1 <HTML> 2 3 <TITLE>Mesa Version History</TITLE> 4 5 <head><link rel="stylesheet" type="text/css" href="mesa.css"></head> 6 7 <BODY> 8 9 <body bgcolor="#eeeeee"> 10 11 <B> 12 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 13 <a href="relnotes.html">release notes</a> file. 14 </B> 15 16 17 <H1>Mesa Version History</H1> 18 19 20 <H2>1.0 beta February 1995</H2> 21 <ul> 22 <li>Initial release 23 </ul> 24 25 <H2>1.1 beta March 4, 1995</H2> 26 Changes: 27 <ul> 28 <li>faster point and line drawing (2x faster) 29 <li>more systems supported, better Makefiles 30 <li>Renamed lib*.a files to avoid collisions 31 <li>many small bug fixes 32 </ul> 33 New: 34 <ul> 35 <li>pseudo-GLX functions added 36 <li>new implementation of evaluators (eval2.c) 37 <li>GLUT support 38 </ul> 39 40 <H2>1.1.1 beta March 7, 1995</H2> 41 Changes: 42 <ul> 43 <li>Reverted from eval2.c to eval.c due to FPE on Linux 44 <li>more speed improvements 45 <li>more Makefile changes 46 </ul> 47 48 <H2>1.1.2 beta March 14, 1995</H2> 49 New: 50 <ul> 51 <li>implementation of SGI's blending extensions 52 <li>glXUseXFont implemented 53 <li>added MESA_DEBUG environment variable support 54 </ul> 55 Changes: 56 <ul> 57 <li>Using eval2.c again 58 <li>more FPE-prevention checks (0-length normals are OK) 59 <li>a few small bug fixes 60 <li>much faster pixel logic ops! 61 <li>faster transformation arithmetic 62 </ul> 63 64 <H2>1.1.3 beta March 31, 1995</H2> 65 New: 66 <ul> 67 <li>gluScaleImage() and gluBuild2DMipMaps() implemented 68 <li>Mesa widgets for Xt/Motif 69 <li>blendEXT demos 70 <li>added environment variables for selecting visuals 71 </ul> 72 Changes: 73 <ul> 74 <li>almost all GLUT demos work correctly now 75 <li>faster X device driver functions 76 <li>more bug fixes 77 </ul> 78 79 <H2>1.1.4 beta April 20, 1995</H2> 80 Bug fixes: 81 <ul> 82 <li>missing #define SEEK_SET in src-tk/image.c 83 <li>compile glShadeModel into display lists 84 <li>fixed pow() domain error in src/light.c 85 <li>fixed "flickering bitmaps" in double buffer mode 86 <li>fixed tk.h and aux.h for C++ 87 <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 88 </ul> 89 New features: 90 <ul> 91 <li>MUCH, MUCH nicer dithering in 8-bit RGB mode 92 <li>updated widgets and widget demos 93 <li>Implemented GLXPixmap functions 94 <li>Added GLU 1.1 and GLX 1.1 functions 95 <li>Changed the X/Mesa interface API, more versatile 96 <li>Implemented gluPartialDisk() 97 </ul> 98 99 <H2>1.2 May 22, 1995</H2> 100 Bug fixes: 101 <ul> 102 <li>IRIX 4.x makefile problem 103 <li>modified tk to share root colormap as needed 104 <li>gluLookAt normalization problem 105 <li>suppress Expose, NoExpose events in swapbuffers 106 <li>glBitmap() and glDrawPixels() clipping 107 </ul> 108 New features: 109 <ul> 110 <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 111 modes implemented 112 <li>texture maps stored more efficiently 113 <li>texture maps can be compiled into display lists 114 <li>Bogdan Sikorski's GLU polygon tesselation code 115 <li>Linas Vepstas's sweep and extrusion library 116 <li>glXCreateContext()'s shareList parameter works as it's supposed to. 117 XMesaCreateContext() updated to accept a shareList parameter too. 118 <li>Mesa can be compiled with real OpenGL .h files 119 <li>MESA_BACK_BUFFER environment variable 120 <li>better GLX error checking 121 </ul> 122 123 <h2>1.2.1 June 22, 1995</h2> 124 Bug fixes: 125 <ul> 126 <li>X/Mesa double buffer window resize crash 127 <li>widgets now pass PointerMotion events 128 <li>X/Mesa incorrect default clear color and drawing color 129 <li>more robust X MIT-SHM support in X/Mesa 130 <li>glTexImage( format=GL_LUMINANCE ) didn't work 131 <li>GL_LINE mode polygons with line width > 1.0 could cause a crash 132 <li>numerous feedback bugs 133 <li>glReadPixels() from depth buffer was wrong 134 <li>error prone depth and stencil buffer allocation 135 New features: 136 <li>Preliminary Microsoft Windows driver 137 <li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 138 glGet...(), etc. 139 <li>Added a few missing symbols to gl.h and glu.h 140 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 141 <li>Faster rendering of lines when width=2.0 142 <li>Stencil-related functions now work in display lists 143 </ul> 144 Changes: 145 <ul> 146 <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 147 <li>most filenames are in 8.3 format to accomodate MS-DOS 148 <li>use GLubytes to store arrays of colors instead of GLints 149 </ul> 150 151 <h2>1.2.2 August 2, 1995</h2> 152 New features: 153 <ul> 154 <li>texture mapped points and lines 155 <li>NURBS! (but not 100% complete) 156 <li>viewports may safely extend beyond window boundaries 157 <li>MESA_PRIVATE_CMAP environment variable 158 <li>Grayscale X display support 159 <li>two new demos: demos/gears.c and demos/shadow.c 160 <li>MachTen for Macintosh configuration 161 </ul> 162 Bug fixes: 163 <ul> 164 <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 165 <li>point, line, and bitmap rasterization suffered from roundoff errors 166 <li>fixed a division by zero error in line clippping 167 <li>occasional wrong default background color really fixed! 168 <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 169 <li>gluBuild2DMipmaps malloc problem fixed 170 <li>view volume clipping of smooth shaded lines resulted in bad colors 171 </ul> 172 Changes: 173 <ul> 174 <li>new visual selection method in glXChooseVisual() 175 <li>improved GLU quadric functions 176 <li>call XSync for glFinish and XFlush for glFlush 177 <li>glVertex() calls now use a function pointer to avoid conditionals 178 <li>removed contrib directory from Mesa tar file (available on ftp site) 179 <li>AIX shared library support 180 <li>Removed GLUenum type as it's not in OpenGL 181 </ul> 182 183 <h2>1.2.3 September 26, 1995</h2> 184 New features: 185 <ul> 186 <li>Mesa header files now equivalent to SGI OpenGL headers 187 <li>Support for HP's Color Recovery dithering displays 188 <li>Faster vertex transformation 189 <li>Faster raster operations into X windows under certain conditions 190 <li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 191 <li>4-bit visuals now supported 192 </ul> 193 Bug fixes: 194 <ul> 195 <li>glScissor bug fixed 196 <li>round-off errors in clipping lines against clip planes fixed 197 <li>byte swapping between hosts and display servers implemented 198 <li>glGetError() can be called without a current rendering context 199 <li>problem with accidentally culled polygons is fixed 200 <li>fixed some widget compilation problems 201 </ul> 202 203 <h2>1.2.4 November 17, 1995</h2> 204 New features: 205 <ul> 206 <li>More speed improvements (lighting, fogging, polygon drawing) 207 <li>Window system and OS-independent off-screen rendering 208 <li>Preliminary Fortran bindings 209 <li>glPolygonOffsetEXT implemented 210 <li>glColorMask and glIndexMask now fully implemented 211 <li>glPixelZoom implemented 212 <li>display lists fully implemented 213 <li>gamma correction 214 <li>dithering in 8-bit TrueColor/DirectColor visuals 215 </ul> 216 Changes: 217 <ul> 218 <li>Improved device driver interface 219 <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 220 <li>Dithering support moved from core into device driver 221 </ul> 222 Bug fixes: 223 <ul> 224 <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 225 <li>glReadPixels byte swapping was broken 226 <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 227 <li>duplicate glColor4b() prototype in GL/gl.h removed 228 <li>stripes in wave -ci demo fixed 229 <li>GL_LINEAR_MIPMAP_NEAREST had wrong value 230 <li>bugs in HP Color Recovery support fixed 231 <li>fixed bug when blending lines, points, bitmaps outside of window 232 </ul> 233 234 <h2>1.2.5 November 30, 1995</h2> 235 New Features: 236 <ul> 237 <li>updated MS Windows driver 238 <li>new implementation of StaticGray/GrayScale visual support 239 </ul> 240 Bug fixes: 241 <ul> 242 <li>pixelzooming with gamma correction or blending didn't work 243 <li>HP color recovery visual wasn't being picked by glXChooseVisual 244 <li>glClear didn't always observe glColorMask changes 245 <li>olympic and offset demos didn't compile on some Suns 246 <li>texcoord clamping wasn't correct 247 <li>a polygon optimization introduced an occasional sampling problem 248 </ul> 249 250 <h2>1.2.6 January 26, 1996</h2> 251 New Features: 252 <ul> 253 <li>faster line and polygon rendering under certain conditions. See 254 Performance Tips 9 and 10 in README 255 <li>profiling 256 <li>lighting