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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 
     11 
     12 //  Inspired by Rob Johnson's most excellent QuickDraw GX sample code
     13 
     14 #ifndef SkCamera_DEFINED
     15 #define SkCamera_DEFINED
     16 
     17 #include "Sk64.h"
     18 #include "SkMatrix.h"
     19 
     20 class SkCanvas;
     21 
     22 #ifdef SK_SCALAR_IS_FIXED
     23     typedef SkFract SkUnitScalar;
     24     #define SK_UnitScalar1          SK_Fract1
     25     #define SkUnitScalarMul(a, b)   SkFractMul(a, b)
     26     #define SkUnitScalarDiv(a, b)   SkFractDiv(a, b)
     27 #else
     28     typedef float   SkUnitScalar;
     29     #define SK_UnitScalar1          SK_Scalar1
     30     #define SkUnitScalarMul(a, b)   SkScalarMul(a, b)
     31     #define SkUnitScalarDiv(a, b)   SkScalarDiv(a, b)
     32 #endif
     33 
     34 struct SkUnit3D {
     35     SkUnitScalar    fX, fY, fZ;
     36 
     37     void set(SkUnitScalar x, SkUnitScalar y, SkUnitScalar z)
     38     {
     39         fX = x; fY = y; fZ = z;
     40     }
     41     static SkUnitScalar Dot(const SkUnit3D&, const SkUnit3D&);
     42     static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
     43 };
     44 
     45 struct SkPoint3D {
     46     SkScalar    fX, fY, fZ;
     47 
     48     void set(SkScalar x, SkScalar y, SkScalar z)
     49     {
     50         fX = x; fY = y; fZ = z;
     51     }
     52     SkScalar    normalize(SkUnit3D*) const;
     53 };
     54 typedef SkPoint3D SkVector3D;
     55 
     56 struct SkMatrix3D {
     57     SkScalar    fMat[3][4];
     58 
     59     void reset();
     60 
     61     void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0)
     62     {
     63         SkASSERT((unsigned)row < 3);
     64         fMat[row][0] = a;
     65         fMat[row][1] = b;
     66         fMat[row][2] = c;
     67         fMat[row][3] = d;
     68     }
     69 
     70     void setRotateX(SkScalar deg);
     71     void setRotateY(SkScalar deg);
     72     void setRotateZ(SkScalar deg);
     73     void setTranslate(SkScalar x, SkScalar y, SkScalar z);
     74 
     75     void preRotateX(SkScalar deg);
     76     void preRotateY(SkScalar deg);
     77     void preRotateZ(SkScalar deg);
     78     void preTranslate(SkScalar x, SkScalar y, SkScalar z);
     79 
     80     void setConcat(const SkMatrix3D& a, const SkMatrix3D& b);
     81     void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const;
     82     void mapVector(const SkVector3D& src, SkVector3D* dst) const;
     83 
     84     void mapPoint(SkPoint3D* v) const
     85     {
     86         this->mapPoint(*v, v);
     87     }
     88     void mapVector(SkVector3D* v) const
     89     {
     90         this->mapVector(*v, v);
     91     }
     92 };
     93 
     94 class SkPatch3D {
     95 public:
     96     SkPatch3D();
     97 
     98     void    reset();
     99     void    transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const;
    100 
    101     // dot a unit vector with the patch's normal
    102     SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
    103     SkScalar dotWith(const SkVector3D& v) const
    104     {
    105         return this->dotWith(v.fX, v.fY, v.fZ);
    106     }
    107 
    108     // depreicated, but still here for animator (for now)
    109     void rotate(SkScalar x, SkScalar y, SkScalar z) {}
    110     void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {}
    111 
    112 private:
    113 public: // make public for SkDraw3D for now
    114     SkVector3D  fU, fV;
    115     SkPoint3D   fOrigin;
    116 
    117     friend class SkCamera3D;
    118 };
    119 
    120 class SkCamera3D {
    121 public:
    122     SkCamera3D();
    123 
    124     void reset();
    125     void update();
    126     void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
    127 
    128     SkPoint3D   fLocation;
    129     SkPoint3D   fAxis;
    130     SkPoint3D   fZenith;
    131     SkPoint3D   fObserver;
    132 
    133 private:
    134     mutable SkMatrix    fOrientation;
    135     mutable bool        fNeedToUpdate;
    136 
    137     void doUpdate() const;
    138 };
    139 
    140 class Sk3DView : SkNoncopyable {
    141 public:
    142     Sk3DView();
    143     ~Sk3DView();
    144 
    145     void save();
    146     void restore();
    147 
    148     void translate(SkScalar x, SkScalar y, SkScalar z);
    149     void rotateX(SkScalar deg);
    150     void rotateY(SkScalar deg);
    151     void rotateZ(SkScalar deg);
    152 
    153 #ifdef SK_BUILD_FOR_ANDROID
    154     void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
    155     SkScalar getCameraLocationX();
    156     SkScalar getCameraLocationY();
    157     SkScalar getCameraLocationZ();
    158 #endif
    159 
    160     void getMatrix(SkMatrix*) const;
    161     void applyToCanvas(SkCanvas*) const;
    162 
    163     SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
    164 
    165 private:
    166     struct Rec {
    167         Rec*        fNext;
    168         SkMatrix3D  fMatrix;
    169     };
    170     Rec*        fRec;
    171     Rec         fInitialRec;
    172     SkCamera3D  fCamera;
    173 };
    174 
    175 #endif
    176 
    177