1 /* PASS */ 2 3 uniform mat2 a; 4 uniform mat2 b; 5 uniform mat2 c; 6 uniform mat2 d; 7 uniform mat3 e; 8 uniform mat3 f; 9 uniform mat3 g; 10 uniform mat3 h; 11 uniform mat4 i; 12 uniform mat4 j; 13 uniform mat4 k; 14 uniform mat4 l; 15 16 void main() 17 { 18 mat2 x; 19 mat3 y; 20 mat4 z; 21 22 x = a * b + c / d; 23 y = e * f + g / h; 24 z = i * j + k / l; 25 26 gl_Position = gl_Vertex; 27 } 28