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  /external/mesa3d/src/glsl/tests/
array-04.glsl 2 uniform vec4 a[3.2];
array-05.glsl 2 uniform vec4 a[ivec4(3)];
array-06.glsl 2 uniform vec4 a[3];
array-07.glsl 2 uniform vec4 a[0];
array-08.glsl 2 uniform vec4 a[-1];
matrix-07.glsl 3 uniform mat2 a;
4 uniform mat2 b;
5 uniform mat2 c;
6 uniform mat2 d;
7 uniform mat3 e;
8 uniform mat3 f;
9 uniform mat3 g;
10 uniform mat3 h;
11 uniform mat4 i;
12 uniform mat4 j
    [all...]
condition-02.glsl 3 uniform float a;
constructor-05.glsl 3 uniform vec2 a;
4 uniform float x;
constructor-07.glsl 3 uniform ivec2 a;
4 uniform ivec2 b;
constructor-08.glsl 3 uniform float a;
4 uniform float b;
condition-01.glsl 3 uniform bvec4 a;
condition-03.glsl 3 uniform bool a;
condition-04.glsl 3 uniform bool a;
if-01.glsl 3 uniform bvec4 a;
if-02.glsl 3 uniform float a;
if-03.glsl 3 uniform bool a;
if-04.glsl 3 uniform bvec4 a;
constructor-09.glsl 3 uniform int a;
4 uniform float b;
5 uniform bool c;
constructor-03.glsl 3 uniform mat2 a;
matrix-09.glsl 3 uniform mat3 a;
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 8 uniform sampler2D m_water_normalmap;
9 uniform sampler2D m_water_reflection;
10 uniform sampler2D m_water_refraction;
11 uniform sampler2D m_water_dudvmap;
12 uniform sampler2D m_water_depthmap;
13 uniform vec4 m_waterColor;
14 uniform float m_waterDepth;
15 uniform vec4 m_distortionScale;
16 uniform vec4 m_distortionMix;
17 uniform vec4 m_texScale
    [all...]
simple_water.vert 7 uniform vec3 m_lightPos;
8 uniform float m_time;
10 uniform mat4 g_WorldViewProjectionMatrix;
11 uniform mat4 g_WorldViewMatrix;
12 uniform mat4 g_ViewMatrix;
13 uniform vec3 g_CameraPosition;
14 uniform mat3 g_NormalMatrix;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 56 uniform mat4 matrix;
87 uniform mat4 matrix;
90 uniform float y_widthScaleFactor;
91 uniform float uv_widthScaleFactor;
116 uniform mat4 matrix;
142 uniform mat4 matrix;
143 uniform vec4 texTransform;
172 uniform sampler2D s_texture;
173 uniform float alpha;
187 uniform sampler2D s_texture
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 63 * Maps uniform name to the uniform variable.
65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms;
220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
322 Uniform uniform = uniforms.get(name); local
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowUtil.java 61 float uniform = near + (far - near) * IDM; local
62 splits[i] = log * lambda + uniform * (1.0f - lambda);

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