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full:perspective
(Results
126 - 150
of
345
) sorted by null
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/external/skia/samplecode/
SamplePolyToPoly.cpp
154
//
perspective
(4 points)
/external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperNode.h
156
TransformationMatrix base, target, replica, forDescendants,
perspective
, local;
member in struct:WebCore::TextureMapperNode::TransformData
/external/webkit/Source/WebCore/webaudio/
AudioNodeInput.h
111
// But, from JavaScript's
perspective
, these outputs are still connected to us.
/external/webkit/Source/cmake/
WebKitPackaging.cmake
69
"\\\\.
perspective
"
/frameworks/base/libs/hwui/
Snapshot.h
124
* Indicates whether the current transform has
perspective
components.
/frameworks/base/tests/RenderScriptTests/SceneGraph/assets/
orientation_test.dae
19
<
perspective
>
24
</
perspective
>
43
<
perspective
>
48
</
perspective
>
[
all
...]
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/newproject/
NewProjectWizard.java
141
// Open the default Java
Perspective
/sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/i18n/
messages.properties
74
LogCatPreferencePage_Switch_Perspective=Switch
Perspective
/tools/motodev/src/help/studio_help/src/topics/
u_app-signing-view.dita
15
<section><p>The Signing and Keys view is part of the MOTODEV Studio for Android
perspective
. You can open it manually by <ph
/tools/motodev/src/plugins/emulator/
plugin.properties
62
#
Perspective
related labels
/tools/motodev/src/plugins/preflighting.ui/
plugin.xml
111
value="com.motorola.studio.android.
perspective
">
/frameworks/native/opengl/libagl/
matrix.cpp
99
c->arrays.
perspective
= (c->clipPlanes.enable) ?
102
c->arrays.
perspective
= ogles_vertex_perspective3DZ;
104
c->arrays.
perspective
= ogles_vertex_clipAllPerspective3DZ;
108
c->arrays.
perspective
= ogles_vertex_perspective2D;
110
c->arrays.
perspective
(c, v);
115
c->arrays.
perspective
= validate_perspective;
142
// invalidate
perspective
(divide by W) and view volume clipping
/tools/motodev/src/plugins/emulator/src/com/motorola/studio/android/emulator/ui/view/
AbstractAndroidView.java
[
all
...]
/development/samples/ApiDemos/src/com/example/android/apis/accessibility/
AccessibilityNodeProviderActivity.java
51
* each such day may contains some events. From a
perspective
of the View
347
* services. From the
perspective
of an accessibility service the
/external/jmonkeyengine/engine/src/core/com/jme3/app/
Application.java
241
* Creates the camera to use for rendering. Default values are
perspective
494
*
perspective
projection with 45° field of view, with near
/external/skia/src/core/
SkBitmapProcState.cpp
547
affine/
perspective
nofilter N * (X Y)
549
affine/
perspective
filter N * (Y Y X X)
/frameworks/base/docs/html/tools/debugging/
systrace.jd
201
from the users
perspective
.</p>
229
from a user
perspective
. Being able to identify display execution patterns like the example above
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/
UseCompoundDrawableRefactoring.java
288
// from the text's
perspective
and from the image's
perspective
. We need to
/external/icu4c/common/
wintz.c
80
* Flavor of Windows, from our
perspective
. Not a real OS version,
/external/libvorbis/doc/
vorbis-fidelity.html
104
test as each observer's
perspective
differs. When measuring
/external/mesa3d/docs/
shading.html
95
without
perspective
correction
/external/webkit/Source/WebCore/bindings/v8/custom/
V8ArrayBufferViewCustom.h
100
//
perspective
, but doing so causes errors in the subset() case.
/external/webkit/Source/WebCore/rendering/
RenderLayerBacking.h
169
// Result is
perspective
origin in pixels.
/frameworks/base/docs/html/tools/help/
adt.jd
102
(<strong>Window > Open
Perspective
> Traceview</strong>). </li>
110
(<strong>Window > Open
Perspective
> Hierarchy Viewer</strong>).</li>
114
(<strong>Window > Open
Perspective
> Pixel Perfect</strong>).</li>
118
(<strong>Window > Open
Perspective
> DDMS</strong>).</li>
/frameworks/base/opengl/java/android/opengl/
GLU.java
98
* Set up a
perspective
projection matrix
Completed in 758 milliseconds
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