is a bit faster 257 <li>better perspective corrected texture mapping 258 <li>Amiga AmiWin (X11) support 259 <li>preliminary Linux SVGA driver 260 Changes: 261 <li>now using a 16-bit depth buffer, faster, smaller 262 <li>GL_NORMALIZE is disabled by default 263 </ul> 264 Bug fixes: 265 <ul> 266 <li>projective texture mapping 267 <li>fixed a memory leak in the context destroy function 268 <li>GL_POLYGON with less than 3 vertices caused a crash 269 <li>glGet*() returned wrong result for GL_INDEX_MODE 270 <li>reading pixels from an unmapped X window caused a BadMatch error 271 </ul> 272 273 <h2>1.2.7 March 5, 1996</h2> 274 New: 275 <ul> 276 <li>faster lighting 277 <li>faster 16-bit TrueColor rendering on Linux 278 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM 279 <li>non-depth-buffered XImage polygons are faster 280 <li>vertex array extension 281 <li>software alpha planes 282 <li>updated Macintosh driver 283 <li>new NeXT driver 284 <li>GLU quadric functions generate texture coordinates 285 <li>reflect.c demo - reflective, textured surface demo 286 </ul> 287 Changes: 288 <ul> 289 <li>gamma correction code moved into the X driver for better performance 290 </ul> 291 Bug fixes: 292 <ul> 293 <li>multiple glClipPlane()'s didn't work reliably 294 <li>glPolygonMode() didn't always work 295 <li>glCullFace( GL_FRONT_AND_BACK ) didn't work 296 <li>texture mapping with gamma correction was buggy 297 <li>floating point exceptions in texture coordinate interpolation 298 <li>XImage byte swapping didn't always work 299 <li>polygon edge flags weren't always used correctly 300 </ul> 301 302 <h2>1.2.8 May 22, 1996</h2> 303 New: 304 <ul> 305 <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 306 <li>better monochrome output 307 <li>more IRIX 6.x configurations 308 <li>more robust RGB mode color allocation 309 <li>added MESA_XSYNC environment variable 310 <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 311 <li>GL_MESA_window_pos extension 312 <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 313 and GL_UNSIGNED_INT 314 <li>driver for prototype Cirrus Mondello 3-D board 315 <li>updated AmigaDOS driver 316 <li>a few small speed optimizations in polygon rendering 317 </ul> 318 Changes: 319 <ul> 320 <li>internal device driver interface modified to simplify device 321 driver implementations and to support hardware Z buffers 322 <li>several changes to the X/Mesa interface (xmesa.h) 323 </ul> 324 Bug fixes: 325 <ul> 326 <li>fixed pow(0,0) domain error triggered on some systems 327 <li>glStencilClear() in a display list caused an infinite loop 328 <li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 329 <li>color masking and blending were performed in wrong order 330 <li>auxSolidCylinder() sometimes drew a wire-frame cylinder 331 <li>fixed file writing bug in osdemo.c 332 <li>pixel mapping didn't always work 333 <li>the GL_GEQUAL stencil func didn't work 334 <li>the GL_INVERT stencil op didn't work 335 <li>the stencil write mask didn't work 336 <li>glPush/PopAttrib() didn't do enough error checking 337 <li>glIsList() didn't always work correctly 338 </ul> 339 340 <h2>2.0 October 10, 1996</h2> 341 New: 342 <ul> 343 <li>Implements OpenGL 1.1 API functions 344 <li>all texture filtering modes supported (mipmapping) 345 <li>faster texture mapping, see Performance Tip 11 in README 346 <li>antialiased RGB points 347 <li>X support for line and polygon stippling 348 <li>glDrawBuffer( GL_FRONT_AND_BACK ) works 349 <li>util/ directory of useful stuff 350 <li>demos/texobj demo of texture objects 351 </ul> 352 Changes: 353 <ul> 354 <li>major internal changes for thread-safeness 355 <li>new device driver interface 356 <li>MESA_ALPHA env variable removed 357 <li>triangle rasterizer replaces polygon rasterizer 358 </ul> 359 Bug fixes: 360 <ul> 361 <li>glPopAttrib() bug 362 <li>glDrawBuffer(GL_NONE) works now 363 </ul> 364 365 <h2>2.1 December 14, 1996</h2> 366 New: 367 <ul> 368 <li>VMS support 369 <li>MS-DOS driver 370 <li>OpenStep support 371 <li>updated, combined Windows 95/NT driver 372 <li>implemented glGetLighti() and glGetTexGen*() 373 <li>GLX does garbage collection of ancillary buffers 374 </ul> 375 Bug fixes: 376 <ul> 377 <li>removed unused _EXT constants from gl.h 378 <li>fixed polygon offset bugs 379 <li>Z coordinates of clipped lines were incorrect 380 <li>glEdgeFlag() in display lists didn't always work 381 <li>glLight*() in display lists didn't work 382 <li>fixed X line stipple bugs (Michael Pichler) 383 <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 384 <li>fixed a feedback bug 385 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 386 <li>polygons were sometimes culled instead of clipped 387 <li>triangle rasterizer suffered from float/int overflow exceptions 388 <li>fixed FP underflow exception in lighting (specular exponent) 389 <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 390 <li>fixed free(NULL) in GLU tesselator code 391 <li>using 24-bit color on some X servers resulted in garbage rendering 392 <li>32-bit per pixel mode for XFree86 now works 393 <li>glRotate(a,0,0,0) gave unpredictable results 394 <li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 395 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 396 <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 397 <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 398 <li>accumulation buffer was limited to positive values 399 <li>projective textures didn't work 400 <li>selection buffer overflows weren't handled correctly 401 </ul> 402 Changes: 403 <ul> 404 <li>restored the GL_EXT_polygon_offset extension 405 <li>slightly faster RGB dithering 406 <li>the SVGA driver works again 407 <li>Amiga driver now distributed separately 408 <li>NeXT driver updated for Mesa 2.x 409 </ul> 410 411 <h2>2.2 March 14, 1997</h2> 412 New: 413 <ul> 414 <li>better color selection when dithering 415 <li>added GL_EXT_texture_object extension 416 <li>updated MS-DOS driver for DJGPP 417 <li>added openbsd make configuration 418 <li>faster dithered flat-shaded triangles 419 <li>various compilation problems with Motif widgets fixed 420 <li>gl.h, glx.h and glu.h name mangling option 421 <li>BeOS driver 422 <li>3D texture mapping extension 423 <li>GL_MESA_resize_buffers extension 424 <li>morph3d, stex3d and spectex demos 425 <li>3Dfx support 426 </ul> 427 Bug fixes: 428 <ul> 429 <li>glColorMaterial should finally work right in all respects 430 <li>linear interpolation of mipmap levels was incorrectly weighted 431 <li>readpix.c didn't compile on Macintosh 432 <li>GL_INVERT and related logic ops didn't work right 433 <li>glTexImage[12]D() didn't check its parameters consistantly 434 <li>fixed a memory leak in glTexImage[12]D() 435 <li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 436 <li>glReadPixels aborted instead of normally catching some errors 437 <li>a few 1.1 constants were missing or misnamed in gl.h 438 <li>glBegin(p); glBegin(q); didn't generate an error 439 <li>fixed a memory leak in GLX code 440 <li>clipping of concave polygons could cause a core dump 441 <li>1-component alpha texture maps didn't work 442 <li>fixed a GLU polygon tesselator bug 443 <li>polygons with colinear vertices were sometimes culled 444 <li>feedback triangle colors were wrong when using smooth shading 445 <li>textures with borders didn't work correctly 446 <li>colors returned in feedback mode were wrong when using lighting 447 <li>spotlights didn't effect ambient lighting correctly 448 <li>gluPartialDisk() had a few bugs 449 </ul> 450 Changes: 451 <ul> 452 <li>device driver interface expanded to support texture mapping 453 <li>faster matrix inversion subroutine 454 <li>commented out #include "wmesa_extend.h" from src/wmesa.c 455 <li>fixed many compiler warnings in the demo programs 456 </ul> 457 458 <h2>2.3 June 30, 1997</h2> 459 New: 460 <ul> 461 <li>Mesa distribution divided into two pieces: library code and demos 462 <li>faster vertex transformation, clip testing, lighting 463 <li>faster line drawing 464 <li>TrueColor visuals how have dithering (for depths < 24 bits) 465 <li>added MESA_NO_DITHER environment variable 466 <li>new device driver function: NearFar(), RenderVB(), RasterSetup() 467 <li>added LynxOS configuration 468 <li>added cygnus Win32 configuration 469 <li>added texcyl.c GLUT demo 470 <li>added XMesaDitherColor() to X/Mesa interface 471 <li>new NURBS code from Bogdan Sikorski 472 <li>added demos/shape.c (non-rectangular X window!) 