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  /packages/apps/Contacts/src/com/android/contacts/voicemail/
VoicemailPlaybackPresenter.java 160 /** Start playing in onCreate iff this is true. */
544 // If we are currently playing and we are disabling the speaker phone, enable the
548 // If we are not currently playing, disable the sensor.
  /frameworks/base/media/java/android/media/
RemoteControlClient.java 80 * Playback state of a RemoteControlClient which is playing media.
87 * it is currently playing.
94 * it is currently playing.
101 * logical chapter (such as a song in a playlist) in the media it is currently playing.
108 * logical chapter (such as a song in a playlist) in the media it is currently playing.
153 * from this object. An example of fixed playback volume is a remote player, playing over HDMI
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCinematic.java 256 if (cinematic.getPlayState() == PlayState.Playing) {
264 if (cinematic.getPlayState() != PlayState.Playing) {
  /external/qemu/distrib/sdl-1.2.15/src/audio/macrom/
SDL_romaudio.c 177 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
195 * the memory block that just finished playing.
  /external/qemu/distrib/sdl-1.2.15/src/audio/mint/
SDL_mintaudio_gsxb.c 186 /* Wait if currently playing sound */
325 /* Stop currently playing sound */
SDL_mintaudio_mcsn.c 203 /* Wait if currently playing sound */
302 /* Stop currently playing sound */
SDL_mintaudio_xbios.c 187 /* Wait if currently playing sound */
391 /* Stop currently playing sound */
  /external/quake/quake/src/WinQuake/
cl_demo.cpp 30 When a demo is playing back, all NET_SendMessages are skipped, and
298 Con_Printf ("Playing demo from %s.\n", name);
  /frameworks/base/core/java/android/webkit/
HTML5VideoFullScreen.java 263 // Continue the inline mode playing if necessary.
298 // them while we're playing.
  /frameworks/base/core/tests/coretests/src/android/animation/
ViewPropertyAnimatorTest.java 62 * animator has started playing).
246 * Verify that canceling an animator that is playing does the right thing.
  /packages/apps/Gallery/res/values-en-rGB/
strings.xml 147 <string name="resume_playing_message" msgid="8480340146814638566">"Resume playing video from <xliff:g id="DURATION">%s</xliff:g>?"</string>
148 <string name="resume_playing_resume" msgid="3847915469173852416">"Resume playing"</string>
  /packages/providers/MediaProvider/src/com/android/providers/media/
RingtonePickerActivity.java 239 // Stop playing the previous ringtone
295 * Stop the default ringtone, if it's playing (other ringtones will be
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
MediaPlayerStressTest.java 142 Log.v(TAG, "start playing " + mediaName);
NativeMediaActivity.java 87 Log.i(TAG, "start playing " + fileName);
  /external/chromium/chrome/browser/resources/shared/js/cr/ui/
menu_button.js 165 case 'U+001B': // Maybe this is remote desktop playing a prank?
  /external/chromium/chrome/browser/ui/webui/
mediaplayer_ui.h 64 // Sets the currently playing element to the given offset.
  /external/e2fsprogs/lib/et/
et_h.awk 85 # We start playing *_high, *low games here because the some
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioStream.java 160 // job at deleting audio streams when they finish playing.
  /external/libvorbis/doc/vorbisfile/
seekingexample.html 167 Now that we've finished playing, we can pack up and go home. It's important to call <a href="ov_clear.html">ov_clear()</a> when we're finished.
  /external/llvm/include/llvm/Analysis/
PHITransAddr.h 39 /// TD - The target data we are playing with if known, otherwise null.
  /external/mesa3d/docs/
games.html 47 </li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-playing
  /external/qemu/audio/
dsoundaudio.c 530 dolog ("warning: Voice is already playing\n");
538 dsound_logerr (hr, "Could not start playing buffer\n");
551 dsound_logerr (hr, "Could not stop playing buffer\n");
556 dolog ("warning: Voice is not playing\n");
  /external/qemu/distrib/sdl-1.2.15/
README.wscons 68 Since my main motivation for writing the driver was playing MAME on
  /external/qemu/distrib/sdl-1.2.15/docs/html/
joystick.html 167 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P
sdlcdplaytracks.html 164 >), at which to end playing.</P

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