16 Version 0.1 (Yes it's very alpha code so be warned!)
     17 Contributors: 
     18   Emil Briggs    	(briggs (a] bucky.physics.ncsu.edu)
     19   David Bucciarelli 	(tech.hmw (a] plus.it)
     20   Andreas Schiffler 	(schiffler (a] zkm.de)
     21 
     22 
     23 
     24 1. Requirements:
     25      Mesa 3.0.
     26      An SMP capable machine running Linux 2.x
     27      libpthread installed on your machine.
     28 
     29 
     30 2. What does MITS stand for?
     31      MITS stands for Mesa Internal Threading System. By adding
     32      internal threading to Mesa it should be possible to improve
     33      performance of OpenGL applications on SMP machines.
     34 
     35 
     36 3. Do applications have to be recoded to take advantage of MITS?
     37      No. The threading is internal to Mesa and transparent to
     38      applications.
     39 
     40 
     41 4. Will all applications benefit from the current implementation of MITS?
     42      No. This implementation splits the processing of the vertex buffer
     43      over two threads. There is a certain amount of overhead involved
     44      with the thread synchronization and if there is not enough work
     45      to be done the extra overhead outweighs any speedup from using
     46      dual processors. You will not for example see any speedup when
     47      running Quake because it uses GL_POLYGON and there is only one
     48      polygon for each vertex buffer processed. Test results on a
     49      dual 200 Mhz. Pentium Pro system show that one needs around
     50      100-200 vertices in the vertex buffer before any there is any
     51      appreciable benefit from the threading.
     52 
     53 
     54 5. Are there any parameters that I can tune to try to improve performance.
     55      Yes. You can try to vary the size of the vertex buffer which is
     56      define in VB_MAX located in the file src/vb.h from your top level
     57      Mesa distribution. The number needs to be a multiple of 12 and
     58      the optimum value will probably depend on the capabilities of
     59      your machine and the particular application you are running.
     60 
     61 
     62 6. Are there any ways I can modify the application to improve its
     63    performance with the MITS?
     64      Yes. Try to use as many vertices between each Begin/End pair
     65      as possbile. This will reduce the thread synchronization
     66      overhead.
     67 
     68 
     69 7. What sort of speedups can I expect?
     70      On some benchmarks performance gains of up to 30% have been
     71      observerd. Others may see no gain at all and in a few rare
     72      cases even some degradation.
     73 
     74 
     75 8. What still needs to be done?
     76      Lots of testing and benchmarking.
     77      A portable implementation that works within the Mesa thread API.
     78      Threading of additional areas of Mesa to improve performance
     79      even more.
     80 
     81 
     82 
     83 Installation:
     84 
     85    1. This assumes that you already have a working Mesa 3.0 installation
     86       from source.
     87    2. Place the tarball MITS.tar.gz in your top level Mesa directory.
     88    3. Unzip it and untar it. It will replace the following files in
     89       your Mesa source tree so back them up if you want to save them.
     90 
     91 
     92 	 README.MITS
     93          Make-config
     94 	 Makefile
     95 	 mklib.glide
     96          src/vbxform.c
     97 	 src/vb.h
     98 
     99    4. Rebuild Mesa using the command
    100 
    101           make linux-386-glide-mits
    102 
    103 

README.NeXT

      1 The NeXT support has now been incorporated into the OpenStep support.
      2 You can build NeXT libraries simply by typing "make next", though before
      3 linking they will need to be ranlib'd by hand. For more information see
      4 the README.OpenStep file, together with the README files in OpenStep/Old_Demos.
      5 
      6 -Pete French. (pete (a] ohm.york.ac.uk) 28/5/1998
      7 

