1 #import "Common/ShaderLib/Shadow.glsllib" 2 3 uniform SHADOWMAP m_ShadowMap; 4 varying vec4 projCoord; 5 6 void main() { 7 vec4 coord = projCoord; 8 coord.xyz /= coord.w; 9 float shad = Shadow_GetShadow(m_ShadowMap, coord) * 0.7 + 0.3; 10 gl_FragColor = vec4(shad,shad,shad,1.0); 11 } 12 13