/packages/apps/Contacts/src/com/android/contacts/voicemail/ |
VoicemailPlaybackPresenter.java | 160 /** Start playing in onCreate iff this is true. */ 544 // If we are currently playing and we are disabling the speaker phone, enable the 548 // If we are not currently playing, disable the sensor.
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/frameworks/base/media/java/android/media/ |
RemoteControlClient.java | 80 * Playback state of a RemoteControlClient which is playing media. 87 * it is currently playing. 94 * it is currently playing. 101 * logical chapter (such as a song in a playlist) in the media it is currently playing. 108 * logical chapter (such as a song in a playlist) in the media it is currently playing. 153 * from this object. An example of fixed playback volume is a remote player, playing over HDMI [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestCinematic.java | 256 if (cinematic.getPlayState() == PlayState.Playing) {
264 if (cinematic.getPlayState() != PlayState.Playing) {
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/external/qemu/distrib/sdl-1.2.15/src/audio/macrom/ |
SDL_romaudio.c | 177 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ 195 * the memory block that just finished playing.
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/external/qemu/distrib/sdl-1.2.15/src/audio/mint/ |
SDL_mintaudio_gsxb.c | 186 /* Wait if currently playing sound */ 325 /* Stop currently playing sound */
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SDL_mintaudio_mcsn.c | 203 /* Wait if currently playing sound */ 302 /* Stop currently playing sound */
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SDL_mintaudio_xbios.c | 187 /* Wait if currently playing sound */ 391 /* Stop currently playing sound */
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/external/quake/quake/src/WinQuake/ |
cl_demo.cpp | 30 When a demo is playing back, all NET_SendMessages are skipped, and 298 Con_Printf ("Playing demo from %s.\n", name);
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/frameworks/base/core/java/android/webkit/ |
HTML5VideoFullScreen.java | 263 // Continue the inline mode playing if necessary. 298 // them while we're playing.
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/frameworks/base/core/tests/coretests/src/android/animation/ |
ViewPropertyAnimatorTest.java | 62 * animator has started playing). 246 * Verify that canceling an animator that is playing does the right thing.
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/packages/apps/Gallery/res/values-en-rGB/ |
strings.xml | 147 <string name="resume_playing_message" msgid="8480340146814638566">"Resume playing video from <xliff:g id="DURATION">%s</xliff:g>?"</string> 148 <string name="resume_playing_resume" msgid="3847915469173852416">"Resume playing"</string>
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/packages/providers/MediaProvider/src/com/android/providers/media/ |
RingtonePickerActivity.java | 239 // Stop playing the previous ringtone 295 * Stop the default ringtone, if it's playing (other ringtones will be
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
MediaPlayerStressTest.java | 142 Log.v(TAG, "start playing " + mediaName);
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NativeMediaActivity.java | 87 Log.i(TAG, "start playing " + fileName);
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/external/chromium/chrome/browser/resources/shared/js/cr/ui/ |
menu_button.js | 165 case 'U+001B': // Maybe this is remote desktop playing a prank?
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/external/chromium/chrome/browser/ui/webui/ |
mediaplayer_ui.h | 64 // Sets the currently playing element to the given offset.
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/external/e2fsprogs/lib/et/ |
et_h.awk | 85 # We start playing *_high, *low games here because the some
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
AudioStream.java | 160 // job at deleting audio streams when they finish playing.
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/external/libvorbis/doc/vorbisfile/ |
seekingexample.html | 167 Now that we've finished playing, we can pack up and go home. It's important to call <a href="ov_clear.html">ov_clear()</a> when we're finished.
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/external/llvm/include/llvm/Analysis/ |
PHITransAddr.h | 39 /// TD - The target data we are playing with if known, otherwise null.
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/external/mesa3d/docs/ |
games.html | 47 </li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-playing
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/external/qemu/audio/ |
dsoundaudio.c | 530 dolog ("warning: Voice is already playing\n"); 538 dsound_logerr (hr, "Could not start playing buffer\n"); 551 dsound_logerr (hr, "Could not stop playing buffer\n"); 556 dolog ("warning: Voice is not playing\n");
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/external/qemu/distrib/sdl-1.2.15/ |
README.wscons | 68 Since my main motivation for writing the driver was playing MAME on
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
joystick.html | 167 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P
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sdlcdplaytracks.html | 164 >), at which to end playing.</P
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