/external/mesa3d/src/glsl/builtins/profiles/ |
130.frag | 8 vec4 radians(vec4 degrees); 13 vec4 degrees(vec4 radians); 18 vec4 sin(vec4 angle); 23 vec4 cos(vec4 angle); 28 vec4 tan(vec4 angle) [all...] |
130.vert | 8 vec4 radians(vec4 degrees); 13 vec4 degrees(vec4 radians); 18 vec4 sin(vec4 angle); 23 vec4 cos(vec4 angle); 28 vec4 tan(vec4 angle) [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/ |
Gui.frag | 6 varying vec4 color;
10 vec4 texVal = texture2D(m_Texture, texCoord);
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
Post15.vert | 3 in vec4 inPosition;
10 gl_Position = vec4(pos, 0.0, 1.0);
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bloomFinal.frag | 8 vec4 colorRes = texture2D(m_Texture, texCoord);
9 vec4 bloom = texture2D(m_BloomTex, texCoord);
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bloomFinal15.frag | 11 vec4 colorRes = getColor(m_Texture,texCoord);
12 vec4 bloom = texture2D(m_BloomTex, texCoord);
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
normal.vert | 6 attribute vec4 inTexCoord;
15 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
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/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/ |
NiftyTex.vert | 3 attribute vec4 inPosition;
10 gl_Position = vec4(pos, 0.0, 1.0);
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/external/mesa3d/src/glsl/builtins/ir/ |
acosh | 17 (signature vec4 19 (declare (in) vec4 x)) 20 ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))
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asinh | 17 (signature vec4 19 (declare (in) vec4 x)) 20 ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 + (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))
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cosh | 23 (signature vec4 25 (declare (in) vec4 x)) 26 ((return (expression vec4 * (constant vec4 (0.5)) 27 (expression vec4 + 28 (expression vec4 exp (var_ref x)) 29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
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sinh | 23 (signature vec4 25 (declare (in) vec4 x)) 26 ((return (expression vec4 * (constant vec4 (0.5)) 27 (expression vec4 - 28 (expression vec4 exp (var_ref x)) 29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
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/external/mesa3d/src/glsl/tests/ |
condition-01.glsl | 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
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condition-02.glsl | 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
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if-01.glsl | 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0); 10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
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if-02.glsl | 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0); 10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
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function-05.glsl | 3 vec4 foo(in float x, in float y, float z, float w) 5 vec4 v; 13 vec4 foo(in float x) 15 vec4 v;
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qualifier-06.glsl | 4 in vec4 foo;
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qualifier-07.glsl | 4 out vec4 foo;
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swiz-01.glsl | 7 vec4 b;
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/packages/wallpapers/NoiseField/res/raw/ |
noisefield_vs.glsl | 4 vec4 pos = vec4(ATTRIB_position.xyz, 1.0);
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/external/clang/test/Sema/ |
ext_vector_components.c | 13 float4 vec4, vec4_2, *vec4p; local 19 vec4.xyzw; // expected-warning {{expression result unused}} 20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}} 21 vec4.s01z; // expected-error {{illegal vector component name 'z'}} 22 vec2 = vec4.s01; // legal, shorten 23 vec2 = vec4.S01; // legal, shorten 25 vec3 = vec4.xyz; // legal, shorten 27 f = vec4.xy.x; // legal, shorten 29 vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}} 30 vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)} [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
Sky.vert | 14 vec4 pos = vec4(inPosition, 0.0);
23 vec4 normal = vec4(inNormal * m_NormalScale, 0.0);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
texture.glsl | 4 lowp vec4 col = texture2D(UNI_color, varTex0).rgba;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PostShadow.frag | 4 varying vec4 projCoord;
7 vec4 coord = projCoord;
10 gl_FragColor = vec4(shad,shad,shad,1.0);
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