README.OpenStep

      1 This is a port of the GL and GLU libraries to NeXT/Apple object
      2 orientated systems. As these systems have their own window handling
      3 systems we simply use the offscreen rendering capability of Mesa
      4 to generate bitmaps which may then be displayed by the application
      5 with a View as required. Example pieces of code may be found in the
      6 OpenStep directory.
      7 
      8 Sadly there are now a proliferation of different system that we need to
      9 support compilation for: The original NextStep system, The OpenStep
     10 system, the Rhapsody/Mac OS X system and also the windows implementations
     11 of the latter two systems. This version of the code has been compiled and
     12 tested under the following architectures:
     13 
     14 	NextStep 3.3 
     15 	OpenStep 4.2
     16 	Rhapsody DR2
     17 	WebObjects for NT 3.5
     18 	WebObjects for NT 4.0
     19 
     20 All tests were done with Intel processors. Feedback on other systems would,
     21 however, be appreciated !
     22 
     23 On UNIX systems simply type "make openstep". Under Windows systems
     24 with WebObjects run the "win32-openstep.sh" script from within the Bourne
     25 shell provided with the development environment. In both cases this will
     26 build the libraries and place them into the "lib" directory. Some examples
     27 may be found in the OpenStep directory showing how to use the code in an
     28 actual application (MesaView) as well as some command line demos.
     29 
     30 The CC variable may be specified on the command line for doing such things
     31 as building FFAT libraries or using alternative compilers to the standard 'cc'
     32 e.g.  make CC='cc -arch m68k -arch i386' openstep" will build the libraries
     33 with both intel and motorola architectures.
     34 
     35 -Pete French. (pete (a] ohm.york.ac.uk) 7/6/1999
     36 

README.OS2

      1             README for port of Mesa 3.x to XFree86 on OS/2 (X/2)
      2                           (as of 19990514)
      3 
      4 
      5                            Contents:
      6 
      7                            1) Binary release
      8                            2) Building from sources
      9                            3) History
     10                            4) Todo
     11                            5) Mesa Home Page
     12 
     13 
     14 1) Binary release
     15 
     16    Though the Mesa sources should build in a quite reasonable time even on
     17    a 585 class machine a binary relase is available (check topic 4) for an URL)
     18    This package includes:
     19 
     20      - lib/MesaGL.dll,  MesaGL.a
     21      - lib/MesaGLU.dll, MesaGLU.a
     22      - lib/glut.dll,    glut.a
     23      - include/GL/*.h
     24 
     25     Installing this in your XFree86 tree will enable you to build and
     26     run all applications compatible with Mesa (and the current DLL
     27     interface, of course ;-)
     28     As usual the OMF-style libraries can be created using emxomf.
     29     (e.g. "emxomf foo.a"  creates the foo.lib omf-style library).
     30     The static libraries are rarely used and you have to rebuild
     31     Mesa to get them. They're a supported target, so you get
     32     them in a straightforward way (see below).
     33 
     34     The testing of these libraries was limited to the supplied
     35     demos/examples and a quite small number of third-party apps.
     36     No warranty ... as usual ...  ;-)
     37 
     38 
     39 2)  Instructions to build Mesa 3.x for XFree86/OS2 from sources:
     40 
     41     Except the official Mesa source distribution you need:
     42       - a recent version of XFree86 (3.3.x or above) including
     43         the programming libraries
     44       - EMX 0.9c (0.9d might work, never checked)
     45       - GNU make
     46       - REXX (!)
     47 
     48     The creation of the DLLs as well as of the static libraries
     49     (if you want to have them) is handled in "mklib-emx.cmd",
     50     a small REXX script. Perhaps not the best idea, but this
     51     way it fits best in the scheme used to build libraries
     52     on all platforms in Mesa 3.x.
     53 
     54     To actually build the libraries and demos, check mklib-emx.cmd
     55     and modify it as desired. Then type
     56       make os2-x11
     57     and wait for completion ;-)
     58 
     59 
     60 3)  History
     61 
     62     Initially Darren Abbott (abbott (a] hiwaay.net) ported Mesa versions 2.x
     63     to XFree86 OS/2. This port might still be available from 
     64        http://fly.HiWAAY.net/~abbott/xfree86-os2/xfree86.html
     65 
     66     The current port picked up things during the beta test for 3.0. 
     67     No major changes in the source were done. The build mechanism under OS/2
     68     has been made very similar to other platforms (if you treat mklib-emx.cmd
     69     as a "black box").
     70     Advantage is that X/2 is now a valid target and all files are
     71     integrated in the official source distribution.
     72     Disadvantage is that this port (i.e. the DLLs' interface itself) is
     73     definitly NOT COMPATIBLE to those of version 2.x. 
     74     It's uncertain whether this would be at all possible but since there
     75     a _very_ few those apps it's not worth to find out anyway.
     76     Also some libs (MesaTK, MesaAUX) are withdrawn from the Mesa distribution,
     77     and accordingly from the OS/2 port.
     78 
     79 4) Todo
     80 
     81     By now binary compatiblity is ensured by using the function names
     82     as entry points instead of ordinals. This might cost performance and
     83     is subject to change in future. In addition the supplied X86 assembler
     84     source is not used yet.
     85 
     86 5)  Mesa Home Page
     87 
     88     You can get the source code and more information about Mesa from
     89        http://www.mesa3d.org/
     90 
     91     The OS/2 ports should be available from
     92        http://r350.ee.ntu.edu.tw/~hcchu/os2/ports 
     93 
     94 --
     95 Alexander Mai
     96 st002279 (a] hrzpub.tu-darmstadt.de
     97 

