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Searched
refs:OpenGL
(Results
1 - 25
of
52
) sorted by null
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/external/mesa3d/docs/
MESA_pack_invert.spec
28
OpenGL
1.0 or later is required
29
This extensions is written against the
OpenGL
1.4 Specification.
34
images are to be packed in top-to-bottom order instead of
OpenGL
's
40
order. As it is,
OpenGL
reads images from the frame buffer in
71
Additions to Chapter 2 of the
OpenGL
1.4 Specification (
OpenGL
Operation)
75
Additions to Chapter 3 of the
OpenGL
1.4 Specification (Rasterization)
79
Additions to Chapter 4 of the
OpenGL
1.4 Specification (Per-Fragment
103
Additions to Chapter 5 of the
OpenGL
1.4 Specification (Special Functions)
107
Additions to Chapter 6 of the
OpenGL
1.4 Specification (State an
[
all
...]
MESA_release_buffers.spec
27
OpenGL
1.0 or later is required.
MESA_agp_offset.spec
29
OpenGL
1.0 or later is required
31
This extensions is written against the
OpenGL
1.4 Specification.
57
Additions to the
OpenGL
1.4 Specification
MESA_ycbcr_texture.spec
28
OpenGL
1.0 or later is required
29
This extensions is written against the
OpenGL
1.4 Specification.
72
Additions to Chapter 2 of the
OpenGL
1.4 Specification (
OpenGL
Operation)
76
Additions to Chapter 3 of the
OpenGL
1.4 Specification (Rasterization)
148
Additions to Chapter 4 of the
OpenGL
1.4 Specification (Per-Fragment
153
Additions to Chapter 5 of the
OpenGL
1.4 Specification (Special Functions)
157
Additions to Chapter 6 of the
OpenGL
1.4 Specification (State and
162
Additions to Appendix A of the
OpenGL
1.4 Specification (Invariance)
MESA_window_pos.spec
26
OpenGL
1.0 is required.
27
The extension is written against the
OpenGL
1.2 Specification
78
Additions to Chapter 2 of the
OpenGL
1.2 Specification (
OpenGL
Operation)
MESA_texture_signed_rgba.spec
35
Written based on the wording of the
OpenGL
2.0 specification.
43
OpenGL
prior to 3.1 does not support any signed texture formats.
53
the relevant features from
OpenGL
3.1, as a means to support this in
54
OpenGL
implementations only supporting older versions.
69
since
OpenGL
3.1 does not support them any longer, and there is some
76
RESOLVED: NO. Same enums as those used in
OpenGL
3.1.
104
This is the same mapping as
OpenGL
3.1 uses.
109
the standard
OpenGL
byte/float mapping is considered acceptable too, as
114
converting to GL_FLOAT (using the standard
OpenGL
float/byte mapping)
134
etc.) or the
OpenGL
Shading Language, these signed formats wil
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all
...]
MESA_shader_debug.spec
29
OpenGL
1.0 is required.
35
The extension is written against the
OpenGL
1.5 specification.
37
The extension is written against the
OpenGL
Shading Language 1.10
84
Additions to Chapter 2 of the
OpenGL
1.5 Specification
85
(
OpenGL
Operation)
89
Additions to Chapter 3 of the
OpenGL
1.5 Specification (Rasterization)
93
Additions to Chapter 4 of the
OpenGL
1.5 Specification (Per-Fragment
98
Additions to Chapter 5 of the
OpenGL
1.5 Specification
103
Additions to Chapter 6 of the
OpenGL
1.5 Specification (State and State
108
Additions to Appendix A of the
OpenGL
1.5 Specification (Invariance
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all
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
Android.mk
10
### GLES_CM host implementation (On top of
OpenGL
) ########################
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
Android.mk
11
### GLES_V2 host implementation (On top of
OpenGL
) ########################
/external/webkit/Source/WebKit2/Shared/mac/
ShareableSurface.cpp
33
#include <
OpenGL
/CGLIOSurface.h>
34
#include <
OpenGL
/CGLMacro.h>
35
#include <
OpenGL
/
OpenGL
.h>
38
// The CGLMacro.h header adds an implicit CGLContextObj parameter to all
OpenGL
calls,
39
// which is good because it allows us to make
OpenGL
calls without saving and restoring the
CoreAnimationRenderer.mm
31
#import <
OpenGL
/CGLMacro.h>
33
// The CGLMacro.h header adds an implicit CGLContextObj parameter to all
OpenGL
calls,
34
// which is good because it allows us to make
OpenGL
calls without saving and restoring the
/prebuilts/tools/darwin-x86/sdl/bin/
sdl-config
53
echo ${libdir}/libSDLmain.a ${libdir}/libSDL.a -Wl,-framework,
OpenGL
-Wl,-framework,Cocoa -Wl,-framework,QuickTime -Wl,-framework,ApplicationServices -Wl,-framework,Carbon -Wl,-framework,IOKit
/external/quake/quake/src/QW/
glqwcl.spec.sh
22
Summary:
OpenGL
QuakeWorld Client
/external/mesa3d/docs/OLD/
MESA_trace.spec
27
OpenGL
1.2 is required.