473 </ul> 474 Bug fixes: 475 <ul> 476 <li>glEnable/DisableClientState() were missing from GL/gl.h 477 <li>GL_SPHERE_MAP texcoord generation didn't work correctly 478 <li>glXGetConfig() returned wrong number of depth, stencil, accum bits 479 <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 480 <li>black and white were reversed on some monochrome displays 481 <li>fixed potential image memory leak (wasn't setting reference counter) 482 <li>glDrawPixels sometimes didn't recognize some GL state changes 483 <li>gluProject/UnProject() didn't check for divide by zero 484 <li>stex3d demo called random() and srandom(), not portable 485 <li>fixed memory leaks in context.c and drawpix.c 486 <li>fixed NULL dereferencing problem in gl_update_texture_state() 487 <li>glReadPixels between glBegin/glEnd didn't generate an error. 488 <li>fixed memory leak in polygon tesselator (Randy Frank) 489 <li>fixed seg fault bug drawing flat-shaded, depth-tested lines 490 <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 491 <li>glBindTexture sometimes didn't work 492 <li>fixed a bug deep in glXReleaseBuffersMESA() 493 <li>fog was mistakenly applied to alpha 494 <li>glPopMatrix didn't set "dirty matrix" flag 495 <li>glPolygonStipple pattern was sometimes wrong 496 <li>glClear wasn't disabled during feedback and selection 497 <li>fixed memory leak in glTexSubImage[123]D 498 </ul> 499 Changes: 500 <ul> 501 <li>many library source files reorganized 502 <li>faster X color allocation, colors also freed when finished with them 503 <li>new texture sampling function pointer in texture objects 504 <li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 505 <li>many 3Dfx driver updates 506 <li>cygnus Makefiles now included 507 <li>updated DOS driver 508 <li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 509 <li>internally, colors now stored in GLubytes, not GLfixed 510 <li>optimized changing of GL_SHININESS parameter 511 </ul> 512 513 <h2>2.4 September 18, 1997</h2> 514 New: 515 <ul> 516 <li>updated 3Dfx Glide driver 517 <li>hacks for 3Dfx rendering into an X window or fullscreen 518 <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 519 </ul> 520 Bug fixes: 521 <ul> 522 <li>pixel buffer could overflow with long, wide lines 523 <li>fixed FP underflow problems in lighting 524 <li>glTexSubImage1D() had an unitialized variable 525 <li>incomplete texture objects could cause a segfault 526 <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 527 <li>flat-shaded quads in a strip were miscolored if clipped 528 <li>mipmapped triangle lod computation now works correctly 529 <li>fixed a few under/overflow bugs in triangle rasterizer 530 <li>glArrayElement() assigned bad normal if normal array disabled 531 <li>changed argument to glXReleaseBuffersMESA() 532 <li>fixed small triangle underflow bugs in tritemp.h (hopefully) 533 <li>glBindTexture(target, 0) caused a crash 534 <li>glTexImage[123]D() with NULL image pointer caused crash 535 <li>glPixelStore parameters are now ignored during display list execution 536 <li>fixed a two-sided lighting w/ clipping bug (black vertices) 537 <li>textures with width!=height were sometimes mis-rendered 538 <li>"weird" projection matrices could cause div by 0, other fp errors 539 </ul> 540 Changes: 541 <ul> 542 <li>changed precompiled header symbol from PCH to PC_HEADER 543 <li>split api.c into api1.c and api2.c 544 <li>added hash.c source file (but not used yet) 545 <li>a few Sun and HP configuration file changes 546 <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 547 <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 548 </ul> 549 550 <h2>2.5 November 20, 1997</h2> 551 New: 552 <ul> 553 <li>updated 3Dfx driver (v20) for GLQuake 554 <li>added GL_EXT_paletted_texture extension 555 <li>added GL_EXT_shared_texture_palette extension 556 <li>added GL_EXT_point_parameters extension 557 <li>now including Mark Kilgard's GLUT library v3.6 558 <li>new GLUT-based demos in gdemos/ 559 <li>added a few more Unix config targets 560 <li>added Intel X86 assembly language vertex transformation code 561 <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 562 <li>Windows 95 S3 Virge driver 563 </ul> 564 Bug fixes: 565 <ul> 566 <li>glCopyTexImage?D would crash due to uninitialized variable 567 <li>glColor w/ glColorMaterial in a display list caused a bug 568 <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 569 <li>glVertex4*() vertices weren't always projected correctly 570 <li>trying to use mipmapped textured points or lines caused crash 571 <li>glColor[34][fd]() values now clamped to [0,1] before int conversion 572 </ul> 573 Changes: 574 <ul> 575 <li>new device driver functions for texture mapping 576 <li>hash tables used for display list and texture object lookup 577 <li>fixed GLX visual handling code to avoid saving redundant visuals 578 <li>3Dfx Glide libraries automatically linked to libMesaGL.so 579 <li>dropped the Cirrus Logic Mondello code since it's obsolete 580 <li>updated Cygnus Makefiles (Stephane Rehel) 581 <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 582 <li>procedure for making library files has changed: scripts now take 583 a major and minor version arguments. Make-config changed a lot. 584 <li>new implementation of glTexSubImage2D() 585 <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 586 <li>separate linux-glide and linux-386-glide configurations 587 </ul> 588 589 <h2>2.6 February 12, 1998</h2> 590 New: 591 <ul> 592 <li>Windows WGL functions 593 <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 594 <li>v0.22 of 3Dfx Glide driver 595 <li>more X86 assembly language optimizations 596 <li>faster blending for some modes 597 <li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 598 <li>added preliminary thread support 599 <li>added GLX_MESA_copy_sub_buffer extension 600 <li>some clipping optimizations 601 </ul> 602 Bug fixes: 603 <ul> 604 <li>fixed shading/material bug when drawing long primitive strips 605 <li>fixed clipping problem in long primitive strips 606 <li>fixed clipping bug when using 3Dfx driver 607 <li>fixed a problem when trying to use X fonts w/ 3Dfx driver 608 <li>fixed a texture filter bug in 3Dfx/Glide driver 609 <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 610 <li>glLoadMatrix to set projection matrix confused the 3Dfx driver 611 <li>non-identity texture matrices didn't work with linux-386 configs 612 <li>glGenTextures() didn't reserve the returned texture IDs 613 <li>NULL proxy image sent to glTexImageXD() caused crash 614 <li>added texture state validation optimization (Henk Kok) 615 <li>fixed colormap reuse problem when using both RGB and CI windows 616 <li>32bpp True/DirectColor X visuals weren't recognized 617 <li>fixed potential problem in evaluators memory allocation 618 <li>fixed assorted demo compilation bugs 619 </ul> 620 Changes: 621 <ul> 622 <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 623 <li>converted a few old glaux/gltk demos to GLUT 624 <li>renamed directories: demos -> xdemos, gdemos -> demos 625 </ul> 626 627 628 <h2>3.0 September 17, 1998</h2> 629 New: 630 <ul> 631 <li>OpenGL 1.2 API 632 <li>GL_EXT_abgr pixel format extension 633 <li>GL_SGIS_texture_edge_clamp extension 634 <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 635 <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 636 <li>GL_EXT_rescale_normal extension and renormal.c demo 637 <li>GLX_SGI_video_sync extension (a no-op) 638 <li>antialiased lines 639 <li>glGetTexImage() now implemented 640 <li>glDraw/Copy/ReadPixels() optimizations 641 <li>optimized textured triangle code (Marten Stromberg) 642 <li>more optimization of dithered TrueColor triangles in X driver 643 <li>Linux GGI driver 644 <li>updated MGL driver 645 </ul> 646 Bug fixes: 647 <ul> 648 <li>lots of assorted compilation fixes 649 <li>glInitNames didn't write initial hit record 650 <li>glBitmap didn't always check for invalid raster position 651 <li>switching between GLX and OSMesa contexts caused a crash 652 <li>fixed uninitialized variable in Mesa widget code 653 <li>fixed typo in texture code which caused book/texgen to crash 654 <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 655 <li>gluDisk() in POINT or LINE mode sometimes failed 656 <li>fixed texture + fog bug 657 <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 658 <li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 659 <li>glDrawPixels(color index pixels) weren't converted to RGBA 660 <li>fixed possible getenv() buffer overflow security bug 661 <li>glBitmap in feedback mode was offset by xOrig, yOrig params 662 <li>device driver's DrawPixels hook was never used 663 <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 664 <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 665 <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 666 <li>glCopyTexSubImage2D() didn't work with 3Dfx driver 667 <li>lines with width = 2 could cause crash 668 <li>glClear with scissor rect sometimes cleared whole buffer 669 <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 670 <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 671 <li>computation of inverse modelview matrix sometimes failed 672 <li>fixed GL_CLAMP mode texture sampling bug 673 <li>textured line interpolation was somewhat broken 674 <li>textured triangle interpolation was also somewhat broken 675 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 676 <li>evaluator state wasn't fully initialized 677 <li>texture coordinate clipping was buggy 678 <li>evaluator surfaces could be mis-colored 679 <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 680 <li>zero area polygons shouldn't be culled if polygon mode is point/line 681 <li>clipped width and height of glReadPixels was sometimes off by one 682 <li>blending with alpha = 0 or 1.0 wasn't always exact 683 <li>reading of pixels from clipped region was buggy 684 <li>minor tweaking of X visual management in GLX emulator 685 <li>glPolygonStipple now obeys pixel unpacking parameters 686 <li>glGetPolygonStipple now obeys pixel packing parameters 687 <li>interleaved vertex array texture coordinates were broken 688 <li>query of proxy texture internal format was broken 689 <li>alpha channel wasn't reliably cleared 690 <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 691 </ul> 692 Conformance bug fixes: 693 <ul> 694 <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 695 <li>GL_TEXTURE_INTERNAL_FORMAT was missing 696 <li>glGet*(GL_POLYGON_STIPPLE) was broken 697 <li>glPush/PopAttrib() didn't save/restore all texture state 698 <li>glBitmap in feedback mode didn't work 699 <li>feedback of texture coords didn't always work 700 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 701 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 702 <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 703 </ul> 704 Changes: 705 <ul> 706 <li>upgraded GLUT to version 3.7 707 <li>only GL and GLU library code included in MesaLib.tar.gz 708 <li>GLUT and all demos now in MesaDemos.tar.gz 709 <li>glaux and gltk libraries removed 710 <li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 711 </ul> 712 713 714 <h2>3.1 beta 1 November 19, 1998</h2> 715 New: 716 <ul> 717 <li>GL_EXT_stencil_wrap extension 718 <li>GL_INGR_blend_func_separate extension 719 <li>GL_ARB_multitexture extension 720 <li>GL_NV_texgen_reflection extension 721 <li>newly optimized vertex transformation code 722 <li>updated GLUT 3.7 code 723 <li>better precision when using 32-bit Z buffer 724 <li>Allegro DJGPP driver 725 </ul> 726 Bug fixes: 727 <ul> 728 <li>glCopyPixels between front/back buffers didn't copy alpha correctly 729 <li>fixed out-of-bounds memory access in optimized 2-D texture code 730 <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 731 <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 732 <li>clipping of texture coordinates sometimes had bad R,Q values 733 <li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 734 <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 735 <li>texture was sometimes applied twice with 3Dfx driver 736 <li>glPush/PopAttrib() fouled up texture object reference counts 737 <li>glDeleteLists(0, n) caused assertion failure 738 <li>bilinear texture sampling wasn't accurate enough 739 <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 740 <li>color components were reversed on big endian 32 bpp X visuals 741 </ul> 742 Changes: 743 <ul> 744 <li>removed GL_EXT_multitexture extension 745 </ul> 746 747 748 <h2>3.1 beta 2 May 24, 1999</h2> 749 New: 750 <ul> 751 <li>multi-textured points and lines (mjk (a] nvidia.com) 752 <li>optimized 24bpp X rendering (bernd.paysan (a] gmx.de) 753 <li>added allegro support (bernie-t (a] geocities.com) 754 <li>cleaned-up Windows-related stuff (Ted Jump) 755 <li>minor stereo changes (KendallB (a] scitechsoft.com) 756 <li>new BeOS driver which implements BGLView class 757 <li>new Direct3D driver (see src/D3D) 758 <li>more efficient filled gluCylinder() function 759 <li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 760 <li>fixed some IRIX compiler warnings 761 <li>added support for building Mesa in XFree86 with 762 SGI's GLX (kevin (a] precisioninsight.com) 763 </ul> 764 Bug fixes: 765 <ul> 766 <li>a variety of Windows/Mesa bug fixes (mjk (a] nvidia.com) 767 <li>packed pixel images weren't unpacked correctly 768 <li>patches some win32 files in GLUT (mjk (a] nvidia.com) 769 <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 770 <li>fixed lighting bug in Keith's new shading code 771 <li>fixed texture segfault seen in Lament screensaver 772 <li>fixed miscellaneous low-memory bugs 773 <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 774 <li>GL_LINEAR sampling of 3D textures was broken 775 <li>fixed SVR4 'cc' compiler macro problem (dawes (a] xfree86.org) 776 <li>added GL_TEXTURE_PRIORITY fix (keithh (a] netcomuk.co.uk) 777 <li>fixed wide point and wide line conformance bugs (brianp) 778 </ul> 779 Changes: 780 <ul> 781 <li>some device driver changes (see src/dd.h) 782 <li>new copyright on core Mesa code 783 </ul> 784 785 786 <h2>3.1 beta 3 September 17, 1999</h2> 787 New: 788 <ul> 789 <li>optimized glAccum function 790 <li>optimized 24bpp rendering in XMesa driver 791 <li>GLU 1.2 polygon tessellator 792 </ul> 793 Bug Fixes: 794 <ul> 795 <li>glGetTexLevelParameter wasn't fully implemented 796 <li>glXUseXFont now handles multi-byte fonts 797 <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 798 <li>alpha channel of blending points, lines was sometimes incorrect 799 </ul> 800 Changes: 801 <ul> 802 <li>New library names: "libGL" instead of "libMesaGL" 803 <li>New library numbering: libGL.so.1.2.310 804 <li>New subdirectories: docs/ and bin/ 805 <li>New Makefile-system (autoconf,automake,libtool) 806 </ul> 807 808 809 <h2>3.1 final December 14, 1999</h2> 810 New: 811 <ul> 812 <li>added demos/gloss.c 813 <li>added xdemos/glxdpyinfo.c 814 <li>added GLX_ARB_get_proc_address extension 815 <li>rewritten glTexImage code paths (faster, less memory, bug fixes) 816 </ul> 817 Bug Fixes: 818 <ul> 819 <li>several vertex array bug fixes 820 <li>overlapping glCopyPixels with pixel zooming now works 821 <li>glXUseXFont() bitmaps were vertically shifted by one pixel 822 <li>glCopyPixels with pixel zooming now works 823 </ul> 824 825 826 <h2>3.2 final April 24, 2000</h2> 827 Bug fixes: 828 <ul> 829 <li>fixed memcpy bugs in span.c 830 <li>fixed missing glEnd problem in demos/tessdemo.c 831 <li>fixed bug when clearing 24bpp Ximages 832 <li>fixed clipping problem found in Unreal Tournament 833 <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 834 <li>fixed Loki's 3dfx RGB vs BGR bug 835 <li>fixed Loki's 3dfx smooth/flat shading bug in SoF 836 </ul> 837 Changes: 838 <ul> 839 <li>updated docs/README file 840 <li>use bcopy() optimizations on FreeBSD 841 <li>re-enabled the optimized persp_textured_triangle() function 842 </ul> 843 844 845 <h2>3.2.1 July 19, 2000</h2> 846 Bug fixes: 847 <ul> 848 <li>gluBuild2DMipmaps() didn't accept GL_BGRA 849 <li>Fixed compile/makefile problems on IRIX 850 <li>fixed segfault in 3dfx driver when using GL selection/feedback 851 <li>no longer cull very, very tiny triangles 852 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 853 <li>fixed Motif detection code in widgets-mesa/configure.in 854 <li>glColorMaterial and glMaterial updates to emissive and ambient 855 didn't always work right 856 <li>Specular highlights weren't always in the right place 857 <li>clipped GL_LINE mode polygons had interior lines appear 858 <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 859 <li>GL_NICEST fog didn't always work with flat shading 860 <li>glRect commands in display lists were sometimes miscolored 861 <li>Line Z offset didn't always work 862 <li>fixed texgen normal vector problem (gloss's teapot) 863 <li>numerous GL conformance bugs fixed 864 </ul> 865 Changes: 866 <ul> 867 <li>glColorMask(false, false, false, false) handled better/faster 868 <li>reverted to old GLU polygon tessellator, GLU 1.1 869 <li>updated Win32 build files 870 </ul> 871 872 873 <h2>3.3 July 21, 2000</h2> 874 New: 875 <ul> 876 <li>antialiased triangles now implemented 877 <li>GL_EXT_texture_env_add texture mode extension 878 <li>GLX 1.3 API 879 <li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 880 <li>thread-safe API dispath 881 <li>improved glxinfo program 882 <li>demos/texdown program to measure texture download performance 883 <li>glext.h header file 884 <li>demos/geartrain program 885 <li>GL_EXT_texture_lod_bias extension 886 <li>demos/lodbias program 887 <li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 888 <li>GLX_EXT_visual_rating extension (a no-op, however) 889 <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 890 <li>demos/occlude program 891 <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 892 <li>demos/pixeltex program 893 <li>GL_SGI_color_matrix extension 894 <li>GL_SGI_color_table extension 895 <li>GL_EXT_histogram extension 896 <li>GL_ARB_texture_cube_map extension 897 <li>added xdemos/glxheads and xdemos/manywin 898 <li>demos/texenv.c demo 899 <li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 900 <li>Xlib driver is now thread-safe (see xdemos/glthreads) 901 <ul> 902 Bug Fixes: 903 </ul> 904 <li>various GL conformance failures fixed since 3.2.1 905 </ul> 906 Changes: 907 <ul> 908 <li>gl.h now uses #defines instead of C enums for all tokens 909 <li>glu.h now uses #defines instead of C enums for all tokens 910 <li>moved programs from 3Dfx/demos/ into demos/ directory 911 </ul> 912 913 914 <h2>3.4 November 3, 2000</h2> 915 New: 916 <ul> 917 <li>optimized glDrawPixels for glPixelZoom(1,-1) 918 Bug Fixes: 919 <li>widgets-mesa/src/*.c files were missing from 3.3 distro 920 <li>include/GL/mesa_wgl.h file was missing from 3.3 distro 921 <li>fixed some Win32 compile problems 922 <li>texture object priorities weren't getting initialized to 1.0 923 <li>glAreTexturesResident return value was wrong when using hardware 924 <li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 925 <li>glReadPixels with GLushort packed types was broken 926 <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 927 <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 928 <li>fixed some typos/bugs in the VB code 929 <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 930 <li>optimized glDrawPixels paths weren't being used 931 <li>per-fragment fog calculation didn't work without a Z buffer 932 <li>improved blending accuracy, fixes Glean blendFunc test failures 933 <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 934 <li>glXGetProcAddressARB() didn't always return the right address 935 <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 936 <li>texture matrix changes weren't always detected (GLUT projtex demo) 937 <li>fixed random color problem in vertex fog code 938 <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 939 <ul> 940 Changes: 941 </ul> 942 <li>finished internal support for compressed textures for DRI 943 </ul> 944 945 946 <h2>3.4.1 February 14, 2001</h2> 947 New: 948 <ul> 949 <li>fixed some Linux build problems 950 <li>fixed some Windows build problems 951 <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 952 </ul> 953 Bug fixes: 954 <ul> 955 <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 956 <li>various state-update code changes needed for DRI bugs 957 <li>disabled pixel transfer ops in glColorTable commands, not needed 958 <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 959 <li>updated sources and fixed compile problems in widgets-mesa/ 960 <li>GLX_PBUFFER enum value was wrong in glx.h 961 <li>fixed a glColorMaterial lighting bug 962 <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 963 <li>glXCopySubBufferMESA() Y position was off by one 964 <li>Error checking of glTexSubImage3D() was broken (bug 128775) 965 <li>glPopAttrib() didn't restore all derived Mesa state correctly 966 <li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 967 conformance problems at 16bpp. 968 <li>clearing depth buffer with scissoring was broken, would segfault 969 <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 970 <li>fixed a line clipping bug (reported by Craig McDaniel) 971 <li>fixed RGB color over/underflow bug for very tiny triangles 972 </ul> 973 Known problems: 974 <ul> 975 <li>NURBS or evaluator surfaces inside display lists don't always work 976 </ul> 977 978 979 <h2>3.4.2 May 17, 2001</h2> 980 Bug fixes: 981 <ul> 982 <li>deleting the currently bound texture could cause bad problems 983 <li>using fog could result in random vertex alpha values 984 <li>AA triangle rendering could touch pixels outside right window bound 985 <li>fixed byteswapping problem in clear_32bit_ximage() function 986 <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 987 <li>fixed memory leak in glXUseXFont() 988 <li>fragment sampling in AA triangle function was off by 1/2 pixel 989 <li>Windows: reading pixels from framebuffer didn't always work 990 <li>glConvolutionFilter2D could segfault or cause FP exception 991 <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 992 <li>GL_NAND logicop didn't work right in RGBA mode 993 <li>fixed a memory corruption bug in vertex buffer reset code 994 <li>clearing the softwara alpha buffer with scissoring was broken 995 <li>fixed a few color index mode fog bugs 996 <li>fixed some bad assertions in color index mode 997 <li>fixed FX line 'stipple' bug #420091 998 <li>fixed stencil buffer clear width/height typo 999 <li>fixed GL error glitches in gl[Client]ActiveTextureARB() 1000 <li>fixed Windows compilation problem in texutil.c 1001 <li>fixed 1/8-pixel AA triangle sampling error 1002 </ul> 1003 Changes: 1004 <ul> 1005 <li>optimized writing mono-colored pixel spans to X pixmaps 1006 <li>increased max viewport size to 2048 x 2048 1007 </ul> 1008 1009 1010 <h2>3.5 June 21, 2001</h2> 1011 New: 1012 <ul> 1013 <li>internals of Mesa divided into modular pieces (Keith Whitwell) 1014 <li>100% OpenGL 1.2 conformance (passes all conformance tests) 1015 <li>new AA line algorithm 1016 <li>GL_EXT_convolution extension 1017 <li>GL_ARB_imaging subset 1018 <li>OSMesaCreateContextExt() function 1019 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1020 <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1021 <li>GL_EXT_fog_coord extension (Keith Whitwell) 1022 <li>GL_EXT_secondary_color extension (Keith Whitwell) 1023 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1024 <li>GL_SGIX_depth_texture extension 1025 <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1026 <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1027 <li>GL_ARB_texture_env_combine extension 1028 <li>GL_ARB_texture_env_dot3 extension 1029 <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1030 <li>OSMesaCreateContextExt() function 1031 <li>libOSMesa.so library, contains the OSMesa driver interface 1032 <li>GL/glxext.h header file for GLX extensions 1033 <li>somewhat faster software texturing, fogging, depth testing 1034 <li>all color-index conformance tests now pass (only 8bpp tested) 1035 <li>SPARC assembly language TCL optimizations (David Miller) 1036 <li>GL_SGIS_generate_mipmap extension 1037 </ul> 1038 Bug Fixes: 1039 <ul> 1040 <li>fbiRev and tmuRev were unitialized when using Glide3 1041 <li>fixed a few color index mode conformance failures; all pass now 1042 <li>now appling antialiasing coverage to alpha after texturing 1043 <li>colors weren't getting clamped to [0,1] before color table lookup 1044 <li>fixed RISC alignment errors caused by COPY_4UBV macro 1045 <li>drawing wide, flat-shaded lines could cause a segfault 1046 <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1047 </ul> 1048 Changes: 1049 <ul> 1050 <li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1051 <li>new libOSMesa.so library, contains the OSMesa driver interface 1052 </ul> 1053 1054 1055 <h2>4.0 October 22, 2001</h2> 1056 New: 1057 <ul> 1058 <li>Mesa 4.0 implements the OpenGL 1.3 specification 1059 <li>GL_IBM_rasterpos_clip extension 1060 <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1061 <li>GL_ARB_texture_mirrored_repeat extension 1062 <li>WindML UGL driver (Stephane Raimbault) 1063 <li>added OSMESA_MAX_WIDTH/HEIGHT queries 1064 <li>attempted compiliation fixes for Solaris 5, 7 and 8 1065 <li>updated glext.h and glxext.h files 1066 <li>updated Windows driver (Karl Schultz) 1067 </ul> 1068 Bug fixes: 1069 <ul> 1070 <li>added some missing GLX 1.3 tokens to include/GL/glx.h 1071 <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1072 <li>glCopyPixels with scale and bias was broken 1073 <li>glRasterPos with lighting could segfault 1074 <li>glDeleteTextures could leave a dangling pointer 1075 <li>Proxy textures for cube maps didn't work 1076 <li>fixed a number of 16-bit color channel bugs 1077 <li>fixed a few minor memory leaks 1078 <li>GLX context sharing was broken in 3.5 1079 <li>fixed state-update bugs in glPopClientAttrib() 1080 <li>fixed glDrawRangeElements() bug 1081 <li>fixed a glPush/PopAttrib() bug related to texture binding 1082 <li>flat-shaded, textured lines were broken 1083 <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1084 <li>lighting didn't always produce the correct alpha value 1085 <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1086 </ul> 1087 1088 1089 <h2>4.0.1 December 17, 2001</h2> 1090 New: 1091 <ul> 1092 <li>better sub-pixel sample positions for AA triangles (Ray Tice) 1093 <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1094 </ul> 1095 Bug fixes: 1096 <ul> 1097 <li>added missing break statements in glGet*() for multisample cases 1098 <li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1099 <li>fixed bad teximage error check conditional (bug 476846) 1100 <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1101 <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1102 <li>silence some compiler warnings (gcc 2.96) 1103 <li>enable the #define GL_VERSION_1_3 in GL/gl.h 1104 <li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1105 <li>fixed glu.h typedef problem found with MSDev 6.0 1106 <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1107 <li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1108 <li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1109 <li>fixed start index bug in compiled vertex arrays (Keith) 1110 <li>fixed compilation problems in src/SPARC/glapi_sparc.S 1111 <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1112 <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1113 <li>provoking vertex of flat-shaded, color-index triangles was wrong 1114 <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1115 <li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1116 <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1117 <li>fixed bug in normal length caching (ParaView lighting bug) 1118 <li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1119 </ul> 1120 1121 1122 <h2>4.0.2 April 2, 2002</h2> 1123 New: 1124 <ul> 1125 <li>New DOS (DJGPP) driver written by Daniel Borca 1126 <li>New driver interface functions for TCL drivers (such as Radeon DRI) 1127 <li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1128 if using deep color channels 1129 <li>latest GL/glext.h and GL/glxext.h headers from SGI 1130 </ul> 1131 Bug fixes: 1132 <ul> 1133 <li>GL_BLEND with non-black texture env color wasn't always correct 1134 <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1135 <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1136 <li>glReadPixels was sometimes mistakenly clipped by the scissor box 1137 <li>glDraw/ReadPixels didn't catch all the errors that they should have 1138 <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1139 <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1140 <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1141 <li>glColorMask as sometimes effecting glXSwapBuffers() 1142 <li>fixed a potential bug in XMesaGarbageCollect() 1143 <li>N threads rendering into one window didn't work reliably 1144 <li>glCopyPixels didn't work for deep color channels 1145 <li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1146 <li>glPopAttrib() didn't correctly restore user clip planes 1147 <li>user clip planes failed for some perspective projections (Chromium) 1148 </ul> 1149 Known bugs: 1150 <ul> 1151 <li>mipmap LOD computation 1152 </ul> 1153 1154 1155 <h2>4.0.3 June 25, 2002</h2> 1156 New: 1157 <ul> 1158 <li>updated GL/glext.h file (version 15) 1159 <li>corrected MMX blend code (Jose Fonseca) 1160 <li>support for software-based alpha planes in Windows driver 1161 <li>updated GGI driver (Filip Spacek) 1162 </ul> 1163 Bug fixes: 1164 <ul> 1165 <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1166 <li>OSMesaMakeCurrent() didn't recognize buffer size changes 1167 <li>assorted conformance fixes for 16-bit/channel rendering 1168 <li>texcombine alpha subtraction mode was broken 1169 <li>fixed lighting bug with non-uniform scaling and display lists 1170 <li>fixed bug when deleting shared display lists 1171 <li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1172 <li>fixed a couple Solaris compilation/link problems 1173 <li>blending clipped glDrawPixels didn't always work 1174 <li>glGetTexImage() didn't accept packed pixel types 1175 <li>glPixelMapu[is]v() could explode given too large of pixelmap 1176 <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1177 <li>glXCopyContext() could lead to segfaults 1178 <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1179 </ul> 1180 Changes: 1181 <ul> 1182 <li>lots of C++ (g++) code clean-ups 1183 <li>lots of T&L updates for the Radeon DRI driver 1184 </ul> 1185 Known bugs: 1186 <ul> 1187 <li>mipmap LOD computation (fixed for Mesa 4.1) 1188 </ul> 1189 1190 1191 <h2>4.0.4 October 3, 2002</h2> 1192 New: 1193 <ul> 1194 <li>GL_NV_texture_rectangle extension 1195 <li>updated glext.h header (version 17) 1196 <li>updated DOS driver (Daniel Borca) 1197 <li>updated BeOS R5 driver (Philippe Houdoin) 1198 <li>added GL_IBM_texture_mirror_repeat 1199 <li>glxinfo now takes -l option to print interesting OpenGL limits info 1200 <li>GL_MESA_ycbcr_texture extension 1201 <li>GL_APPLE_client_storage extension (for some DRI drivers only) 1202 <li>GL_MESA_pack_invert extension 1203 </ul> 1204 Bug fixes: 1205 <ul> 1206 <li>fixed GL_LINEAR fog bug by adding clamping 1207 <li>fixed FP exceptions found using Alpha CPU 1208 <li>3dfx MESA_GLX_FX=window (render to window) didn't work 1209 <li>fixed memory leak in wglCreateContest (Karl Schultz) 1210 <li>define GLAPIENTRY and GLAPI if undefined in glu.h 1211 <li>wglGetProcAddress didn't handle all API functions 1212 <li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1213 <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1214 <li>error checking in compressed tex image functions had some glitches 1215 <li>fixed AIX compile problem in src/config.c 1216 <li>glGetTexImage was using pixel unpacking instead of packing params 1217 <li>auto-mipmap generation for cube maps was incorrect 1218 </ul> 1219 Changes: 1220 <ul> 1221 <li>max texture units reduced to six to accomodate texture rectangles 1222 <li>removed unfinished GL_MESA_sprite_point extension code 1223 </ul> 1224 1225 1226 <h2>4.1 October 29, 2002</h2> 1227 New: 1228 <ul> 1229 <li>GL_NV_vertex_program extension 1230 <li>GL_NV_vertex_program1_1 extension 1231 <li>GL_ARB_window_pos extension 1232 <li>GL_ARB_depth_texture extension 1233 <li>GL_ARB_shadow extension 1234 <li>GL_ARB_shadow_ambient extension 1235 <li>GL_EXT_shadow_funcs extension 1236 <li>GL_ARB_point_parameters extension 1237 <li>GL_ARB_texture_env_crossbar 1238 <li>GL_NV_point_sprite extension 1239 <li>GL_NV_texture_rectangle extension 1240 <li>GL_EXT_multi_draw_arrays extension 1241 <li>GL_EXT_stencil_two_side extension 1242 <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1243 <li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1244 <li>massive overhaul/simplification of software rasterizer module, 1245 many contributions from Klaus Niederkrueger 1246 <li>faster software texturing in some cases (i.e. trilinear filtering) 1247 <li>new OSMesaGetProcAddress() function 1248 <li>more blend modes implemented with MMX code (Jose Fonseca) 1249 <li>added glutGetProcAddress() to GLUT 1250 <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1251 <li>pbinfo and pbdemo PBuffer programs 1252 <li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1253 </ul> 1254 Bug fixes: 1255 <ul> 1256 <li>better mipmap LOD computation (prevents excessive blurriness) 1257 <li>OSMesaMakeCurrent() didn't recognize buffer size changes 1258 <li>assorted conformance fixes for 16-bit/channel rendering 1259 <li>texcombine alpha subtraction mode was broken 1260 <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1261 <li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1262 <li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1263 <li>fixed GL_LINEAR fog bug by adding clamping 1264 <li>fixed FP exceptions found using Alpha CPU 1265 <li>3dfx/glide driver render-to-window feature was broken 1266 <li>added missing GLX_TRANSPARENT_RGB token to glx.h 1267 <li>fixed error checking related to paletted textures 1268 <li>fixed reference count error in glDeleteTextures (Randy Fayan) 1269 </ul> 1270 Changes: 1271 <ul> 1272 <li>New spec file and Python code to generate some GL dispatch files 1273 <li>Glide driver defaults to "no" with autoconf/automake 1274 <li>updated demos/stex3d with new options 1275 </ul> 1276 1277 1278 <h2>5.0 November 13, 2002</h2> 1279 New: 1280 <ul> 1281 <li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1282 <li>removed some overlooked debugging code 1283 <li>glxinfo updated to support GLX_ARB_multisample 1284 <li>GLUT now support GLX_ARB_multisample 1285 <li>updated DOS driver (Daniel Borca) 1286 </ul> 1287 Bug fixes: 1288 <ul> 1289 <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1290 <li>fixed potential bug in _mesa_align_malloc/calloc() 1291 <li>fixed missing triangle bug when running vertex programs 1292 <li>fixed a few HPUX compilation problems 1293 <li>FX (Glide) driver didn't compile 1294 <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1295 <li>a few EXT functions, like glGenTexturesEXT, were no-ops 1296 <li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1297 glMultiDrawArrays and glMultiDrawElements were missing 1298 <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1299 <li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1300 <li>fixed one-bit error in point/line fragment Z calculation 1301 <li>fixed potential segfault in fakeglx code 1302 <li>fixed color overflow problem in DOT3 texture env mode 1303 </ul> 1304 1305 1306 <h2>5.0.1 March 30, 2003</h2> 1307 New: 1308 <ul> 1309 <li>DOS driver updates from Daniel Borca 1310 <li>updated GL/gl_mangle.h file (Bill Hoffman) 1311 Bug fixes: 1312 <li>auto mipmap generation for cube maps was broken (bug 641363) 1313 <li>writing/clearing software alpha channels was unreliable 1314 <li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1315 <li>fixed some bad assertions found with shadowtex demo 1316 <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1317 <li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1318 <li>fixed potential segfault in texture object validation (bug 659012) 1319 <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1320 <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1321 <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1322 <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1323 <li>fixed compilation problem on Solaris7/x86 (bug 536406) 1324 <li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1325 <li>fixed NeXT build problem (FABSF macro) 1326 <li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1327 <li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1328 <li>AA line and triangle Z values are now rounded, not truncated 1329 <li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1330 <li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1331 <li>fixed a minor GL_COLOR_MATERIAL bug 1332 <li>NV vertex program EXP instruction was broken 1333 <li>glColorMask misbehaved with X window / pixmap rendering 1334 <li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1335 <li>attempt to fix GGI compilation problem when MesaDemos not present 1336 <li>NV vertex program ARL-relative fetches didn't work 1337 </ul> 1338 Changes: 1339 <ul> 1340 <li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1341 <li>updated winpos and pointblast demos to use ARB extensions 1342 <li>disable SPARC normal transformation code (bug 673938) 1343 <li>GLU fixes for OS/2 (Evgeny Kotsuba) 1344 </ul> 1345 1346 1347 <h2>5.0.2 September 5, 2003</h2> 1348 Bug fixes: 1349 <ul> 1350 <li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1351 <li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1352 <li>GL_CURRENT_MATRIX_NV query was wrong 1353 <li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1354 <li>GL_LIST_MODE query wasn't correct 1355 <li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1356 <li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1357 <li>blended, wide lines didn't always work correctly (bug 711595) 1358 <li>glVertexAttrib4svNV w component was always 1 1359 <li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1360 <li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1361 <li>a few Solaris compilation fixes 1362 <li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1363 <li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1364 <li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1365 <li>glFog() didn't clamp fog colors 1366 <li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1367 gl[Get]TexParameteri[v] functions 1368 <li>fixed invalid memory references in glTexGen functions (bug 781602) 1369 <li>integer-valued color arrays weren't handled correctly 1370 <li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1371 <li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1372 </ul> 1373 Changes: 1374 <ul> 1375 <li>build GLUT with -fexceptions so C++ apps propogate exceptions 1376 </ul> 1377 1378 1379 <h2>5.1 December 17, 2003</h2> 1380 New: 1381 <ul> 1382 <li>reorganized directory tree 1383 <li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1384 <li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1385 <li>GL_SGI_texture_color_table extension (Eric Plante) 1386 <li>GL_NV_fragment_program extension 1387 <li>GL_NV_light_max_exponent extension 1388 <li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1389 <li>GL_ARB_occlusion_query extension 1390 <li>GL_ARB_point_sprite extension 1391 <li>GL_ARB_texture_non_power_of_two extension 1392 <li>GL_IBM_multimode_draw_arrays extension 1393 <li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1394 <li>GL_ARB_vertex_buffer_object extension 1395 <li>new X86 feature detection code (Petr Sebor) 1396 <li>less memory used for display lists and vertex buffers 1397 <li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1398 <li>new version (18) of glext.h header 1399 <li>new spriteblast.c demo of GL_ARB_point_sprite 1400 <li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) 1401 <li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) 1402 </ul> 1403 Bug fixes: 1404 <ul> 1405 <li>really enable OpenGL 1.4 features in DOS driver. 1406 <li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1407 <li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1408 <li>fixed some texgen bugs reported by Daniel Borca 1409 <li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1410 <li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1411 <li>fixed RGBA blend enable bug (Ville Syrjala) 1412 <li>glAccum is supposed to be a no-op in selection/feedback mode 1413 <li>fixed texgen bug #597589 (John Popplewell) 1414 </ul> 1415 Changes: 1416 <ul> 1417 <li>dropped API trace feature (src/Trace/) 1418 <li>documentation overhaul. merged with website content. more html. 1419 <li>glxgears.c demo updated to use GLX swap rate extensions 1420 <li>glTexImage1/2/3D now allows width/height/depth = 0 1421 <li>disable SPARC asm code on Linux (bug 852204) 1422 </ul> 1423 1424 1425 <h2>6.0 January 16, 2004</h2> 1426 New: 1427 <ul> 1428 <li>full OpenGL 1.5 support 1429 <li>updated GL/glext.h file to version 21 1430 Changes: 1431 <li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1432 Bug fixes: 1433 <li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1434 clamping issue 1435 <li>updated suno5-gcc configs 1436 <li>glColor3 functions sometimes resulted in undefined alpha values 1437 <li>fixed FP divide by zero error seen on VMS with xlockmore, others 1438 <li>fixed vertex/fragment program debug problem (bug 873011) 1439 <li>building on AIX with gcc works now 1440 <li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1441 <li>glDrawRangeElements tried to modify potentially read-only storage 1442 <li>updated files for building on Windows 1443 </ul> 1444 1445 1446 <h2><a name="6.0.1">6.0.1 April 2, 2004</h2> 1447 New: 1448 <ul> 1449 <li>upgraded glext.h to version 22 1450 <li>new build targets (Dan Schikore) 1451 <li>new linux-x86-opteron build target (Heath Feather) 1452 </ul> 1453 Bug fixes: 1454 <ul> 1455 <li>glBindProgramARB didn't update all necessary state 1456 <li>fixed build problems on OpenBSD 1457 <li>omit CVS directories from tarballs 1458 <li>glGetTexImage(GL_COLOR_INDEX) was broken 1459 <li>fixed an infinite loop in t&l module 1460 <li>silenced some valgrind warnings about using unitialized memory 1461 <li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1462 <li>glBindProgram wasn't getting compiled into display lists 1463 <li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1464 <li>two-sided lighting and vertex program didn't work (bug 887330) 1465 <li>stores to program parameter registers in vertex state programs 1466 didn't work. 1467 <li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1468 <li>glXCreateWindow() wasn't fully implemented (bug 890894) 1469 <li>generic vertex attribute arrays didn't work in display lists 1470 <li>vertex buffer objects' default usage and access fields were wrong 1471 <li>glDrawArrays with start!