README.QUAKE

      1 
      2              Info on using Mesa 3.0 with Linux Quake I and Quake II
      3 
      4 
      5 
      6 Disclaimer
      7 ----------
      8 
      9 I am _not_ a Quake expert by any means.  I pretty much only run it to
     10 test Mesa.  There have been a lot of questions about Linux Quake and
     11 Mesa so I'm trying to provide some useful info here.  If this file
     12 doesn't help you then you should look elsewhere for help.  The Mesa
     13 mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
     14 might be good.
     15 
     16 Again, all the information I have is in this file.  Please don't email
     17 me with questions.
     18 
     19 If you have information to contribute to this file please send it to
     20 me at brianp (a] elastic.avid.com
     21 
     22 
     23 
     24 Linux Quake
     25 -----------
     26 
     27 You can get Linux Quake from http://www.idsoftware.com/
     28 
     29 Quake I and II for Linux were tested with, and include, Mesa 2.6.  You
     30 shouldn't have too many problems if you simply follow the instructions
     31 in the Quake distribution.
     32 
     33 
     34 
     35 RedHat 5.0 Linux problems
     36 -------------------------
     37 
     38 RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
     39 previous RedHat and other Linux distributions use "libc5" for its
     40 runtime C library.
     41 
     42 Linux Quake I and II were compiled for libc5.  If you compile Mesa
     43 on a RedHat 5.x system the resulting libMesaGL.so file will not work
     44 with Linux Quake because of the different C runtime libraries.
     45 The symptom of this is a segmentation fault soon after starting Quake.
     46 
     47 If you want to use a newer version of Mesa (like 3.x) with Quake on
     48 RedHat 5.x then read on.
     49 
     50 The solution to the C library problem is to force Mesa to use libc5.
     51 libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
     52 
     53 Emil Briggs (briggs (a] tick.physics.ncsu.edu) nicely gave me the following
     54 info:
     55 
     56 >   I only know what works on a RedHat 5.0 distribution. RH5 includes
     57 > a full set of libraries for both libc5 and glibc. The loader ld.so
     58 > uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
     59 > linked against libc5 while it uses the glibc libraries in /lib and
     60 > /usr/lib for programs linked against glibc.
     61 > 
     62 > Anyway I changed line 41 of mklib.glide to
     63 >     GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
     64 > 
     65 > And I started quake2 up with a script like this
     66 > #!/bin/csh
     67 > setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
     68 > setenv MESA_GLX_FX f
     69 > ./quake2 +set vid_ref gl
     70 > kbd_mode -a
     71 > reset
     72 
     73 
     74 I've already patched the mklib.glide file.  You'll have to start Quake
     75 with the script shown above though.
     76 
     77 
     78 
     79 **********************
     80 
     81 Daryll Strauss writes:
     82 
     83 Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
     84 a libc5 executable or library. Red Hat just doesn't include the right
     85 stuff to do it.
     86 
     87 Since Quake is a libc5 based application, you are in trouble. You need
     88 libc5 libraries.
     89 
     90 What can you do about it? Well there's a package called gcc5 that does
     91 MOST of the right stuff to compile with libc5. (It brings back older
     92 header files, makes appropriate symbolic links for libraries, and sets
     93 up the compiler to use the correct directories) You can find gcc5 here: 
     94 ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
     95 
     96 No, this isn't quite enough. There are still a few tricks to getting
     97 Mesa to compile as a libc5 application. First you have to make sure that
     98 every compile uses gcc5 instead of gcc. Second, in some cases the link
     99 line actually lists -L/usr/lib which breaks gcc5 (because it forces you
    100 to use the glibc version of things)
    101 
    102 If you get all the stuff correctly compiled with gcc5 it should work.
    103 I've run Mesa 3.0B6  and its demos in a window with my Rush on a Red Hat
    104 5.1 system. It is a big hassle, but it can be done. I've only made Quake
    105 segfault, but I think that's from my libRush using the wrong libc. 
    106 
    107 Yes, mixing libc5 and glibc is a major pain. I've been working to get
    108 all my libraries compiling correctly with this setup. Someone should
    109 make an RPM out of it and feed changes back to Brian once they get it
    110 all working. If no one else has done so by the time I get the rest of my
    111 stuff straightened out, I'll try to do it myself.
    112 
    113 							- |Daryll
    114 
    115 
    116 
    117 *********************
    118 
    119 David Bucciarelli (tech.hmw (a] plus.it) writes:
    120 
    121 I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
    122 working fine for me.  I had only to make a small change to the
    123 Mesa-3.0/mklib.glide file, from:
    124 
    125 
    126     GLIDELIBS="-L/usr/local/glide/lib -lglide2x
    127 -L/usr/i486-linux-libc5/lib -lm"
    128 
    129 to:
    130 
    131     GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
    132 
    133 and to make two symbolic links:
    134 
    135 [david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
    136 [david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
    137 
    138 I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
    139 includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
    140 running QuakeII as root with the following env. var:
    141 
    142 export
    143 LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
    144 
    145 I think that all problems are related to the glibc, Quake will never
    146 work if you get the following output:
    147 
    148 [david@localhost Mesa]$ ldd lib/libMesaGL.so
    149         libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
    150         libm.so.6 => /lib/libm.so.6 (0x40244000)
    151         libc.so.6 => /lib/libc.so.6 (0x4025d000)
    152         /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
    153 
    154 You must get the following outputs:
    155 
    156 [david@localhost Mesa]# ldd lib/libMesaGL.so
    157         libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
    158 (0x400f3000)
    159 
    160 [root@localhost quake2]# ldd quake2
    161         libdl.so.1 => /lib/libdl.so.1 (0x40005000)
    162         libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
    163         libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
    164 
    165 [root@localhost quake2]# ldd ref_gl.so
    166         libMesaGL.so.2 =>
    167 /dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
    168         libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
    169 (0x401d9000)
    170         libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
    171 (0x40324000)
    172         libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
    173 (0x403b7000)
    174         libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
    175 (0x403c1000)
    176         libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
    177         libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
    178 
    179 
    180 ***********************
    181 
    182 Steve Davies (steve (a] one47.demon.co.uk) writes:
    183 
    184 
    185 Try using:
    186 
    187     export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
    188     ./quake2 +set vid_ref gl
    189 
    190 to start the game... Works for me, but assumes that you have the
    191 compatability libc5 RPMs installed.
    192 
    193 
    194 ***************************
    195 
    196 WWW resources - you may find additional Linux Quake help at these URLs:
    197 
    198 
    199 http://quake.medina.net/howto
    200 
    201 http://webpages.mr.net/bobz
    202 
    203 http://www.linuxgames.com/quake2/
    204 
    205 
    206 
    207 ----------------------------------------------------------------------
    208 

