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      1 #import "Common/ShaderLib/Shadow.glsllib"
      2 
      3 uniform SHADOWMAP m_ShadowMap;
      4 varying vec4 projCoord;
      5 
      6 void main() {
      7    vec4 coord = projCoord;
      8    coord.xyz /= coord.w;
      9    float shad = Shadow_GetShadow(m_ShadowMap, coord) * 0.7 + 0.3;
     10    gl_FragColor = vec4(shad,shad,shad,1.0);
     11 }
     12 
     13