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Searched
refs:uniform
(Results
1 - 25
of
38
) sorted by null
1
2
/external/mesa3d/src/glsl/tests/
array-04.glsl
2
uniform
vec4 a[3.2];
array-05.glsl
2
uniform
vec4 a[ivec4(3)];
array-06.glsl
2
uniform
vec4 a[3];
array-07.glsl
2
uniform
vec4 a[0];
array-08.glsl
2
uniform
vec4 a[-1];
matrix-07.glsl
3
uniform
mat2 a;
4
uniform
mat2 b;
5
uniform
mat2 c;
6
uniform
mat2 d;
7
uniform
mat3 e;
8
uniform
mat3 f;
9
uniform
mat3 g;
10
uniform
mat3 h;
11
uniform
mat4 i;
12
uniform
mat4 j
[
all
...]
condition-02.glsl
3
uniform
float a;
constructor-05.glsl
3
uniform
vec2 a;
4
uniform
float x;
constructor-07.glsl
3
uniform
ivec2 a;
4
uniform
ivec2 b;
constructor-08.glsl
3
uniform
float a;
4
uniform
float b;
condition-01.glsl
3
uniform
bvec4 a;
condition-03.glsl
3
uniform
bool a;
condition-04.glsl
3
uniform
bool a;
if-01.glsl
3
uniform
bvec4 a;
if-02.glsl
3
uniform
float a;
if-03.glsl
3
uniform
bool a;
if-04.glsl
3
uniform
bvec4 a;
constructor-09.glsl
3
uniform
int a;
4
uniform
float b;
5
uniform
bool c;
constructor-03.glsl
3
uniform
mat2 a;
matrix-09.glsl
3
uniform
mat3 a;
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag
8
uniform
sampler2D m_water_normalmap;
9
uniform
sampler2D m_water_reflection;
10
uniform
sampler2D m_water_refraction;
11
uniform
sampler2D m_water_dudvmap;
12
uniform
sampler2D m_water_depthmap;
13
uniform
vec4 m_waterColor;
14
uniform
float m_waterDepth;
15
uniform
vec4 m_distortionScale;
16
uniform
vec4 m_distortionMix;
17
uniform
vec4 m_texScale
[
all
...]
simple_water.vert
7
uniform
vec3 m_lightPos;
8
uniform
float m_time;
10
uniform
mat4 g_WorldViewProjectionMatrix;
11
uniform
mat4 g_WorldViewMatrix;
12
uniform
mat4 g_ViewMatrix;
13
uniform
vec3 g_CameraPosition;
14
uniform
mat3 g_NormalMatrix;
/external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp
56
uniform
mat4 matrix;
87
uniform
mat4 matrix;
90
uniform
float y_widthScaleFactor;
91
uniform
float uv_widthScaleFactor;
116
uniform
mat4 matrix;
142
uniform
mat4 matrix;
143
uniform
vec4 texTransform;
172
uniform
sampler2D s_texture;
173
uniform
float alpha;
187
uniform
sampler2D s_texture
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java
63
* Maps
uniform
name to the
uniform
variable.
65
// private HashMap<String,
Uniform
> uniforms;
66
private ListMap<String,
Uniform
> uniforms;
220
// uniforms = new HashMap<String,
Uniform
>();
221
uniforms = new ListMap<String,
Uniform
>();
235
//uniforms = new ListMap<String,
Uniform
>();
259
HashMap<String,
Uniform
> uniMap = (HashMap<String,
Uniform
>) ic.readStringSavableMap("uniforms", null);
260
uniforms = new ListMap<String,
Uniform
>(uniMap);
322
Uniform
uniform
=
uniform
s.get(name);
local
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowUtil.java
61
float
uniform
= near + (far - near) * IDM;
local
62
splits[i] = log * lambda +
uniform
* (1.0f - lambda);
Completed in 330 milliseconds
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