README.THREADS

      1 
      2 
      3 Mesa Threads README
      4 -------------------
      5 
      6 Thread safety was introduced in Mesa 2.6 by John Stone and
      7 Christoph Poliwoda.
      8 
      9 It was redesigned in Mesa 3.3 so that thread safety is
     10 supported by default (on systems which support threads,
     11 that is).  There is no measurable penalty on single
     12 threaded applications.
     13 
     14 NOTE that the only _driver_ which is thread safe at this time
     15 is the OS/Mesa driver!
     16 
     17 
     18 At present the mthreads code supports three thread APIS:
     19   1) POSIX threads (aka pthreads).
     20   2) Solaris / Unix International threads.
     21   3) Win32 threads (Win 95/NT).
     22 
     23 Support for other thread libraries can be added src/glthread.[ch]
     24 
     25 
     26 In order to guarantee proper operation, it is
     27 necessary for both Mesa and application code to use the same threads API.
     28 So, if your application uses Sun's thread API, then you should build Mesa
     29 using one of the targets for Sun threads.
     30 
     31 The mtdemos directory contains some example programs which use 
     32 multiple threads to render to osmesa rendering context(s).
     33 
     34 Linux users should be aware that there exist many different POSIX
     35 threads packages. The best solution is the linuxthreads package
     36 (http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
     37 only one that really supports multiprocessor machines (AFAIK). See
     38 http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
     39 information about the usage of linuxthreads.
     40 
     41 If you are interested in helping with thread safety work in Mesa
     42 join the Mesa developers mailing list and post your proposal.
     43 
     44 
     45 Regards,
     46   John Stone           -- j.stone (a] acm.org  johns (a] cs.umr.edu
     47   Christoph Poliwoda   -- poliwoda (a] volumegraphics.com
     48 
     49 
     50 Version info:
     51    Mesa 2.6 - initial thread support.
     52    Mesa 3.3 - thread support mostly rewritten (Brian Paul)
     53 

