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  /external/skia/src/utils/
SkCamera.cpp 66 float mag = sk_float_sqrt(fX*fX + fY*fY + fZ*fZ);
71 unit->fZ = fZ * scale;
73 unit->fX = unit->fY = unit->fZ = 0;
81 tmp2.setMul(fZ, fZ);
90 unit->fZ = SkFixedMul(fZ, scale);
92 unit->fX = unit->fY = unit->fZ = 0
    [all...]
  /external/clang/test/CodeGenCXX/
conversion-function.cpp 30 operator X() { printf("perator X()\n"); x.iX += iZ; x.fX += fZ; return x; }
32 float fZ;
33 Z() : iZ(1), fZ(1.00) {}
  /external/skia/include/utils/
SkCamera.h 35 SkUnitScalar fX, fY, fZ;
39 fX = x; fY = y; fZ = z;
46 SkScalar fX, fY, fZ;
50 fX = x; fY = y; fZ = z;
105 return this->dotWith(v.fX, v.fY, v.fZ);
  /external/skia/src/gpu/
GrDrawState.h 585 Edge(float x, float y, float z) : fX(x), fY(y), fZ(z) {}
588 SkFloatToScalar((fY * other.fZ - other.fY * fZ) /
590 SkFloatToScalar((fX * other.fZ - other.fX * fZ) /
593 float fX, fY, fZ;
GrTesselatedPathRenderer.cpp 303 return !(edge.fX == 0.0f && edge.fY == 0.0f && edge.fZ == 0.0f);
326 edge.fZ += 0.5f; // Offset by half a pixel along the tangent.
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Sphere.java 193 float fZ = radius * fZFraction;
197 kSliceCenter.z += fZ;
201 - fZ * fZ));
  /external/skia/src/animator/
SkDraw3D.cpp 20 SK_MEMBER_ALIAS(z, fPoint.fZ, Float)
  /external/skia/src/gpu/gl/
GrGpuGLShaders.cpp 613 edges[i].fZ += b * height;
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
string-unpack-code.js     [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
string-unpack-code.js     [all...]

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