28
The extension is written against the
OpenGL
1.2 Specification
153
Additions to Chapter 2 of the
OpenGL
1.2.1 Specification (
OpenGL
Operation)
157
Additions to Chapter 3 of the
OpenGL
1.2.1 Specification (
OpenGL
Operation)
161
Additions to Chapter 4 of the
OpenGL
1.2.1 Specification (
OpenGL
Operation)
165
Additions to Chapter 5 of the
OpenGL
1.2.1 Specification (Special Functions)
308
Additions to Chapter 6 of the
OpenGL
1.2.1 Specification
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all
...]
MESA_program_debug.spec
28
OpenGL
1.4 is required
29
The extension is written against the
OpenGL
1.4 specification.
145
Additions to Chapter 2 of the
OpenGL
1.4 Specification (
OpenGL
Operation)
149
Additions to Chapter 3 of the
OpenGL
1.4 Specification (Rasterization)
153
Additions to Chapter 4 of the
OpenGL
1.4 Specification (Per-Fragment
158
Additions to Chapter 5 of the
OpenGL
1.4 Specification (Special Functions)
208
Additions to Chapter 6 of the
OpenGL
1.4 Specification (State and
230
Additions to Appendix A of the
OpenGL
1.4 Specification (Invariance)
MESA_sprite_point.spec
84
transformation stage of
OpenGL
. However, some rasterization hardware
113
Additions to Chapter 2 of the 1.1 Specification (
OpenGL
Operation)
/external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm
35
#import <
OpenGL
/
OpenGL
.h>
GraphicsContext3DMac.mm
46
#include <
OpenGL
/CGLRenderers.h>
47
#include <
OpenGL
/gl.h>
213
// Always set to 1 for
OpenGL
ES.
/frameworks/native/opengl/libs/
Android.mk
71
#
OpenGL
drivers config file
88
# Build the wrapper
OpenGL
ES 1.x library
120
# Build the wrapper
OpenGL
ES 2.x library
/build/target/board/generic_x86/
BoardConfig.mk
33
# Build and enable the
OpenGL
ES View renderer. When running on the emulator,
/development/tools/emulator/opengl/system/egl/
Android.mk
18
# Used to access the Bionic private
OpenGL
TLS slot
/frameworks/native/opengl/libagl/
Android.mk
4
# Build the software
OpenGL
ES library
/sdk/emulator/opengl/host/libs/Translator/EGL/
EglOsApi.h
22
#include <
OpenGL
/gl.h>
MacNative.m
18
#include <
OpenGL
/
OpenGL
.h>
/external/webkit/Tools/DumpRenderTree/mac/
PixelDumpSupportMac.mm
48
#include <
OpenGL
/
OpenGL
.h>
49
#include <
OpenGL
/CGLMacro.h>
178
// Ask the window server to provide us a composited version of the *real* window content including surfaces (i.e.
OpenGL
content)
184
// On 10.4 and earlier, we have to move the window temporarily "onscreen" and read directly from the display framebuffer using
OpenGL
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