README.VMS

      1 
      2 VMS support contributed by Jouk Jansen (joukj (a] hrem.stm.tudelft.nl)
      3 
      4 
      5 The latest version was tested on a VMSAlpha7.2 system using DECC6.0, but
      6 probably also works for other versions.
      7 
      8 At the moment only the libraries LIBMESGL.EXE/LIBMESGL.OLB,
      9 LIBMESAGLU.EXE/LIBMESAGLU.OLB and LIBGLUT.EXE/LIBGLUT.OLB and the demos of the
     10 directory [.DEMOS] can be build.
     11 However, feel free to create the missing "decrip.mms-files" in the other
     12 directories.
     13 
     14  The make files were tested
     15 using the DIGITAL make utility called MMS.  There is also a public domain
     16 clone available (MMK) and I  think, but it is not tested, that this
     17 utility will give (hardly) any problem.
     18 
     19 To make everything just type MMS (or MMK) in the main directory of
     20 mesagl.  For MMS the deafult makefile is called descrip.mms, and
     21 that is what I have called it.  I included alse some config files,
     22 all having mms somewhere in the name which all the makefiles need
     23 (just as your unix makefiles).
     24 
     25 On Alpha platforms at default a sharable images for the libraries are created.
     26 To get a static library make it by typing MMS/MACRO=(NOSHARE=1).
     27 On VAX platforms only static libraries can be build.
     28 
     29 23-sep-2005
     30 changed default compilation to use /float=ieee/ieee=denorm. The reason for 
     31 this is that it makes Mesa on OpenVMS better compatible with other platforms
     32 and other packages for VMS that I maintain.
     33 For more information see
     34       http://nchrem.tnw.tudelft.nl/openvms
     35       https://bugs.freedesktop.org/show_bug.cgi?id=4270
     36 You may want to compile Mesa to use VAX-floating point arithmetic, instead
     37 of IEEE floating point by removing the /float=IEEE/denorm flag from the
     38 compiler options in the descrip.mms files.
     39 

