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  /external/mesa3d/src/glsl/builtins/profiles/
130.frag 8 vec4 radians(vec4 degrees);
13 vec4 degrees(vec4 radians);
18 vec4 sin(vec4 angle);
23 vec4 cos(vec4 angle);
28 vec4 tan(vec4 angle)
    [all...]
130.vert 8 vec4 radians(vec4 degrees);
13 vec4 degrees(vec4 radians);
18 vec4 sin(vec4 angle);
23 vec4 cos(vec4 angle);
28 vec4 tan(vec4 angle)
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/
Gui.frag 6 varying vec4 color;
10 vec4 texVal = texture2D(m_Texture, texCoord);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
Post15.vert 3 in vec4 inPosition;
10 gl_Position = vec4(pos, 0.0, 1.0);
bloomFinal.frag 8 vec4 colorRes = texture2D(m_Texture, texCoord);
9 vec4 bloom = texture2D(m_BloomTex, texCoord);
bloomFinal15.frag 11 vec4 colorRes = getColor(m_Texture,texCoord);
12 vec4 bloom = texture2D(m_BloomTex, texCoord);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
normal.vert 6 attribute vec4 inTexCoord;
15 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
  /external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/
NiftyTex.vert 3 attribute vec4 inPosition;
10 gl_Position = vec4(pos, 0.0, 1.0);
  /external/mesa3d/src/glsl/builtins/ir/
acosh 17 (signature vec4
19 (declare (in) vec4 x))
20 ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))
asinh 17 (signature vec4
19 (declare (in) vec4 x))
20 ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 + (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))
cosh 23 (signature vec4
25 (declare (in) vec4 x))
26 ((return (expression vec4 * (constant vec4 (0.5))
27 (expression vec4 +
28 (expression vec4 exp (var_ref x))
29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
sinh 23 (signature vec4
25 (declare (in) vec4 x))
26 ((return (expression vec4 * (constant vec4 (0.5))
27 (expression vec4 -
28 (expression vec4 exp (var_ref x))
29 (expression vec4 exp (expression vec4 neg (var_ref x))))))))
  /external/mesa3d/src/glsl/tests/
condition-01.glsl 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
condition-02.glsl 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
if-01.glsl 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
if-02.glsl 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
function-05.glsl 3 vec4 foo(in float x, in float y, float z, float w)
5 vec4 v;
13 vec4 foo(in float x)
15 vec4 v;
qualifier-06.glsl 4 in vec4 foo;
qualifier-07.glsl 4 out vec4 foo;
swiz-01.glsl 7 vec4 b;
  /packages/wallpapers/NoiseField/res/raw/
noisefield_vs.glsl 4 vec4 pos = vec4(ATTRIB_position.xyz, 1.0);
  /external/clang/test/Sema/
ext_vector_components.c 13 float4 vec4, vec4_2, *vec4p; local
19 vec4.xyzw; // expected-warning {{expression result unused}}
20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}}
21 vec4.s01z; // expected-error {{illegal vector component name 'z'}}
22 vec2 = vec4.s01; // legal, shorten
23 vec2 = vec4.S01; // legal, shorten
25 vec3 = vec4.xyz; // legal, shorten
27 f = vec4.xy.x; // legal, shorten
29 vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
30 vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
Sky.vert 14 vec4 pos = vec4(inPosition, 0.0);
23 vec4 normal = vec4(inNormal * m_NormalScale, 0.0);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
texture.glsl 4 lowp vec4 col = texture2D(UNI_color, varTex0).rgba;
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadow.frag 4 varying vec4 projCoord;
7 vec4 coord = projCoord;
10 gl_FragColor = vec4(shad,shad,shad,1.0);

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