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Searched
refs:fZ
(Results
1 - 10
of
10
) sorted by null
/external/skia/src/utils/
SkCamera.cpp
66
float mag = sk_float_sqrt(fX*fX + fY*fY +
fZ
*
fZ
);
71
unit->
fZ
=
fZ
* scale;
73
unit->fX = unit->fY = unit->
fZ
= 0;
81
tmp2.setMul(
fZ
,
fZ
);
90
unit->
fZ
= SkFixedMul(
fZ
, scale);
92
unit->fX = unit->fY = unit->
fZ
= 0
[
all
...]
/external/clang/test/CodeGenCXX/
conversion-function.cpp
30
operator X() { printf("perator X()\n"); x.iX += iZ; x.fX +=
fZ
; return x; }
32
float
fZ
;
33
Z() : iZ(1),
fZ
(1.00) {}
/external/skia/include/utils/
SkCamera.h
35
SkUnitScalar fX, fY,
fZ
;
39
fX = x; fY = y;
fZ
= z;
46
SkScalar fX, fY,
fZ
;
50
fX = x; fY = y;
fZ
= z;
105
return this->dotWith(v.fX, v.fY, v.
fZ
);
/external/skia/src/gpu/
GrDrawState.h
585
Edge(float x, float y, float z) : fX(x), fY(y),
fZ
(z) {}
588
SkFloatToScalar((fY * other.
fZ
- other.fY *
fZ
) /
590
SkFloatToScalar((fX * other.
fZ
- other.fX *
fZ
) /
593
float fX, fY,
fZ
;
GrTesselatedPathRenderer.cpp
303
return !(edge.fX == 0.0f && edge.fY == 0.0f && edge.
fZ
== 0.0f);
326
edge.
fZ
+= 0.5f; // Offset by half a pixel along the tangent.
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Sphere.java
193
float
fZ
= radius * fZFraction;
197
kSliceCenter.z +=
fZ
;
201
-
fZ
*
fZ
));
/external/skia/src/animator/
SkDraw3D.cpp
20
SK_MEMBER_ALIAS(z, fPoint.
fZ
, Float)
/external/skia/src/gpu/gl/
GrGpuGLShaders.cpp
613
edges[i].
fZ
+= b * height;
[
all
...]
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
string-unpack-code.js
[
all
...]
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
string-unpack-code.js
[
all
...]
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