README.WIN32

      1 File: docs/README.WIN32
      2 
      3 Last updated: Apr 25, 2007 - Karl Schultz - kschultz (a] users.sourceforge.net
      4 
      5 Quick Start
      6 ----- -----
      7 
      8 Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
      9 directory.  The libs and demos build separately, so if you do not care
     10 about the demos or GLUT, you only need to unzip MesaLib.  If you unzip
     11 more than one ZIP file, they all need to be unzipped into the same
     12 directory.  Don't worry, you will not overwrite anything.
     13 
     14 The Windows build system uses Microsoft Visual Studio.  Project files
     15 for a specific version of Visual Studio are in their own directory in
     16 the top-level "windows" directory.  For example, Visual Studio 8 files
     17 are in windows/VC8.
     18 
     19 Support has been dropped for versions of Visual Studio prior to 8. The
     20 main reason is because Microsoft now provides a free compiler and
     21 developer environment.  Visual Studio Express can be found at
     22 
     23 http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
     24 
     25 You'll also need the Platform SDK.  Instructions for obtaining and
     26 using the SDK with Visual Studio Express can be found at
     27 
     28 http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
     29 
     30 The project files to build the core Mesa library, Windows Mesa
     31 drivers, OSMesa, and GLU are in the mesa directory.  The project files
     32 to build GLUT and some demo programs are in the progs directory.
     33 
     34 Makefiles are no longer shipped or supported, but can be generated
     35 from the projects using Visual Studio.
     36 
     37 
     38 Windows Drivers
     39 ------- -------
     40 
     41 At this time, only the GDI driver is known to work.  Most of the demos
     42 in progs/demos should work with this driver.
     43 
     44 Source code also exists in the tree for other drivers in
     45 src/mesa/drivers/windows, but the status of this code is unknown.
     46 
     47 The GDI driver operates basically by writing pixel spans into a DIB
     48 section and then blitting the DIB to the window.  The driver was
     49 recently cleaned up and rewitten and so may have bugs or may be
     50 missing some functionality.  The older versions of the CVS source may
     51 be useful in figuring out any problems, or report them to me.
     52 
     53 To build Mesa with the GDI driver, build the mesa, gdi, and glu
     54 projects in the Visual Studio workspace found at
     55 
     56 	windows/VC8/mesa/mesa.sln
     57 
     58 The osmesa DLL can also be built with the osmesa project.
     59 
     60 The build system creates a lib top-level directory and copies
     61 resulting LIB and DLL files to this lib directory.  The files are:
     62 
     63 	OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
     64 	OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
     65 
     66 If the MesaDemos ZIP file was extracted, the DLL files are also copied
     67 to the demos directory.  This facilitates running the demos as described
     68 below.
     69 
     70 
     71 GLUT and Demos
     72 ---- --- -----
     73 
     74 A Visual Studio workspace can be found at 
     75 
     76 	windows/VC8/progs/progs.sln
     77 
     78 It can be used to build GLUT and a few demos.  The GLUT lib and DLL
     79 are copied to the top-level lib directory, along with the Mesa libs.
     80 
     81 The demo build system expects to find the LIB files in the top level
     82 lib directory, so you must build the Mesa libs first.  The demo
     83 executables are placed in the demos directory, because some of them
     84 rely on data files found there.  Also, the Mesa lib DLL's were copied
     85 there by the Mesa lib build process.  Therefore, you should be able to
     86 simply run the demo executables from the demo directory.
     87 
     88 If you want to run the demos from the Visual Studio, you may have to
     89 change the startup directory and explicitly state where the executables are.
     90 
     91 You may also build all the demo programs by using a makefile.  Go to
     92 the progs/demos directory and make sure you have executed VCVARS32.BAT
     93 or whatever setup script is appropriate for your compiler.  Then,
     94 
     95 	nmake -f Makefile.win
     96 
     97 should build all the demos.
     98 
     99 
    100 Build System Notes
    101 ----- ------ -----
    102 
    103 VC8
    104 ---
    105 
    106 No notes.
    107 
    108 
    109 General
    110 -------
    111 
    112 After building, you can copy the above DLL files to a place in your
    113 PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
    114 in a system directory, place them in the same directory as the
    115 executable(s).  Be careful about accidentially overwriting files of
    116 the same name in the SYSTEM32 directory.
    117 
    118 The DLL files are built so that the external entry points use the
    119 stdcall calling convention.
    120 
    121 Static LIB files are not built.  The LIB files that are built with are
    122 the linker import files associated with the DLL files.
    123 
    124 The si-glu sources are used to build the GLU libs.  This was done
    125 mainly to get the better tessellator code.
    126 
    127 To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
    128 to the project settings.  You will also need to edit src/mesa.def to
    129 change all the gl* symbols to mgl*.  Because this is easy to do with a
    130 global replace operation in a text editor, no additional mangled
    131 version of mesa.def is maintained or shipped.
    132 
    133 If you have a Windows-related build problem or question, it is
    134 probably better to direct it to me (kschultz (a] users.sourceforge.net),
    135 rather than directly to the other Mesa developers.  I will help you as
    136 much as I can.  I also monitor the Mesa mailing lists and will answer
    137 questions in this area there as well.
    138 
    139 
    140 Karl Schultz
    141 