=0 was broken 1472 <li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1473 <li>linux-osmesa16-static config didn't work 1474 <li>fixed a few color index rendering problems (bug 910687) 1475 <li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1476 <li>OSMesa RGB and BGR modes were broken 1477 <li>glProgramStringARB mistakenly required a null-terminated string 1478 <li>fragment program XPD instruction was incorrect 1479 <li>glGetMaterial() didn't work reliably 1480 <li>ARB_fragment_program KIL instruction was incorrect 1481 </ul> 1482 1483 1484 <h2><a name="6.1">6.1 August 18, 2004</h2> 1485 New: 1486 <ul> 1487 <li>Revamped Makefile system 1488 <li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1489 <li>internal driver interface changes related to texture object 1490 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1491 <li>option to walk triangle edges with double-precision floats 1492 (Justin Novosad of Discreet) (see config.h file) 1493 <li>support for AUX buffers in software GLX driver 1494 <li>updated glext.h to version 24 and glxext.h to version 6 1495 <li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1496 <li>updated BeOS support (Philippe Houdoin) 1497 </ul> 1498 Changes: 1499 <ul> 1500 <li>fragment fog interpolation is perspective corrected now 1501 <li>new glTexImage code, much cleaner, may be a bit faster 1502 </ul> 1503 Bug fixes: 1504 <ul> 1505 <li>glArrayElement in display lists didn't handle generic vertex attribs 1506 <li>glFogCoord didn't always work properly 1507 <li>ARB_fragment_program fog options didn't work 1508 <li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1509 <li>ARB frag prog TEX and TEXP instructions now use LOD=0 1510 <li>glTexEnviv in display lists didn't work 1511 <li>glRasterPos didn't do texgen or apply texture matrix 1512 <li>GL_DOUBLE-valued vertex arrays were broken in some cases 1513 <li>fixed texture rectangle edge/border sampling bugs 1514 <li>sampling an incomplete texture in a fragment program would segfault 1515 <li>glTexImage was missing a few error checks 1516 <li>fixed some minor glGetTexParameter glitches 1517 <li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1518 <li>fragment program writes to RC/HC register were broken 1519 <li>fixed a few glitches in GL_HP_occlusion_test extension 1520 <li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1521 <li>vertex program state references were broken 1522 <li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1523 <li>fixed a number of minor memory leaks (bug #1002030) 1524 </ul> 1525 1526 1527 <h2><a name="6.2">6.2 October 2, 2004</h2> 1528 New: 1529 <ul> 1530 <li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1531 <li>updated Doxygen support (Jose Fonseca) 1532 </ul> 1533 Changes: 1534 <ul> 1535 <li>some GGI driver updates (Christoph Egger, bug 1025977) 1536 </ul> 1537 Bug fixes: 1538 <ul> 1539 <li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1540 <li>fixed a few compilation issues on IRIX 1541 <li>fixed a matrix classification bug (reported by Wes Bethel) 1542 <li>we weren't reseting the vertex/fragment program error state 1543 before parsing (Dave Reveman) 1544 <li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1545 <li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1546 <li>repeated calls to glDeleteTexture(t) could lead to a crash 1547 <li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1548 <li>spriteblast demo didn't handle window size changes correctly 1549 <li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1550 <li>fixed color index mode glDrawPixels bug (Karl Schultz) 1551 </ul> 1552 1553 1554 <h2><a name="6.2.1">6.2.1 December 9, 2004</h2> 1555 Bug fixes: 1556 <ul> 1557 <li>don't apply regular fog or color sum when using a fragment program 1558 <li>glProgramEnvParameter4fARB always generated an error on 1559 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1560 <li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1561 <li>fixed width/height mix-up in glSeparableFilter2D() 1562 <li>fixed regression in glCopyPixels + convolution 1563 <li>glReadPixels from a clipped front color buffer didn't always work 1564 <li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1565 <li>Attempting queries/accesses of VBO 0 weren't detected as errors 1566 <li>paletted textures failed if the palette had fewer than 256 entries 1567 </ul> 1568 Changes: 1569 <ul> 1570 <li>fixed a bunch of compiler warnings found with gcc 3.4 1571 <li>bug reports should to go bugzilla.freedesktop.org 1572 </ul> 1573 1574 1575 <h2><a name="6.3">6.3 July 20, 2005</h2> 1576 New: 1577 <ul> 1578 <li>GL_EXT_framebuffer_object extension 1579 <li>GL_ARB_draw_buffers extension 1580 <li>GL_ARB_pixel_buffer_object extension 1581 <li>GL_OES_read_format extension (Ian Romanick) 1582 <li>DirectFB driver (Claudio Ciccani) 1583 <li>x86_64 vertex transformation code (Mikko T.) 1584 <li>Updated GL/glext.h to version 29 1585 </ul> 1586 Changes: 1587 <ul> 1588 <li>added -stereo option for glxgears demo (Jacek Rosik) 1589 <li>updated the PBuffer demo code in xdemos/ directory 1590 <li>glDeleteTextures/Programs/Buffers() now makes the object ID 1591 available for immediate re-use 1592 <li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1593 <li>lots of internal changes for GL_EXT_framebuffer_object 1594 </ul> 1595 Bug fixes: 1596 <ul> 1597 <li>some functions didn't support PBO functionality 1598 <li>glGetTexImage didn't convert color index images to RGBA as required 1599 <li>fragment program texcoords were sometimes wrong for points and lines 1600 <li>fixed problem with negative dot product in arbfplight, fplight demos 1601 <li>fixed bug in perspective correction of antialiased, textured lines 1602 <li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1603 <li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1604 <li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1605 <li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1606 <li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1607 <li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1608 <li>glXChooseFBConfig() crashed if attribList pointer was NULL 1609 <li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1610 <li>fragment program fog option required glEnable(GL_FOG) - wrong. 1611 <li>glColorTable() could produce a Mesa implementation error (bug 3135) 1612 <li>RasterPos could get corrupted by color index rendering path 1613 <li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1614 <li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1615 <li>fixed a few Darwin compilation problems 1616 </ul> 1617 1618 1619 <h2><a name="6.3.1">6.3.1</h2> 1620 <p> 1621 This was an intermediate release for X.org which wasn't otherwise released.) 1622 </p> 1623 1624 1625 <h2><a name="6.3.2">6.3.2 August 19, 2005</h2> 1626 New: 1627 <ul> 1628 <li>The distribution now includes the DRI drivers and GLX code 1629 </ul> 1630 Changes: 1631 <ul> 1632 <li>Made the DRI "new" driver interface standard, remove old code 1633 </ul> 1634 Bug fixes: 1635 <ul> 1636 <li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1637 extensions string 1638 <li>negative relative addressing in vertex programs was broken 1639 <li>update/fix SPARC assembly code for vertex transformation 1640 <li>fixed memory leak when freeing GLX drawables/renderbuffers 1641 <li>fixed display list memory leak 1642 <li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1643 <li>wglGetProcAddress() didn't handle wgl-functions 1644 <li>fixed glxext.h cross-compile issue (Colin Harrison) 1645 <li>assorted DRI driver fixes 1646 </ul> 1647 1648 1649 <B> 1650 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1651 <a href="relnotes.html">release notes</a> file. 1652 </B> 1653 1654 1655 </body> 1656 </html> 1657