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  /external/skia/samplecode/
SamplePolyToPoly.cpp 154 // perspective (4 points)
  /external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperNode.h 156 TransformationMatrix base, target, replica, forDescendants, perspective, local; member in struct:WebCore::TextureMapperNode::TransformData
  /external/webkit/Source/WebCore/webaudio/
AudioNodeInput.h 111 // But, from JavaScript's perspective, these outputs are still connected to us.
  /external/webkit/Source/cmake/
WebKitPackaging.cmake 69 "\\\\.perspective"
  /frameworks/base/libs/hwui/
Snapshot.h 124 * Indicates whether the current transform has perspective components.
  /frameworks/base/tests/RenderScriptTests/SceneGraph/assets/
orientation_test.dae 19 <perspective>
24 </perspective>
43 <perspective>
48 </perspective>
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/newproject/
NewProjectWizard.java 141 // Open the default Java Perspective
  /sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/i18n/
messages.properties 74 LogCatPreferencePage_Switch_Perspective=Switch Perspective
  /tools/motodev/src/help/studio_help/src/topics/
u_app-signing-view.dita 15 <section><p>The Signing and Keys view is part of the MOTODEV Studio for Android perspective. You can open it manually by <ph
  /tools/motodev/src/plugins/emulator/
plugin.properties 62 # Perspective related labels
  /tools/motodev/src/plugins/preflighting.ui/
plugin.xml 111 value="com.motorola.studio.android.perspective">
  /frameworks/native/opengl/libagl/
matrix.cpp 99 c->arrays.perspective = (c->clipPlanes.enable) ?
102 c->arrays.perspective = ogles_vertex_perspective3DZ;
104 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ;
108 c->arrays.perspective = ogles_vertex_perspective2D;
110 c->arrays.perspective(c, v);
115 c->arrays.perspective = validate_perspective;
142 // invalidate perspective (divide by W) and view volume clipping
  /tools/motodev/src/plugins/emulator/src/com/motorola/studio/android/emulator/ui/view/
AbstractAndroidView.java     [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/accessibility/
AccessibilityNodeProviderActivity.java 51 * each such day may contains some events. From a perspective of the View
347 * services. From the perspective of an accessibility service the
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
Application.java 241 * Creates the camera to use for rendering. Default values are perspective
494 * perspective projection with 45° field of view, with near
  /external/skia/src/core/
SkBitmapProcState.cpp 547 affine/perspective nofilter N * (X Y)
549 affine/perspective filter N * (Y Y X X)
  /frameworks/base/docs/html/tools/debugging/
systrace.jd 201 from the users perspective.</p>
229 from a user perspective. Being able to identify display execution patterns like the example above
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/
UseCompoundDrawableRefactoring.java 288 // from the text's perspective and from the image's perspective. We need to
  /external/icu4c/common/
wintz.c 80 * Flavor of Windows, from our perspective. Not a real OS version,
  /external/libvorbis/doc/
vorbis-fidelity.html 104 test as each observer's perspective differs. When measuring
  /external/mesa3d/docs/
shading.html 95 without perspective correction
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8ArrayBufferViewCustom.h 100 // perspective, but doing so causes errors in the subset() case.
  /external/webkit/Source/WebCore/rendering/
RenderLayerBacking.h 169 // Result is perspective origin in pixels.
  /frameworks/base/docs/html/tools/help/
adt.jd 102 (<strong>Window &gt; Open Perspective &gt; Traceview</strong>). </li>
110 (<strong>Window &gt; Open Perspective &gt; Hierarchy Viewer</strong>).</li>
114 (<strong>Window &gt; Open Perspective &gt; Pixel Perfect</strong>).</li>
118 (<strong>Window &gt; Open Perspective &gt; DDMS</strong>).</li>
  /frameworks/base/opengl/java/android/opengl/
GLU.java 98 * Set up a perspective projection matrix

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