README.WINDML

      1 
      2                         WindML Driver for Mesa 4.0
      3 
      4 
      5 Requirements
      6 ------------
      7 
      8 Tornado 2 + WindML, Cumulative Patchs are recommended. 
      9   
     10 I suppose you have a valid WindML installation. Double buffer hardware
     11 gives better performance than double buffer software so if you can
     12 compile your WindML driver with this option, just do it. I/O
     13 redirection is adviced in target server.
     14 
     15 
     16 Tested on
     17 ---------
     18 
     19 During the development, my main target was a CoolMonster:
     20 - Video card: CT69000
     21 - CPU: PENTIUM 266MHz
     22 
     23 and my host a Windows NT + Tornado 2.
     24 
     25 
     26 Installation
     27 ------------
     28 
     29 1. Mesa sources must be in root directory (C:\)
     30 
     31 2. Add the following line to your torVars.bat:
     32 set MESA_BASE=C:\Mesa
     33 
     34 OR copy the new torVars.bat in your bin path:
     35 c:/Mesa/src/ugl/tornado/torVars.sample -> 
     36 /mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
     37 
     38 3. In a command prompt:
     39 $ torVars
     40 $ cd c:\Mesa
     41 $ make -f Makefile.ugl CPU=PENTIUM
     42 
     43 Take a long while...
     44 
     45 5. Include all the files from ugldemos folder to build some downloadable
     46    application modules
     47 
     48 4. Download UGL/Mesa object files on target
     49 
     50 For example via the WindShell:
     51 ld < c:\Tornado\target\lib\objMesaGL.o
     52 ld < c:\Tornado\target\lib\objMesaUGL.o
     53 ld < c:\Tornado\target\lib\objMesaGLU.o
     54 ld < c:\Tornado\target\lib\objGLUTshapes.o
     55 ld < c:\Tornado\target\lib\objMesaOS.o
     56 
     57 You can put the previous lines in a file and use:
     58 < filename
     59 
     60 6. Download the application modules.
     61 
     62 7. In WindShell, run:
     63 -> uglalldemos
     64 
     65 During the show some messages will appear, it provides some useful
     66 information on key management.
     67 
     68 
     69 Coding
     70 ------
     71 
     72 Sample Usage:
     73 
     74 In addition to the usual ugl calls to initialize UGL, (may be find an
     75 input driver), you must do the following to use the UGL/Mesa interface:
     76 
     77 1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
     78    given the display format.
     79 
     80 2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
     81    UGL/Mesa Context and to make the context the current one.
     82 
     83 3. Make gl* calls to render your graphics.
     84 
     85 4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
     86 
     87 5. Before the UGL is destroyed, call MesaDestroyContext().
     88 
     89 6. Before exiting, call if required uglEventQDestroy and then
     90    uglDeinitialize();
     91 
     92 Limitations
     93 -----------
     94 
     95 I found the following limitations in my driver :
     96  - Color Indexed management is only in 8 bits
     97  - It's possible to mix UGL/OpenGL application with a software
     98    double buffer
     99 
    100 Modifications
    101 ------------
    102 
    103 New files in Mesa:
    104 - Makefile.ugl
    105 - rules.windmlmesa
    106 - docs/README.UGL
    107 - include/GL/uglmesa.h
    108 - si-glu/Makefile.ugl
    109 - src/Makefile.ugl
    110 - src/ugl/torGLUTShapesInit.c
    111 - src/ugl/torMesaUGLInit.c
    112 - src/ugl/ugl_api.c
    113 - src/ugl/ugl_dd.c
    114 - src/ugl/ugl_glutshapes.c
    115 - src/ugl/ugl_line.c
    116 - src/ugl/ugl_span.c
    117 - src/ugl/ugl_tri.c
    118 - src/ugl/uglmesaP.h
    119 - ugldemos/*
    120 
    121 Modified files in Tornado 2.0:
    122 - c:\Tornado\host\x86-win32\bin\torVars.bat
    123 rem Command line build environments
    124 set WIND_HOST_TYPE=x86-win32
    125 set WIND_BASE=C:\Tornado
    126 set MESA_BASE=C:\Mesa
    127 set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
    128 - c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
    129 - c:\Tornado\target\h\GL\*
    130 
    131 Todo
    132 ----
    133 - GCC 2.96, ASM compilation
    134 
    135 Thanks to:
    136 ----------
    137 
    138 Precision Insight team for their great job around Mesa, XFree, and DRI.
    139 Wind River Systems to take me as an intern.
    140 
    141 
    142 Stephane Raimbault
    143 <stephane.raimbault (a] windriver.com>
    144 <stephane.raimbault (a] deesse.univ-lemans.fr>
    145 
    146 July 24, 2001
    147